• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:14
CEST 16:14
KST 23:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down0StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?178Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? StarCraft open world shooter announced at BlizzCon Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Remastered crash fix suggestions Official StarCraft website teases new content ahead of BlizzCon? New 3v3 BGH Ladder (and more) on ShieldBattery! [D] Brainstorming a balance patch for Brood war Making an Online Broodwar Manager Game
Tourneys
[ASL22] Ro16 Group D [ASL22] Ro16 Group C [Megathread] Daily Proleagues [ASL22] Ro16 Group B
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8704 users

Guild Wars 2 - Page 19

Forum Index > General Games
Post a Reply
Prev 1 17 18 19 20 21 354 Next
Yotta
Profile Blog Joined August 2010
United States270 Posts
October 03 2010 12:36 GMT
#361
I had a lot of fun playing the first GW for around 2 years, even though I only played with random guilds.

If GW2 turns out to be as good as the original I'll definitely be buying it, and if I buy it I'd definitely want to join a TL guild
irninja
Profile Blog Joined June 2010
United States1220 Posts
October 03 2010 12:47 GMT
#362
Summary form gw2guru of the latest UK PCGamer Magazine 5 page article on guild wars 2.


*Okay so page 5 has an editors not about how MMOs have stagnated loads but Gw2 is coming along to the rescue.

* They are talking to Eric. He's saying that he finds combat more fun when stuff is going wrong. When the tank messes up or something (in other games) , it makes it exciting. Gw2 combat makes it so that the constant state of things is a situation where something exciting like that can happen. ''Controlled chaos' he calls it.

* Interestingly PCGamer dont seem to understand that Gw2 has done away with the trinity. Eric told them 'every character is versatile, so its up to you to recognize what other players are doing and how to react'' And they seem to take that to have meant ''[A.net] want players to tank enemies, restore health to friends and tear through flesh''
.
* Okay so the next bit is describing a battle with the guys at PCgamer against the shadow behemoth for a while. Lots of examples about switching attunements to fit different roles as you go bla bla bla. Still nothing new.

* Okay they explain the concepts of downed + defeated and cross-profession combos. They explain everyone being able to revive everyone.

*They explain skills being tied to weapons and the death shroud (I got 3 pages left)

*Ok, they talk about the difference between dynamic events and the personal story... now they are talking about the third type, dungeons.

*Yay new info! (No matter how small) As you go along the personal story you'll be playing through a new dungeon about once every 10 levels or so.

* ''The story of each [dungeon] focuses on one or more of the Destiny's Edge, a guild of heroes who reliably saved the world untill some dark events split them apart. It is your objective to get them back together.' Woo its getting juicy.

*''The first time you play a dungeon, you'll play through its Story Mode, where one or two members of Destiny's Edge show up as friendly NPCs to drive the story foward.''

*Although story driven, dungeons arent all about sitting around talking. Its about fighting. ''Even one that starts out as a party in a mansion quickly turns to combat''

*''Beating a dungeon's Story Mode will unlock its Explorable Mode, a harder version of the dungeon which tells varied follow-up stories in that same area, unrelated to Destinys edge''

* They say that the explorer dungeon mode is meant to be really repeatable. It'll have many different scenarios and enemies that could appear each time (while not being random.)

* Eric says that in Gw1 after you've done the missions a few times the story stuff stops being interesting, and can get in the way of you having fun. People were skipping cutscenes.

* ''So what we wanted to do was to provide people with a linear story mode with lots of cutscenes, lots of story going on, lots of exposition. And then for the explorable mode it can be a lot more freeform, where can just jump in and you're dealing with something that doesnt need as much explanation, doesnt have a lot of cutscenes, and its got a lot of replayability built into it because there are different ways to complete it or different paths to take''

*Woo they give an example of a dungeon that isnt the beetletun mansion. The Sorrows Embrace dungeon is a hideout for the Dredge. If you play it on story mode youll discover that the Dredge leaders have sold their people into slavery under the Seraph. So you fight off all the slavers (sound familiar, anyone??? Awesome). So after you've completed that explorable mode will open up and you can do things like ''aid the dredge workers who are now planning to revult against their corrupt leaders''

* Some dungeons will be familiar to Gw1 players.... At around level thirty you'll be able to enter the Ascalon catacombs. The spirits there are restless, so a Charr comander and Rytlock lead you in to lay them to rest. You might recognise some of the more powerful spirits in this dungeon as the profession trainers from GW1!! ''Master Ranger Nente can teleport and shoot waves of arrows that cover part of the room, forcing you to hide behind objects in the environment.''

