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Tera MMORPG - Page 89

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redviper
Profile Joined May 2010
Pakistan2333 Posts
April 24 2012 00:12 GMT
#1761
On April 23 2012 14:37 Medrea wrote:
Show nested quote +
On April 23 2012 14:00 Aurra wrote:
This game still feels very Asian at its core to me. After hitting the current level cap I did some reading on what it takes to get fully geared at the future max level.

If I understand it right (fully admit that I might not, did a lot of Google translate on Korean websites) everyone is going to be farming the top end 5 man dungeons hoping for rare drops.

Once the rare drop actually appears, you have to hope it's the version that is actually fully enchant-able to +12 rather than +9. If not you have to either settle with the fact that you got the B-Tier version of that item, or farm it again.

Once you have your +12 item you need to hope it has modifiers that you are interested in, if not you have to spend a lot of gold re-rolling the modifiers until you get the ones you want.

Once you've finally completed that, you need to farm a ton of equal tier equipment to actually start enchanting the item to +12, in which every enchant has the potential of failing. You will potentially need hundreds of equal tier equipment to get a single item to fully enchanted depending on your luck.

And then you're done with one slot.

It's a shame the game has that, I was really getting into it hearing about the guild vs guild stuff. If I was younger/had less responsibilities I would probably play TERA but the grind to get competitive just sounds way too harsh for my taste.

If someone took this game's combat system and put it in a game like Guild Wars 2 I would be in nerd-heaven.


No thats not how luxing works. I don't know why people are agreeing with you or whatever.

You lux an item by using an enigma scroll on it and then reidentifying it over and over again until it gives a gold question mark. Then use an intricate scroll to uncover the lux. No need to refarm it lol. Equal tier equipment is a dime a dozen. You will have entire bank tabs filled with enchanting fodder. You will literally be vendoring oranges by the end.

You can even choose which stats you want to survive the fishing process with scrolls. But its not like "whelp the stats on these are sub optimal so I better vendor it".

Think Diablo, not WoW.


The lock in for attributes is a change for the western version from what I hear. Also you no longer lose enchants on a fail. It is actually making things TOO fucking easy. Whats the point if everyone and their mother have a +12 weapon/armor with the best attributes? They should make it harder and more random to have differentiation. Its not an achievement if everyone can do it.

And I speak from the pov of a very casual player now. If it is simple it will be not worth trying for imo.
redviper
Profile Joined May 2010
Pakistan2333 Posts
April 24 2012 00:16 GMT
#1762
On April 23 2012 14:38 EMIYA wrote:
What's everyone's benchmarks in this game? I get around 80 fps when im by myself bam soloing, with good settings on except for shadows turned down to 1. I also did some tweaks Medrea posted about.

but whenever im in a 5man dungeon i fluctuate from 70-50 constantly. i feel like i should be doing better.

here's a cap with a shit ton of people

+ Show Spoiler +
[image loading]


here's some info on how everything is running, temps, etc

http://i.imgur.com/0EuNN.jpg


I have a 2600k at 4500 also (more or less same as the i5 2500k) with a gtx 680 in window fullscreen mode. I never really noticed an FPS drop even with 100s on the screen and certainly not in the instances. I do use adaptive vsync though and have turned of AA and forced FXAA which serves decently (though some text is a little blurry so you might or might not want it).

Do you have the beta 301.24 drivers?
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2012-04-24 00:24:58
April 24 2012 00:24 GMT
#1763
On April 24 2012 09:12 redviper wrote:
Show nested quote +
On April 23 2012 14:37 Medrea wrote:
On April 23 2012 14:00 Aurra wrote:
This game still feels very Asian at its core to me. After hitting the current level cap I did some reading on what it takes to get fully geared at the future max level.

If I understand it right (fully admit that I might not, did a lot of Google translate on Korean websites) everyone is going to be farming the top end 5 man dungeons hoping for rare drops.

Once the rare drop actually appears, you have to hope it's the version that is actually fully enchant-able to +12 rather than +9. If not you have to either settle with the fact that you got the B-Tier version of that item, or farm it again.

Once you have your +12 item you need to hope it has modifiers that you are interested in, if not you have to spend a lot of gold re-rolling the modifiers until you get the ones you want.

