Paid Tournament Footage with some GSL music
Guild Wars 2 - Page 327
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Zidane
United States1686 Posts
Paid Tournament Footage with some GSL music | ||
askTeivospy
1525 Posts
I liked his points on paid tournaments and esports = marketing ploy is something I have believed for a long time now (happened with bf3 as well). I've basically gone back to LoL for competitive play w/ people i play with which sucks because I had high hopes for gw2. I mean come on you can't even see current/max health of your targets and you're punished for using your skills because of bad design with retaliation or confusion as well as a whole bag of other UI visibilty/gameplay misgivings I have O_O | ||
daemir
Finland8662 Posts
LoL wasn't the big shit on its first year either, they haven't put in the esporty features yet, so I wouldn't count the whole game out just yet. and killing yourself to retaliation or confusion is simply a l2p issue. for the long paid queue times, I blame the fact they made each tournament cost 5 tickets, which is stupidly high. Should be 1 ticket per round you get to. Those who don't win them constantly simply run out. | ||
askTeivospy
1525 Posts
On November 09 2012 20:22 daemir wrote: Seeing health numbers would tell too much about their build, max hp number would directly tell what amulet/gem/runes someone is running. LoL wasn't the big shit on its first year either, they haven't put in the esporty features yet, so I wouldn't count the whole game out just yet. and killing yourself to retaliation or confusion is simply a l2p issue. for the long paid queue times, I blame the fact they made each tournament cost 5 tickets, which is stupidly high. Should be 1 ticket per round you get to. Those who don't win them constantly simply run out. 1. thats the point? How is having information ever bad for a competitive game? 2. they marketed their game as esport orientated prior to release and now they don't have dueling / dedicated servers / observer mode x months after release. Hell basically all the trait tooltips don't give any numbers or the numbers they give are flat out wrong or misleading (why doesn't ankle shot trait work with #4 OH pistol idk). 3. have you even fought a guardian with 100% upkeep of retaliation? Of course you have they are everywhere. its not a l2p issue its a 10 second race against time issue. Gets realllllly boring. Confusion isn't as bad but its still wrong to have long lasting debuffs/buffs that hurt your enemy for using any of their skills. You should be punished by being inefficient with your skill use, not because guardian A has 100% upkeep on retal or mesmer #3424 put confusion on you after you backstabbed his clone he was standing beside even though you were targetting the real mesmer (rofl). TEH PLAYS 4. I don't know about the number that would be best but I think its funny that you need to grind time or money to go into highest level of tournaments. How they spun that was pretty funny to me In my mind and in my other friends minds this game just fell short when it comes to competition and while there is no gear imbalance there is a definite class imbalance just as bad as WoW thats amplified by the only game mode being capture this short area but only when there are no enemies on it. All that said the game is fun and I enjoy it, but it has many problems in spvp that makes me go "meh, time to play something else / do something else in gw2" | ||
daemir
Finland8662 Posts
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Executor1
1353 Posts
Its a small sample size, but if basically all my friends and friends of friends stopped playing , it cant be a good indication for the game. Compare that to wow, ( i know this game is structured differently and its a different era for mmo's) i had a full friends list with friends who logged in almost everyday for YEARS. I know this game is meant to be more casual, but when i have logged on (a week or so ago) it feels really empty and not just because my friends list is empty now, their just isn't a lot of people around either, and i was on what i would consider one of the heavier servers at launch . I think the game just felt new and great at first, but alot of that novelty started to wear off, and there just isnt alot to do at end game besides PVP. And with the pvp there is nothing to farm to make you better ( i think thats the point) but the game just doesn't have enough carrot to keep people engaged IMO. I think its important for a game to have character progression, and i think that is one of the main draws for people playing mmo's at end game. Whether its PVE or PVP (probably more so PVE but it still applies to both). That is what keeps people engaged and keeps them coming back, its why wow has been so popular for so many years, it has excellent character progression and you can acquire things at end game that make your character a lot more powerful. You don't need to be a wow clone to have character progression though. I mean even with RPG's in general, character progression is super important , through applying stats and gear. This game just doesn't have much of it, since all gear of the same level has pretty much the same stats with the only difference being cosmetic. In that sense I think arena net really missed the point of the RPG in some sense, I totally liked the idea behind guild wars, but in practice it just isn't very engaging. Its unfortunate but that's just how I feel about the game currently, and although a lot of friends probably don't take the time to reflect on the reasons why they stopped playing, I have a feeling that they left for the same reason. | ||
