• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:57
CET 23:57
KST 07:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation TL.net Map Contest #21: Winners
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? SnOw's ASL S20 Finals Review BW General Discussion Brood War web app to calculate unit interactions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2167 users

Guild Wars 2 - Page 19

Forum Index > General Games
Post a Reply
Prev 1 17 18 19 20 21 354 Next
Yotta
Profile Blog Joined August 2010
United States270 Posts
October 03 2010 12:36 GMT
#361
I had a lot of fun playing the first GW for around 2 years, even though I only played with random guilds.

If GW2 turns out to be as good as the original I'll definitely be buying it, and if I buy it I'd definitely want to join a TL guild
irninja
Profile Blog Joined June 2010
United States1220 Posts
October 03 2010 12:47 GMT
#362
Summary form gw2guru of the latest UK PCGamer Magazine 5 page article on guild wars 2.


*Okay so page 5 has an editors not about how MMOs have stagnated loads but Gw2 is coming along to the rescue.

* They are talking to Eric. He's saying that he finds combat more fun when stuff is going wrong. When the tank messes up or something (in other games) , it makes it exciting. Gw2 combat makes it so that the constant state of things is a situation where something exciting like that can happen. ''Controlled chaos' he calls it.

* Interestingly PCGamer dont seem to understand that Gw2 has done away with the trinity. Eric told them 'every character is versatile, so its up to you to recognize what other players are doing and how to react'' And they seem to take that to have meant ''[A.net] want players to tank enemies, restore health to friends and tear through flesh''
.
* Okay so the next bit is describing a battle with the guys at PCgamer against the shadow behemoth for a while. Lots of examples about switching attunements to fit different roles as you go bla bla bla. Still nothing new.

* Okay they explain the concepts of downed + defeated and cross-profession combos. They explain everyone being able to revive everyone.

*They explain skills being tied to weapons and the death shroud (I got 3 pages left)

*Ok, they talk about the difference between dynamic events and the personal story... now they are talking about the third type, dungeons.

*Yay new info! (No matter how small) As you go along the personal story you'll be playing through a new dungeon about once every 10 levels or so.

* ''The story of each [dungeon] focuses on one or more of the Destiny's Edge, a guild of heroes who reliably saved the world untill some dark events split them apart. It is your objective to get them back together.' Woo its getting juicy.

*''The first time you play a dungeon, you'll play through its Story Mode, where one or two members of Destiny's Edge show up as friendly NPCs to drive the story foward.''

*Although story driven, dungeons arent all about sitting around talking. Its about fighting. ''Even one that starts out as a party in a mansion quickly turns to combat''

*''Beating a dungeon's Story Mode will unlock its Explorable Mode, a harder version of the dungeon which tells varied follow-up stories in that same area, unrelated to Destinys edge''

* They say that the explorer dungeon mode is meant to be really repeatable. It'll have many different scenarios and enemies that could appear each time (while not being random.)

* Eric says that in Gw1 after you've done the missions a few times the story stuff stops being interesting, and can get in the way of you having fun. People were skipping cutscenes.

* ''So what we wanted to do was to provide people with a linear story mode with lots of cutscenes, lots of story going on, lots of exposition. And then for the explorable mode it can be a lot more freeform, where can just jump in and you're dealing with something that doesnt need as much explanation, doesnt have a lot of cutscenes, and its got a lot of replayability built into it because there are different ways to complete it or different paths to take''

*Woo they give an example of a dungeon that isnt the beetletun mansion. The Sorrows Embrace dungeon is a hideout for the Dredge. If you play it on story mode youll discover that the Dredge leaders have sold their people into slavery under the Seraph. So you fight off all the slavers (sound familiar, anyone??? Awesome). So after you've completed that explorable mode will open up and you can do things like ''aid the dredge workers who are now planning to revult against their corrupt leaders''

* Some dungeons will be familiar to Gw1 players.... At around level thirty you'll be able to enter the Ascalon catacombs. The spirits there are restless, so a Charr comander and Rytlock lead you in to lay them to rest. You might recognise some of the more powerful spirits in this dungeon as the profession trainers from GW1!! ''Master Ranger Nente can teleport and shoot waves of arrows that cover part of the room, forcing you to hide behind objects in the environment.''

*''Warmaster Grast smashes players and the environment with his oversized, half-ghost hammer, and you can grab the chunks of rubble he knocks out to throw them back.''

