• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:49
CEST 13:49
KST 20:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview25Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL46Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
[BSL20] ProLeague: Bracket Stage & Dates7GSL Ro4 and Finals moved to Sunday June 15th12Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26Code S RO12 Results + RO8 Groups (2025 Season 2)3
StarCraft 2
General
The SCII GOAT: A statistical Evaluation Magnus Carlsen and Fabi review Clem's chess game. BGE Stara Zagora 2025: Info & Preview Jim claims he and Firefly were involved in match-fixing GSL Ro4 and Finals moved to Sunday June 15th
Tourneys
Bellum Gens Elite: Stara Zagora 2025 Master Swan Open (Global Bronze-Master 2) $5,100+ SEL Season 2 Championship (SC: Evo) SOOPer7s Showmatches 2025 Cheeseadelphia 2025 - Open Bracket LAN!
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void
Brood War
General
BGH auto balance -> http://bghmmr.eu/ BW General Discussion Will foreigners ever be able to challenge Koreans? I made an ASL quiz [BSL20] ProLeague: Bracket Stage & Dates
Tourneys
[ASL19] Grand Finals [Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - Day 2 [BSL20] ProLeague Bracket Stage - Day 1
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
What do you want from future RTS games? Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Heroes of the Storm 2.0 Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Vape Nation Thread European Politico-economics QA Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard
TL Community
The Automated Ban List
Blogs
Cognitive styles x game perf…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 25632 users

New Bioshock: Infinite - Page 28

Forum Index > General Games
Post a Reply
Prev 1 26 27 28 29 30 43 Next All
Kouda
Profile Blog Joined November 2009
United States2205 Posts
March 29 2013 22:30 GMT
#541
This gamee. First game in a really long time where I played through the whole thing in one sitting. ;~; so good.
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
March 30 2013 00:03 GMT
#542
On March 30 2013 06:18 Firebolt145 wrote:
Show nested quote +
On March 30 2013 06:16 Mondeezy wrote:
Hey guys, I'm on Bioshock 1 currently looking to start Infinite right after.

I have a quick question for those who have finished the first one - does the game get any less 'dark' as I move on, or am I going to be stuck in this underwater hellhole for the rest of the game? If you could PM me the answer so that I can avoid spoilers, I'd really appreciate it

Also, is Infinite less jumpy? I hate being freaked the fuck out at 1AM and jumping out of my chair when someone pops around the corner, lmao.

First two games stay in that environment for the whole game. Infinite is based in a completely different setting which is much brighter and last darker and ominous. There are still a few 'jump' moments in Infinite but they are few and far in between.


But one of them nearly gave me a heart attack. At 5am in the morning.

+ Show Spoiler +
When that weird watcher thing suddenly stands right behind you in that asylum near the end of the game. Holy crap that thing scared the fuck out of me
Kevmeister @ Dota2
Skullflower
Profile Joined July 2010
United States3779 Posts
March 30 2013 00:14 GMT
#543
On March 30 2013 09:03 FliedLice wrote:
Show nested quote +
On March 30 2013 06:18 Firebolt145 wrote:
On March 30 2013 06:16 Mondeezy wrote:
Hey guys, I'm on Bioshock 1 currently looking to start Infinite right after.

I have a quick question for those who have finished the first one - does the game get any less 'dark' as I move on, or am I going to be stuck in this underwater hellhole for the rest of the game? If you could PM me the answer so that I can avoid spoilers, I'd really appreciate it

Also, is Infinite less jumpy? I hate being freaked the fuck out at 1AM and jumping out of my chair when someone pops around the corner, lmao.

First two games stay in that environment for the whole game. Infinite is based in a completely different setting which is much brighter and last darker and ominous. There are still a few 'jump' moments in Infinite but they are few and far in between.


But one of them nearly gave me a heart attack. At 5am in the morning.

