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Tera MMORPG - Page 67

Forum Index > General Games
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Gao Xi
Profile Blog Joined June 2009
Hong Kong5178 Posts
February 26 2012 08:34 GMT
#1321
For NA? Should be around 24 hours
龔智禮 _________________________________________________________________________________________________ CJ NATION
vitaliko
Profile Joined December 2011
United States23 Posts
February 26 2012 10:10 GMT
#1322
On February 26 2012 13:43 Ighox wrote:
Show nested quote +
On February 26 2012 12:59 vitaliko wrote:
On February 25 2012 05:58 Najda wrote:
On February 25 2012 05:54 SneakyAZN wrote:
nuuuu i rolled jagged
i guess i might have to reroll if more of you guys are on valley only lvl 5 anyhow


Yea i decided i ditn want a slayer and rerolled on the other server anyway

Channel on valley: /join Liquid 1337



hey i just tried joining but it wouldnt work is the pw still the same?

Don't think anyone is on that channel anymore since the guild got started, just apply to the guild, social panel -> guilds -> search for team liquid.



just did, thanks.
ex pro cs and q3 player, aka HexstatiK
how2TL
Profile Joined August 2010
1197 Posts
February 26 2012 16:57 GMT
#1323
As a warrior, how does one dodge?

I have a dedicated dodge skill. I can circle strafe. I can sort of kite.

Will there be any other dodge skills? Because some creeps have such quick attacks that I can use one hit of a basic attack and not have time to back out of the way.
Serejai
Profile Blog Joined September 2010
6007 Posts
February 26 2012 18:22 GMT
#1324
So... my preliminary thoughts on this game:

Pros -
The graphics and artstyle are good. There are some major issues but I think these are due to the graphic settings not being ingame yet.
Combat requires more skill than most MMOs
Elin are hot

Cons -
Storyline is bad
Voice acting is horrible and was a complete waste of budget
PvP is, thus far, pretty awful. It consists mostly of 1v10s and there are no guards so groups of players basically just sit in town next to you and the second you try to walk out they gank you. This should happen less at retail but right now it's pretty much impossible to play on a PvP server unless you're in a small group unless you like dying every 2-3 minutes and taking hours to level.

The few times I've managed to be the initiator I will find someone alone, attack them, and before killing them 4-5 more people always show up and kill me. I had a theory about this so I initiated an attack and let the other guy get me to low health. Sure enough a group of people passed by and killed my opponent, leaving me alive. It seems everyone is a white knight and will attack the player with the most health, assuming said player is the ganker. So, for now, when I want to gank someone I simply make sure my health stays higher than theirs until the last second so anyone passing by will take my side. Unfortunately the PvP system itself is really god awful at the moment and needs some major changes.

The combat. Yes, I said it was a pro... but it's also a con. The entire combat system is a gimmick and it gets old very quickly. I'm level 12 and I'm already bored of it. There's also an issue with responsiveness in the combat, at least for melee classes (or a Lancer, specifically). The attacks are extremely clunky and non-fluid and the control scheme only makes things worse. You have to aim at a target to use your abilities, but ultimately you attack where you character is facing. For example, I'll start doing a combo attack - three hits. The combo attack will end with me behind my opponent due to what I assume is bad netcode/hitbox registration. Now, in a traditional MMO this is no problem because it takes a fraction of a second to spin your character around. However, in TERA it feels like keyboard turning and I'm not really sure how else to explain it other than by saying it's very unresponsive.

Other people seem to have this issue as well because I've yet to see another melee player control their character well. An overwhelming amount of skills seem to leave you out of position after use, even against a stationary target, and so half of every fight is basically just readjusting your character. I also don't know if it's the fact I use a giant jousting pole or what but even standing point blank against a target in my crosshair my attacks will often miss and simply shove me around their colision box instead.

Basically I don't see this game lasting too long. I would guess it will go F2P within six months of release. There's really nothing unique about it other than the combat system which, as mentioned above, isn't very fluid and loses the "wow!" factor really quickly. Even the wings gimmick in Aion kept me interested longer because at least it wasn't forced on you.
I HAVE 5 TOAST POINTS
how2TL
Profile Joined August 2010
1197 Posts
February 26 2012 18:54 GMT
#1325
On February 27 2012 03:22 Serejai wrote:
So... my preliminary thoughts on this game:

Pros -
The graphics and artstyle are good. There are some major issues but I think these are due to the graphic settings not being ingame yet.
Combat requires more skill than most MMOs
Elin are hot

Cons -
Storyline is bad
Voice acting is horrible and was a complete waste of budget
PvP is, thus far, pretty awful. It consists mostly of 1v10s and there are no guards so groups of players basically just sit in town next to you and the second you try to walk out they gank you. This should happen less at retail but right now it's pretty much impossible to play on a PvP server unless you're in a small group unless you like dying every 2-3 minutes and taking hours to level.

