If GW2 turns out to be as good as the original I'll definitely be buying it, and if I buy it I'd definitely want to join a TL guild
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Yotta
United States270 Posts
If GW2 turns out to be as good as the original I'll definitely be buying it, and if I buy it I'd definitely want to join a TL guild ![]() | ||
irninja
United States1220 Posts
*Okay so page 5 has an editors not about how MMOs have stagnated loads but Gw2 is coming along to the rescue. * They are talking to Eric. He's saying that he finds combat more fun when stuff is going wrong. When the tank messes up or something (in other games) , it makes it exciting. Gw2 combat makes it so that the constant state of things is a situation where something exciting like that can happen. ''Controlled chaos' he calls it. * Interestingly PCGamer dont seem to understand that Gw2 has done away with the trinity. Eric told them 'every character is versatile, so its up to you to recognize what other players are doing and how to react'' And they seem to take that to have meant ''[A.net] want players to tank enemies, restore health to friends and tear through flesh'' . * Okay so the next bit is describing a battle with the guys at PCgamer against the shadow behemoth for a while. Lots of examples about switching attunements to fit different roles as you go bla bla bla. Still nothing new. * Okay they explain the concepts of downed + defeated and cross-profession combos. They explain everyone being able to revive everyone. *They explain skills being tied to weapons and the death shroud (I got 3 pages left) *Ok, they talk about the difference between dynamic events and the personal story... now they are talking about the third type, dungeons. *Yay new info! (No matter how small) As you go along the personal story you'll be playing through a new dungeon about once every 10 levels or so. * ''The story of each [dungeon] focuses on one or more of the Destiny's Edge, a guild of heroes who reliably saved the world untill some dark events split them apart. It is your objective to get them back together.' Woo its getting juicy. *''The first time you play a dungeon, you'll play through its Story Mode, where one or two members of Destiny's Edge show up as friendly NPCs to drive the story foward.'' *Although story driven, dungeons arent all about sitting around talking. Its about fighting. ''Even one that starts out as a party in a mansion quickly turns to combat'' *''Beating a dungeon's Story Mode will unlock its Explorable Mode, a harder version of the dungeon which tells varied follow-up stories in that same area, unrelated to Destinys edge'' * They say that the explorer dungeon mode is meant to be really repeatable. It'll have many different scenarios and enemies that could appear each time (while not being random.) * Eric says that in Gw1 after you've done the missions a few times the story stuff stops being interesting, and can get in the way of you having fun. People were skipping cutscenes. * ''So what we wanted to do was to provide people with a linear story mode with lots of cutscenes, lots of story going on, lots of exposition. And then for the explorable mode it can be a lot more freeform, where can just jump in and you're dealing with something that doesnt need as much explanation, doesnt have a lot of cutscenes, and its got a lot of replayability built into it because there are different ways to complete it or different paths to take'' *Woo they give an example of a dungeon that isnt the beetletun mansion. The Sorrows Embrace dungeon is a hideout for the Dredge. If you play it on story mode youll discover that the Dredge leaders have sold their people into slavery under the Seraph. So you fight off all the slavers (sound familiar, anyone??? Awesome). So after you've completed that explorable mode will open up and you can do things like ''aid the dredge workers who are now planning to revult against their corrupt leaders'' * Some dungeons will be familiar to Gw1 players.... At around level thirty you'll be able to enter the Ascalon catacombs. The spirits there are restless, so a Charr comander and Rytlock lead you in to lay them to rest. You might recognise some of the more powerful spirits in this dungeon as the profession trainers from GW1!! ''Master Ranger Nente can teleport and shoot waves of arrows that cover part of the room, forcing you to hide behind objects in the environment.'' *''Warmaster Grast smashes players and the environment with his oversized, half-ghost hammer, and you can grab the chunks of rubble he knocks out to throw them back.'' *''Finally, theres Necromancer Munne and the boss of the dungeon, King Adelmen. (Is that a typo?? Please tell me it is!) *Rewards from dungeons will be the same statisticly as other high end rewards. No one will be forced to play a dungeon. (Kind of a given, but really nice to hear it stated again) * Though the gear will not be statistically more powerful it will have unique appearances that are directly tied into the theme of the dungeon and 'visually striking'. (bonus mission pack, anyone? ) *It says A.net dont want the rewards to be based on chance. No one should have to complete the dungeon many times and maybe even get the same item they already have twice. They remedy this by rewarding players with an item that can be traded for the desired peice of equipment. This way its never random what you get, you can pick and choose yourself. (Just like doa and the tormented weapons, for example) * Supposedly the guy writing the article got to play the game and he says that ''I found a healthy balance of all the different types of content came naturally' - So did he play dungeons? Oo. He describes the personal story sending him to find an armourer at a castle but it was under siege when he got there. | ||
Tdelamay
Canada548 Posts
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Competent
United States406 Posts
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Ryps
Romania2740 Posts
PvE looks pretty interesting but PvP will make it or break it for me. I hope there will be large scale open world battles. Did they say anything about instanced zones ? cant find anything | ||
miniwheats
Canada187 Posts
On October 03 2010 23:14 PaD wrote: I hope there will be large scale open world battles. Did they say anything about instanced zones ? cant find anything I didn't read anything but it seems obvious that there definitely won't be open world pvp, it would be instanced. Open world pvp like in WoW would mean everyone would be for themselves considering everyone is allied in gw. If you mean an instance with a big open world that is seperate from all PvE areas(a giant arena basically), then I have no idea. Remember, GW1 received lots of praise for its pvp, and that was pretty much arena battles. | ||
irninja
United States1220 Posts
Gamestop changed their release date from 10/2 to 11/2. I would wager it wont be out til around christmas myself. | ||
TestSubject893
United States774 Posts
