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Meh how could i miss that the info was like 8 months old QQ.
Still i see plenty of archers - sorcs - warriors around compare to other classes.
I didnt meant that the game is like dota-lol , but the combat feels that way to me like an action rpg rather than mmo which isnt bad by all means.
the worst thing that non korean Tera does is not having any short of real pvp information in their sites and is a bit hard to find current info bout it .
Terms of recent videos it seems that the best solo classes are slayer , warrior , archer and group pvp they tend to use couple of rdps , support , lancer, +1.
If any1 who play the game in korea it would be great to put some info for the rest of us
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What's the TL guild on serpent? And who do I message? ^^"
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How is the game coming along? Read the last few pages, but want to know if there are any major bugs so far, and how it relates to other MMOs...same generic quests just with the facade of better combat?
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Same generic quests. They are all essentially kill the specific type of monsters, so I guess they are worse in actual story & variety content.
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On February 12 2012 12:12 nehcnhoj wrote: What's the TL guild on serpent? And who do I message? ^^" Just apply to the guild.
Yea the quests are generic, the escort ones are pretty annoying. That said I don't really mind it.
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I'm going to make a quick post here with my feelings regarding TERA. Keep in mind my experience comes from the Japanese version, and I'm not sure what patch version the NA version plans to release at.
Qualifications: Level 58 (Max) Slayer on Kaiya server (PVP) Member of strongest guild in server, quit with full tier 12 items and about half a billion in gold
Regarding race: Doesn't matter at all, racial skills really don't make that much of a difference, so pick whatever race looks best to you. The game is much more item and player skill-based than it is based on class/race differences
Regarding classes: I'm only going to speak regarding endgame content, because honestly getting from 1-58 should only take a matter of like 2 weeks.
There will be a huge demand for lancers and healers. As in, if you're a lancer/healer class you will easily be able to find an instance party at level 58. Many parties prefer elementalists over priests, simply because the elementalist has a rebirth buff that automatically revives the target if they die, and their healing/mana balls help a lot. Deaths against the final boss in the level 58 instances can quickly snowball into a full wipe.
Warriors deal a lot more damage than lancers, but can tank less. In some cases, parties prefer a warrior tank over a lancer tank because the warrior can dish out more damage and thus clear the instance more often. In most cases, parties prefer lancers because many warriors aren't experienced enough to tank effectively. It really comes down to player skill (and equipent).
Slayers/Berserkers: These are your main melee damage dealers. The berserker outdamages the slayer by a lot and is preferred in PvE, however they are kind of slow and that makes them weaker in PvP (easy to dodge attacks). PvP is where the slayer shines, they have knockdown skills, gap-closing skills, stun skills, you name it.
Sorcerer: Every party wants a sorcerer. These guys deal insane ranged damage, and in fact I would say that every level 58 instance party requires a sorcerer. They are good at mass PvP too.
Archer: Every party also wants an archer. In PvE, ranged DPS is always preferred over melee. Because the melee DPS is usually the one dying if the can't dodge/block attacks correctly.
A typical level 58 instance setup is as follows: 1 lancer/warrior 1 priest/elementalist 1 archer 1 sorcerer 1 slayer/berserker If people want to be safer (like doing the instance for the first time), they'll replace a DD with another priest/elementalist.
Tips and tricks: Save blue/pink enchant powders, their price will rise a lot. Blues > pink > white.
There will also be a huge number of "fixed" parties. Basically groups of 6 people who run instances with each other exclusively. I'd suggest finding or creating a fixed party, as it makes it easier to keep everybody's instance cooldowns the same, you have better teamwork, etc.
Don't spend too much time enchanting items that aren't at least tier 11 (I think level 56+), as you level up fast and most of the time you spend will be farming endgame items in the instances. Save your tier 11 gold/blue quest reward equipment, as they can be used to enchant the equipment you get from the 58 instances.
You will encounter some quests which recommend 6 people and require you to kill elite mobs (not instanced). These mobs are actually soloable, but take a considerable amount of time to kill. If you are skilled with your class, you should be able to block/dodge all hits. However, I'd recommend you party to kill them, as usually the only people who solo them are people farming for crafting materials, or people who can't finda party.