+ Show Spoiler +
When that weird watcher thing suddenly stands right behind you in that asylum near the end of the game. Holy crap that thing scared the fuck out of me


Hey that totally happened to me too. Same time and everything. I went to sleep after that t_t
The ruminations are mine, let the world be yours.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34486 Posts
March 30 2013 00:15 GMT
#544
On March 30 2013 09:14 Skullflower wrote:
Show nested quote +
On March 30 2013 09:03 FliedLice wrote:
On March 30 2013 06:18 Firebolt145 wrote:
On March 30 2013 06:16 Mondeezy wrote:
Hey guys, I'm on Bioshock 1 currently looking to start Infinite right after.

I have a quick question for those who have finished the first one - does the game get any less 'dark' as I move on, or am I going to be stuck in this underwater hellhole for the rest of the game? If you could PM me the answer so that I can avoid spoilers, I'd really appreciate it

Also, is Infinite less jumpy? I hate being freaked the fuck out at 1AM and jumping out of my chair when someone pops around the corner, lmao.

First two games stay in that environment for the whole game. Infinite is based in a completely different setting which is much brighter and last darker and ominous. There are still a few 'jump' moments in Infinite but they are few and far in between.


But one of them nearly gave me a heart attack. At 5am in the morning.

+ Show Spoiler +
When that weird watcher thing suddenly stands right behind you in that asylum near the end of the game. Holy crap that thing scared the fuck out of me


Hey that totally happened to me too. Same time and everything. I went to sleep after that t_t

That also made me jump up and start shouting curse words lol, must've woken up my flatmate.
Moderator
Excludos
Profile Blog Joined April 2010
Norway8033 Posts
March 30 2013 00:36 GMT
#545
On March 30 2013 09:15 Firebolt145 wrote:
Show nested quote +
On March 30 2013 09:14 Skullflower wrote:
On March 30 2013 09:03 FliedLice wrote:
On March 30 2013 06:18 Firebolt145 wrote:
On March 30 2013 06:16 Mondeezy wrote:
Hey guys, I'm on Bioshock 1 currently looking to start Infinite right after.

I have a quick question for those who have finished the first one - does the game get any less 'dark' as I move on, or am I going to be stuck in this underwater hellhole for the rest of the game? If you could PM me the answer so that I can avoid spoilers, I'd really appreciate it

Also, is Infinite less jumpy? I hate being freaked the fuck out at 1AM and jumping out of my chair when someone pops around the corner, lmao.

First two games stay in that environment for the whole game. Infinite is based in a completely different setting which is much brighter and last darker and ominous. There are still a few 'jump' moments in Infinite but they are few and far in between.


But one of them nearly gave me a heart attack. At 5am in the morning.

+ Show Spoiler +
When that weird watcher thing suddenly stands right behind you in that asylum near the end of the game. Holy crap that thing scared the fuck out of me


Hey that totally happened to me too. Same time and everything. I went to sleep after that t_t

That also made me jump up and start shouting curse words lol, must've woken up my flatmate.


Ditto. Nearly made me crap my pants. I sucked at the sneaking part earlier, so I barely had any ammo at that point. When he showed up I immediately unloaded the remaining ammo of my rifle before I realized "oh..he's gone..".
DaBears57
Profile Joined December 2009
United States300 Posts
March 30 2013 00:55 GMT
#546
How can I turn off auto-aim for the PC version? I have tried turning off SoftLockOn and AimAssistOn in XInput.ini and DefaultbAimAssist and bAimAssist in XUserOptions.ini but it still has the insane auto-aim on?
Warri
Profile Joined May 2010
Germany3208 Posts
Last Edited: 2013-03-30 01:49:09
March 30 2013 01:47 GMT
#547
On March 30 2013 09:36 Excludos wrote:
Show nested quote +
On March 30 2013 09:15 Firebolt145 wrote:
On March 30 2013 09:14 Skullflower wrote:
On March 30 2013 09:03 FliedLice wrote:
On March 30 2013 06:18 Firebolt145 wrote:
On March 30 2013 06:16 Mondeezy wrote:
Hey guys, I'm on Bioshock 1 currently looking to start Infinite right after.