Deadlyhazard
United States1177 Posts
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Otolia
France5805 Posts
People are still playing the game, it's still a worthy investment. So you stopped playing, huh ? WHO THE HELL CARES ? Am I criticizing Dishonored or XCOM after I completed my first playthrough and un-installed it ? No, I move on to what I'd like to do more. Could you please do the same ? | ||
RoyGBiv_13
United States1275 Posts
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Infernal_dream
United States2359 Posts
On November 10 2012 08:56 Otolia wrote: OK people, I don't want to read the same argument over and over again. So if you could keep your "GW2 is dying" rants to yourself that'd be great. People are still playing the game, it's still a worthy investment. So you stopped playing, huh ? WHO THE HELL CARES ? Am I criticizing Dishonored or XCOM after I completed my first playthrough and un-installed it ? No, I move on to what I'd like to do more. Could you please do the same ? You're on a fucking video game forum and you expect to not see people saying why they quit the game? Get the fuck out. They're here to express their opinion. Don't like it then don't read it. Who the hell cares that you don't want to see it. Maybe others do, maybe others agree. Maybe they dont but it at least opens up a discussion. Which your post does not. | ||
deth
Australia1757 Posts
On November 10 2012 09:31 Infernal_dream wrote: You're on a fucking video game forum and you expect to not see people saying why they quit the game? Get the fuck out. They're here to express their opinion. Don't like it then don't read it. Who the hell cares that you don't want to see it. Maybe others do, maybe others agree. Maybe they dont but it at least opens up a discussion. Which your post does not. Amen. I'm not sad I bought the game and played it, but it only held my interest for about 60-70 hours until level 68 and 14 on an alt. It was just like I flicked a switch and realised it was even more "grindy" than WoW without the nice rewards system for levelling.. plus my main is a warrior whos skills are tedious as hell. Not fun at all after a while. I'm sure with time they have the opportunity to turn it into something truly amazing, but they will need to see the playerbase dwindle and then react to it first. | ||
Veldril
Thailand1817 Posts
On November 10 2012 05:42 Executor1 wrote: I cant say for sure if this is any indication of how the game is doing, but since about 3 weeks after launch none of my friends have logged on, not even briefly as far as i know. I had a fairly expansive friends list too. I have asked a lot of my RL friends why they havent logged on, and none of them say they hated or disliked the game, but it clearly just didn't hold their interest, and they also said that all their friends stopped playing too. Its a small sample size, but if basically all my friends and friends of friends stopped playing , it cant be a good indication for the game. Compare that to wow, ( i know this game is structured differently and its a different era for mmo's) i had a full friends list with friends who logged in almost everyday for YEARS. I know this game is meant to be more casual, but when i have logged on (a week or so ago) it feels really empty and not just because my friends list is empty now, their just isn't a lot of people around either, and i was on what i would consider one of the heavier servers at launch . I think the game just felt new and great at first, but alot of that novelty started to wear off, and there just isnt alot to do at end game besides PVP. And with the pvp there is nothing to farm to make you better ( i think thats the point) but the game just doesn't have enough carrot to keep people engaged IMO. I think its important for a game to have character progression, and i think that is one of the main draws for people playing mmo's at end game. Whether its PVE or PVP (probably more so PVE but it still applies to both). That is what keeps people engaged and keeps them coming back, its why wow has been so popular for so many years, it has excellent character progression and you can acquire things at end game that make your character a lot more powerful. You don't need to be a wow clone to have character progression though. I mean even with RPG's in general, character progression is super important , through applying stats and gear. This game just doesn't have much of it, since all gear of the same level has pretty much the same stats with the only difference being cosmetic. In that sense I think arena net really missed the point of the RPG in some sense, I totally liked the idea behind guild wars, but in practice it just isn't very engaging. Its unfortunate but that's just how I feel about the game currently, and although a lot of friends probably don't take the time to reflect on the reasons why they stopped playing, I have a feeling that they left for the same reason. Well, that's the point of their design isn't it? They want you to log in to have fun not because you have to because of the subscription. To make that work and fair, they get rid of farming and grinding for PvP. And they are also not stress that not many people log in too. Sure there might be less people using the Gem Store but they didn't design their income to base solely on the store anyway. If you look at the game as a single player game with multiplayer component, then the game is very successful. They just need to keep producing contents and selling good expansions to make more profit, which is their intent since the beginning. | ||
