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Guild Wars 2 - Page 259

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Enki
Profile Blog Joined January 2007
United States2548 Posts
August 30 2012 07:57 GMT
#5161
Looks like they fixed email verification, got it to work now.
"Practice, practice, practice. And when you're not practicing you should be practicing. It's the only way to get better. The only way." I run the Smix Fanclub!
TOCHMY
Profile Blog Joined June 2010
Sweden1692 Posts
Last Edited: 2012-08-30 08:03:43
August 30 2012 08:02 GMT
#5162
Call me stupid but I don't know how to navigate reddit. Anyone got a link to the post GW2 team made about what they're working on in case of bugs etc atm?

NVM I found it
Yoona <3 ¯\_(ツ)_/¯ Look! It's Totoro! ☉.☉☂
masterbreti
Profile Blog Joined October 2010
Korea (South)2711 Posts
August 30 2012 08:04 GMT
#5163
so whats the final verdict of this game. Is the PvE any good?
Vindicare605
Profile Blog Joined August 2011
United States16125 Posts
Last Edited: 2012-08-30 08:15:24
August 30 2012 08:12 GMT
#5164
On August 30 2012 17:04 masterbreti wrote:
so whats the final verdict of this game. Is the PvE any good?


Personally, I dislike the PvE aspect of this game.

A lot actually.

I enjoy exploring the map, the world is beautiful and the jumping puzzles are a nice touch, but the questing feels like a lot of "run here, kill this, now run here, kill that" with everyone basically moving in huge herds zerging down each group event as the most efficient way of grinding experience.

The lack of Holy Trinity, while awesome for PvP, really puts a limit on group dynamics as far as I can tell so far.

That said, this game is fucking awesome. WvWvW is probably the most fun I have had playing an MMO since Vanilla WoW.
aka: KTVindicare the Geeky Bartender
Velr
Profile Blog Joined July 2008
Switzerland10953 Posts
August 30 2012 08:13 GMT
#5165
Low level is lacking.

Not that many quests (and not "special" ones by any means).
Events which are "random" (and also not exciting at all, you just get loads of experience very fast, VERY easy), if your lucky you swim in experience, if not you find yourself wondering why your are 2+ levels behind the content you "should" do next and run around hoping to be lucky and "find" an event.
The experiences i had with the 2 Chars i have on lvl 10-12 are very diffrent... One was ahead of the curve at certain points, the other is starfing for XP wherever he goes... Really not that tought out if you ask me.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
August 30 2012 08:15 GMT
#5166
The lack of Holy Trinity, while awesome for PvP, really puts a limit on group dynamics as far as I can tell so far.

I think it's simply far too early to call for this.

I am definitely enjoying the PvE so far, and am about to enter my first dungeon \o/
Moderator
Vindicare605
Profile Blog Joined August 2011
United States16125 Posts
August 30 2012 08:22 GMT
#5167
On August 30 2012 17:15 Firebolt145 wrote:
Show nested quote +
The lack of Holy Trinity, while awesome for PvP, really puts a limit on group dynamics as far as I can tell so far.

I think it's simply far too early to call for this.

I am definitely enjoying the PvE so far, and am about to enter my first dungeon \o/


I don't think it is really and it was after my first dungeon (Caudecus Manor) that I really made up my mind about not liking the lack of holy trinity in PvE.

Here was my dungeon run.

Mobs sprint into a room, we all just rush at them, wack at them a little bit kill them and revive the one or two guys that fell and move on to the next room.

The bosses are a little better, but without a designated tank class, each boss has essentially been designed in such a way where it promotes kiting and or just straight dodging of obvious aoe damage spells, which really puts a limit on the sort of mechanics they can integrate into boss encounters, knowing that the boss can't actually be allowed to hit that hard with anything unavoidable or else risk one shotting all of the combatants.
aka: KTVindicare the Geeky Bartender
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
Last Edited: 2012-08-30 08:24:12
August 30 2012 08:24 GMT
#5168
Once again, one dungeon run is not enough to call it. First impressions are fine though.
Moderator
13JackaL
Profile Joined March 2011
United States577 Posts
August 30 2012 08:29 GMT
#5169
So far through my first 10 levels as a sylvari thief I've having a reasonable amount of fun. The thing i cannot stand though is the massive hordes of people at like every single world event...

Haven't yet tried the PvP but my friends tell me its really sick.
and my axe
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 30 2012 08:36 GMT
#5170
On August 30 2012 17:22 Vindicare605 wrote:
Show nested quote +
On August 30 2012 17:15 Firebolt145 wrote:
The lack of Holy Trinity, while awesome for PvP, really puts a limit on group dynamics as far as I can tell so far.

