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I'm keeping my eye on GW2, and would like to join the guild when it comes out. Due to job / family I probably won't have too much time to play, but I'd love to hang out and play.
I have a couple questions for you guys... I played GW1(vanilla) a little, but left it for WoW because I had some friends playing WoW. I thought the game was decent, but not quite as good PvE as WoW. Did the expansions make the PvE any better? Do you think it's worth getting GW1 now and playing a bit, or should I wait for GW2.
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On October 20 2010 06:21 zergules wrote: I have a couple questions for you guys... I played GW1(vanilla) a little, but left it for WoW because I had some friends playing WoW. I thought the game was decent, but not quite as good PvE as WoW. Did the expansions make the PvE any better? Do you think it's worth getting GW1 now and playing a bit, or should I wait for GW2.
i don't think so. if you played original the campaign and early factions, you experienced the best that it had to offer. nightfall and eotn were awful and killed team play. definitely wait for GW2 because you won't find anyone to group with unless you have heroes, and you won't be getting good heroes until you grind for many hours.
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On October 20 2010 06:53 Terranist wrote:Show nested quote +On October 20 2010 06:21 zergules wrote: I have a couple questions for you guys... I played GW1(vanilla) a little, but left it for WoW because I had some friends playing WoW. I thought the game was decent, but not quite as good PvE as WoW. Did the expansions make the PvE any better? Do you think it's worth getting GW1 now and playing a bit, or should I wait for GW2. i don't think so. if you played original the campaign and early factions, you experienced the best that it had to offer. nightfall and eotn were awful and killed team play. definitely wait for GW2 because you won't find anyone to group with unless you have heroes, and you won't be getting good heroes until you grind for many hours. Tbh it was the other way around, prophecies had horribly designed and bug-infested cooperative missions which forced you to play with morons, factions removed the bugs and the grinding from non-cooperative missions, nightfall allowed people to duo through most of the content safely without having to fail a mission dozens of times before actually making it, eotn added pve-only skills which made every character build retarded and pve content broken.
Wait for GW2 Imo, GW1 was not famous for its PvE anyways.
And 30 HoM points finally reached yay!
EDIT: for anyone interested, the guys at pcgamer are being allowed into the closed alpha with a much larger content pool available, they are releasing reviews every day and so far they have been estatic.
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Thanks for the advice. Sounds like I'll be better off waiting for GW2. Looking forward to the guild once it starts up!
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On October 20 2010 08:20 r33k wrote:Show nested quote +On October 20 2010 06:53 Terranist wrote:On October 20 2010 06:21 zergules wrote: I have a couple questions for you guys... I played GW1(vanilla) a little, but left it for WoW because I had some friends playing WoW. I thought the game was decent, but not quite as good PvE as WoW. Did the expansions make the PvE any better? Do you think it's worth getting GW1 now and playing a bit, or should I wait for GW2. i don't think so. if you played original the campaign and early factions, you experienced the best that it had to offer. nightfall and eotn were awful and killed team play. definitely wait for GW2 because you won't find anyone to group with unless you have heroes, and you won't be getting good heroes until you grind for many hours. Tbh it was the other way around, prophecies had horribly designed and bug-infested cooperative missions which forced you to play with morons, factions removed the bugs and the grinding from non-cooperative missions, nightfall allowed people to duo through most of the content safely without having to fail a mission dozens of times before actually making it, eotn added pve-only skills which made every character build retarded and pve content broken. Wait for GW2 Imo, GW1 was not famous for its PvE anyways. And 30 HoM points finally reached yay! EDIT: for anyone interested, the guys at pcgamer are being allowed into the closed alpha with a much larger content pool available, they are releasing reviews every day and so far they have been estatic.
Is there going to be an open or invite based alpha/beta for GW2?
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Closed beta, with a very strict entrance policy of under 1k people worldwide, there have been words of invites being sent to top players but it was most likely only related to anet's puppet-guild [rawr].
Subscription to the beta must be made through arenanet's shitty ass unrendered foreigner website but it's almost impossible for anyone to get in, as with all their other games.
GW2 is still supposedly in alpha tho, and so far pcgamer has been the only group of people to have been granted alpha access.
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My god, I will be getting the CE within 12 hours of release :D. Count me in!
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I'll jump in if theres one EU side if GW2 is sectioned like GW1 was, even tho you could change "realms" at any time. I'll be up for lolz and hardcore PvE/PvP. Assuming the games any good, and it looks fantastic.
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To bad, it seems like beta tests are actually pretty good for marketing games these days similar to a demo. Giving players a chance to see if they like something before they buy it. I remember that many people were anticipatory about Starcraft 2, than the beta test started, and everyones fears seemed to melt away.
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I don't know if you are aware of this but Anet is extremely active in balancing their games while they are out, up until they publicly stated they were no longer supporting their tournaments (which happened 6 months or so after the release of eotn) they were regularly releasing game-changing patches every 3 weeks or so, whenever they saw something was wrong they would change a pack of 50 skills, nerfing OP (but not overused) skills and buffing or more often rewriting a bunch of skills nobody cared about.
Every couple months midlines would change radically and a big slice of the GvG player pool would cycle since many people could not adapt to the skill changes (and mostly QQed and quit being as dramatic as possible) and others would find their talents in the new builds.
So yeah, anet WILL be working a lot on the balance aspect of the game, they always overwork but it keeps the game fresh.
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Currently running an awesome KD Assassin build, but thats another story 
As we speak apparently PCGamer is previewing a beta copy of the game in which theyre giving great talk about. One thing that I think were all anxious about is the news regarding PvP. They have been hush hush on exactly what modes are available, and more importantly, who is involved at what points.
Hopefully sooner than later.
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I would love to be in that guild too. I played GW1 for almost 2 years after the release and nearly went to the first worldcup finals in taipei  lost to valandor ... doh..
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On October 21 2010 05:26 Badi wrote:I would love to be in that guild too. I played GW1 for almost 2 years after the release and nearly went to the first worldcup finals in taipei  lost to valandor ... doh..
thats impressive. What class did you play? and have you ever checked back since? (keep in mind the new HoM rewards. )
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They have to make money somewhere i guess. I don't understand how they could support the game and keep it at a high quality without some sort of extra income.
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On October 22 2010 17:27 DannyJ wrote: They have to make money somewhere i guess. I don't understand how they could support the game and keep it at a high quality without some sort of extra income.
Didn't they do this with Guild Wars 1 without microtransactions? I am asking because I have not yet played Guild Wars 1.
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I was under the impression non game breaking microtransactions were the plan from the get go?
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as long as its just visualization I think it's fine.
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On October 22 2010 18:25 undyinglight wrote:Show nested quote +On October 22 2010 17:27 DannyJ wrote: They have to make money somewhere i guess. I don't understand how they could support the game and keep it at a high quality without some sort of extra income. Didn't they do this with Guild Wars 1 without microtransactions? I am asking because I have not yet played Guild Wars 1.
Yeah they did but it's a different ballgame I'd guess. Guild Wars 2 is of a bigger scale and MMOS have a far bigger player base than 6 years ago.
To keep up with the tons of other MMOs coming out next year alone I'm not surprised they are at least putting in some way to get more cash. Why not?
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On October 22 2010 18:40 Shauni wrote: as long as its just visualization I think it's fine.
I agree with this, keep competition fair. Don't give an advantage to those who want to pay more.
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