New Bioshock: Infinite - Page 32
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Chaoz
United States507 Posts
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CrazyBirdman
Germany3509 Posts
On March 31 2013 08:29 Random() wrote: I haven't finished it yet, but honestly I don't get all those perfect reviews. The setting is cool and all, but this is easily one of the worst designed shooters I have played. Kite, kite, kite is all there is to it. Those 'special' enemies with ridiculous amount of hit points are not even challenging, just super boring and repetitive. Yep, I really like the game so far but it is not the perfect game or anything close so far. The setting is brilliant and the gameplay for the most part fun but all in all it has all the same strenghts and weaknesses of BioShock 1. Obviously saying the game is just as good as BioShock isn't really a negative. Although I also never quite got the massive acclaim BioShock got. It was extremly good but I never felt it was the high point of video games as many thought of it. I am still very looking forward to continue the story and Columbia alone is worth playing the game | ||
Ideas
United States8082 Posts
On March 31 2013 10:10 Firebolt145 wrote: You should read a bit more of the thread, we've discussed this before. Here is my copy-pasted answer that covers the entire story: + Show Spoiler + In some worlds, Booker is baptised into Comstock. He becomes wealthy and comes into contact with Rosalind Lutece, whose work with quantum mechanics puts Columbia in the sky. Her works also involve crossing over timelines and alternate worlds, allowing him to become 'the prophet' and giving him the prophecy stating that Columbia will last as long as his bloodline stays on the throne. However, Comstock becomes infertile due to the exposure to this machinery, so he asks Rosalind Lutele to stepover into an alternate universe where Booker was never baptised into Comstock to ask for Booker's daughter in return for clearing Booker's gambling debts. In this universe she also comes across her twin 'with one chromosome difference', the male Lutece, who acts as the messenger between Comstock and Booker. Booker accepts the deal. During the handover into Comstock's world, Booker changes his mind and grabs at Anna, resulting in the missing fingertip, but she passes into Comstock's world anyway, along with Comstock and the male Lutece. She is then locked into the tower where Comstock keeps a watchful eye on her. All her special talents regarding crossing over worlds is theorised by the Lutele siblings to be due to part of her body (her fingertip) being stuck in her original world. To destroy any evidence that Elizabeth is not Comstock's true daughter, he has his wife and the Lutele siblings killed. The Lutele siblings do not completely die, but are instead scattered across time and space due to their exposure during their work. Years later, the Lutele siblings feel regret and offer Booker the chance to cross worlds to meet Anna/Elizabeth again. When crossing over into Comstock's world, his mind gets addled in the process. He forgets about his past (the daughter) and mixes his new objective with his earlier bargain of getting the girl to clear his debts. At the end of the game, the tower is destroyed and all the restrictions on Elizabeth's power are lifted. She is finally able to peer into ALL the alternate worlds, crossing them at will. She then realises that Booker = Comstock, and although Comstock is dead in this world, the events are still proceeding as normal in many other alternate universes. She tells Booker that Comstock is still alive, asking if Booker is completely committed to ending the chain by killing Comstock at his 'birth'. Booker still has not realised that Comstock is just himself reborn, and commits to it. He walks into the scene of Wounded Knee, where he had just previously refused baptism (and forgiveness for his past sins). He finally realises the truth, at which point several other Elizabeths appear, showing just how many of them have suffered due to his transition into Comstock. They smother him in the water and he dies without resisting; the chain is broken and the other Elizabeths disappear. Thanks! | ||
Ideas
United States8082 Posts
On March 31 2013 10:19 Chaoz wrote: I get incredibly nauseous when playing this game. Is there a way to fix this? Heard it has something to do with the FOV. If you're playing on PC you can adjust the FOV: http://www.rockpapershotgun.com/2013/03/27/bioshock-infinite-tweaks/ | ||
Ideas
United States8082 Posts
On March 31 2013 10:19 CrazyBirdman wrote: Yep, I really like the game so far but it is not the perfect game or anything close so far. The setting is brilliant and the gameplay for the most part fun but all in all it has all the same strenghts and weaknesses of BioShock 1. Obviously saying the game is just as good as BioShock isn't really a negative. Although I also never quite got the massive acclaim BioShock got. It was extremly good but I never felt it was the high point of video games as many thought of it. I am still very looking forward to continue the story and Columbia alone is worth playing the game I felt like Bioshock 1 was really good for the first playthrough, but without the narrative appeal the combat doesn't hold up very well at all. | ||
Chaoz
United States507 Posts
On March 31 2013 10:20 Ideas wrote: If you're playing on PC you can adjust the FOV: http://www.rockpapershotgun.com/2013/03/27/bioshock-infinite-tweaks/ Cool, hope this works. | ||
Ideas
United States8082 Posts