Once you've finally completed that, you need to farm a ton of equal tier equipment to actually start enchanting the item to +12, in which every enchant has the potential of failing. You will potentially need hundreds of equal tier equipment to get a single item to fully enchanted depending on your luck.

And then you're done with one slot.

It's a shame the game has that, I was really getting into it hearing about the guild vs guild stuff. If I was younger/had less responsibilities I would probably play TERA but the grind to get competitive just sounds way too harsh for my taste.

If someone took this game's combat system and put it in a game like Guild Wars 2 I would be in nerd-heaven.


No thats not how luxing works. I don't know why people are agreeing with you or whatever.

You lux an item by using an enigma scroll on it and then reidentifying it over and over again until it gives a gold question mark. Then use an intricate scroll to uncover the lux. No need to refarm it lol. Equal tier equipment is a dime a dozen. You will have entire bank tabs filled with enchanting fodder. You will literally be vendoring oranges by the end.

You can even choose which stats you want to survive the fishing process with scrolls. But its not like "whelp the stats on these are sub optimal so I better vendor it".

Think Diablo, not WoW.


The lock in for attributes is a change for the western version from what I hear. Also you no longer lose enchants on a fail. It is actually making things TOO fucking easy. Whats the point if everyone and their mother have a +12 weapon/armor with the best attributes? They should make it harder and more random to have differentiation. Its not an achievement if everyone can do it.

And I speak from the pov of a very casual player now. If it is simple it will be not worth trying for imo.


I am getting conflicting information on what happens after +9 on west Tera. Nalfen was saying that after +9 its exactly like KTera with a chance to fail, and they use blue powders to prevent downgrading. Chance to go down in levels is never a big deal because you use powders that preclude the ability to drop in levels.

Every enchant bonus is random as well as one or two items on the base of the weapon as well.

Also this entire process is incredibly expensive. If you are worried about not enough gold sinks in Tera there is no need.

EDIT: I want to go solo more BAMS but I already solo'd 40 of those Naga BAMS in Ostgarath and the crab area is way too crowded.
twitch.tv/medrea
GARO
Profile Blog Joined November 2010
United States2255 Posts
Last Edited: 2012-04-24 00:29:35
April 24 2012 00:25 GMT
#1764
On April 24 2012 09:12 redviper wrote:
Show nested quote +
On April 23 2012 14:37 Medrea wrote:
On April 23 2012 14:00 Aurra wrote:
This game still feels very Asian at its core to me. After hitting the current level cap I did some reading on what it takes to get fully geared at the future max level.

If I understand it right (fully admit that I might not, did a lot of Google translate on Korean websites) everyone is going to be farming the top end 5 man dungeons hoping for rare drops.

Once the rare drop actually appears, you have to hope it's the version that is actually fully enchant-able to +12 rather than +9. If not you have to either settle with the fact that you got the B-Tier version of that item, or farm it again.

Once you have your +12 item you need to hope it has modifiers that you are interested in, if not you have to spend a lot of gold re-rolling the modifiers until you get the ones you want.

Once you've finally completed that, you need to farm a ton of equal tier equipment to actually start enchanting the item to +12, in which every enchant has the potential of failing. You will potentially need hundreds of equal tier equipment to get a single item to fully enchanted depending on your luck.

And then you're done with one slot.

It's a shame the game has that, I was really getting into it hearing about the guild vs guild stuff. If I was younger/had less responsibilities I would probably play TERA but the grind to get competitive just sounds way too harsh for my taste.

If someone took this game's combat system and put it in a game like Guild Wars 2 I would be in nerd-heaven.


No thats not how luxing works. I don't know why people are agreeing with you or whatever.

You lux an item by using an enigma scroll on it and then reidentifying it over and over again until it gives a gold question mark. Then use an intricate scroll to uncover the lux. No need to refarm it lol. Equal tier equipment is a dime a dozen. You will have entire bank tabs filled with enchanting fodder. You will literally be vendoring oranges by the end.

You can even choose which stats you want to survive the fishing process with scrolls. But its not like "whelp the stats on these are sub optimal so I better vendor it".

Think Diablo, not WoW.


The lock in for attributes is a change for the western version from what I hear. Also you no longer lose enchants on a fail. It is actually making things TOO fucking easy. Whats the point if everyone and their mother have a +12 weapon/armor with the best attributes? They should make it harder and more random to have differentiation. Its not an achievement if everyone can do it.