Executor1
1353 Posts
On November 10 2012 11:11 Veldril wrote: Well, that's the point of their design isn't it? They want you to log in to have fun not because you have to because of the subscription. To make that work and fair, they get rid of farming and grinding for PvP. And they are also not stress that not many people log in too. Sure there might be less people using the Gem Store but they didn't design their income to base solely on the store anyway. If you look at the game as a single player game with multiplayer component, then the game is very successful. They just need to keep producing contents and selling good expansions to make more profit, which is their intent since the beginning. Well, as someone else pointed out above, it still is kind of grindy but you just dont get anything that actually benifits or progresses your character from it and i think that turns a lot of people off. I think MMO developers are in a bit of a pickle because they listen to casuals that say "make it even! we dont want to get left behind etc." Then those same players complain about their being nothing to do when they make a game like that. Its these exact same issues that killed SWTOR. I think GW2 will have more longevity for a number of reasons but its just as bad if not worse in the character progression department. Players need something to work towards and aspire too, sure casuals or noobs might feel inferior but that gives them a goal to work towards and there is no reason to feel that way just because you play a game less than someone else. I also dont like the fact that by the time you hit level 30 you can pretty much unlock most of the skills that appeal to you and you really have basically nothing to look forward to in that sense, its quite demoralizing actually. It was amazing when I played the first few beta weekends how much fun i had with dynamic events but as time wore on, and you realize that they are pretty much just on set timers, and they never effect the world around you for very long or have a lasting effect like ANET seemed to imply during hype videos a lot of that wore off. Also the hearts really are just quests just because they activate them and have a progress bar (which is still lead by numbers they are just hidden) instead of a Kill x or pick up x doesnt make it any less of a quest. The game promised to be appealing to both PVP and PVE players, and I think it really failed to deliver in a lot of ways in the PVE department, i like the personal story and I like the dynamic events, but they still aren't a whole lot different then what other mmo's have done (although the dynamic scaling is pretty unique). Their just isn't much to do at end game besides the bigger dynamic events (which you can only do so many times, its not like a raid with unique raid makeups and complex strategies its just zerging pretty much) and the dungeons aren't anything to write home about, I actually thoroughly enjoyed the design and difficulty of the hard mode dungeons in Swtor, it was the one thing i really enjoyed about the game especially during the first week or 2 after you hit 60. That is another example of a game that got character progression so terribly wrong though, they gave all the dungeons and raids the exact same gear so that if you did one you had no reason to do the other beyond experiencing the content (which was fun but not to the point you would want to run it all the time) Thats the whole thing, character progression IS what alot of people find fun, and why wow has found so much success over the years, it has an excellent character progression system (even more so in earlier expansions IMO but thats for another post) The content is made fun by the fact that you are progressing your character and its made fun by the fact that the next time you do it you will be better and contribute more. Thats what makes repeating content worth while and what makes it fun IMO. If more companies understood this, I think we would have more mmo's taking a slice out of wow's massive popularity. I agree though if you look at it as a single player game, sales wise and content wise it is succesful, but they didnt market it that way and they talked about how it was a true mmo because it forces you to work with other players which it does, but I also (for some reason) found their to be something somewhat antisocial about the way it works, since you dont actually have to communicate with people to form a group you just have to be around them, for the most part no one really says much and they just zerg stuff together, most of the open world PVE content doesnt require much skill or coordination with other players, just zerging. Playing alone seems far more challenging and requires far more skill with dodging and timing abilities right. Rather then just making sure you put in enough damage to get a gold badge. | ||
chaokel
Australia535 Posts
You can WvW (which is fun for a while, but gets kind of repetative), or sPvP. Other than that, I can't see a reason to log in. That in mind, i still feel like i got my moneys worth out of it. And the ability to log in for any new content they put out is still amazing. | ||
Stutters695
2610 Posts