+ Show Spoiler [followup question] + BTW does that mean that the twins were the ones who left the note saying "bring back the girl" pinned to the wall of the lighthouse in the beginning? Did they also trash the lighthouse and kill that guy there? | ||
Warri
Germany3208 Posts
On March 31 2013 11:08 Ideas wrote: + Show Spoiler [followup question] + BTW does that mean that the twins were the ones who left the note saying "bring back the girl" pinned to the wall of the lighthouse in the beginning? Did they also trash the lighthouse and kill that guy there? + Show Spoiler + Apparently yes, because Comstock send a guy to guard the lighthouse to kill booker right off the bat. | ||
Erik.TheRed
United States1655 Posts
On March 31 2013 10:20 Ideas wrote: If you're playing on PC you can adjust the FOV: http://www.rockpapershotgun.com/2013/03/27/bioshock-infinite-tweaks/ Yeah I did the same thing, was getting really sick on default FOV. After pumping it up to 90 degrees I didn't have a problem ![]() | ||
PrinceXizor
United States17713 Posts
On March 31 2013 11:15 Warri wrote: + Show Spoiler + Apparently yes, because Comstock send a guy to guard the lighthouse to kill booker right off the bat. + Show Spoiler + I'll have to replay the start to make sure but i got the feel that future elizabeth (the one who rained fire on new york)is the one who killed the guy in the lighthouse, based on some of the stuff she said and what i saw in the lighthouse the 2nd time through. | ||
Madkipz
Norway1643 Posts
On March 30 2013 19:19 PrinceXizor wrote: I've never read anything more wrong in my life than what avs posted. 1999 mode is significantly harder than hard mode. claiming infinite ammo is a joke (unless you use pistol + machine gun, as they are the most common ammo), saying salts is better than everything by a mile is also false, health is more effective for shotgun/melee/pistol users while shields are better artillery styles, and salts for mid range. His gun choice explantion is definitely wrong as well. The difference between the repeater and the machine gun is actually pretty big. yeah they both fire bullets quickly, but they do different amounts of damage at different ranges with different spread recoil and upgrades. the healer can light oil does additional damage to mechanical and has a circle shapes spread, the shotgun cannot those things and has a fan shapes spread. all the guns are very much different. and saying sniper + explosive is pretty wrong. since abusing the weak point of an enemy is always the best way, sniper for helmets, mid range for the non helmeted heads, shotguns for the explosive wielders, explosives work best against the airships, and guns like burst gun/carbine work best against patriots and handymen. you can't lump guns like you did. its just wrong. Then the vigors, shock is the easiest to use, but not the strongest, bronco does the stun portion better than shock, devils kiss does the damage better (and the aoe better) crows controls a group better than any of them, Charge allows for the best mobility, which is something that is very useful in handyman fights as well as any fights dealing with explosives or airships. Undertow is probably the most powerful vigor, as it can kill groups in a single cast when positioned well. Return to sender is the best anti vigor user weapon in the game as well. possession becomes useless in fights with mobile enemies or long range ones with cover, its also useless vs patriots. Gear changes so much of how the game can be played. a single cast of crows can keep a group tied up longer than expending your whole salts meter can when you get the traps gear and the upgrade. He's not very wrong. If you want to powergame you will be going 50/50 shield / mana and leave health alone. There's no point to upgrading health because it doesn't regen, there's no vigor that lets you abuse excessive health nor does it scale with any of the health gear you can get. The weapons presented in the game are shallow, and outside of the sniper rifle there is very little use for ironsights. The vox based weapons just behave like tweaked vanilla weaponry -- the enemy design is lacking in challenge nor is there much variety when it comes to how you can approach any given scenario presented your way, and the level design is much like the story. Extremely linear. Maybe i've been spoiled on Dishonoured amongst other games, but Bioshock infinite is simply not delivering on the combat front. Not even on the "dreaded 1999 mode" has much to give for me in therms of combat. So far I'm trekking towards Slade in the hall of heroes and theres just nothing to it. Are there any new mechanics introduced? If so I haven't found any yet. What exactly was all the hype about this mode about? | ||
Genome852
United States979 Posts
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Aerisky
United States12129 Posts
Oh yeah the reddit links are good. Wow they actually dealt with time-travel admirably well. Their take on it closed the open loop nicely and didn't break suspension or anything. Nice to see it's a good ending. | ||
Ideas
United States8082 Posts
Can anyone remind me of the back-story for vigors? How exactly are they supposed to work again? I felt like they were a lot less fleshed-out in the story than plasmids were in Bioshock 1, but maybe I just missed an audio recording or something. edit - also does the game ever flesh out the motivation for Roselin? Why does she help out Comstock and allow apparently only him to look out into the future? | ||
Veldril
Thailand1817 Posts