And I speak from the pov of a very casual player now. If it is simple it will be not worth trying for imo.

If you're a casual player, why wouldn't you want the changes? It makes it much easier for the 'average' player to get near that point, but it isn't going to be 9 junk weapons + alkahest just to get to +9.

Would you rather have it where only the most hardcore or 'gold' buyers can access it, then others would start crying about pay 2 win in the latter case or luck?
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2012-04-24 00:27:06
April 24 2012 00:26 GMT
#1765
Yes. Casual players need not get into luxing at all. There are welfare golds in endgame. You can also use blues to get to +9.
twitch.tv/medrea
nehcnhoj
Profile Joined July 2010
United States213 Posts
April 24 2012 00:36 GMT
#1766
On April 24 2012 09:04 Medrea wrote:
Show nested quote +
On April 24 2012 09:00 nehcnhoj wrote:

This is true, however, Elin swings slower. For example:

If an elin and a castanic zerker were to use the exact same skill at the same time, the castanic's one would hit first, and have the potential to cancel the elin's skill or even knock the elin over.


Ummm. nope.

+ Show Spoiler +


Jump to 14 min. For warrior.

For berserker go to 6. They are pretty much identical. Its not exactly a precise measurement so if there is a difference, its quite small.

And no I havent noticed any problems with combative strike and blade draw. For starters I cant even activate blade draw until the end of another ability which pushes me away from a BAM.

The only time I was hit by a front cone AoE when I was behind was with headlong rush with a basilisk. I assume thats what you are talking about. Im still not sure why that was happening but that was with a human female. Not an Elin.


It's hard to explain, Elin move one of the most for their skills, the entire animation also takes the same amount of time for all races. But because Elin moves at the beginning of the animation, the swing comes fractionally later and ends at the same time for all races. For most races, the entire animation time is spent swinging, Elin spends a fraction more of the animation covering some distance (be it flying through the air) before the swing.

Also, the race/class hit range in table form for anyone interested. It's in Korean but with google translate and a little bit of figuring out it's good to know.

http://www.thisisgame.com/board/view.php?id=571169&category=12501
nehcnhoj
Profile Joined July 2010
United States213 Posts
April 24 2012 00:38 GMT
#1767
On April 24 2012 09:24 Medrea wrote:
Show nested quote +
On April 24 2012 09:12 redviper wrote:
On April 23 2012 14:37 Medrea wrote:
On April 23 2012 14:00 Aurra wrote:
This game still feels very Asian at its core to me. After hitting the current level cap I did some reading on what it takes to get fully geared at the future max level.

If I understand it right (fully admit that I might not, did a lot of Google translate on Korean websites) everyone is going to be farming the top end 5 man dungeons hoping for rare drops.

Once the rare drop actually appears, you have to hope it's the version that is actually fully enchant-able to +12 rather than +9. If not you have to either settle with the fact that you got the B-Tier version of that item, or farm it again.

Once you have your +12 item you need to hope it has modifiers that you are interested in, if not you have to spend a lot of gold re-rolling the modifiers until you get the ones you want.

Once you've finally completed that, you need to farm a ton of equal tier equipment to actually start enchanting the item to +12, in which every enchant has the potential of failing. You will potentially need hundreds of equal tier equipment to get a single item to fully enchanted depending on your luck.

And then you're done with one slot.

It's a shame the game has that, I was really getting into it hearing about the guild vs guild stuff. If I was younger/had less responsibilities I would probably play TERA but the grind to get competitive just sounds way too harsh for my taste.

If someone took this game's combat system and put it in a game like Guild Wars 2 I would be in nerd-heaven.


No thats not how luxing works. I don't know why people are agreeing with you or whatever.

You lux an item by using an enigma scroll on it and then reidentifying it over and over again until it gives a gold question mark. Then use an intricate scroll to uncover the lux. No need to refarm it lol. Equal tier equipment is a dime a dozen. You will have entire bank tabs filled with enchanting fodder. You will literally be vendoring oranges by the end.

You can even choose which stats you want to survive the fishing process with scrolls. But its not like "whelp the stats on these are sub optimal so I better vendor it".

Think Diablo, not WoW.


The lock in for attributes is a change for the western version from what I hear. Also you no longer lose enchants on a fail. It is actually making things TOO fucking easy. Whats the point if everyone and their mother have a +12 weapon/armor with the best attributes? They should make it harder and more random to have differentiation. Its not an achievement if everyone can do it.