I have a quick question for those who have finished the first one - does the game get any less 'dark' as I move on, or am I going to be stuck in this underwater hellhole for the rest of the game? If you could PM me the answer so that I can avoid spoilers, I'd really appreciate it

Also, is Infinite less jumpy? I hate being freaked the fuck out at 1AM and jumping out of my chair when someone pops around the corner, lmao.

First two games stay in that environment for the whole game. Infinite is based in a completely different setting which is much brighter and last darker and ominous. There are still a few 'jump' moments in Infinite but they are few and far in between.


But one of them nearly gave me a heart attack. At 5am in the morning.

+ Show Spoiler +
When that weird watcher thing suddenly stands right behind you in that asylum near the end of the game. Holy crap that thing scared the fuck out of me


Hey that totally happened to me too. Same time and everything. I went to sleep after that t_t

That also made me jump up and start shouting curse words lol, must've woken up my flatmate.


Ditto. Nearly made me crap my pants. I sucked at the sneaking part earlier, so I barely had any ammo at that point. When he showed up I immediately unloaded the remaining ammo of my rifle before I realized "oh..he's gone..".

Haha same. I didnt realize that you could not trigger them and ran out of ammo and salt and had to melee/run/melee the first wave of them.
+ Show Spoiler +
Why is it always Heads?
Firebolt145
Profile Blog Joined May 2010
Lalalaland34486 Posts
March 30 2013 02:07 GMT
#548
On March 30 2013 10:47 Warri wrote:
Show nested quote +
On March 30 2013 09:36 Excludos wrote:
On March 30 2013 09:15 Firebolt145 wrote:
On March 30 2013 09:14 Skullflower wrote:
On March 30 2013 09:03 FliedLice wrote:
On March 30 2013 06:18 Firebolt145 wrote:
On March 30 2013 06:16 Mondeezy wrote:
Hey guys, I'm on Bioshock 1 currently looking to start Infinite right after.

I have a quick question for those who have finished the first one - does the game get any less 'dark' as I move on, or am I going to be stuck in this underwater hellhole for the rest of the game? If you could PM me the answer so that I can avoid spoilers, I'd really appreciate it

Also, is Infinite less jumpy? I hate being freaked the fuck out at 1AM and jumping out of my chair when someone pops around the corner, lmao.

First two games stay in that environment for the whole game. Infinite is based in a completely different setting which is much brighter and last darker and ominous. There are still a few 'jump' moments in Infinite but they are few and far in between.


But one of them nearly gave me a heart attack. At 5am in the morning.

+ Show Spoiler +
When that weird watcher thing suddenly stands right behind you in that asylum near the end of the game. Holy crap that thing scared the fuck out of me


Hey that totally happened to me too. Same time and everything. I went to sleep after that t_t

That also made me jump up and start shouting curse words lol, must've woken up my flatmate.


Ditto. Nearly made me crap my pants. I sucked at the sneaking part earlier, so I barely had any ammo at that point. When he showed up I immediately unloaded the remaining ammo of my rifle before I realized "oh..he's gone..".

Haha same. I didnt realize that you could not trigger them and ran out of ammo and salt and had to melee/run/melee the first wave of them.
+ Show Spoiler +
Why is it always Heads?

[spoiler]I suspect it's because there are multiple worlds where this is happening and he is presenting this coin flip to every single Booker out there.
Moderator
Warri
Profile Joined May 2010
Germany3208 Posts
March 30 2013 02:11 GMT
#549
On March 30 2013 11:07 Firebolt145 wrote:
Show nested quote +
On March 30 2013 10:47 Warri wrote:
On March 30 2013 09:36 Excludos wrote:
On March 30 2013 09:15 Firebolt145 wrote:
On March 30 2013 09:14 Skullflower wrote:
On March 30 2013 09:03 FliedLice wrote:
On March 30 2013 06:18 Firebolt145 wrote:
On March 30 2013 06:16 Mondeezy wrote:
Hey guys, I'm on Bioshock 1 currently looking to start Infinite right after.

