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On February 28 2012 01:34 Serejai wrote:Show nested quote +On February 28 2012 01:13 EMIYA wrote: You can't say the pve combat has gotten old until you can solo boss mobs. Before the servers went down I took out the boss dragon things that roams west of poopori(sp) town, near the other, similar dragon/bird elites. It took nearly 20 minutes because I still had the blue 22 sword on my slayer, but it felt slightly gratifying.
I'll say this much--if you've played mmos as much as I have, this 'combat gimmick' is about ten times more fun than doing shitty quests that are rehashed in a different game for the 100th time. What does combat have to do with quests? TERA has the exact same "shitty quests that are rehashed in a different game for the 100th time" that every other MMO does. In fact, I would say TERA is more generic than most MMOs in terms of quests because after doing a few hundred quests they have pretty much all been "kill x creatures" quests. I think I've had one escort quest, three or four delivery quests, and maybe two harvesting quests. I'm just trying to figure out your statement because it doesn't make any sense at all. You're saying that even though TERA has the same rehashed quests as every other MMO out there it somehow doesn't count because the combat system is different?
It was thinly veiled, but yes, the combat distracts you from the same grind quests as every mmo ever. Relax guys, my point was i've done mmo quests for more than a decade and that any change of pace even 'slightly' radical makes the game appear more attractive to play.
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That's the entire point. The poster above states that the combat system in TERA somehow validates all of the quests. I'm not really seeing how mashing buttons slightly differently somehow makes the TERA quests new and unique like he implies. I mean, regardless of how the combat is you're still doing the same quests that every MMO has and to imply the quests in TERA are more meaningful and not rehashed simply because the combat is marginally different just doesn't make sense.
EDIT: Was in response to before you posted. Thanks for the explanation.
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On February 28 2012 01:13 EMIYA wrote: You can't say the pve combat has gotten old until you can solo boss mobs. Before the servers went down I took out the boss dragon things that roams west of poopori(sp) town, near the other, similar dragon/bird elites. It took nearly 20 minutes because I still had the blue 22 sword on my slayer, but it felt slightly gratifying.
I'll say this much--if you've played mmos as much as I have, this 'combat gimmick' is about ten times more fun than doing shitty quests that are rehashed in a different game for the 100th time. I sort of like that aspect of the game as well, but the problem for me is that killing normal mobs takes a long time. I normally don't have any issues with grinds (and I'm still going to play TERA), but it just feels really slow and "grindy" to kill normal mobs as well. That didn't really start until like level 23-24 though, but from what I hear normal mobs do take longer and longer and that continues all the way up to 58 and at 58 it's REALLY slow. I just don't think that's going to be well received in the west.
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My personal Opinion About TERA online.
I have played the closed Betas so far and I have to say this game to me is exactly what I've been looking for. It reminds me of Lineage 1. The fighting style is great, and I find it pretty fun because it requires you to learn the attacks of monsters and fight as efficiently as possible in order to grind for exp or try and get a rare item from certain monsters. What I like about TERA so far is that it seems that even some normal monsters drop loot from common materials, to common gear to actually pretty rare stuff. So at some point down the line you will get a nice little surprise from killing them. I am personally not a fan of the RAID system some mmos use where the only option given to someone for getting great gear is to join a RAID guild and kill the giant monster in some instance. So I really hope that throughout the game, there will be some soloable/ small group monsters for example that can drop some end game stuff at rare chances. Of course group stuff is fun, but sometimes it's nice to have the option to go and solo for a while too.
For me personally, I don't really like the idea of using mass amounts of quests for EXP and random little items. I prefer the idea of having quests that are tough, take time, but will give you something really nice for completing it. Maybe an extra skill, Or allow you to use a certain vendor, or give you access to a new area that you can try your luck at farming something rare, or try for some unique gear or weapon by gathering some rare materials along the way.
I know TERA uses the lots of small quests system to appeal to people that are used to it but for me, I'll actually enjoy the ones that have some meaning to them. By the way.. You don't have to do all the quests! The special ones are important but nothing is stopping you from just going out, exploring and killing random monsters for exp/ random loot and skipping some of them. I tried that and it seems to me that you get just about the same amount of exp as long as you keep your gear updated plus it's actually kind of fun.
