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Guild Wars 2 - Page 291

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Snuggles
Profile Blog Joined May 2010
United States1865 Posts
September 08 2012 12:18 GMT
#5801
I'm having an awfully hard time looking for Tier 6 Crafting mats for armorsmithing. Anyone know any good spots?
Noocta
Profile Joined June 2010
France12578 Posts
September 08 2012 12:30 GMT
#5802
On September 08 2012 18:15 Derrida wrote:
Show nested quote +
On September 08 2012 09:52 Nos- wrote:
I'm lvl28 elementalist at the moment and I've found great success with scepter main hand with dagger offhand. For fire attunement you really have 5 high damage nuke spells, with 2 combo finishers that trigger off of ring of fire, giving you +6 stacks of might instantly.
Water has a bit of aoe heal utility in water trident and the aoe condition removal thing.
Lightning attunment you still have ride the lightning and updraft for those sticky situations.
Earth you have rock armor (which persists even with attunment change), and the aoe knockdown + churning earth.


Can someone explain what are combo finishers, stacks of might, and whatnot? Thanks in advance


This is gonna be handy

http://wiki.guildwars2.com/wiki/Combo
" I'm not gonna fight you. I'm gonna kick your ass ! "
daemir
Profile Joined September 2010
Finland8662 Posts
September 08 2012 13:02 GMT
#5803
I played staff ele all the way to 80, didn't enjoy using the other weapons once mobs got a bit of levels on them and started using conditions like immobilize and knockdowns, you are just too squishy and don't have any group control without staff and the fields you lay down with it. Also the key to doing dps as staff is utilizing the combo fields, you naturally have a blast finisher in eruption and you have 4 different fields you can blast with it.

Also I picked Evasive Arcana (30 points) that makes my dodge rolls a blast finisher every 10 seconds. As well as with the utility Arcane Wave, I could triple finish a single field, so for example I could get 9 stacks of might (3x finisher) + 1 from swapping to fire to finish it. 10 stacks of might at the start of combat is plenty extra dps and with 30 points in Arcane, those stacks are gonna last a good while.

Higher level personal quests often spawn a load of mobs at once on you, which is where I really really liked to have the staff in hand for a frost field, crippling zone and the load of AoEs you can lay down. Also 2 different water fields that you can combo off for healing when needed and you can also keep permanent swiftness on you when travelling the world, handy.
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
September 08 2012 15:50 GMT
#5804
this game is just brilliant compared to recent mmo's, All the things they've added just slot together to bring it to the next levels.

Vista's POI's and jumping challenges can sometimes be next to impossible to find, it promotes interaction with strangers and helping one another, something many MMO's have failed to do (even RIFT, was a silent grind on rifts) the events are hard and cause you to band together and often regroup in order to do them.

The little things they've added like the diessa lowlands temple that is completely dedicated to a giant puzzle is amazing, we got all the way to the end and realised nobody brought the sword, this gave us a few laughs and put point 1 (communcating with randoms) in effect we got back and got completely facesmashed by this champ boss inside so we had to regroup and call more people (point 2!! XD) only to find out there is absolutely NOTHING you gain from beating him..even the vista and waypoint werent in the place, it was on the main map, trolled by anet on a massive scale. FU!

I love this game so much :3
Useless wet fish.
Silentness
Profile Blog Joined August 2009
United States2821 Posts
September 08 2012 16:18 GMT
#5805
On September 09 2012 00:50 Capped wrote:
this game is just brilliant compared to recent mmo's, All the things they've added just slot together to bring it to the next levels.

Vista's POI's and jumping challenges can sometimes be next to impossible to find, it promotes interaction with strangers and helping one another, something many MMO's have failed to do (even RIFT, was a silent grind on rifts) the events are hard and cause you to band together and often regroup in order to do them.



lolz.. I've mainly been using youtube to find out how to get to some vistas etc.
GL HF... YOLO..lololollol.
kane]deth[
Profile Joined October 2009
Canada368 Posts
September 08 2012 16:23 GMT
#5806
On September 09 2012 01:18 Silentness wrote:
Show nested quote +
On September 09 2012 00:50 Capped wrote:
this game is just brilliant compared to recent mmo's, All the things they've added just slot together to bring it to the next levels.

Vista's POI's and jumping challenges can sometimes be next to impossible to find, it promotes interaction with strangers and helping one another, something many MMO's have failed to do (even RIFT, was a silent grind on rifts) the events are hard and cause you to band together and often regroup in order to do them.



lolz.. I've mainly been using youtube to find out how to get to some vistas etc.

