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Most overpowered unit in a game??/ - Page 49

Forum Index > General Games
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Ammorphalisk
Profile Joined June 2010
Bulgaria20 Posts
January 11 2011 10:23 GMT
#961
[image loading]

Daemon, Warcraft 1
be ready
Harris1st
Profile Blog Joined May 2010
Germany6996 Posts
Last Edited: 2011-01-11 10:26:49
January 11 2011 10:26 GMT
#962
Redeemer
-Unreal Tournament

BFG9000
-Doom

BFG10k
-Quake II
Go Serral! GG EZ for Ence. Flashbang dance FTW
DemiSe
Profile Blog Joined May 2010
883 Posts
January 11 2011 11:00 GMT
#963
On January 11 2011 15:41 FataLe wrote:
Show nested quote +
On January 11 2011 13:24 Moa wrote:
On January 11 2011 07:49 shadesofkarma wrote:
On January 11 2011 06:44 Dr. ROCKZO wrote:
[image loading]

This bastard. Anyone know him?


Agumon?


What game is that from, I know that is Gon. I didn't know there was a game with him in it, I used to read those comics when I was 6 and my brain is overflowing with nostalgia.

I actually cannot contain my nostalgia, it like my brain is overflowing with happiness.

[image loading]

Gon's from the Tekken series?

He is a bonus charactar that is unlockable in the playstation version in the game "Tekken 3".
Let's See Who's Stronger, Your Tricks, Or My Skills.
corpsepose
Profile Blog Joined August 2010
1678 Posts
January 11 2011 11:07 GMT
#964
On January 11 2011 09:29 zyglrox wrote:
turok - fusion cannon, chronosceptor


im gonna agree with this
http://www.twitch.tv/corpsep0se
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
January 11 2011 11:09 GMT
#965
Terran Vultures... 3 mines with 125 explosive splash damage, and each vulture costing 75 minerals!?!?
WriterMovie, 진영화 : "StarCraft will never die".
DarthXX
Profile Joined September 2010
Australia998 Posts
Last Edited: 2011-01-11 11:39:12
January 11 2011 11:37 GMT
#966
Couple that spring to mind off the top of my head.

Paladins in WC2
Farsight in Perfect Dark 64, (1 shot kill, shoots through walls AND auto tracks people ANYWHERE on the map for you!)
Bullseye Navoir in Podracer on the 64 (If you played the game you know why)
Orb in Quake3 (He's like half the size of the other characters)
Oddjob in Goldeneye 64 (Also tiny, he also started with a hat weapon that was a 1-shot only, but 1 hit kill)
Cruisers in Red Alert 2 (they pretty much 1 shot buildings and could shoot from anywhere, to anywhere on the map.)
On that same note ... Tanya in Red Alert 2 (1 shots infantry and 1 shots buildings.)
Redeemer in UT (I mean come on!)
Fireball in Diablo 1 (If you leveled it up enough it 1 shot everything, cost 1 mana, and had AoE)

Also + Show Spoiler +
Marauders!+ Show Spoiler +
Just kidding


All I can come up with in few minutes.
Expurgate
Profile Joined January 2011
United States208 Posts
January 11 2011 12:09 GMT
#967
Season 5 Death Knights were so comically overpowered that merely levelling them felt like cheating. Doing battlegrounds in lower brackets was and remains the most imbalanced thing I've seen in my entire life.
CidO
Profile Joined June 2010
United States695 Posts
January 11 2011 17:40 GMT
#968
On January 11 2011 17:47 DTK-m2 wrote:
Show nested quote +
On January 07 2011 11:53 hp.Shell wrote:
[image loading]


Yeah, 99/99 isn't that impressive. I used to play a mono green elf deck (yeah, pretty nubby, but I never really constructed tournament-worthy decks). Anyways, there was Heedless One, who has power and toughness equal to the number of elves in play. Then there's Timberwatch Elves, which can tap to give +X/+X, where X is the number of elves in play. Also, Ambush Commander, who makes Forests you control become 1/1 Elf creatures that are still lands. I'm pretty sure that at one point I had a 200/200 with trample. All this, plus 4 Wellwishers, which tap and let you gain 1 life for each elf in play. So in addition to the 200/200 Heedless One, I also have over 1k life.

Of course, all of this gets ripped apart vs actual tournament decks, but still.

My Sliver deck that pumped all of my slivers up to 2/2, endless amounts of them, i draw 2 cards every turn and discard 2 cards at the end of my turn. The only way to counter would have been counter spell, even if you destroyed the artifacts i still i had unlimited un-killable slivers i was so pissed when that deck got stolen, i rebuilt it though and then of course stopped playing
:P
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
January 11 2011 17:48 GMT
#969
On July 25 2010 04:24 yrba1 wrote:
If you're familiar with Company of Heroes.