It's an open world mmo, the graphics are amazing, the gameplay is fun, forget the annoying little quests. Go explore and find a place you actually enjoy fighting the monsters at or drop something you might need for later. The whole point of the game is to have some fun while you play it right?
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Seeing lancer in some youtube action, I am wondering, how battle system in TERA is similar to one in Monster Hunter series?
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If any of you are looking forward to the EU beta this weekend, make sure to hit me up on the pvp server
our guilds plan is we max level + max enchant weapons asap in the first few hours, and spend the rest of the time ganking people for fun bwahaha
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On February 28 2012 02:45 TheDesertTiger wrote:You don't have to do all the quests! The special ones are important but nothing is stopping you from just going out, exploring and killing random monsters for exp/ random loot and skipping some of them. I tried that and it seems to me that you get just about the same amount of exp as long as you keep your gear updated plus it's actually kind of fun. Wow, that's such a backwards opinion somehow. That's how all MMOs worked before, you did a few quests then you had to run around on your own grinding mobs because there weren't enough quests. Everyone hated it, so eventually it was changed so that there were even more quests than needed so that you would definitely never be forced to grind anything unless you were a masochist.
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United States22883 Posts
Honestly, I prefer generic kill X quests to most other kinds.
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Quests are just gloryfied grinding. Take WoW or the newer Sw:ToR as an example, every quests boils down to kill x mob or use object. In some cases you might need to loot what you kill, use item on what you kill, but in the end all you do is kill mobs.
It does add a bit of story and changes the game up abit, but questing hasn't really gotten that far outside of the storytelling aspect imo.
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For me, the big thing preventing me from getting even a little bit excited for TERA is how soon GW2's impending release should come. Why play TERA when I'm just gonna jump ship for a MUCH better game so soon?
TERA's quests suck so hard and the combat is honestly pretty bad, they havent even got a fluid aiming system done right. I don't care for graphics at all, they are supposed to enhance the gaming experience, not be a driving factor for it.
Played to 11 on my slayer and 20 on my priest, not going to bother with further CBT.
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On February 28 2012 18:01 deth wrote: For me, the big thing preventing me from getting even a little bit excited for TERA is how soon GW2's impending release should come. Why play TERA when I'm just gonna jump ship for a MUCH better game so soon?
TERA's quests suck so hard and the combat is honestly pretty bad, they havent even got a fluid aiming system done right. I don't care for graphics at all, they are supposed to enhance the gaming experience, not be a driving factor for it.
Played to 11 on my slayer and 20 on my priest, not going to bother with further CBT. I'm in the same boat. I haven't tried Tera since I haven't gotten beta, but I saw today that I can pay 5 euro for beta access which will count towards my purchase... but seriously, the game is released in may, it can't be too far away from GW2 which is just... the only MMO to really make me really interested since vanilla wow.
My plan for this whole year is more or less play ME3 until Diablo 3 is released, play Diablo 3 until GW2 is released, then play GW2, D3 and SC2 for the rest of the year, considering the amount of time these games waste, I find it hard to believe I will have any time left for Tera.
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On February 28 2012 17:50 Neeh wrote: Quests are just gloryfied grinding. Take WoW or the newer Sw:ToR as an example, every quests boils down to kill x mob or use object. In some cases you might need to loot what you kill, use item on what you kill, but in the end all you do is kill mobs.
It does add a bit of story and changes the game up abit, but questing hasn't really gotten that far outside of the storytelling aspect imo. I disagree. Both Wow (since cataclysm) and SW:tOR has made huge strides in what questing means. 1. It's a viable way to level, you aren't forced to do normal grind/group things. 2. There's an overarching story which makes sense. SW:tOR almost feels like a singleplayer game with how the story is constantly there, you follow it in almost every quest and further it. 3. You're made to feel like you make a difference. You obviously don't, it's not dynamic like GW2 will be, but the story and the quests, if you read the text, make you feel like you've changed everything in an area when you're done with all the quests there, pretty much every single area in wow has long questlines which end in climaxes.
So yeah, I'd say quests has gotten extremely far, SW:tOR is completely impossible to compare quest-wise to vanilla wow. You still just kill mobs and collect things, sure, but what are they supposed to do? It's an MMO, the quests has to work with the gameplay available.
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Guild Wars did everything in instances and dungeons and gear was sort of handled differently which makes me consider Guild Wars not so much an MMORPG but more like an online multiplayer game like Diablo 2 was.