Ruins a bit of the exploration aspect, doesn't it? Like using a walkthrough...
If you're really stuck you should try asking in /map, as people are often happy to help.
RuskiPanda
Profile Joined December 2011
United States2906 Posts
September 08 2012 16:32 GMT
#5807
It's more for the ones that have absolutely no logical solution like a tunnel entrance/staircase like a quarter of the map away from the vista/poi
RuskiPanda
Profile Joined December 2011
United States2906 Posts
September 08 2012 16:36 GMT
#5808
On September 08 2012 08:24 Br33zyy wrote:
Anyone happen to see a high volume of quests and mostly events that are glitching? I've been noticing more and more as i get to higher levels. I'm currently 59


The level 75-80 and 80 zones are completely whack 50% of the time. Dynamic event chains frozen, random champion mobs running headfirst into walls in an invulnerable state, etc. Really a pain if you're trying to farm/get to the 80 dungeon.
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
September 08 2012 16:38 GMT
#5809
God... why does our WvW night team suck so bad (BlackGate server) . Had the lead, fortified the keep with all upgrades including the waypoint. Wake up in the morning and it's all gone! The PvP guild I'm in put in about 5g that night on upgrades and apparently it was all for nothing. WvW resetting every 24 or 48 hours right now makes it even more pointless to drop so much money on upgrades. Not really happy with the state of WvW overall now that I've been playing it a ton during my free time.

When you wake up to find 90% of all the worlds taken over by one server, it is incredibly difficult to mount any sort of comeback. If you think of it similarly to starcraft, they have the technology, economy, upgrade, and unit advantage (from orbs and more players usually). And similarly to starcraft, you will only make a comeback maybe 1% of the time this far behind. It'd be like a zerg on 5 bases with hive tech against a zerg on hatch tech with 1 base. It's just not gonna happen.

I don't know what could be changed to WvW to give more of a chance when a team is so far behind. Clearly they want to incentivize servers taking over as much area as possible. I just wish winning was through them having a more skillful and organized group rather than through having a substantial advantage in every facet (as explained earlier). Meh.

Guess I'll just wait for the next reset and go with my guild again.
Undefeated TL Tecmo Super Bowl League Champion
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
September 08 2012 16:40 GMT
#5810
On September 09 2012 01:38 EscPlan9 wrote:
God... why does our WvW night team suck so bad (BlackGate server) . Had the lead, fortified the keep with all upgrades including the waypoint. Wake up in the morning and it's all gone! The PvP guild I'm in put in about 5g that night on upgrades and apparently it was all for nothing. WvW resetting every 24 or 48 hours right now makes it even more pointless to drop so much money on upgrades. Not really happy with the state of WvW overall now that I've been playing it a ton during my free time.

When you wake up to find 90% of all the worlds taken over by one server, it is incredibly difficult to mount any sort of comeback. If you think of it similarly to starcraft, they have the technology, economy, upgrade, and unit advantage (from orbs and more players usually). And similarly to starcraft, you will only make a comeback maybe 1% of the time this far behind. It'd be like a zerg on 5 bases with hive tech against a zerg on hatch tech with 1 base. It's just not gonna happen.

I don't know what could be changed to WvW to give more of a chance when a team is so far behind. Clearly they want to incentivize servers taking over as much area as possible. I just wish winning was through them having a more skillful and organized group rather than through having a substantial advantage in every facet (as explained earlier). Meh.

Guess I'll just wait for the next reset and go with my guild again.


It's actually a little self balancing.

Once people don't find anything to fight, they leave for PvE or sPvP our of boredom so your server suddenly has a player advantage for a while.
Snuggles
Profile Blog Joined May 2010
United States1865 Posts
September 08 2012 18:33 GMT
#5811
On September 09 2012 01:40 Morfildur wrote:
Show nested quote +
On September 09 2012 01:38 EscPlan9 wrote:
God... why does our WvW night team suck so bad (BlackGate server) . Had the lead, fortified the keep with all upgrades including the waypoint. Wake up in the morning and it's all gone! The PvP guild I'm in put in about 5g that night on upgrades and apparently it was all for nothing. WvW resetting every 24 or 48 hours right now makes it even more pointless to drop so much money on upgrades. Not really happy with the state of WvW overall now that I've been playing it a ton during my free time.

When you wake up to find 90% of all the worlds taken over by one server, it is incredibly difficult to mount any sort of comeback. If you think of it similarly to starcraft, they have the technology, economy, upgrade, and unit advantage (from orbs and more players usually). And similarly to starcraft, you will only make a comeback maybe 1% of the time this far behind. It'd be like a zerg on 5 bases with hive tech against a zerg on hatch tech with 1 base. It's just not gonna happen.

I don't know what could be changed to WvW to give more of a chance when a team is so far behind. Clearly they want to incentivize servers taking over as much area as possible. I just wish winning was through them having a more skillful and organized group rather than through having a substantial advantage in every facet (as explained earlier). Meh.