On March 31 2013 14:43 Ideas wrote: + Show Spoiler + Can anyone remind me of the back-story for vigors? How exactly are they supposed to work again? I felt like they were a lot less fleshed-out in the story than plasmids were in Bioshock 1, but maybe I just missed an audio recording or something. edit - also does the game ever flesh out the motivation for Roselin? Why does she help out Comstock and allow apparently only him to look out into the future? + Show Spoiler + I would say Vigor is something that Fink comes up with after peering into many many world when the tears occur due to Lutece's experimentation. He might stole it when the tears open to Rupture and see how he could modify it from other tears. It could also be another "constant" in Bioshock's universe but I am not so sure about that. | ||
Aerisky
United States12129 Posts
+ Show Spoiler + 1) What exactly are the differences between 1999 mode and the other modes? 2) Why would elizabeth go down the path of continuing comstock's plan? I just mean that we're shown the example that has the old elizabeth, and she has evidently followed through on attacking the "earth world". She says it's wasn't the torture or whatever but that it was "time"? Could someone interpret that for me, not completely sure what that meant ![]() 3) So do any of your choices in the game matter or not really? They don't really do anything right? Thanks in advance :> | ||
Fzero
United States1503 Posts
There's always a lighthouse and a man and a city... | ||
FliedLice
Germany7494 Posts
On March 31 2013 15:01 Veldril wrote: + Show Spoiler + I would say Vigor is something that Fink comes up with after peering into many many world when the tears occur due to Lutece's experimentation. He might stole it when the tears open to Rupture and see how he could modify it from other tears. It could also be another "constant" in Bioshock's universe but I am not so sure about that. + Show Spoiler + ![]() | ||
iamho
United States3347 Posts
The combat was a letdown too. It was way too chaotic, you couldn't plan for engagements like you could in Bioshock 2. Little enemy variety, generic weapons, recycled plasmids from earlier games (they should've at least improved the useless ones like the lifting one and the bats/bees ones). | ||
geno
United States1404 Posts
On March 31 2013 16:28 iamho wrote: I must be crazy because I really, really disliked this game. I thought it was amazing at the beginning, then it started going downhill when they started introducing tears. Then they turned into a generic, convoluted time-travel story. I can't figure out why reviewers keep raving about how amazing and unique the story is, it seems like something from a badly written sci-fi book. Plus, the nationalism/religion stuff was really lazily done. It was way too ham-fisted, especially with some of the behavior from the Vox and their leader. The backstory for the city was barely explained either, I don't think we were even told why the city was built. The combat was a letdown too. It was way too chaotic, you couldn't plan for engagements like you could in Bioshock 2. Little enemy variety, generic weapons, recycled plasmids from earlier games (they should've at least improved the useless ones like the lifting one and the bats/bees ones). I don't think I have any more spoilers than you do, but just in case: + Show Spoiler + I think a lot of the stuff you disliked were just straight up things other people enjoy. Comes down to taste. Most of the people complaining about the combat had the opposite complaint, too easy to avoid the chaos with a handful of well-upgraded weapons and vigors (the more chaotic fights with heavy skyrail usage seem the more enjoyed sections). Funny enough, I made the most use out of the crow vigor during the game and most other people seem to think of the lifting one as one of the strongest. I think it's a fault of their upgrade system, everyone thinks the thing they upgraded and wore equipment for was the best and everything else was useless. I'm not sure why you would consider it poorly written though, there was far more foreshadowing, carefully laced in details, and enticing plot progression in this game than the vast majority that I've played, you'd have to go out of your way to ignore much of it. I think the nationalism/religious stuff ONLY could have worked in the 'ham-fisted' way that they did implement, largely because of the time-travel elements you didn't like. If they didn't take such drastic leaps from state to state, it would have felt either of too large a scope for such a fast paced game or unnaturally fast for it to progress on it's own. Using the tear-mechanism though, they could have bigger extreme changes without having to worry about any minor character progression in the process. I don't know if you listened to all the of the audio diaries / watched the video boxes or not, but that is where the vast majority of story progression and background detail was in this game. If you skipped out on most of it, you would have missed many of the details (either explicitly revealed or heavily suggested) that you seemed to have missed. It may have been a poor choice to do things that way, but it is there. I know a lot of people are just put-off from time-travel / dimension hopping stories like this in the first place though, so that probably tainted your view on it from the get go. That is just a matter of taste though, plenty of people love to delve into the intricacies of such a plot, and others are fine taking it at it's face (or after a bit of explanation). I can get why it might feel a bit too convoluted though if you aren't interested in it already. | ||
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