*''Finally, theres Necromancer Munne and the boss of the dungeon, King Adelmen. (Is that a typo?? Please tell me it is!)

*Rewards from dungeons will be the same statisticly as other high end rewards. No one will be forced to play a dungeon. (Kind of a given, but really nice to hear it stated again)

* Though the gear will not be statistically more powerful it will have unique appearances that are directly tied into the theme of the dungeon and 'visually striking'. (bonus mission pack, anyone? )

*It says A.net dont want the rewards to be based on chance. No one should have to complete the dungeon many times and maybe even get the same item they already have twice. They remedy this by rewarding players with an item that can be traded for the desired peice of equipment. This way its never random what you get, you can pick and choose yourself. (Just like doa and the tormented weapons, for example)

* Supposedly the guy writing the article got to play the game and he says that ''I found a healthy balance of all the different types of content came naturally' - So did he play dungeons? Oo. He describes the personal story sending him to find an armourer at a castle but it was under siege when he got there.
www.teamlegacy.net | MMO junkies
Tdelamay
Profile Joined October 2009
Canada548 Posts
October 03 2010 13:43 GMT
#363
I didn't enjoy Guild wars 1 that much, so unless something really amazing reaches me, I'm not going to buy the sequel.
This road isn't leading anywhere...
Competent
Profile Joined April 2010
United States406 Posts
October 03 2010 14:04 GMT
#364
Never played GW1 but If I get burnt out on SC2 I might look into this.
Nurrrhhh, I'm gonna be A+ by Wendsday! -Day[9] "I'm going to spread out my lings so it looks like there is more. Lots of animals do that." -CatZ
Ryps
Profile Blog Joined May 2010
Romania2740 Posts
October 03 2010 14:14 GMT
#365
Any update on release date ? I want to play this so much ever since the announcement.

PvE looks pretty interesting but PvP will make it or break it for me. I hope there will be large scale open world battles. Did they say anything about instanced zones ? cant find anything
miniwheats
Profile Joined March 2010
Canada187 Posts
Last Edited: 2010-10-03 15:02:03
October 03 2010 15:00 GMT
#366
On October 03 2010 23:14 PaD wrote:
I hope there will be large scale open world battles. Did they say anything about instanced zones ? cant find anything

I didn't read anything but it seems obvious that there definitely won't be open world pvp, it would be instanced. Open world pvp like in WoW would mean everyone would be for themselves considering everyone is allied in gw. If you mean an instance with a big open world that is seperate from all PvE areas(a giant arena basically), then I have no idea. Remember, GW1 received lots of praise for its pvp, and that was pretty much arena battles.
"Don't disturb my Circles!" -Archimedes
irninja
Profile Blog Joined June 2010
United States1220 Posts
October 03 2010 17:42 GMT
#367
http://www.gamestop.com/browse/search.aspx?N=0&Ntk=TitleKeyword&Ntx=mode matchallpartial&Ntt=guild wars 2

Gamestop changed their release date from 10/2 to 11/2. I would wager it wont be out til around christmas myself.
www.teamlegacy.net | MMO junkies
TestSubject893
Profile Joined September 2009
United States774 Posts
October 03 2010 18:14 GMT
#368
I wouldn't read too much into a release date that gamestop puts on their site. Its likely a filler added with no real inside information.
irninja
Profile Blog Joined June 2010
United States1220 Posts
October 03 2010 22:53 GMT
#369
Oh we know. Its more the source of a joke than anything serious. From the numerous interviews we've seen and some inside sources I can confidently say the game itself is pretty much finished aside from adding pure content. The mechanics and gameplay along with combat is all figured out and implemented. They're just adding the content for later levels. After that which is based solely on the number of people working on it, the game will be announced and a beta will be soon available.
www.teamlegacy.net | MMO junkies
r33k
Profile Blog Joined March 2009
Italy3402 Posts
October 03 2010 23:46 GMT
#370
On October 04 2010 07:53 irninja wrote:
Oh we know. Its more the source of a joke than anything serious. From the numerous interviews we've seen and some inside sources I can confidently say the game itself is pretty much finished aside from adding pure content. The mechanics and gameplay along with combat is all figured out and implemented. They're just adding the content for later levels. After that which is based solely on the number of people working on it, the game will be announced and a beta will be soon available.

