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On July 21 2012 01:28 TestSubject893 wrote: I noticed that irninja posted a few pages back that you aren't disclosing the server you all were playing on, and that the reason should be obvious. I hate to be the naive one, but its not obvious to me. Could someone explain and/or give me some advice on how to pick a server that will be half decent at WvW? (I was pretty unhappy with just picking one randomly for the last 2 BWEs :/)
The most obvious reason implied would be that they dont want the thousands of people who go to this site not in the guild to flood to that server just to play with the TL guild in WvW because they couldn't get in the guild.
At least that's what I extrapolated.
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Hehe, I got in the beta from curse excited to try out the game. Ha, beta is really not beta anymore just like a extended demo.
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I'm jelly....wish I had a key so I could play
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sooooo cloooooseeeee
I went out and did my shopping for the weekend before the beta started so i wouldnt have to do it over the weekend 8)
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Awwww yeah. BWE in a few minutes :D
Too bad I'm at work . But I'll definitely be sneaking in a bit of GW2 during lunch break :D
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What server are you all playing on?
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On July 21 2012 03:04 heishe wrote: What server are you all playing on?
ahh I dont know what server to go on to either.. but you might want to check with the EU Gw2 thread if your playing on EU since your location is in germany that is.
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On July 21 2012 03:05 Obstikal wrote:ahh I dont know what server to go on to either.. but you might want to check with the EU Gw2 thread if your playing on EU since your location is in germany that is.
Yeah, but it's just beta and everyone can switch regions no problem, so I figured I just go where most people from TL are.
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Dohohohoho this entire Green Knight personal story is fucking hilarious.
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I am streaming GW2 all weekend, mainly pvp so be sure to check it out at twitch.tv/pullsc
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I wonder if we have to download the whole final version when it's released or of this weeked client will work?
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This fucking game.
So the Sylvari tree jump puzzle leads to a cave, where two level 7's lie in wait. After you take them out you can fight through some more spiders. This is the fun part. You've got to jump down a puzzle of mushroom tops as mortar plants fire shit at you, that if they hit you, knock you off and kill you. This is the only way into this little cavern too, and when you're down there, there's a shit ton of mobs and a boss.
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I just can't enjoy this game with the camera floatiness, delay, and momentum. The game just doesn't feel right...
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On July 21 2012 05:55 Depetrify wrote: I just can't enjoy this game with the camera floatiness, delay, and momentum. The game just doesn't feel right...
"floatiness"?
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On July 21 2012 05:57 Candadar wrote:Show nested quote +On July 21 2012 05:55 Depetrify wrote: I just can't enjoy this game with the camera floatiness, delay, and momentum. The game just doesn't feel right... "floatiness"?
"‘Floatiness’ isn’t going to go away. “We have worked hard on this issue. Just like any game there are cases where you can make it look crazy, but we feel like those are mostly edge cases at this point. We still have some things in mind that we want to do here, but what you see now is close to what you will get. I will explain a bit how it works. Visually we have transition animations that help blend between different states, but for those worried about responsiveness those transitions are purely visual so as soon as you press strafe left you are moving at full speed to the left. This disconnect is what sometimes causes the floaty feeling.” - Jon Peters."
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On July 21 2012 05:55 Depetrify wrote: I just can't enjoy this game with the camera floatiness, delay, and momentum. The game just doesn't feel right...
Feels fine for me but my brother literally gave up playing, quoting this retarded camera floatiness.
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On July 21 2012 05:58 Depetrify wrote:Show nested quote +On July 21 2012 05:57 Candadar wrote:On July 21 2012 05:55 Depetrify wrote: I just can't enjoy this game with the camera floatiness, delay, and momentum. The game just doesn't feel right... "floatiness"? "‘Floatiness’ isn’t going to go away. “We have worked hard on this issue. Just like any game there are cases where you can make it look crazy, but we feel like those are mostly edge cases at this point. We still have some things in mind that we want to do here, but what you see now is close to what you will get. I will explain a bit how it works. Visually we have transition animations that help blend between different states, but for those worried about responsiveness those transitions are purely visual so as soon as you press strafe left you are moving at full speed to the left. This disconnect is what sometimes causes the floaty feeling.” - Jon Peters." same shit was in GW1. you start moving, but the camera doesn't follow you instantaneously, it gives you a quite odd sensation about how your character is moving....a bit wacky
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