*''Warmaster Grast smashes players and the environment with his oversized, half-ghost hammer, and you can grab the chunks of rubble he knocks out to throw them back.''

*''Finally, theres Necromancer Munne and the boss of the dungeon, King Adelmen. (Is that a typo?? Please tell me it is!)

*Rewards from dungeons will be the same statisticly as other high end rewards. No one will be forced to play a dungeon. (Kind of a given, but really nice to hear it stated again)

* Though the gear will not be statistically more powerful it will have unique appearances that are directly tied into the theme of the dungeon and 'visually striking'. (bonus mission pack, anyone? )

*It says A.net dont want the rewards to be based on chance. No one should have to complete the dungeon many times and maybe even get the same item they already have twice. They remedy this by rewarding players with an item that can be traded for the desired peice of equipment. This way its never random what you get, you can pick and choose yourself. (Just like doa and the tormented weapons, for example)

* Supposedly the guy writing the article got to play the game and he says that ''I found a healthy balance of all the different types of content came naturally' - So did he play dungeons? Oo. He describes the personal story sending him to find an armourer at a castle but it was under siege when he got there.
www.teamlegacy.net | MMO junkies
Tdelamay
Profile Joined October 2009
Canada548 Posts
October 03 2010 13:43 GMT
#363
I didn't enjoy Guild wars 1 that much, so unless something really amazing reaches me, I'm not going to buy the sequel.
This road isn't leading anywhere...
Competent
Profile Joined April 2010
United States406 Posts
October 03 2010 14:04 GMT
#364
Never played GW1 but If I get burnt out on SC2 I might look into this.
Nurrrhhh, I'm gonna be A+ by Wendsday! -Day[9] "I'm going to spread out my lings so it looks like there is more. Lots of animals do that." -CatZ
Ryps
Profile Blog Joined May 2010
Romania2740 Posts
October 03 2010 14:14 GMT
#365
Any update on release date ? I want to play this so much ever since the announcement.

PvE looks pretty interesting but PvP will make it or break it for me. I hope there will be large scale open world battles. Did they say anything about instanced zones ? cant find anything
miniwheats
Profile Joined March 2010
Canada187 Posts
Last Edited: 2010-10-03 15:02:03
October 03 2010 15:00 GMT
#366
On October 03 2010 23:14 PaD wrote:
I hope there will be large scale open world battles. Did they say anything about instanced zones ? cant find anything

I didn't read anything but it seems obvious that there definitely won't be open world pvp, it would be instanced. Open world pvp like in WoW would mean everyone would be for themselves considering everyone is allied in gw. If you mean an instance with a big open world that is seperate from all PvE areas(a giant arena basically), then I have no idea. Remember, GW1 received lots of praise for its pvp, and that was pretty much arena battles.
"Don't disturb my Circles!" -Archimedes
irninja
Profile Blog Joined June 2010
United States1220 Posts
October 03 2010 17:42 GMT
#367
http://www.gamestop.com/browse/search.aspx?N=0&Ntk=TitleKeyword&Ntx=mode matchallpartial&Ntt=guild wars 2

Gamestop changed their release date from 10/2 to 11/2. I would wager it wont be out til around christmas myself.
www.teamlegacy.net | MMO junkies
TestSubject893
Profile Joined September 2009
United States774 Posts
October 03 2010 18:14 GMT
#368
I wouldn't read too much into a release date that gamestop puts on their site. Its likely a filler added with no real inside information.
irninja
Profile Blog Joined June 2010
United States1220 Posts
October 03 2010 22:53 GMT
#369
Oh we know. Its more the source of a joke than anything serious. From the numerous interviews we've seen and some inside sources I can confidently say the game itself is pretty much finished aside from adding pure content. The mechanics and gameplay along with combat is all figured out and implemented. They're just adding the content for later levels. After that which is based solely on the number of people working on it, the game will be announced and a beta will be soon available.
www.teamlegacy.net | MMO junkies
r33k
Profile Blog Joined March 2009
Italy3402 Posts
October 03 2010 23:46 GMT
#370
On October 04 2010 07:53 irninja wrote:
Oh we know. Its more the source of a joke than anything serious. From the numerous interviews we've seen and some inside sources I can confidently say the game itself is pretty much finished aside from adding pure content. The mechanics and gameplay along with combat is all figured out and implemented. They're just adding the content for later levels. After that which is based solely on the number of people working on it, the game will be announced and a beta will be soon available.