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irninja
United States1220 Posts
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r33k
Italy3402 Posts
On October 04 2010 07:53 irninja wrote: Oh we know. Its more the source of a joke than anything serious. From the numerous interviews we've seen and some inside sources I can confidently say the game itself is pretty much finished aside from adding pure content. The mechanics and gameplay along with combat is all figured out and implemented. They're just adding the content for later levels. After that which is based solely on the number of people working on it, the game will be announced and a beta will be soon available. I'm not sure about that, especially because of the unrevealed races I feel that they should take all the time they need to ship the game with a hint of balance... | ||
irninja
United States1220 Posts
Something tells me if you walked into their developement area you'd see a near-finished product as it is. Aside from late-game content. | ||
TestSubject893
United States774 Posts
On October 04 2010 10:06 irninja wrote: Its all marketing now. I am 100% sure they not only have implemented the races, but are finished each and every class as well. It all comes down to how they want the publicity to roll out. Im sure theyre being very careful to stagger the news updates to whatever helps them get their name out the most. (events like PAX for example). Something tells me if you walked into their developement area you'd see a near-finished product as it is. Aside from late-game content. I feel like that is an awful lot of speculation. Do you have any sources that have caused you to form that opinion (outside of the videos from various events of course), or are you just running on gut feeling here? | ||
irninja
United States1220 Posts
![]() ArenaNet's blog: Audio and Cinematics Programmer James Boer took some time to show off the tools and techniques used in their process of creating cinematics. He goes a little into about the new tools made available to him in Guild Wars 2 that were previously not available such as utilizing the client's pc to fully render the entire cinematic, and adding changes to the cinematics based on what the player has made in their story paths. For those interested in hearing the entire article it may be found here. http://www.arena.net/blog/james-boer-opens-the-cinematics-toolbox Also there is a very nice behind the scene developer video showing off these same tools here: We hope to hear a lot more soon as the New York East Coast Meet kicks off this week. *Update* They've more recently made an announcement for those playing GW1 that by acquiring a "Tormentor" or "Destroyer" weapon it will be unlocked as an "Opresser" weapon in gw2. http://www.arena.net/blog/oppressors-weapons-now-in-the-hall-of-monuments | ||
r33k
Italy3402 Posts
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deth
Australia1757 Posts
Also, to the people above speculating about pvp, there will be world vs world pvp where the realms matched up every week are randomised, and you compete on a very large scale in an instanced zone called 'the mists'. Trade lines, castle seiges, all that good stuff was promised. Winning worlds at the end of the week get buffs! | ||
r33k
Italy3402 Posts
On October 07 2010 20:21 deth wrote: I highly doubt the game will be out this year. For an mmo of this scale, they will want to do several stages of closed beta testing and possibly an open beta (stress tests), and I would wager they will officially announce the beta after all races/skills/classes and some end game content has been announced, over the course of several months. Also, to the people above speculating about pvp, there will be world vs world pvp where the realms matched up every week are randomised, and you compete on a very large scale in an instanced zone called 'the mists'. Trade lines, castle seiges, all that good stuff was promised. Winning worlds at the end of the week get buffs! GvG-like (team vs team, no info yet about maps) pvp has been confirmed over and over aswell. It would make no sense for Anet to release the sequel to GW without GW's best feature. | ||
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deth
Australia1757 Posts
On October 07 2010 20:27 r33k wrote: Show nested quote + On October 07 2010 20:21 deth wrote: I highly doubt the game will be out this year. For an mmo of this scale, they will want to do several stages of closed beta testing and possibly an open beta (stress tests), and I would wager they will officially announce the beta after all races/skills/classes and some end game content has been announced, over the course of several months. Also, to the people above speculating about pvp, there will be world vs world pvp where the realms matched up every week are randomised, and you compete on a very large scale in an instanced zone called 'the mists'. Trade lines, castle seiges, all that good stuff was promised. Winning worlds at the end of the week get buffs! GvG-like (team vs team, no info yet about maps) pvp has been confirmed over and over aswell. It would make no sense for Anet to release the sequel to GW without GW's best feature. Oh yes, and structured pvp (creating pre-made pvp characters) will be in as well. Although, im really hoping they make it so you must hit a certain level cap before you can make high-end pvp characters given it will (hopefully?) be more complex. | ||
r33k
Italy3402 Posts
On October 07 2010 20:44 deth wrote: Show nested quote + On October 07 2010 20:27 r33k wrote: On October 07 2010 20:21 deth wrote: I highly doubt the game will be out this year. For an mmo of this scale, they will want to do several stages of closed beta testing and possibly an open beta (stress tests), and I would wager they will officially announce the beta after all races/skills/classes and some end game content has been announced, over the course of several months. Also, to the people above speculating about pvp, there will be world vs world pvp where the realms matched up every week are randomised, and you compete on a very large scale in an instanced zone called 'the mists'. Trade lines, castle seiges, all that good stuff was promised. Winning worlds at the end of the week get buffs! GvG-like (team vs team, no info yet about maps) pvp has been confirmed over and over aswell. It would make no sense for Anet to release the sequel to GW without GW's best feature. Oh yes, and structured pvp (creating pre-made pvp characters) will be in as well. Although, im really hoping they make it so you must hit a certain level cap before you can make high-end pvp characters given it will (hopefully?) be more complex. Nope, confirmed to be available from lv1 with most likely stuff to be unlocked via pvp-account shared currency. Like GW1. Really why would they walk away from their strongest points? | ||
bobblify
Finland46 Posts
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irninja
United States1220 Posts
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