And I speak from the pov of a very casual player now. If it is simple it will be not worth trying for imo.


I am getting conflicting information on what happens after +9 on west Tera. Nalfen was saying that after +9 its exactly like KTera with a chance to fail, and they use blue powders to prevent downgrading. Chance to go down in levels is never a big deal because you use powders that preclude the ability to drop in levels.

Every enchant bonus is random as well as one or two items on the base of the weapon as well.

Also this entire process is incredibly expensive. If you are worried about not enough gold sinks in Tera there is no need.

EDIT: I want to go solo more BAMS but I already solo'd 40 of those Naga BAMS in Ostgarath and the crab area is way too crowded.


Oh? that's really interesting, where is Nalfen getting his information from? I was under the impression that it was no downgrade all the way to +12.
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2012-04-24 00:50:05
April 24 2012 00:44 GMT
#1768
Not sure but thats what he was saying on his stream. I could be taking it wrong though. They dont ever downgrade in KTera either because again they use expensive powders.

On April 24 2012 09:36 nehcnhoj wrote:
Show nested quote +
On April 24 2012 09:04 Medrea wrote:
On April 24 2012 09:00 nehcnhoj wrote:

This is true, however, Elin swings slower. For example:

If an elin and a castanic zerker were to use the exact same skill at the same time, the castanic's one would hit first, and have the potential to cancel the elin's skill or even knock the elin over.


Ummm. nope.

+ Show Spoiler +
http://www.youtube.com/watch?v=R2JiSlcjVBc


Jump to 14 min. For warrior.

For berserker go to 6. They are pretty much identical. Its not exactly a precise measurement so if there is a difference, its quite small.

And no I havent noticed any problems with combative strike and blade draw. For starters I cant even activate blade draw until the end of another ability which pushes me away from a BAM.

The only time I was hit by a front cone AoE when I was behind was with headlong rush with a basilisk. I assume thats what you are talking about. Im still not sure why that was happening but that was with a human female. Not an Elin.


It's hard to explain, Elin move one of the most for their skills, the entire animation also takes the same amount of time for all races. But because Elin moves at the beginning of the animation, the swing comes fractionally later and ends at the same time for all races. For most races, the entire animation time is spent swinging, Elin spends a fraction more of the animation covering some distance (be it flying through the air) before the swing.

Also, the race/class hit range in table form for anyone interested. It's in Korean but with google translate and a little bit of figuring out it's good to know.

http://www.thisisgame.com/board/view.php?id=571169&category=12501


That table has Baraka striking further than Elin. In the video I linked you can see that Elin lancers strike an entire 2m farther than barakas. So the accuracy of that page is questionable to me. I believe Domerans exact words are "Holy shit barakas are terrible lancers." In KTera Elins are considered the best Lancers.

As far as micro mechanics are concerned. They are very complex. But not as overt as they would be in other MMO's.
twitch.tv/medrea
nehcnhoj
Profile Joined July 2010
United States213 Posts
April 24 2012 00:53 GMT
#1769
On April 24 2012 09:44 Medrea wrote:
Not sure but thats what he was saying on his stream. I could be taking it wrong though. They dont ever downgrade in KTera either because again they use expensive powders.

Show nested quote +
On April 24 2012 09:36 nehcnhoj wrote:
On April 24 2012 09:04 Medrea wrote:
On April 24 2012 09:00 nehcnhoj wrote:

This is true, however, Elin swings slower. For example:

If an elin and a castanic zerker were to use the exact same skill at the same time, the castanic's one would hit first, and have the potential to cancel the elin's skill or even knock the elin over.


Ummm. nope.

+ Show Spoiler +
http://www.youtube.com/watch?v=R2JiSlcjVBc


Jump to 14 min. For warrior.

For berserker go to 6. They are pretty much identical. Its not exactly a precise measurement so if there is a difference, its quite small.

And no I havent noticed any problems with combative strike and blade draw. For starters I cant even activate blade draw until the end of another ability which pushes me away from a BAM.

The only time I was hit by a front cone AoE when I was behind was with headlong rush with a basilisk. I assume thats what you are talking about. Im still not sure why that was happening but that was with a human female. Not an Elin.