I'm not sure about that, especially because of the unrevealed races I feel that they should take all the time they need to ship the game with a hint of balance...
irninja
Profile Blog Joined June 2010
United States1220 Posts
October 04 2010 01:06 GMT
#371
Its all marketing now. I am 100% sure they not only have implemented the races, but are finished each and every class as well. It all comes down to how they want the publicity to roll out. Im sure theyre being very careful to stagger the news updates to whatever helps them get their name out the most. (events like PAX for example).

Something tells me if you walked into their developement area you'd see a near-finished product as it is. Aside from late-game content.
www.teamlegacy.net | MMO junkies
TestSubject893
Profile Joined September 2009
United States774 Posts
October 04 2010 13:49 GMT
#372
On October 04 2010 10:06 irninja wrote:
Its all marketing now. I am 100% sure they not only have implemented the races, but are finished each and every class as well. It all comes down to how they want the publicity to roll out. Im sure theyre being very careful to stagger the news updates to whatever helps them get their name out the most. (events like PAX for example).

Something tells me if you walked into their developement area you'd see a near-finished product as it is. Aside from late-game content.

I feel like that is an awful lot of speculation. Do you have any sources that have caused you to form that opinion (outside of the videos from various events of course), or are you just running on gut feeling here?
irninja
Profile Blog Joined June 2010
United States1220 Posts
Last Edited: 2010-10-06 22:45:59
October 06 2010 22:45 GMT
#373
[image loading]


ArenaNet's blog: Audio and Cinematics Programmer James Boer took some time to show off the tools and techniques used in their process of creating cinematics. He goes a little into about the new tools made available to him in Guild Wars 2 that were previously not available such as utilizing the client's pc to fully render the entire cinematic, and adding changes to the cinematics based on what the player has made in their story paths.

For those interested in hearing the entire article it may be found here.

http://www.arena.net/blog/james-boer-opens-the-cinematics-toolbox


Also there is a very nice behind the scene developer video showing off these same tools here:




We hope to hear a lot more soon as the New York East Coast Meet kicks off this week.


*Update*

They've more recently made an announcement for those playing GW1 that by acquiring a "Tormentor" or "Destroyer" weapon it will be unlocked as an "Opresser" weapon in gw2.

http://www.arena.net/blog/oppressors-weapons-now-in-the-hall-of-monuments
www.teamlegacy.net | MMO junkies
r33k
Profile Blog Joined March 2009
Italy3402 Posts
October 07 2010 10:52 GMT
#374
Wait a second tormented weapons may be put in the HoM now? Brb putting there my old set...
deth
Profile Blog Joined August 2009
Australia1757 Posts
Last Edited: 2010-10-07 11:23:28
October 07 2010 11:21 GMT
#375
I highly doubt the game will be out this year. For an mmo of this scale, they will want to do several stages of closed beta testing and possibly an open beta (stress tests), and I would wager they will officially announce the beta after all races/skills/classes and some end game content has been announced, over the course of several months.

Also, to the people above speculating about pvp, there will be world vs world pvp where the realms matched up every week are randomised, and you compete on a very large scale in an instanced zone called 'the mists'. Trade lines, castle seiges, all that good stuff was promised. Winning worlds at the end of the week get buffs!
r33k
Profile Blog Joined March 2009
Italy3402 Posts
October 07 2010 11:27 GMT
#376
On October 07 2010 20:21 deth wrote:
I highly doubt the game will be out this year. For an mmo of this scale, they will want to do several stages of closed beta testing and possibly an open beta (stress tests), and I would wager they will officially announce the beta after all races/skills/classes and some end game content has been announced, over the course of several months.

Also, to the people above speculating about pvp, there will be world vs world pvp where the realms matched up every week are randomised, and you compete on a very large scale in an instanced zone called 'the mists'. Trade lines, castle seiges, all that good stuff was promised. Winning worlds at the end of the week get buffs!

GvG-like (team vs team, no info yet about maps) pvp has been confirmed over and over aswell. It would make no sense for Anet to release the sequel to GW without GW's best feature.
deth
Profile Blog Joined August 2009
Australia1757 Posts
October 07 2010 11:44 GMT
#377
On October 07 2010 20:27 r33k wrote:
Show nested quote +
On October 07 2010 20:21 deth wrote:
I highly doubt the game will be out this year. For an mmo of this scale, they will want to do several stages of closed beta testing and possibly an open beta (stress tests), and I would wager they will officially announce the beta after all races/skills/classes and some end game content has been announced, over the course of several months.