I have a quick question for those who have finished the first one - does the game get any less 'dark' as I move on, or am I going to be stuck in this underwater hellhole for the rest of the game? If you could PM me the answer so that I can avoid spoilers, I'd really appreciate it

Also, is Infinite less jumpy? I hate being freaked the fuck out at 1AM and jumping out of my chair when someone pops around the corner, lmao.

First two games stay in that environment for the whole game. Infinite is based in a completely different setting which is much brighter and last darker and ominous. There are still a few 'jump' moments in Infinite but they are few and far in between.


But one of them nearly gave me a heart attack. At 5am in the morning.

+ Show Spoiler +
When that weird watcher thing suddenly stands right behind you in that asylum near the end of the game. Holy crap that thing scared the fuck out of me


Hey that totally happened to me too. Same time and everything. I went to sleep after that t_t

That also made me jump up and start shouting curse words lol, must've woken up my flatmate.


Ditto. Nearly made me crap my pants. I sucked at the sneaking part earlier, so I barely had any ammo at that point. When he showed up I immediately unloaded the remaining ammo of my rifle before I realized "oh..he's gone..".

Haha same. I didnt realize that you could not trigger them and ran out of ammo and salt and had to melee/run/melee the first wave of them.
+ Show Spoiler +
Why is it always Heads?

+ Show Spoiler +
I suspect it's because there are multiple worlds where this is happening and he is presenting this coin flip to every single Booker out there.

+ Show Spoiler +
But then it should still be 50:50?
Firebolt145
Profile Blog Joined May 2010
Lalalaland34486 Posts
March 30 2013 02:19 GMT
#550
On March 30 2013 11:11 Warri wrote:
Show nested quote +
On March 30 2013 11:07 Firebolt145 wrote:
On March 30 2013 10:47 Warri wrote:
On March 30 2013 09:36 Excludos wrote:
On March 30 2013 09:15 Firebolt145 wrote:
On March 30 2013 09:14 Skullflower wrote:
On March 30 2013 09:03 FliedLice wrote:
On March 30 2013 06:18 Firebolt145 wrote:
On March 30 2013 06:16 Mondeezy wrote:
Hey guys, I'm on Bioshock 1 currently looking to start Infinite right after.

I have a quick question for those who have finished the first one - does the game get any less 'dark' as I move on, or am I going to be stuck in this underwater hellhole for the rest of the game? If you could PM me the answer so that I can avoid spoilers, I'd really appreciate it

Also, is Infinite less jumpy? I hate being freaked the fuck out at 1AM and jumping out of my chair when someone pops around the corner, lmao.

First two games stay in that environment for the whole game. Infinite is based in a completely different setting which is much brighter and last darker and ominous. There are still a few 'jump' moments in Infinite but they are few and far in between.


But one of them nearly gave me a heart attack. At 5am in the morning.

+ Show Spoiler +
When that weird watcher thing suddenly stands right behind you in that asylum near the end of the game. Holy crap that thing scared the fuck out of me


Hey that totally happened to me too. Same time and everything. I went to sleep after that t_t

That also made me jump up and start shouting curse words lol, must've woken up my flatmate.


Ditto. Nearly made me crap my pants. I sucked at the sneaking part earlier, so I barely had any ammo at that point. When he showed up I immediately unloaded the remaining ammo of my rifle before I realized "oh..he's gone..".

Haha same. I didnt realize that you could not trigger them and ran out of ammo and salt and had to melee/run/melee the first wave of them.
+ Show Spoiler +
Why is it always Heads?

+ Show Spoiler +
I suspect it's because there are multiple worlds where this is happening and he is presenting this coin flip to every single Booker out there.

+ Show Spoiler +
But then it should still be 50:50?