I think it's simply far too early to call for this.

I am definitely enjoying the PvE so far, and am about to enter my first dungeon \o/


I don't think it is really and it was after my first dungeon (Caudecus Manor) that I really made up my mind about not liking the lack of holy trinity in PvE.

Here was my dungeon run.

Mobs sprint into a room, we all just rush at them, wack at them a little bit kill them and revive the one or two guys that fell and move on to the next room.

The bosses are a little better, but without a designated tank class, each boss has essentially been designed in such a way where it promotes kiting and or just straight dodging of obvious aoe damage spells, which really puts a limit on the sort of mechanics they can integrate into boss encounters, knowing that the boss can't actually be allowed to hit that hard with anything unavoidable or else risk one shotting all of the combatants.

Well...

My first WoW dungeonrun was basically us all killing stuff while 2 healers healed us, we didn't even have a designated tank and it was faceroll...

I don't think the first dungeon is indicative of much
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Flicky
Profile Blog Joined December 2008
England2674 Posts
August 30 2012 09:09 GMT
#5171
On August 30 2012 05:43 ZasZ. wrote:
Show nested quote +
On August 30 2012 05:09 Shikyo wrote:
;S people save crafting materials and equips and stuff? I NPC everything, got only my alternative weapon now. No space problems. I'm sure I can just buy whatever I need later on anyway. Not going to craft anything because apparently the exp is %-based so it's just idiotic to craft now instead of later, right? And saving equipment when you'll find better ones in an hour is just really silly, right?


It may be sub-optimal experience to craft early and craft often, but I'd hardly call it "idiotic." There's very little reason to race to level 80 in this game, and as a result there's little reason to try to maximize your experience gain. I craft because I can use the food/weapons I create as upgrades, as well as positioning myself to be able to make some money from the trade house as soon as it opens. I also save all the green items I get, whether or not I can use them, in case there is a market for them once the trade house opens. If there isn't, I can salvage/vendor them, but I'd rather not dispose of them until I know for sure. Between crafting materials that I can't deposit as collectibles and random other stuff I am saving, inventory space is a huge issue.


Just thought I'd share my reasoning for why I am rushing to 80 so that you can understand the logic behind it.

Firstly, I like to play games quickly and level through the game quickly.

The main reason is simply that once I'm level 80 I can do everything. Anything I want, there's no limits. Due to how the game works with scaling down, I would say by exploring as you go and being slow you are limiting your options massively. When I'm 80 I can play with all my friends wherever they want. I can PvP, WvWvW, carry on crafting and so on. I can do every dungeon, zone, vista and boss. Whatever, whenever. I'm having trouble wanting to play with my friends in lower zones because I know it will be slower. I'd much rather get 80 and come back.

I have limited time and trying to keep up with my friends without full-time jobs is getting difficult but I'm doing well. I love blasting through a zone and seeing 70% of it before moving on to another. I get to see at least part of most of the zones and get a big sharable experience. I can gather a bunch of stuff as I go and if I deem it too much of a detour to get something, I come back later.

Yesterday I went from 33-38 in about three hours which is amazing. I saw a whole load of one of a big zone, got a bunch of skill points, vistas and materials and because all my friends are helping eachother with crafting materials, I'm not lagging behind in the crafting department either.

Just to pitch in with dynamic events - I think they're really fun but they can make or break levelling speed. I did Gendarran Hills 100% (didn't take long at all) which is a 25-35 zone. I went in at 28 and left at 32. Why? Well I'm not completely sure, but my money is on the fact that six of the dynamic events I came across were broken (mobs not spawning and, most commonly, escortable NPCs getting stuck). Due to this, the next events didn't start and I think I missed out a load of experience here. Conversely, when I was in the Norn 25-40 zone (Londar or something) I hit loads of events and blasted through levels. I found one that was a really short defend event followed by a really easy "kill a veteran" event. That five minutes gave me about 30% of a level. If you find an event going on around a renown heart, you're laughing. I've not decided if this is a good thing or not, if you can take advantage of it then you'll reap the benefits, if you can shafted by it, it's frustrating.

A different example of dynamic events screwing you is in the Norn 25-40 (again) there was an event to defend a pirate captain which I did. Little did I know that by doing this, the zone would no longer be populated by the pirates you need for the renown heart. I got about 60% through from the event, then was wandering around for ages trying to find the items it gives you. Another annoyance.