Typical instance run order at level 58: Normal Labyrinth of fear until you get the weapon drop from final boss reseal/unseal the weapon until you have 2 attack speed enchants on it Upgrade the weapon to whatever + you need until both attack speed enchants are active Normal black tower while collecting quest items that you can trade in for better armor
Hard mode labyrinth of fear: Try to get the best tier 12 weapon (there's a weaker tier 12 weapon that drops too) Hard mode black tower: same thing
In terms of drops: labyrinth of fear = black tower In terms of difficulty: black tower > labyrinth of fear
The normal mode is designed so that you can pretty much clear it on your first or second try. The hard mode, especially the black tower, is something that is most likely impossible without at least +6 weapons(2 attack speed enchants, always)/armor. Back when I was playing, I saw a stream of a Japanese player who was trying the hard mode of labyrinth of fear, and I think she died like 34 times. It became so frustrating that she actually started crying a little. If you can't clear the hard mode within the first 3 attempts, it may be time to give up. Most of the times players go into the hard mode without proper equipment, and skill can only take you so far. The fastest I saw people clear the hard mode was 1 hr 15 minutes. The longest (after switching in and out many party members) was probably like 12 hrs+.
Lastly, player skill is just as important as equipment. As such, ping is also important. I'd suggest you play on the version that is closest to where you live. Lower ping = faster combo register = higher DPS. Also dodging/blocking attacks have a very small window of opportunity, so screw that up in instances and you're basically dead.
That's all I can think of for now.
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^^ thanks for this review. any thoughts on difference in dps between players who mash buttons vs executing combos? like 50%, 90%, etc
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On February 12 2012 13:06 darkponcho wrote:+ Show Spoiler + I'm going to make a quick post here with my feelings regarding TERA. Keep in mind my experience comes from the Japanese version, and I'm not sure what patch version the NA version plans to release at.
Qualifications: Level 58 (Max) Slayer on Kaiya server (PVP) Member of strongest guild in server, quit with full tier 12 items and about half a billion in gold
Regarding race: Doesn't matter at all, racial skills really don't make that much of a difference, so pick whatever race looks best to you. The game is much more item and player skill-based than it is based on class/race differences
Regarding classes: I'm only going to speak regarding endgame content, because honestly getting from 1-58 should only take a matter of like 2 weeks.
There will be a huge demand for lancers and healers. As in, if you're a lancer/healer class you will easily be able to find an instance party at level 58. Many parties prefer elementalists over priests, simply because the elementalist has a rebirth buff that automatically revives the target if they die, and their healing/mana balls help a lot. Deaths against the final boss in the level 58 instances can quickly snowball into a full wipe.
Warriors deal a lot more damage than lancers, but can tank less. In some cases, parties prefer a warrior tank over a lancer tank because the warrior can dish out more damage and thus clear the instance more often. In most cases, parties prefer lancers because many warriors aren't experienced enough to tank effectively. It really comes down to player skill (and equipent).
Slayers/Berserkers: These are your main melee damage dealers. The berserker outdamages the slayer by a lot and is preferred in PvE, however they are kind of slow and that makes them weaker in PvP (easy to dodge attacks). PvP is where the slayer shines, they have knockdown skills, gap-closing skills, stun skills, you name it.
Sorcerer: Every party wants a sorcerer. These guys deal insane ranged damage, and in fact I would say that every level 58 instance party requires a sorcerer. They are good at mass PvP too.
Archer: Every party also wants an archer. In PvE, ranged DPS is always preferred over melee. Because the melee DPS is usually the one dying if the can't dodge/block attacks correctly.
A typical level 58 instance setup is as follows: 1 lancer/warrior 1 priest/elementalist 1 archer 1 sorcerer 1 slayer/berserker If people want to be safer (like doing the instance for the first time), they'll replace a DD with another priest/elementalist.
Tips and tricks: Save blue/pink enchant powders, their price will rise a lot. Blues > pink > white.
There will also be a huge number of "fixed" parties. Basically groups of 6 people who run instances with each other exclusively. I'd suggest finding or creating a fixed party, as it makes it easier to keep everybody's instance cooldowns the same, you have better teamwork, etc.