+ Show Spoiler +
Variables and constants. Certain things will vary from time to time, certain things will be constant. Apparently, flipping the coin and getting heads is one of them. Also another thing very few people notice - whenever Elizabeth flips a coin at you, it always comes up tails.
Moderator
ETisME
Profile Blog Joined April 2011
12350 Posts
March 30 2013 02:20 GMT
#551
the game is really amazing, I love the environment and world setting.
I still prefer bioshock 1 however, the low growling sound of big daddy is just unrivaled by anything in this game.
I also often have trouble finding elizabeth, she kept running off when I am exploring (Or is it because I am the one running and she can't catchup?)
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Skullflower
Profile Joined July 2010
United States3779 Posts
March 30 2013 02:33 GMT
#552
On March 30 2013 10:47 Warri wrote:
Show nested quote +
On March 30 2013 09:36 Excludos wrote:
On March 30 2013 09:15 Firebolt145 wrote:
On March 30 2013 09:14 Skullflower wrote:
On March 30 2013 09:03 FliedLice wrote:
On March 30 2013 06:18 Firebolt145 wrote:
On March 30 2013 06:16 Mondeezy wrote:
Hey guys, I'm on Bioshock 1 currently looking to start Infinite right after.

I have a quick question for those who have finished the first one - does the game get any less 'dark' as I move on, or am I going to be stuck in this underwater hellhole for the rest of the game? If you could PM me the answer so that I can avoid spoilers, I'd really appreciate it

Also, is Infinite less jumpy? I hate being freaked the fuck out at 1AM and jumping out of my chair when someone pops around the corner, lmao.

First two games stay in that environment for the whole game. Infinite is based in a completely different setting which is much brighter and last darker and ominous. There are still a few 'jump' moments in Infinite but they are few and far in between.


But one of them nearly gave me a heart attack. At 5am in the morning.

+ Show Spoiler +
When that weird watcher thing suddenly stands right behind you in that asylum near the end of the game. Holy crap that thing scared the fuck out of me


Hey that totally happened to me too. Same time and everything. I went to sleep after that t_t

That also made me jump up and start shouting curse words lol, must've woken up my flatmate.


Ditto. Nearly made me crap my pants. I sucked at the sneaking part earlier, so I barely had any ammo at that point. When he showed up I immediately unloaded the remaining ammo of my rifle before I realized "oh..he's gone..".

Haha same. I didnt realize that you could not trigger them and ran out of ammo and salt and had to melee/run/melee the first wave of them.
+ Show Spoiler +
Why is it always Heads?


+ Show Spoiler +
It's a constant. I suppose like Booker never rowing on the way to the lighthouse.
The ruminations are mine, let the world be yours.
Warri
Profile Joined May 2010
Germany3208 Posts
March 30 2013 02:36 GMT
#553
One more thing that bugs me:
+ Show Spoiler +
When Booker almost drowns the first time and is safed by elizabeth, she asks who anna is. Iirc Booker says he doesnt want to talk about it, which means he must know and remember that he had a daugher named anna and that he gave her away originally and also how she lost her finger. Unless he suppressed those memories, but then he would say he doesnt know who anna is?
Firebolt145
Profile Blog Joined May 2010
Lalalaland34486 Posts
March 30 2013 02:55 GMT
#554
On March 30 2013 11:36 Warri wrote:
One more thing that bugs me:
+ Show Spoiler +
When Booker almost drowns the first time and is safed by elizabeth, she asks who anna is. Iirc Booker says he doesnt want to talk about it, which means he must know and remember that he had a daugher named anna and that he gave her away originally and also how she lost her finger. Unless he suppressed those memories, but then he would say he doesnt know who anna is?

+ Show Spoiler +
Theories are that his wife was also named Anna and when she died during childbirth he named his daughter Anna as well.
Moderator
motbob
Profile Blog Joined July 2008
United States12546 Posts
March 30 2013 05:37 GMT
#555
If you finished the game, read this and this.
ModeratorGood content always wins.
motbob
Profile Blog Joined July 2008
United States12546 Posts
Last Edited: 2013-03-30 06:41:33
March 30 2013 06:41 GMT
#556
Someone said earlier in the thread that the combat system was shallow, and I don't understand that perspective. I got through the entire game not really using vigors at all, but instead feeling out the benefits and drawbacks of each weapon. Spamming Possession after getting the upgrade seems like it would be a simple way to brute force 1999 mode, but I dunno. I don't have any desire to find out; the next time I'm gonna play the game is in five years when my computer is powerful enough to run everything on high at 60 fps.