(Side point, I love the game, Engineer is the super fun in PvP - if you like surprising sustain combined with outwitting and controlling your opponents in PvP and you're on the fence about Engineer, give it a go. Kit swapping is great, condition managing is great and you have lots of ways to save your friends. I don't have the exact build now, but go look up Teldo's Elixir Q/Flamethrower/Bombkit build. You can find a link from his twitch page - /Teldoo.)
Liquipedia"I was seriously looking for a black guy" - MrHoon
RuskiPanda
Profile Joined December 2011
United States2906 Posts
August 30 2012 10:40 GMT
#5172
Any experienced engineers want to suggest a PvE skill build? I used to pack a few turrets but at ~level 50 it seems as though most of the mobs just 2-3 shot them (and they always go straight for the turrets because of the aggro AI) so I've been resorting to just using weapon skills (dual pistols) with elixir support. This becomes a bit dicey when there are a lot of mobs and my aoe is a bit lackluster.
Silentness
Profile Blog Joined August 2009
United States2821 Posts
August 30 2012 11:22 GMT
#5173
On August 30 2012 10:56 Shikyo wrote:
After a day of gameplay I'm now lvl 13


I don't really like how slow the leveling up is, I realize that the later levels will be pretty fast in perspective but I still think that the first levels should go faster .-. I also don't think you get enough equipment from quests...

I'm playing as Engineer and the combat at least seems quite fun, though I really need to customize my layout because the last number keys are just completely out of reach for me.

I also don't really like how you're completely dependent on the random events for leveling up, as if you don't get them frequently you're forced to clear other starting zones. Not that that's a horrible thing but even so.

The main quest line has been pretty good I think, the story hasn't been anything spectacular but it's still surprisingly good, still think that you shouldn't have to level this much in between the chapters because it makes you disconnect from the story so much.

Overall I really love the combat and I like the graphics as well. I also like how they're innovating with the quest system somewhat but the early levels still feel quite tedious...

I think I actually prefer the way Maple Story deals with the early levels, it's much more fun to grind when you already have more interesting skills.


lol seriously... I lost count of how many times I had to stop my "personal story" to sidetrack and go gain some levels doing other random shit all over the world map.
GL HF... YOLO..lololollol.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
August 30 2012 11:42 GMT
#5174
Yay level 80.

Went to WvWvW to celebrate but Ehmry Bay sucks at it lol. When I went, we had like 1 supply camp in all 4 battlegrounds.
SCPhineas
Profile Joined February 2011
Netherlands119 Posts
August 30 2012 11:59 GMT
#5175
Quick question: if rewards scale to your level; wouldn't it be better to complete all 100% area stuff at level 80?
snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
August 30 2012 12:32 GMT
#5176
Uh I'm level 12 and I can't beat the level 10 Norn personal story (Minotaur Rampant). It's kinda impossible... (I'm playing Thief btw)
RuskiPanda
Profile Joined December 2011
United States2906 Posts
August 30 2012 12:33 GMT
#5177
On August 30 2012 20:59 SCPhineas wrote:
Quick question: if rewards scale to your level; wouldn't it be better to complete all 100% area stuff at level 80?


More like 70 to help you in the final push to 80 because of less hearts at that level range. Getting exp at 80 is kind of pointless unless you're still lacking skill points for some reason.
TOCHMY
Profile Blog Joined June 2010
Sweden1692 Posts
August 30 2012 13:17 GMT
#5178
On August 30 2012 21:33 RuskiPanda wrote:
Show nested quote +
On August 30 2012 20:59 SCPhineas wrote:
Quick question: if rewards scale to your level; wouldn't it be better to complete all 100% area stuff at level 80?


More like 70 to help you in the final push to 80 because of less hearts at that level range. Getting exp at 80 is kind of pointless unless you're still lacking skill points for some reason.


Theres other rewards than XP for completing 100%.

I dont have an aswer for your question though, Phineas.
Yoona <3 ¯\_(ツ)_/¯ Look! It's Totoro! ☉.☉☂
RuskiPanda
Profile Joined December 2011
United States2906 Posts
August 30 2012 13:19 GMT
#5179
You can get a level appropriate weapon I suppose but I would honestly rather have the exp any time rather than a weapon that most likely will be for a different class and likely outclassed by something you pick up in a dungeon. The crafting ingredients don't change much per level so I don't see how that would be a dealbreaker either.
SCPhineas
Profile Joined February 2011
Netherlands119 Posts
August 30 2012 13:56 GMT
#5180
Ah thanks, I'll hold on to my 99% zones for now (just 2) and think about it, can always use it at 70 then
And my concerns are indeed mostly related to the gear (I don't mind visiting multiple zones or doing some PvP to get that exp, I enjoy the game anyway)
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