It's hard to explain, Elin move one of the most for their skills, the entire animation also takes the same amount of time for all races. But because Elin moves at the beginning of the animation, the swing comes fractionally later and ends at the same time for all races. For most races, the entire animation time is spent swinging, Elin spends a fraction more of the animation covering some distance (be it flying through the air) before the swing.

Also, the race/class hit range in table form for anyone interested. It's in Korean but with google translate and a little bit of figuring out it's good to know.

http://www.thisisgame.com/board/view.php?id=571169&category=12501


That table has Baraka striking further than Elin. In the video I linked you can see that Elin lancers strike an entire 2m farther than barakas. So the accuracy of that page is questionable to me. I believe Domerans exact words are "Holy shit barakas are terrible lancers." In KTera Elins are considered the best Lancers.


Ah, you've mistakenly read the table. 11.5 is from the back of his feet to the second black line on the deck. That number is to just show you how little Baraka move during their animation.

Taking a Baraka vs Elin comparison.
- Elin stand right on the first black line, and get a flinch, their hitting animation leaves them 9m away from the second black line.
- Baraka have to stand 4.5 meters infront of the first blackline to get the flinch, and their hitting animation still leaves them 11.5m away from the second black line which means they move very little during the entire animation before the hit.
Medrea
Profile Joined May 2011
10003 Posts
April 24 2012 00:57 GMT
#1770
Oh. Alright i guess. It still stands that as a lancer Elins have the longest strike range from a standing point. Im not talking about flinching points, just when you start to do damage.
twitch.tv/medrea
redviper
Profile Joined May 2010
Pakistan2333 Posts
April 24 2012 01:40 GMT
#1771
On April 24 2012 09:25 GARO wrote:
Show nested quote +
On April 24 2012 09:12 redviper wrote:
On April 23 2012 14:37 Medrea wrote:
On April 23 2012 14:00 Aurra wrote:
This game still feels very Asian at its core to me. After hitting the current level cap I did some reading on what it takes to get fully geared at the future max level.

If I understand it right (fully admit that I might not, did a lot of Google translate on Korean websites) everyone is going to be farming the top end 5 man dungeons hoping for rare drops.

Once the rare drop actually appears, you have to hope it's the version that is actually fully enchant-able to +12 rather than +9. If not you have to either settle with the fact that you got the B-Tier version of that item, or farm it again.

Once you have your +12 item you need to hope it has modifiers that you are interested in, if not you have to spend a lot of gold re-rolling the modifiers until you get the ones you want.

Once you've finally completed that, you need to farm a ton of equal tier equipment to actually start enchanting the item to +12, in which every enchant has the potential of failing. You will potentially need hundreds of equal tier equipment to get a single item to fully enchanted depending on your luck.

And then you're done with one slot.

It's a shame the game has that, I was really getting into it hearing about the guild vs guild stuff. If I was younger/had less responsibilities I would probably play TERA but the grind to get competitive just sounds way too harsh for my taste.

If someone took this game's combat system and put it in a game like Guild Wars 2 I would be in nerd-heaven.


No thats not how luxing works. I don't know why people are agreeing with you or whatever.

You lux an item by using an enigma scroll on it and then reidentifying it over and over again until it gives a gold question mark. Then use an intricate scroll to uncover the lux. No need to refarm it lol. Equal tier equipment is a dime a dozen. You will have entire bank tabs filled with enchanting fodder. You will literally be vendoring oranges by the end.

You can even choose which stats you want to survive the fishing process with scrolls. But its not like "whelp the stats on these are sub optimal so I better vendor it".

Think Diablo, not WoW.


The lock in for attributes is a change for the western version from what I hear. Also you no longer lose enchants on a fail. It is actually making things TOO fucking easy. Whats the point if everyone and their mother have a +12 weapon/armor with the best attributes? They should make it harder and more random to have differentiation. Its not an achievement if everyone can do it.

And I speak from the pov of a very casual player now. If it is simple it will be not worth trying for imo.

If you're a casual player, why wouldn't you want the changes? It makes it much easier for the 'average' player to get near that point, but it isn't going to be 9 junk weapons + alkahest just to get to +9.

Would you rather have it where only the most hardcore or 'gold' buyers can access it, then others would start crying about pay 2 win in the latter case or luck?