I have such huge respect for the way the story was constructed. One bit that stuck out to me was the middle of the game, where tears start being used more often and once you're done messing with them, the whole city has gone to shit. The writers had to find a way to realistically bring the city from one state to another in a rapid but believable way. It used existing story elements to achieve that goal. It didn't really have to pull anything out of its ass, the way HL2 did in solving the same problem in a similar fashion.

The best twists are those where you feel like they should have been obvious all along. It's hard for a movie to do that; you can probably count the movies that have had truly great twists on your hands. And video games historically haven't tried, but when they have tried they've been awful at it. The only exception I can think of is Bioshock 1. And now this game.

Everything matters in this game, story-wise. I could go scene by scene. The Hall of Heroes stage is critical for establishing Booker's past mistakes, which is a big part of what makes the ending work. Yet, the level does so much more than fill that purpose. We get plenty of world-building, the most awe-inspiring areas of the game (IMO, anyway, especially the final Boxer room), and that wonderful choice at the end, a truly moral choice, so rare in video games.

Over the first few hours, I was annoyed at a lot of little things in the game. I couldn't interact with this or that item; there was an invisible wall where there really didn't need to be one; the lettering used in the little movie boxes looked like a computer font and not something that would be used in 1912. But after a few hours, all my complaints melted away. I can stop playing single player games now. I've played the best there ever could be.

10/10

Oops, looks like your browser doesn't support the audio tag yet. You can download the file manually: http://www.teamliquid.net/staff/motbob/welcome.mp3
ModeratorGood content always wins.
TimENT
Profile Joined November 2012
United States1425 Posts
March 30 2013 06:49 GMT
#557
After replaying this game, I can safely say this beats out everything else as my favorite game of all time. Thanks Irrational Games, now I can't play any games for a large amount of time.
Barcelona / Arsenal Fan!
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
March 30 2013 07:12 GMT
#558
Just finished! The awesome ending almost made up for LOST and Mass Effect IMO
"See you space cowboy"
Avs
Profile Joined November 2010
Korea (North)857 Posts
March 30 2013 07:13 GMT
#559
On March 30 2013 15:41 motbob wrote:
Someone said earlier in the thread that the combat system was shallow, and I don't understand that perspective. I got through the entire game not really using vigors at all, but instead feeling out the benefits and drawbacks of each weapon. Spamming Possession after getting the upgrade seems like it would be a simple way to brute force 1999 mode, but I dunno. I don't have any desire to find out; the next time I'm gonna play the game is in five years when my computer is powerful enough to run everything on high at 60 fps.

I have such huge respect for the way the story was constructed. One bit that stuck out to me was the middle of the game, where tears start being used more often and once you're done messing with them, the whole city has gone to shit. The writers had to find a way to realistically bring the city from one state to another in a rapid but believable way. It used existing story elements to achieve that goal. It didn't really have to pull anything out of its ass, the way HL2 did in solving the same problem in a similar fashion.

The best twists are those where you feel like they should have been obvious all along. It's hard for a movie to do that; you can probably count the movies that have had truly great twists on your hands. And video games historically haven't tried, but when they have tried they've been awful at it. The only exception I can think of is Bioshock 1. And now this game.

Everything matters in this game, story-wise. I could go scene by scene. The Hall of Heroes stage is critical for establishing Booker's past mistakes, which is a big part of what makes the ending work. Yet, the level does so much more than fill that purpose. We get plenty of world-building, the most awe-inspiring areas of the game (IMO, anyway, especially the final Boxer room), and that wonderful choice at the end, a truly moral choice, so rare in video games.

Over the first few hours, I was annoyed at a lot of little things in the game. I couldn't interact with this or that item; there was an invisible wall where there really didn't need to be one; the lettering used in the little movie boxes looked like a computer font and not something that would be used in 1912. But after a few hours, all my complaints melted away. I can stop playing single player games now. I've played the best there ever could be.