[image loading]


This.

Those things are so utterly retarded.
Kevmeister @ Dota2
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
January 11 2011 17:58 GMT
#970
On January 06 2011 08:23 Silidons wrote:
the way the original Reckoning Talent worked in WoW. it USED to just be basically "You gain an extra attack PER critical hit on you the next time you attack".

the reason it got nerfed: back in the original days of the AV battleground, a boss-npc would patrol around the middle graveyard (i forget the name) and whoever had that spawn could push back the enemy because the battle was all in the field of strife. well, one day a paladin dueled a rogue outside of IF for hours and just let him crit him over and over, and he went up in AV and one shot the boss.


Your story here is wrong on the NPC that ate the reckoning bomb. It wasn't some no-name boss in AV, it was Doom Lord Kazzak who was one of the hardest bosses in the game at the time.
As it turns out, marines don't actually cost any money -Jinro
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2011-01-11 18:08:44
January 11 2011 18:08 GMT
#971
On January 12 2011 02:58 Jermstuddog wrote:
Show nested quote +
On January 06 2011 08:23 Silidons wrote:
the way the original Reckoning Talent worked in WoW. it USED to just be basically "You gain an extra attack PER critical hit on you the next time you attack".

the reason it got nerfed: back in the original days of the AV battleground, a boss-npc would patrol around the middle graveyard (i forget the name) and whoever had that spawn could push back the enemy because the battle was all in the field of strife. well, one day a paladin dueled a rogue outside of IF for hours and just let him crit him over and over, and he went up in AV and one shot the boss.


Your story here is wrong on the NPC that ate the reckoning bomb. It wasn't some no-name boss in AV, it was Doom Lord Kazzak who was one of the hardest bosses in the game at the time.


Yup.



Ahh the good old days.
Sempiternity
Profile Joined August 2010
United States62 Posts
January 11 2011 18:15 GMT
#972
[image loading]

Hate em.
Antiproduct
Profile Joined January 2011
Netherlands50 Posts
January 11 2011 18:50 GMT
#973
From Command And Conquer 3 Tiberium Wars
The Scrin mothership: destroys an entire base in one shot.
The scrin Carrier: Its like the Protoss carrier except it does way more damage, shoots ionic storms that do damage, heal allied aircraft and increase attack power.
GDI MARV: This thing beat anything on the ground and collected massive amounts of resources.
GDI Firehawks: They teleported into your base and bombed the shit out of it.

From Crysis:
Minigun: nuff said

From Halo:
Energy sword

Op is OP
DerNebel
Profile Blog Joined January 2008
Denmark648 Posts
January 11 2011 18:55 GMT
#974
On January 11 2011 19:14 NathanSC wrote:
Hahahaha. I never really thought of that. Flavie is kind of an invulnerable powerhouse now that I think about it... hmm. Deckard Cain doesn't die either, come to think of it.

That always bothered me in D2. Why did we even have to go to Tristram to rescue the sucker, when he instantly teleports out once you open the cage? Couldn't he just teleport from WITHIN the cage. Just more proof that he is the real enemy in that game.
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
January 11 2011 18:55 GMT
#975
[image loading]


By far. So imba. If you got left alone long enough to get >20 of these things, you could literally just walk them into your opponents base, rally new ones, go eat, and come back 10 minutes later to find out you won.
misaTO
Profile Joined September 2010
Argentina204 Posts
January 11 2011 20:44 GMT
#976
[image loading]


If you know who this is, you will understand the joke.
OHSHITOHSHITOHSHITOHSHIT
Woyn
Profile Blog Joined March 2007
United Kingdom1628 Posts
January 11 2011 20:48 GMT
#977
On January 10 2011 23:52 Eishi_Ki wrote:
[image loading]

At the time of my quitting FFXI, 0/what-felt-like-1,000,000,000


Oh snap, This most definitely!!
mizU
Profile Blog Joined April 2010
United States12125 Posts
January 11 2011 20:48 GMT
#978
On January 12 2011 03:15 Sempiternity wrote:
[image loading]

Hate em.


Spider mines... Also, terror drones from red alert.
if happy ever afters did exist <3 @watamizu_
LeCastor
Profile Joined July 2010
France234 Posts
Last Edited: 2011-01-11 21:10:57
January 11 2011 20:51 GMT
#979
Goro: Kof98
Foxy: Kof 2K1
Joe: Kof97
v-gouki/v-ryu in SFZ3

I consider only regular characters, not evil ruy/iori/akuma etc ... neither goenitz
Sc2ggRise
Profile Blog Joined January 2009
United States607 Posts
January 12 2011 12:25 GMT
#980
[image loading]

i wonder if anyone even knows who this guy is?
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