If your hankering for a a true MMO I think Tera offers a different flavor than GW2 will.
Im not saying GW2 is going to be bad, of course. Im just saying that if its anything like the first one, its simply too different to be a direct comparison.
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On February 28 2012 18:36 Medrea wrote: Guild Wars did everything in instances and dungeons and gear was sort of handled differently which makes me consider Guild Wars not so much an MMORPG but more like an online multiplayer game like Diablo 2 was.
If your hankering for a a true MMO I think Tera offers a different flavor than GW2 will.
Im not saying GW2 is going to be bad, of course. Im just saying that if its anything like the first one, its simply too different to be a direct comparison. Wow, you must have missed out, GW2 is completely open persistant world outside of a few story areas, it's just as much of an MMO as any other. It has a ton of new ideas though which definitely makes it different, but still way more so an MMO than a diablo-like hack n slash.
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anyone got a beta code? >.<
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On February 28 2012 18:41 Tobberoth wrote:Show nested quote +On February 28 2012 18:36 Medrea wrote: Guild Wars did everything in instances and dungeons and gear was sort of handled differently which makes me consider Guild Wars not so much an MMORPG but more like an online multiplayer game like Diablo 2 was.
If your hankering for a a true MMO I think Tera offers a different flavor than GW2 will.
Im not saying GW2 is going to be bad, of course. Im just saying that if its anything like the first one, its simply too different to be a direct comparison. Wow, you must have missed out, GW2 is completely open persistant world outside of a few story areas, it's just as much of an MMO as any other. It has a ton of new ideas though which definitely makes it different, but still way more so an MMO than a diablo-like hack n slash.
Oh ok.
How is the gear handled then?
Like I got super turned off by the first Guild Wars that the second game is not even on my radar honestly. Also no one I know is excited about that game. So finding friends to play with me is going to be difficult.
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On February 28 2012 18:46 Medrea wrote:Show nested quote +On February 28 2012 18:41 Tobberoth wrote:On February 28 2012 18:36 Medrea wrote: Guild Wars did everything in instances and dungeons and gear was sort of handled differently which makes me consider Guild Wars not so much an MMORPG but more like an online multiplayer game like Diablo 2 was.
If your hankering for a a true MMO I think Tera offers a different flavor than GW2 will.
Im not saying GW2 is going to be bad, of course. Im just saying that if its anything like the first one, its simply too different to be a direct comparison. Wow, you must have missed out, GW2 is completely open persistant world outside of a few story areas, it's just as much of an MMO as any other. It has a ton of new ideas though which definitely makes it different, but still way more so an MMO than a diablo-like hack n slash. Oh ok. How is the gear handled then? Like I got super turned off by the first Guild Wars that the second game is not even on my radar honestly. Also no one I knows is excited about that game. So finding friends to play with me is going to be difficult.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=148872
Check the thread out man. It's super hyped, Guild Wars 2, more so than TERA so i can't quite understand how GW2 slipped under your radar.
+ Show Spoiler +Gear is going to be handled the traditional MMO way, through mob drops. However, the skills vary depending on the weapon you have equipped. For example, If you're a Mesmer, wielding a staff will give you 5 main skills, switching to a 2 handed sword will give you 5 new skills, switching to a dagger + gun in offhand, you will get 3 dagger skills and 2 gun skills. The list goes on, the game is incredibly deep and i think you're going to enjoy that one, you should atleast give it a try, and watch this video: + Show Spoiler +
EDIT: Spoilered since its off topic.
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Looks kind of meh to me honestly. A lot of that is either already in Tera, and Tera looks better on the Unreal 3 engine. I get major Age of Conan vibes from that video and thats a bad thing.
I'll have to see what the endgame is like. No monthly fees makes me SUPER DUPER suspicious. And Tera is already expanding although Korean MMO's also have a tendency to not expand enough, like Aion.
I also get worried by terms like "we are doing away with the holy trinity"
Ill try to get a beta key anyway.
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Im not a guy that's too quick to judge. If I get a beta Ill try it out.
I could see the monthly fee being a bonus.
I should probably mention that there will be an ingame tradeable item thats worth gametime in tera so you can play for free if you play enough. Or play well enough. I have friends so that kind of thing usually happens.
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