10/10

Oops, looks like your browser doesn't support the audio tag yet. You can download the file manually: http://www.teamliquid.net/staff/motbob/welcome.mp3


I'll explain what he meant. The game makes an attempt to allow many choices: Health/Shields/Salts, wide variety of weapons, wide variety of vigors, and upgrades for weapons and vigors. While variety is great and all, the actual meaningful usage for weapons and vigors are trivial. Lets talk details.

Health Shield & Salts

In any game difficulty, the choice is clear that you would always maximize Salts first. But wait, since I am given a choice, wouldn't that mean there is some meaning in choosing to invest in some salts, then some health and shields? Nope. Even on 1999 mode (which is practically the same as Hard except with more currency lost per death), you always max salts first. Why? Health consumables and kits are everywhere. Shields regenerate. But salts consumables scale to your total amount, and therefore both mathematically and in usage, you always want to max salts first. This leads to Salts maxed over HP and Shields. Then you max Shields over HP because they recharge. Then you max HP last because its the least effective coefficient. There are no incentives to do it any other way OTHER than the "thinking" that you are making your own custom flavored design to the same problem everyone faces: Killing or be killed.

Weapons and Weapon Upgrades

The fact that you can only carry two weapons is a good thing. This represents choice on how to approach combat. The problem is that when considering the weapon design, you get two styles: Columbia Weapons (Mg, Volley Gun, Shotgun, etc) and Vox Weapons (Repeater, Hail Fire, Fire Shotgun, etc). I don't need to explain that half the weapons are practically duplicates of the other. Its the illusion of choice there. Then we go deeper into exploring Weapon effectiveness and role. Let's face it, ranged combat is superior in this game. The sniper rifle is by far the best weapon to deal with human enemies. The RPG/Volleygun/Explosives is the best to deal with Robot (unless shooting them in the gears). This essentially boils down weapon choice to Sniper Rifle/Handcannon/Pistol (Ranged Headshotting Gun), and Explosive Weapon (AT Weapon). You could choose a number of other weapons too but only when you don't have ammo. And let's be honest, ammo is everywhere. You don't need to spend a single dollar on ammo, health or salts.

Weapon upgrades. Ok so we've already covered that half the weapons are similar because of the time rip Vox plot. You simply don't have enough money to upgrade more than 4-5 guns fully. This is a critical limiting factor already which further limits your combat choices. You know that gun sitting there has few upgrades. You choose of course the best gun available or for the job. So again, due to scarcity, you proritize upgrading what works best: Sniper rifle for example, or RPG for example. You stick to those guns. Thankfully combat is pretty much straight forward...headshots or blow shit up (I'm eluding to it being shallow here).

Vigors

This probably nails it in the coffin for it being shallow. There are three vigors used over everything else. Bucking Bronco, Electric Shock, and Possession. Possession is used mainly to disrupt hard targets but more often for getting extra cash from vendors. Bronco stuns targets that are humanoid. Shock stuns targets that are robotic. Both can be upgraded to stun longer, affect more area, and basically tear shit up. These two vigors (which you basically use say on 1999 mode or Hard often) makes combat shallow. You don't need more than two vigors generally. And how many choices do they offer? Eight? Nine?

The upgrades too are expensive. Currency limits what you can do and what you choose. Unless you plan on playing it multiple times (I am sure people have), you are limited to improving what is the best unless you like a greater challenge. But some vigors designed for say "melee only" play styles come way too late to truely give you a melee only experience. Difficulty levels will also make play styles such as melee only impossible because of the way the combat system is designed. Again, this adds to the "shallowness" argument which as you can see isn't just made up.