I'm not sure about that, especially because of the unrevealed races I feel that they should take all the time they need to ship the game with a hint of balance...
irninja
Profile Blog Joined June 2010
United States1220 Posts
October 04 2010 01:06 GMT
#371
Its all marketing now. I am 100% sure they not only have implemented the races, but are finished each and every class as well. It all comes down to how they want the publicity to roll out. Im sure theyre being very careful to stagger the news updates to whatever helps them get their name out the most. (events like PAX for example).

Something tells me if you walked into their developement area you'd see a near-finished product as it is. Aside from late-game content.
www.teamlegacy.net | MMO junkies
TestSubject893
Profile Joined September 2009
United States774 Posts
October 04 2010 13:49 GMT
#372
On October 04 2010 10:06 irninja wrote:
Its all marketing now. I am 100% sure they not only have implemented the races, but are finished each and every class as well. It all comes down to how they want the publicity to roll out. Im sure theyre being very careful to stagger the news updates to whatever helps them get their name out the most. (events like PAX for example).

Something tells me if you walked into their developement area you'd see a near-finished product as it is. Aside from late-game content.

I feel like that is an awful lot of speculation. Do you have any sources that have caused you to form that opinion (outside of the videos from various events of course), or are you just running on gut feeling here?
irninja
Profile Blog Joined June 2010
United States1220 Posts
Last Edited: 2010-10-06 22:45:59
October 06 2010 22:45 GMT
#373
[image loading]


ArenaNet's blog: Audio and Cinematics Programmer James Boer took some time to show off the tools and techniques used in their process of creating cinematics. He goes a little into about the new tools made available to him in Guild Wars 2 that were previously not available such as utilizing the client's pc to fully render the entire cinematic, and adding changes to the cinematics based on what the player has made in their story paths.

For those interested in hearing the entire article it may be found here.

http://www.arena.net/blog/james-boer-opens-the-cinematics-toolbox


Also there is a very nice behind the scene developer video showing off these same tools here:




We hope to hear a lot more soon as the New York East Coast Meet kicks off this week.


*Update*

They've more recently made an announcement for those playing GW1 that by acquiring a "Tormentor" or "Destroyer" weapon it will be unlocked as an "Opresser" weapon in gw2.

http://www.arena.net/blog/oppressors-weapons-now-in-the-hall-of-monuments
www.teamlegacy.net | MMO junkies
r33k
Profile Blog Joined March 2009
Italy3402 Posts
October 07 2010 10:52 GMT
#374
Wait a second tormented weapons may be put in the HoM now? Brb putting there my old set...
deth
Profile Blog Joined August 2009
Australia1757 Posts
Last Edited: 2010-10-07 11:23:28
October 07 2010 11:21 GMT
#375
I highly doubt the game will be out this year. For an mmo of this scale, they will want to do several stages of closed beta testing and possibly an open beta (stress tests), and I would wager they will officially announce the beta after all races/skills/classes and some end game content has been announced, over the course of several months.

Also, to the people above speculating about pvp, there will be world vs world pvp where the realms matched up every week are randomised, and you compete on a very large scale in an instanced zone called 'the mists'. Trade lines, castle seiges, all that good stuff was promised. Winning worlds at the end of the week get buffs!
r33k
Profile Blog Joined March 2009
Italy3402 Posts
October 07 2010 11:27 GMT
#376
On October 07 2010 20:21 deth wrote:
I highly doubt the game will be out this year. For an mmo of this scale, they will want to do several stages of closed beta testing and possibly an open beta (stress tests), and I would wager they will officially announce the beta after all races/skills/classes and some end game content has been announced, over the course of several months.

Also, to the people above speculating about pvp, there will be world vs world pvp where the realms matched up every week are randomised, and you compete on a very large scale in an instanced zone called 'the mists'. Trade lines, castle seiges, all that good stuff was promised. Winning worlds at the end of the week get buffs!

GvG-like (team vs team, no info yet about maps) pvp has been confirmed over and over aswell. It would make no sense for Anet to release the sequel to GW without GW's best feature.
deth
Profile Blog Joined August 2009
Australia1757 Posts
October 07 2010 11:44 GMT
#377
On October 07 2010 20:27 r33k wrote:
Show nested quote +
On October 07 2010 20:21 deth wrote:
I highly doubt the game will be out this year. For an mmo of this scale, they will want to do several stages of closed beta testing and possibly an open beta (stress tests), and I would wager they will officially announce the beta after all races/skills/classes and some end game content has been announced, over the course of several months.