Don't spend too much time enchanting items that aren't at least tier 11 (I think level 56+), as you level up fast and most of the time you spend will be farming endgame items in the instances. Save your tier 11 gold/blue quest reward equipment, as they can be used to enchant the equipment you get from the 58 instances.
You will encounter some quests which recommend 6 people and require you to kill elite mobs (not instanced). These mobs are actually soloable, but take a considerable amount of time to kill. If you are skilled with your class, you should be able to block/dodge all hits. However, I'd recommend you party to kill them, as usually the only people who solo them are people farming for crafting materials, or people who can't finda party.
Typical instance run order at level 58: Normal Labyrinth of fear until you get the weapon drop from final boss reseal/unseal the weapon until you have 2 attack speed enchants on it Upgrade the weapon to whatever + you need until both attack speed enchants are active Normal black tower while collecting quest items that you can trade in for better armor
Hard mode labyrinth of fear: Try to get the best tier 12 weapon (there's a weaker tier 12 weapon that drops too) Hard mode black tower: same thing
In terms of drops: labyrinth of fear = black tower In terms of difficulty: black tower > labyrinth of fear
The normal mode is designed so that you can pretty much clear it on your first or second try. The hard mode, especially the black tower, is something that is most likely impossible without at least +6 weapons(2 attack speed enchants, always)/armor. Back when I was playing, I saw a stream of a Japanese player who was trying the hard mode of labyrinth of fear, and I think she died like 34 times. It became so frustrating that she actually started crying a little. If you can't clear the hard mode within the first 3 attempts, it may be time to give up. Most of the times players go into the hard mode without proper equipment, and skill can only take you so far. The fastest I saw people clear the hard mode was 1 hr 15 minutes. The longest (after switching in and out many party members) was probably like 12 hrs+.
Lastly, player skill is just as important as equipment. As such, ping is also important. I'd suggest you play on the version that is closest to where you live. Lower ping = faster combo register = higher DPS. Also dodging/blocking attacks have a very small window of opportunity, so screw that up in instances and you're basically dead.
That's all I can think of for now.
Thanks for sharing. If it's not too long since you played it; did you do any PvP on the new outlaw system? How much of a hassle is it to reduce your infamy? Is the politics system actually anything more than clicking "vote" on a person every xx days?
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aers
United States1210 Posts
@darkponcho:
Does the aspd-on-weapons thing apply to healers?
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I liked this game a lot until I got to the faerie quest chain crap in lumbertown or whatever it is. I seriously ragequit the game after getting another set of tedious "gather x" and "kill y" quests... Does it get any more fun after this section? I'd like a challenge so I actually have a reason to look for a party.
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On February 12 2012 13:06 darkponcho wrote: I'm going to make a quick post here with my feelings regarding TERA. Keep in mind my experience comes from the Japanese version, and I'm not sure what patch version the NA version plans to release at.
Qualifications: Level 58 (Max) Slayer on Kaiya server (PVP) Member of strongest guild in server, quit with full tier 12 items and about half a billion in gold
Regarding race: Doesn't matter at all, racial skills really don't make that much of a difference, so pick whatever race looks best to you. The game is much more item and player skill-based than it is based on class/race differences
Regarding classes: I'm only going to speak regarding endgame content, because honestly getting from 1-58 should only take a matter of like 2 weeks.
There will be a huge demand for lancers and healers. As in, if you're a lancer/healer class you will easily be able to find an instance party at level 58. Many parties prefer elementalists over priests, simply because the elementalist has a rebirth buff that automatically revives the target if they die, and their healing/mana balls help a lot. Deaths against the final boss in the level 58 instances can quickly snowball into a full wipe.
Warriors deal a lot more damage than lancers, but can tank less. In some cases, parties prefer a warrior tank over a lancer tank because the warrior can dish out more damage and thus clear the instance more often. In most cases, parties prefer lancers because many warriors aren't experienced enough to tank effectively. It really comes down to player skill (and equipent).
Slayers/Berserkers: These are your main melee damage dealers. The berserker outdamages the slayer by a lot and is preferred in PvE, however they are kind of slow and that makes them weaker in PvP (easy to dodge attacks). PvP is where the slayer shines, they have knockdown skills, gap-closing skills, stun skills, you name it.