Enemy Behavior

The enemy behavior is simple and straight forward as you expect. The enemy either rushes you from whatever path they can reach you or hangs back and pops up to snipe (like every other fps game). Only specific enemies such as the Fireman, Handyman do slightly more things than stand there and shoot at you (RPG, Sniper guy). This stuff is hard to code so I don't really see it as making the combat shallow. It is more along the lines that you literally know when enemies will fight and from what areas they will come from just based on level design and pacing. Its the fact that you move from room to room and clear it knowing that enemies are always coming from one direction that really makes it shallow.

I could go on too, about other aspects that are lacking. But you seem to really like the story (since you talk about it a lot) so I'll just leave it at that. Is Bioshock Infinite a good game? Yes. Does it bring a lot of new things into shooters and FPS? No, but the Skyrail system was cool for the tiny amount that was used in the game. And this is what I think he meant as shallow.
Exoteric
Profile Joined January 2011
Australia2330 Posts
March 30 2013 07:31 GMT
#560
This was a joy to play through, but from watching early demos of the game again, it had the potential to be even better if they kept more stuff in.
hell is other people
Prev 1 26 27 28 29 30 43 Next All
Please log in or register to reply.
Live Events Refresh
Bellum Gens Elite
10:00
Stara Zagora 2025 Day 4
Serral vs LamboLIVE!
ShoWTimE vs TBD
Clem vs Zoun
Bellum Gens Elite2781
ComeBackTV 1182
TaKeTV 518
IndyStarCraft 276
3DClanTV 142
Rex126
LiquipediaDiscussion
CranKy Ducklings
10:00
Master Swan Open #92
CranKy Ducklings84
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Bellum Gens Elite2781
IndyStarCraft 276
Hui .188
Rex 126
ProTech70
CosmosSc2 37
EnDerr 23
StarCraft: Brood War
Calm 26931
Britney 26044
Sea 5161
Bisu 2734
Jaedong 2296
Hyuk 1000
Mini 283
BeSt 281
EffOrt 214
Zeus 194
[ Show more ]
Last 175
Soulkey 130
Mind 123
Stork 119
PianO 115
ZerO 111
Hyun 90
sorry 88
Icarus 23
Sacsri 23
GoRush 20
Yoon 14
Noble 12
IntoTheRainbow 11
SilentControl 9
ajuk12(nOOB) 7
Dota 2
XcaliburYe739
League of Legends
KnowMe32
Counter-Strike
Stewie2K1243
byalli679
Heroes of the Storm
Khaldor255
Other Games
singsing2290
B2W.Neo692
DeMusliM465
Mew2King174
Lowko161
XaKoH 118
Pyrionflax91
ZerO(Twitch)15
Organizations
Dota 2
PGL Dota 2 - Main Stream7943
StarCraft: Brood War
UltimateBattle 23
StarCraft 2
angryscii 15
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Adnapsc2 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4115
• Jankos1062
Upcoming Events
SC Evo League
11m
Fire Grow Cup
3h 11m
CSO Contender
5h 11m
BSL: ProLeague
6h 11m
StRyKeR vs MadiNho
Cross vs UltrA
TT1 vs JDConan
Bonyth vs Sziky
Replay Cast
12h 11m
SOOP Global
15h 11m
Creator vs Rogue
Cure vs Classic
SOOP
21h 11m
Classic vs GuMiho
Sparkling Tuna Cup
22h 11m
AllThingsProtoss
23h 11m
Fire Grow Cup
1d 3h
[ Show More ]
BSL: ProLeague
1d 6h
HBO vs Doodle
spx vs Tech
DragOn vs Hawk
Dewalt vs TerrOr
Replay Cast
1d 12h
Replay Cast
2 days
Replay Cast
2 days
WardiTV Invitational
2 days
WardiTV Invitational
2 days
GSL Code S
3 days
Rogue vs GuMiho
Maru vs Solar
Replay Cast
4 days
GSL Code S
4 days
herO vs TBD
Classic vs TBD
The PondCast
4 days
Replay Cast
5 days
GSL Code S
5 days
WardiTV Invitational
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

CSL Season 17: Qualifier 1
DreamHack Dallas 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 2
2025 GSL S2
BGE Stara Zagora 2025
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.