Also, to the people above speculating about pvp, there will be world vs world pvp where the realms matched up every week are randomised, and you compete on a very large scale in an instanced zone called 'the mists'. Trade lines, castle seiges, all that good stuff was promised. Winning worlds at the end of the week get buffs!

GvG-like (team vs team, no info yet about maps) pvp has been confirmed over and over aswell. It would make no sense for Anet to release the sequel to GW without GW's best feature.


Oh yes, and structured pvp (creating pre-made pvp characters) will be in as well.

Although, im really hoping they make it so you must hit a certain level cap before you can make high-end pvp characters given it will (hopefully?) be more complex.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
October 07 2010 15:59 GMT
#378
On October 07 2010 20:44 deth wrote:
Show nested quote +
On October 07 2010 20:27 r33k wrote:
On October 07 2010 20:21 deth wrote:
I highly doubt the game will be out this year. For an mmo of this scale, they will want to do several stages of closed beta testing and possibly an open beta (stress tests), and I would wager they will officially announce the beta after all races/skills/classes and some end game content has been announced, over the course of several months.

Also, to the people above speculating about pvp, there will be world vs world pvp where the realms matched up every week are randomised, and you compete on a very large scale in an instanced zone called 'the mists'. Trade lines, castle seiges, all that good stuff was promised. Winning worlds at the end of the week get buffs!

GvG-like (team vs team, no info yet about maps) pvp has been confirmed over and over aswell. It would make no sense for Anet to release the sequel to GW without GW's best feature.


Oh yes, and structured pvp (creating pre-made pvp characters) will be in as well.

Although, im really hoping they make it so you must hit a certain level cap before you can make high-end pvp characters given it will (hopefully?) be more complex.

Nope, confirmed to be available from lv1 with most likely stuff to be unlocked via pvp-account shared currency. Like GW1.

Really why would they walk away from their strongest points?
bobblify
Profile Joined May 2010
Finland46 Posts
October 07 2010 19:13 GMT
#379
Damn this game looks awesome, will most definitely be buying it as soon as it is released, and would be very interested in a tl-based guild!
irninja
Profile Blog Joined June 2010
United States1220 Posts
October 07 2010 19:52 GMT
#380
Im 100% sure that PVP characters will be available out of the box at start. However they cannot access any single player content, such as dungeons, and therefore cant obtain some of the armors and weapons that a campaign character would be able to. The system is pretty much the same as GW1.
www.teamlegacy.net | MMO junkies
Prev 1 17 18 19 20 21 354 Next
Please log in or register to reply.
Live Events Refresh
Next event in 9h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Classic 139
ProTech135
ByuN (SOOP) 94
StarCraft: Brood War
Bisu 2714
Jaedong 1566
Soulkey 1172
Leta 1156
Horang2 751
BeSt 566
Mini 408
Rush 317
actioN 297
Stork 212
[ Show more ]
Soma 211
firebathero 191
Larva 179
ggaemo 172
Zeus 107
Pusan 103
Sea.KH 87
Barracks 66
hero 61
soO 42
PianO 35
ToSsGirL 34
Killer 33
sSak 27
sorry 24
Sexy 23
Dewaltoss 23
Noble 22
HiyA 19
Terrorterran 14
ajuk12(nOOB) 13
Liquid`Ret 12
scan(afreeca) 10
Sacsri 8
Icarus 8
JulyZerg 6
Trap 5
Britney 0
Dota 2
syndereN411
Dendi306
420jenkins222
Fuzer 135
Super Smash Bros
Mew2King71
Other Games
Grubby9415
singsing2515
olofmeister1628
hiko820
Lowko460
DeMusliM246
Liquid`VortiX170
ArmadaUGS57
QueenE49
Organizations
Other Games
gamesdonequick936
StarCraft 2
IntoTheiNu 691
Other Games
BasetradeTV58
[ Show 15 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP96
• mYiSmile19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3958
• WagamamaTV1274
League of Legends
• Jankos2262
• Nemesis2058
• TFBlade790
Upcoming Events
PiGosaur Cup
9h 46m
The PondCast
19h 46m
Kung Fu Cup
20h 46m
Replay Cast
1d 9h
KCM Race Survival
1d 19h
IntoTheTV X SOOP
1d 20h
Replay Cast
2 days
IntoTheTV X SOOP
2 days
Replay Cast
3 days
GSL
3 days
[ Show More ]
Replay Cast
4 days
GSL
4 days
Shopify Rebellion Sundays
5 days
Spirit vs Mixu
Replay Cast
5 days
WardiTV Weekly
5 days
Monday Night Weeklies
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-14
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.