The few times I've managed to be the initiator I will find someone alone, attack them, and before killing them 4-5 more people always show up and kill me. I had a theory about this so I initiated an attack and let the other guy get me to low health. Sure enough a group of people passed by and killed my opponent, leaving me alive. It seems everyone is a white knight and will attack the player with the most health, assuming said player is the ganker. So, for now, when I want to gank someone I simply make sure my health stays higher than theirs until the last second so anyone passing by will take my side. Unfortunately the PvP system itself is really god awful at the moment and needs some major changes.

The combat. Yes, I said it was a pro... but it's also a con. The entire combat system is a gimmick and it gets old very quickly. I'm level 12 and I'm already bored of it. There's also an issue with responsiveness in the combat, at least for melee classes (or a Lancer, specifically). The attacks are extremely clunky and non-fluid and the control scheme only makes things worse. You have to aim at a target to use your abilities, but ultimately you attack where you character is facing. For example, I'll start doing a combo attack - three hits. The combo attack will end with me behind my opponent due to what I assume is bad netcode/hitbox registration. Now, in a traditional MMO this is no problem because it takes a fraction of a second to spin your character around. However, in TERA it feels like keyboard turning and I'm not really sure how else to explain it other than by saying it's very unresponsive.

Other people seem to have this issue as well because I've yet to see another melee player control their character well. An overwhelming amount of skills seem to leave you out of position after use, even against a stationary target, and so half of every fight is basically just readjusting your character. I also don't know if it's the fact I use a giant jousting pole or what but even standing point blank against a target in my crosshair my attacks will often miss and simply shove me around their colision box instead.

Basically I don't see this game lasting too long. I would guess it will go F2P within six months of release. There's really nothing unique about it other than the combat system which, as mentioned above, isn't very fluid and loses the "wow!" factor really quickly. Even the wings gimmick in Aion kept me interested longer because at least it wasn't forced on you.


I agree with a lot of what you said.

The PvP part I think that's just the nature of the beast. You play on a PvP server because you can party with friends, you're in a guild, or you're a maschist. I think playing on a PvP server just so you can occasionally 1v1 gank someone outside is probably a bit too optimistic.
Dave[9]
Profile Blog Joined October 2003
United States2365 Posts
February 26 2012 19:26 GMT
#1326
I really wish I could get in on this beta :<
http://www.teamliquid.net/forum/viewmessage.php?topic_id=104154&currentpage=316#6317
Depetrify
Profile Blog Joined March 2011
978 Posts
February 26 2012 19:32 GMT
#1327
On February 27 2012 04:26 Dave[9] wrote:
I really wish I could get in on this beta :<


PM me if you want a beta code.
DonKey_
Profile Joined May 2010
Liechtenstein1356 Posts
February 26 2012 19:47 GMT
#1328
Is there a liquid guild on valley?
`Oh, you can't help that,' said the Cat: `we're all mad here. I'm mad. You're mad.'
Gao Xi
Profile Blog Joined June 2009
Hong Kong5178 Posts
February 26 2012 20:37 GMT
#1329
On February 27 2012 04:47 DonKey_ wrote:
Is there a liquid guild on valley?

Yes there is
龔智禮 _________________________________________________________________________________________________ CJ NATION
Tanukki
Profile Joined June 2011
Finland579 Posts
Last Edited: 2012-02-26 20:43:51
February 26 2012 20:40 GMT
#1330
You know, I actually like the combat style of this game, especially in PvP. Yes, it's clunky, you have to go through slow animations that you have little control over in order to land your hits, and you don't always have a quick dodge ability available. The clunkiness makes things a lot more tactical compared to a game where you have two combatants circlestrafing and jumping around eachother, mashing buttons. When it comes to latency/hitbox issues, the slowness of the combat should actually make them less of an issue.