Sorcerer: Every party wants a sorcerer. These guys deal insane ranged damage, and in fact I would say that every level 58 instance party requires a sorcerer. They are good at mass PvP too.
Archer: Every party also wants an archer. In PvE, ranged DPS is always preferred over melee. Because the melee DPS is usually the one dying if the can't dodge/block attacks correctly.
A typical level 58 instance setup is as follows: 1 lancer/warrior 1 priest/elementalist 1 archer 1 sorcerer 1 slayer/berserker If people want to be safer (like doing the instance for the first time), they'll replace a DD with another priest/elementalist.
Tips and tricks: Save blue/pink enchant powders, their price will rise a lot. Blues > pink > white.
There will also be a huge number of "fixed" parties. Basically groups of 6 people who run instances with each other exclusively. I'd suggest finding or creating a fixed party, as it makes it easier to keep everybody's instance cooldowns the same, you have better teamwork, etc.
Don't spend too much time enchanting items that aren't at least tier 11 (I think level 56+), as you level up fast and most of the time you spend will be farming endgame items in the instances. Save your tier 11 gold/blue quest reward equipment, as they can be used to enchant the equipment you get from the 58 instances.
You will encounter some quests which recommend 6 people and require you to kill elite mobs (not instanced). These mobs are actually soloable, but take a considerable amount of time to kill. If you are skilled with your class, you should be able to block/dodge all hits. However, I'd recommend you party to kill them, as usually the only people who solo them are people farming for crafting materials, or people who can't finda party.
Typical instance run order at level 58: Normal Labyrinth of fear until you get the weapon drop from final boss reseal/unseal the weapon until you have 2 attack speed enchants on it Upgrade the weapon to whatever + you need until both attack speed enchants are active Normal black tower while collecting quest items that you can trade in for better armor
Hard mode labyrinth of fear: Try to get the best tier 12 weapon (there's a weaker tier 12 weapon that drops too) Hard mode black tower: same thing
In terms of drops: labyrinth of fear = black tower In terms of difficulty: black tower > labyrinth of fear
The normal mode is designed so that you can pretty much clear it on your first or second try. The hard mode, especially the black tower, is something that is most likely impossible without at least +6 weapons(2 attack speed enchants, always)/armor. Back when I was playing, I saw a stream of a Japanese player who was trying the hard mode of labyrinth of fear, and I think she died like 34 times. It became so frustrating that she actually started crying a little. If you can't clear the hard mode within the first 3 attempts, it may be time to give up. Most of the times players go into the hard mode without proper equipment, and skill can only take you so far. The fastest I saw people clear the hard mode was 1 hr 15 minutes. The longest (after switching in and out many party members) was probably like 12 hrs+.
Lastly, player skill is just as important as equipment. As such, ping is also important. I'd suggest you play on the version that is closest to where you live. Lower ping = faster combo register = higher DPS. Also dodging/blocking attacks have a very small window of opportunity, so screw that up in instances and you're basically dead.
That's all I can think of for now.
What aspects of the game made you quit?
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from what your saying theres no place for mystics in high lvl 5 group?
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On February 12 2012 14:50 dafnay wrote: from what your saying theres no place for mystics in high lvl 5 group?
elementalist = mystic, pretty sure.
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ah sorry i though u were talking about sorcerer ( guild wars effect )
I just have a question : which class is favorable for high level PVE , priest or mystic? Since ill be playing without any guild at least at start , are you still able to heal efficiently scrubs with a mystic ?
And what about PVP , mystics CC more important than huge priest heals?
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@heartlxp Everybody executes combos, very rarely do you ever use a skill outside of a combo unless you need to stun or dodge immediately. Not sure about the exact DPS difference, but it's pretty big. In other words, you should be comboing whenever you can.
@ighox You get 10 outlaw points if u kill someone your level, up to 120 points if you kill someone 11-17 levels away from you Whether you are logged out or logged in, you lose a point every 10 minutes, and you also lose a point if u kill a mob that's the same level or higher than you. Higher points = more debuffs/problems for you. As for the political system, you can get a potion by voting lol... But obviously if your guild doesn't have confidence in the popular vote, you can always win via battlegrounds. You can fight with your candidate vs other candidates and help him/her win points to become vanarch. The candidate doesn't even have to fight, as long as you participate with your guildmates, you can earn points for him/her.