Because if its too easy it won't be worth it for me to get even a single +9/+12. The sense of achievement is what I am thinking of, like it was in L2. I remember how happy I was to get a +10 weapon in l2 because it was so difficult.
nehcnhoj
Profile Joined July 2010
United States213 Posts
Last Edited: 2012-04-24 03:50:05
April 24 2012 03:46 GMT
#1772
On April 24 2012 10:40 redviper wrote:
Show nested quote +
On April 24 2012 09:25 GARO wrote:
On April 24 2012 09:12 redviper wrote:
On April 23 2012 14:37 Medrea wrote:
On April 23 2012 14:00 Aurra wrote:
This game still feels very Asian at its core to me. After hitting the current level cap I did some reading on what it takes to get fully geared at the future max level.

If I understand it right (fully admit that I might not, did a lot of Google translate on Korean websites) everyone is going to be farming the top end 5 man dungeons hoping for rare drops.

Once the rare drop actually appears, you have to hope it's the version that is actually fully enchant-able to +12 rather than +9. If not you have to either settle with the fact that you got the B-Tier version of that item, or farm it again.

Once you have your +12 item you need to hope it has modifiers that you are interested in, if not you have to spend a lot of gold re-rolling the modifiers until you get the ones you want.

Once you've finally completed that, you need to farm a ton of equal tier equipment to actually start enchanting the item to +12, in which every enchant has the potential of failing. You will potentially need hundreds of equal tier equipment to get a single item to fully enchanted depending on your luck.

And then you're done with one slot.

It's a shame the game has that, I was really getting into it hearing about the guild vs guild stuff. If I was younger/had less responsibilities I would probably play TERA but the grind to get competitive just sounds way too harsh for my taste.

If someone took this game's combat system and put it in a game like Guild Wars 2 I would be in nerd-heaven.


No thats not how luxing works. I don't know why people are agreeing with you or whatever.

You lux an item by using an enigma scroll on it and then reidentifying it over and over again until it gives a gold question mark. Then use an intricate scroll to uncover the lux. No need to refarm it lol. Equal tier equipment is a dime a dozen. You will have entire bank tabs filled with enchanting fodder. You will literally be vendoring oranges by the end.

You can even choose which stats you want to survive the fishing process with scrolls. But its not like "whelp the stats on these are sub optimal so I better vendor it".

Think Diablo, not WoW.


The lock in for attributes is a change for the western version from what I hear. Also you no longer lose enchants on a fail. It is actually making things TOO fucking easy. Whats the point if everyone and their mother have a +12 weapon/armor with the best attributes? They should make it harder and more random to have differentiation. Its not an achievement if everyone can do it.

And I speak from the pov of a very casual player now. If it is simple it will be not worth trying for imo.

If you're a casual player, why wouldn't you want the changes? It makes it much easier for the 'average' player to get near that point, but it isn't going to be 9 junk weapons + alkahest just to get to +9.

Would you rather have it where only the most hardcore or 'gold' buyers can access it, then others would start crying about pay 2 win in the latter case or luck?


Because if its too easy it won't be worth it for me to get even a single +9/+12. The sense of achievement is what I am thinking of, like it was in L2. I remember how happy I was to get a +10 weapon in l2 because it was so difficult.


Okay, I'll try to clarify once and for all how Luxing/Masterworking will be.

The normal way to masterwork is:

There are two scrolls, Intricate Enigmatic (Blue) Scroll and Intricate Identification (Green) Scroll.

Enigmatic Scrolls are what seal your weapon again, which means it returns the "?" to it for you to re-ID it.

- Get the weapon you want to masterwork. (This is super easy, relative to the rest of the process.)
- Use a Blue Scroll on the weapon you want to masterwork.
-- 1% - 2% success chance of getting a Gold "?".
-- If fail, use normal ID scroll and go back to Blue scrolling.
- Use a Green Scroll on Gold "?".
-- 1% - 2% success chance of masterworking said item.
-- If fail, go back to Blue scrolling.
-- If pass, check if attributes are passable. (the +0 +3 +6 +9 attributes)
--If not redo entire process.
---The only difference here, that might be easier for us, is that we get to use the "spellbind" reagent which we have no idea the cost of yet, to save lock attributes.
--- Even in KTera, masterwork items VERY rarely have perfect attributes. I believe the change in NA might let the perfectionist realistically aim for perfect attributes on masterwork.

-After the above is done, then you start to +12 your item.