From what I've seen in the beta so far the game is solid. But the level cap's just 22, and the factors that will really define the game's success will not become apparent in a beta:

1. Lasting and meaningful challenges in both PvP and PvE. In a good MMO, you can never run out of goals. This depends mostly on design and philosophy, but also the developer's diligence in injecting new content into the game.
2. Balance. As many different classes and playstyles as possible should be viable to keep things interesting. High achieving players should be rewarded well, but there must also be a way for newbies to progress even after they are left behind by others. The economy should be monitored and regulated if need be, and botters&chinese farmers hampered as much as possible.
3. Community. Obviously there's going to be lots of troll kids, that can't be helped. What's needed is the emergence of a variety of good guilds, so that any kind of player, mature or leetkid, hardcore or casual, jerk ganker or a white knight, can find a place to belong.

If Tera can nail these things, it could go on for 5 years and become a real classic. Most likely it'll join the WoW clones in obscurity though.
bubO
Profile Joined August 2010
United States367 Posts
February 26 2012 20:48 GMT
#1331
Did the servers just shut down?
Protoss...
symbolic
Profile Joined August 2010
254 Posts
February 26 2012 20:49 GMT
#1332
They are restarting them.
bubO
Profile Joined August 2010
United States367 Posts
February 26 2012 21:00 GMT
#1333
oh ok :D
Protoss...
vitaliko
Profile Joined December 2011
United States23 Posts
February 27 2012 04:25 GMT
#1334
servers down?
ex pro cs and q3 player, aka HexstatiK
essencez
Profile Joined February 2012
342 Posts
Last Edited: 2012-02-27 04:40:49
February 27 2012 04:27 GMT
#1335
aww qq. Party and I just killed the mannor second to last boss after an hour run hopefully the looted items wont roll back :\.

edit: down again >_>
essence.gg - "Ever tried. Ever failed. No matter. Try Again. Fail again. Fail better." - Samuel Beckett
EasyPush
Profile Blog Joined March 2010
Sweden70 Posts
February 27 2012 08:47 GMT
#1336
I'd love to try this beta out! Will trade my Path of Exile key for one for Tera!
EMIYA
Profile Joined March 2011
United States433 Posts
February 27 2012 16:13 GMT
#1337
You can't say the pve combat has gotten old until you can solo boss mobs. Before the servers went down I took out the boss dragon things that roams west of poopori(sp) town, near the other, similar dragon/bird elites. It took nearly 20 minutes because I still had the blue 22 sword on my slayer, but it felt slightly gratifying.

I'll say this much--if you've played mmos as much as I have, this 'combat gimmick' is about ten times more fun than doing shitty quests that are rehashed in a different game for the 100th time.
Serejai
Profile Blog Joined September 2010
6007 Posts
February 27 2012 16:34 GMT
#1338
On February 28 2012 01:13 EMIYA wrote:
You can't say the pve combat has gotten old until you can solo boss mobs. Before the servers went down I took out the boss dragon things that roams west of poopori(sp) town, near the other, similar dragon/bird elites. It took nearly 20 minutes because I still had the blue 22 sword on my slayer, but it felt slightly gratifying.

I'll say this much--if you've played mmos as much as I have, this 'combat gimmick' is about ten times more fun than doing shitty quests that are rehashed in a different game for the 100th time.


What does combat have to do with quests? TERA has the exact same "shitty quests that are rehashed in a different game for the 100th time" that every other MMO does. In fact, I would say TERA is more generic than most MMOs in terms of quests because after doing a few hundred quests they have pretty much all been "kill x creatures" quests. I think I've had one escort quest, three or four delivery quests, and maybe two harvesting quests.

I'm just trying to figure out your statement because it doesn't make any sense at all. You're saying that even though TERA has the same rehashed quests as every other MMO out there it somehow doesn't count because the combat system is different?
I HAVE 5 TOAST POINTS
Lyter
Profile Blog Joined February 2010
United Kingdom2145 Posts
February 27 2012 16:38 GMT
#1339
The standard rehash quests are going to happen, if you can't get used to that, then what are you doing playing mmo's, the combat system makes it feel like you didnt do already do this exact thing 5 years ago though, which was the feeling I got when I touched Rift/TOR
hoob
Profile Joined May 2010
Sweden69 Posts
February 27 2012 16:44 GMT
#1340
I don't really understand all this jabbering about the quests. The quests are there to make you kill 10 mobs instead of a 100 mobs to get xp. In what way does that need to be innovative? And don't come and say that WoW had great questing, the only quests that weren't kill x amount of mobs were gimmicky and borderline obnoxious to complete and almost always took twice that amount of time to complete.
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