@aers Attack speed increases cast speed for both healers/sorcs. There's also an enchant that increases the amount healed. I never played a healing class, but from what I hear both attack speed and the healing amount mod are equally useful. I'd still go with the attack speed for pvp though.
@katkishka Solo quests are boring as hell and don't take long to complete. The fun in tera comes in party instances (especially the level 58 hard modes).
@finesthour 1. the cost (in Japan it's about $35 a month) 2. Lack of endgame content besides the instances. I hear they added another instance recently, but I really want stuff you can do with more than just a 6-man party. Lineage 2 was fun when your entire alliance mobilizes to PvP for epics, but in TERA you can just get a 6-man party and enter an instance, there's no competition. The closest thing to competition was when the 2chan guild on my server tried to PK everyone before they could reach the entrance to the black tower instance in a futile attempt to stop other guilds from farming equipment. There were 3 channels so it was just a battle of channel switching and killing them before the rest of their members arrived.
@dafnay/kinetic Yeah, sorry I mean mystics when I say elementalists. I forgot they changed the name. Priests/elementalists are equally desired, and scarce enough at level 58 that it doesn't really matter as long as you're one or the other. In high level PvE, sorcerers are just as much desired as a healer. In terms of healing, priests heal more than elementalists, but elementalists can drop healing/mana balls all over the place, and usually litter the ground with them before starting a boss fight. This makes it easier for players to heal themselves and makes up for the elementalist's weaker healing. In PvP, healers/sorcs are pretty much equally important. It really depends on player skill and equipment, class balance is pretty good in TERA.
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On February 12 2012 14:19 Katkishka wrote: I liked this game a lot until I got to the faerie quest chain crap in lumbertown or whatever it is. I seriously ragequit the game after getting another set of tedious "gather x" and "kill y" quests... Does it get any more fun after this section? I'd like a challenge so I actually have a reason to look for a party.
Are you actually flipping serious? You should never play MMO then. You call that a grind..? no offense but people want everything just handed to them nowadays. Go play single player game and cheat on console if u don't wanna work for it. No pain no gain
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Earlier tonight I had a chance to roll through some impromptu team deathmatches with people standing outside Bastion of Lok (the first real dungeon at level 20). It was a blast, and really helped rejuvenate my anticipation for PvP in TERA. Even though balance is grossly out of scale when locked at level 22, dueling and team deathmatches do help you better understand your class's mechanics and playstyle.
Thanks to Hatorade from the TL guild (if you're reading this thread) for helping us out by participating in the last fight to make teams even~
edit: Also, thanks for the detailed endgame impressions, darkponcho. I'm still a little concerned about the dearth of endgame content, but if they can roll out some more BGs, and if the population is active enough to keep PvP going, then I'll be pretty satisfied.
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How is the endgame content in general? What drives you to keep playing after cap? Is the pvp or pve content sufficient?
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This game is due to have subscriptions? lame :l.. it looks great but i dont do subscriptions -_-
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On February 12 2012 15:52 ExceeD_DreaM wrote:Show nested quote +On February 12 2012 14:19 Katkishka wrote: I liked this game a lot until I got to the faerie quest chain crap in lumbertown or whatever it is. I seriously ragequit the game after getting another set of tedious "gather x" and "kill y" quests... Does it get any more fun after this section? I'd like a challenge so I actually have a reason to look for a party. Are you actually flipping serious? You should never play MMO then. You call that a grind..? no offense but people want everything just handed to them nowadays. Go play single player game and cheat on console if u don't wanna work for it. No pain no gain I guess I'm the only one who prefers just grinding with relatively fast exp over quest-based leveling?
Like to me, maple story leveling is far far more pleasant than hmm, Perfect World Online leveling, for instance. I love it when I can just kill monsters and don't need to run around all the time and worry about missing important quest rewards
BTW From what I've seen Tera looks just like a standard mediocre game. I really doubt it has a good PvP system and it seems like Dragon Nest which I didn't find too interesting either.
There's still no contender for Lunia in PvP.
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