Also, to the people above speculating about pvp, there will be world vs world pvp where the realms matched up every week are randomised, and you compete on a very large scale in an instanced zone called 'the mists'. Trade lines, castle seiges, all that good stuff was promised. Winning worlds at the end of the week get buffs!

GvG-like (team vs team, no info yet about maps) pvp has been confirmed over and over aswell. It would make no sense for Anet to release the sequel to GW without GW's best feature.


Oh yes, and structured pvp (creating pre-made pvp characters) will be in as well.

Although, im really hoping they make it so you must hit a certain level cap before you can make high-end pvp characters given it will (hopefully?) be more complex.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
October 07 2010 15:59 GMT
#378
On October 07 2010 20:44 deth wrote:
Show nested quote +
On October 07 2010 20:27 r33k wrote:
On October 07 2010 20:21 deth wrote:
I highly doubt the game will be out this year. For an mmo of this scale, they will want to do several stages of closed beta testing and possibly an open beta (stress tests), and I would wager they will officially announce the beta after all races/skills/classes and some end game content has been announced, over the course of several months.

Also, to the people above speculating about pvp, there will be world vs world pvp where the realms matched up every week are randomised, and you compete on a very large scale in an instanced zone called 'the mists'. Trade lines, castle seiges, all that good stuff was promised. Winning worlds at the end of the week get buffs!

GvG-like (team vs team, no info yet about maps) pvp has been confirmed over and over aswell. It would make no sense for Anet to release the sequel to GW without GW's best feature.


Oh yes, and structured pvp (creating pre-made pvp characters) will be in as well.

Although, im really hoping they make it so you must hit a certain level cap before you can make high-end pvp characters given it will (hopefully?) be more complex.

Nope, confirmed to be available from lv1 with most likely stuff to be unlocked via pvp-account shared currency. Like GW1.

Really why would they walk away from their strongest points?
bobblify
Profile Joined May 2010
Finland46 Posts
October 07 2010 19:13 GMT
#379
Damn this game looks awesome, will most definitely be buying it as soon as it is released, and would be very interested in a tl-based guild!
irninja
Profile Blog Joined June 2010
United States1220 Posts
October 07 2010 19:52 GMT
#380
Im 100% sure that PVP characters will be available out of the box at start. However they cannot access any single player content, such as dungeons, and therefore cant obtain some of the armors and weapons that a campaign character would be able to. The system is pretty much the same as GW1.
www.teamlegacy.net | MMO junkies
Prev 1 17 18 19 20 21 354 Next
Please log in or register to reply.
Live Events Refresh
The PiG Daily
20:30
Best Games of SC
Serral vs Clem
Solar vs Cure
Serral vs Clem
Reynor vs GuMiho
herO vs Cure
PiGStarcraft340
LiquipediaDiscussion
BSL 21
20:00
ProLeague - RO32 Group C
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
ZZZero.O273
LiquipediaDiscussion
OSC
19:00
Masters Cup #150: Group B
davetesta50
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft340
Nathanias 108
ProTech93
StarCraft: Brood War
ZZZero.O 273
NaDa 58
Counter-Strike
fl0m1027
Super Smash Bros
AZ_Axe130
Other Games
summit1g8329
tarik_tv6202
Grubby5351
gofns4596
DeMusliM700
Pyrionflax198
Fuzer 180
ViBE35
Organizations
Other Games
gamesdonequick729
StarCraft 2
angryscii 40
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• musti20045 26
• Adnapsc2 4
• Dystopia_ 4
• HeavenSC 2
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2903
• Ler87
Other Games
• imaqtpie1512
• WagamamaTV498
• Shiphtur247
• tFFMrPink 11
Upcoming Events
Sparkling Tuna Cup
11h 3m
RSL Revival
11h 3m
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
13h 3m
Cure vs herO
Reynor vs TBD
WardiTV Korean Royale
13h 3m
BSL 21
21h 3m
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
21h 3m
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
1d
Wardi Open
1d 13h
Monday Night Weeklies
1d 18h
WardiTV Korean Royale
2 days
[ Show More ]
BSL: GosuLeague
2 days
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
BSL: GosuLeague
4 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
IPSL
6 days
Julia vs Artosis
JDConan vs DragOn
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.