Pink and Blue powder, the stuff we will use to get from +7 - +9 and +10 - +12 respectively is bought from the Vanarch vendor for around 18g and 33g (This is all subject to change in NA/EU of course). In KTera you could supplement your source of powders from dungeon rewards and a dungeon called Training Grounds that doesn't seem to be in the released dungeon list.

A common ID scroll is 50s from a normal vendor.

A blue scroll in KTera can be obtained from a psuedo cashshop / rare dungeon drop / the dungeon rewards system (which they are taking out.) Each scroll was being sold for 400g~ in a rather established economy.

Green scrolls can be obtained from the Vanarch activated vendor for 50g, can also be got randomly from fortune eggs, and possible from dungeon drops (not too sure about this last one.)

At 60, a lvl 55-60 drops about 10-20g. A dungeon run gives you about 10-30g. (excluding drops you might vendor / ah)

The following are just unconventional ways that people have lucked out on.

Lucky Way
Just spam Green scrolls on Blue "?". There is a roughly~ 0.05% chance of success, which, if you do the math, makes it not worth it.

SUPER lucky Way.
Just use a normal ID scroll on a Blue "?". I don't know the chance on this, but it has happened before, and it's about as rare as it gets. So you can randomly get a masterwork every time you ID something.
Medrea
Profile Joined May 2011
10003 Posts
April 24 2012 04:59 GMT
#1773
http://blackrabbit2999.blogspot.com/2012/02/tera-online-gear-attributes-and.html

[image loading]
twitch.tv/medrea
MusicalPulse
Profile Joined July 2010
United States162 Posts
April 24 2012 06:00 GMT
#1774
Last hour of TERA I'll miss you.
Emnjay808
Profile Blog Joined September 2011
United States10665 Posts
April 24 2012 06:29 GMT
#1775
After playing Tera for the majority of my weekend, I was able to play test Archer, Berserker, and Slayer. And out of all the three, Slayer is my most favorite pick. The easiest one to aoe grind and instance with.

Archers are a bit tedious to play, but are extremely fun to pvp with. My only problem with archers is that you always tend to tunnel vision to the point where it feels like ur not even a long ranged class anymore, ur forced to pan ur camerea in a horizontal manner to keep ur cursor on target during boss fights etc. I got tired of this very quickly, and decided I might as well play a melee class.

I tried Berserkers after but was not used to the very slow pace of them.

Anyways, Ill miss Tera for now. Still debating if I should buy the game or not. Im not really looking forward to sinking any more of my time into MMOs... Its a very good game though, as far as mmos are concerned.
Skol
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2012-04-24 07:04:52
April 24 2012 06:59 GMT
#1776
Whelp, thats the end of this phase.

[image loading]
[image loading]

Hard to see because the UI scaling isnt very good but thats all +6 legends in all possible slots. I also have pretty close to 400g and a full upgrade set in my inventory. I also have full repeatables. Should be enough to get to 34 with just them but maybe not.

Oh and the most important thing, K-tera Elin textures. No western censoring. Because I know everyone under the sun has full golds so who cares.
twitch.tv/medrea
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
April 24 2012 07:07 GMT
#1777
how on earth did you get 400g O.o just farming SM?
Writer
MrHoon *
Profile Blog Joined April 2008
10183 Posts
April 24 2012 07:07 GMT
#1778
jesus christ bro lol I envy you
dats racist
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2012-04-24 07:13:09
April 24 2012 07:10 GMT
#1779
SM and also soloing Bams in Ostgarath. The nagas mainly (by the rain cages).

I had to solo 40 of them and I got at least 15 blues from them. Most of the blues I sold for 5 to 20 gold each. Then i did a lot of SM runs in a 3 man.

I also took one day off so if I didnt I prob woulda had a lot more. I also spent a lot of gold as well helping a friend get equipment as well.

Im pretty sure I was one of very few soloing those BAMS, and the crab BAMS as well because I poked around and everyone was like "OMG CANT SOLO THEY ONE SHOT" which the naga bams do if you get trampled. So I probably made a lot of cash on my skill. Which is how it should be IMO.
twitch.tv/medrea
MrHoon *
Profile Blog Joined April 2008
10183 Posts
April 24 2012 07:12 GMT
#1780
I'm gonna be amazed if your repeatable quests allow you to hit 35 instantly lol
dats racist
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