Guess I'll just wait for the next reset and go with my guild again.


It's actually a little self balancing.

Once people don't find anything to fight, they leave for PvE or sPvP our of boredom so your server suddenly has a player advantage for a while.


Mhmm.. yeah.. yup good thing I picked Henge of Denravi for my server, yup yup.
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
Last Edited: 2012-09-08 21:11:47
September 08 2012 21:10 GMT
#5812
On September 09 2012 01:40 Morfildur wrote:
Show nested quote +
On September 09 2012 01:38 EscPlan9 wrote:
God... why does our WvW night team suck so bad (BlackGate server) . Had the lead, fortified the keep with all upgrades including the waypoint. Wake up in the morning and it's all gone! The PvP guild I'm in put in about 5g that night on upgrades and apparently it was all for nothing. WvW resetting every 24 or 48 hours right now makes it even more pointless to drop so much money on upgrades. Not really happy with the state of WvW overall now that I've been playing it a ton during my free time.

When you wake up to find 90% of all the worlds taken over by one server, it is incredibly difficult to mount any sort of comeback. If you think of it similarly to starcraft, they have the technology, economy, upgrade, and unit advantage (from orbs and more players usually). And similarly to starcraft, you will only make a comeback maybe 1% of the time this far behind. It'd be like a zerg on 5 bases with hive tech against a zerg on hatch tech with 1 base. It's just not gonna happen.

I don't know what could be changed to WvW to give more of a chance when a team is so far behind. Clearly they want to incentivize servers taking over as much area as possible. I just wish winning was through them having a more skillful and organized group rather than through having a substantial advantage in every facet (as explained earlier). Meh.

Guess I'll just wait for the next reset and go with my guild again.


It's actually a little self balancing.

Once people don't find anything to fight, they leave for PvE or sPvP our of boredom so your server suddenly has a player advantage for a while.


You must play on Henge... lol. Cuz that is not the case whatsoever. What they'll do is not be satisfied with 90% and try to keep 100%. And the other teams will get spawn camped by 20+
Undefeated TL Tecmo Super Bowl League Champion
askTeivospy
Profile Blog Joined March 2011
1525 Posts
September 08 2012 21:59 GMT
#5813
im on northern shiverpeaks, WvW is pretty much a joke on this server since the mass exodus

it is fun bursting people who are severly undergeared though
hihihi
bontez
Profile Joined March 2010
United States165 Posts
September 08 2012 22:20 GMT
#5814
can i get an invite please? bontez.4390
Zooper31
Profile Joined May 2009
United States5713 Posts
September 08 2012 22:26 GMT
#5815
On September 09 2012 06:59 askTeivospy wrote:
im on northern shiverpeaks, WvW is pretty much a joke on this server since the mass exodus

it is fun bursting people who are severly undergeared though


Went from being a powerhouse to being a laughing stock.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
Pufftrees
Profile Joined March 2009
2449 Posts
September 08 2012 22:41 GMT
#5816
Pufftrees.7683 on Ehmry Bay, invite plz!
Chance favors the prepared mind.
Yiruru
Profile Blog Joined January 2009
Canada690 Posts
September 08 2012 22:48 GMT
#5817
Can I get a invite on Yiruru.3714 please?
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2012-09-08 22:53:24
September 08 2012 22:51 GMT
#5818
Woah, just today i realized how huge burst damage Engineers can have. I'm only lvl 48 or something. Playing with dual pistol and using rifle turret, rocket turret and grenade kit.

Usually single opponents are dead after using Poison Dart Volley followed by the Tool Belt kit skills (with having the static discharge trait! it owns imo)... Grenade barrage is fucking insane damage.

So far i'm basically just using grenade kit for this, but it's also great for switching after all the dual pistol skills are on CD. Ofc it also owns for AoE.


Btw i've just started a ranger and the damage seems pretty low for me. Using a long bow (am lvl 16 atm) and mostly don't need to tank because i'm not playing alone. Wonder if i am doing something wrong or if that changes later on.
Frolossus
Profile Joined February 2010
United States4779 Posts
September 08 2012 23:33 GMT
#5819
what is the difference between the 'story mode' dungeons and the 'explorer mode' dungeons?

do dungeons get any easier after AC storymode cause that one was insane
Valenius
Profile Joined September 2010
United Kingdom1266 Posts
September 08 2012 23:35 GMT
#5820
On September 09 2012 08:33 Frolossus wrote:
what is the difference between the 'story mode' dungeons and the 'explorer mode' dungeons?

do dungeons get any easier after AC storymode cause that one was insane


Story mode is the easy lore-telling mode. Explorable mode requires you to be a few levels higher and gives you options as you go through the dungeon. Taking different paths and stuff, a bit harder.
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