On November 10 2012 16:30 chaokel wrote: There's literally nothing to do at 80. You can WvW (which is fun for a while, but gets kind of repetative), or sPvP. Other than that, I can't see a reason to log in. That in mind, i still feel like i got my moneys worth out of it. And the ability to log in for any new content they put out is still amazing. Agreed, thats why I stopped playing. WvW was fun for a while, but I've seen it and there is no challenge to it anymore. You can tell after the first day or two which server is going to dominate and then it loses its appeal to me because the only way you have new stuff to cap is if you play in off hours and the other sides are busy in that time. PvP in general really got ruined by the weapons determining your skills to me. I remember leveling up in GW and doing the level 10 and 15 4v4s on my Warrior and coming up with a War/Monk build that let me 1v4 without problems. Guild Wars 2 took away all creativity from a character. sPvP is so boring compared to Heroes Ascent or even the old 4v4 randoms where you'd just do a quick deathmatch. The lack of guild halls/any real customization except skins is incredibly frustrating since there is no gear to strive for. In GW1 there isn't an issue since there is so much else to do but in GW2 there is nothing except territory zerg matches. That said I feel the game was definitely worth the sixty bucks but this is why ANet will not get another dime out of me unless there is an expansion for 30-40 that includes all of these features and renews interest for the majority so my friends list isn't 90% empty. | ||
eviltomahawk
United States11135 Posts
I still need to do all the paths for all the explorable mode dungeons. I still need to do all the jumping puzzles, not to mention the new ones that were added in the October patch I still need to defeat the Fire Elemental in Metrica Province and the Shadow Behemoth in Queensdale. I'm leveling a couple of alts to check out their personal stories and to experience the other professions. I like participating in the seasonal events. Halloween was especially well-done, and there is a big November update coming up with a huge one-time, weekend-long event bundled with it. Even though I'm geared with full exotics on my main, I'm still enjoying the content despite not needing any immediate rewards for doing it. And I still have a good amount of content left to enjoy. Heck, I even enjoy helping people out by redoing story mode dungeons. And even though most dynamic events share the same core objectives and gameplay, I sometimes go out and look for the more obscure ones just to witness cute NPC interactions or see how the entire chain progresses. And I still haven't even touched sPvP yet. Honestly, I don't play as much as I used to. But despite that, I still enjoy the game enough to still log on and finish whatever goals that I've created for myself. Maybe one day I'll try walking from Rata Sum to Ebonhawke and try doing whatever events I bump into along the way while trying out a new build. It's kinda pointless with no substantial reward (especially since farming Plinx would be way more lucrative), but I personally would enjoy it nonetheless. | ||
deth
Australia1757 Posts
On November 10 2012 17:06 Stutters695 wrote: Guild Wars 2 took away all creativity from a character. Possibly one of, if not the biggest flaw in the entire game. This and progression/rewards/motivation. | ||
Silentness
United States2821 Posts
On November 10 2012 10:05 deth wrote: Amen. I'm not sad I bought the game and played it, but it only held my interest for about 60-70 hours until level 68 and 14 on an alt. It was just like I flicked a switch and realised it was even more "grindy" than WoW without the nice rewards system for levelling.. plus my main is a warrior whos skills are tedious as hell. Not fun at all after a while. I'm sure with time they have the opportunity to turn it into something truly amazing, but they will need to see the playerbase dwindle and then react to it first. I made it to level 50 on my Warrior in GW2 before I quit. It feels like a "chore" playing this game for me. Honest truth. I'd rather play WoW or SC2. The rose colored glasses are gone for me. I really do feel like GW2 was overhyped. I wouldn't complain if so many people weren't bragging about this game like it was the next best thing since sliced bread. | ||
daemir
Finland8662 Posts
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Otolia
France5805 Posts
On November 10 2012 09:31 Infernal_dream wrote: You're on a fucking video game forum and you expect to not see people saying why they quit the game? Get the fuck out. They're here to express their opinion. Don't like it then don't read it. Who the hell cares that you don't want to see it. Maybe others do, maybe others agree. Maybe they dont but it at least opens up a discussion. Which your post does not. Keep your swearing for yourself. Also, since you seem to advocate that all opinions are worthy of being heard, mine is, consequentially, too. As for the rest, the same discussion keep going for pages while NOBODY is bringing points worthy of being talked. All the above opinions are bad, straight-forward and only relevant to those who are so mentally blocked by the current game market that they can't get around a game that doesn't set them clear and straight-forward goals. I don't respect players who remove the RP in the RPG and I never will. If one does not have creativity, then he shouldn't play GW2. If one has too much time on your hands, one shouldn't expectt GW2 to fulfill one like WoW can. Many reviews have been made, some loved it, some didn't. Referrals are coming up so I guess there will be a form of free trial. It's still one of the better game of the year and I don't see why people keep whining on this thread. It's freaking pointless. | ||
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