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Most overpowered unit in a game??/ - Page 40

Forum Index > General Games
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Perscienter
Profile Joined June 2010
957 Posts
January 05 2011 17:27 GMT
#781
Vampire Lord
Special: no enemy retaliation ; resurrects members of their own stack by restoring health equal to the amount of damage they do to living enemies.

[image loading]


Hacker
The Hacker: the information specialist of China. Hackers can hack into structure's computer systems and disable the structure for a period of time. They can also hack online bank accounts to receive a steady, though somewhat small, supply of cash.

Cost: $625
Strengths: Buildings
Weaknesses: Infantry, vehicles
Upgrades: None

[image loading]


Tachion tanks, shredders and sky fortresses were quite good in Dark Reign.
bonifaceviii
Profile Joined May 2010
Canada2890 Posts
January 05 2011 17:37 GMT
#782
Can I take back my previous submission of Dragons form HoMM 1? I forgot about ghosts.

[image loading]


Any unit that a stack of ghosts kills gets added to the stack as a ghost. It's a positive feedback loop: more ghosts kill more units to make more ghosts.
Stay a while and listen || http://www.teamliquid.net/forum/viewmessage.php?topic_id=354018
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2011-01-05 17:40:25
January 05 2011 17:39 GMT
#783
On January 06 2011 01:35 sc4k wrote:
He is the stuff of Nightmares:

[image loading]


Damn, I hoped he'd die of old age.
I think esports is pretty nice.
matthewfoulkes
Profile Blog Joined January 2010
United Kingdom246 Posts
January 05 2011 17:52 GMT
#784
For me its got to be butterfly dagger - elmo in yugioh.

That card had so many instawin combos attached to it is broke the game
Lies? I Dont Tell lies! Thats no lie!
MeyerA
Profile Blog Joined September 2005
Sweden122 Posts
January 05 2011 17:54 GMT
#785
sc2 - voidray
mierin
Profile Joined August 2010
United States4943 Posts
January 05 2011 18:07 GMT
#786
On January 06 2011 01:55 paulinepain wrote:
[image loading]

Kangaxx The Demi Lich in Baldur's Gate 2 is kind of hardcore, it's immune to magic and physical damage, and cast imprisonment spell with 100% success.


Hahaha, I remember being so proud of beating him with my bard main, only being able to hit it with Keldorn and the Carsomyr +5...only to discover "Protection against Abjuration" completely nullifies imprisonment >.<
JD, Stork, Calm, Hyuk Fighting!
Orpheos
Profile Joined April 2010
United States1663 Posts
January 05 2011 18:09 GMT
#787
On January 06 2011 01:25 Kyandid wrote:
[image loading]

Second highest attack rate in the game, can hit two tiles at once, bonebreaker, haste, capable of using ridiculously powerful weapons (Kain's Lance, Estreledge, etc.) stupid-early in the game, and fast as a motherfucker.

Granted, the Tactics Advance games were just horribly balanced. But Templar take the cake for being just plain silly one-man-armies.


i just used assassins with the one hit kill move+concentrate.
xarthaz
Profile Blog Joined August 2010
1704 Posts
Last Edited: 2011-01-05 18:15:41
January 05 2011 18:15 GMT
#788
Funny to see so many mentions of hdin when they werent nearly the best/fastest at anything even in their prime before 1.13 nerfs, just a bit cheaper to gear up(than the actual imba light sorc/java chars)
Aah thats the stuff..
DaCheF
Profile Joined October 2010
United States305 Posts
January 05 2011 18:26 GMT
#789
Terrell Davis in Game Day 98

Oddjob 007 Golden Eye
Glexarn
Profile Joined December 2010
United States40 Posts
January 05 2011 18:31 GMT
#790
Arena Season 5 Death Knights.
(World of Warcraft)
"I am greatful for the sharpest criticism, as long as it is factual." -Otto von Bismarck
Danjoh
Profile Joined October 2010
Sweden405 Posts
January 05 2011 18:42 GMT
#791
On January 06 2011 02:16 Butler` wrote:
Show nested quote +
Original WoW Shamans, where Windfury could pro windfury, there were videos of Shamans doing 10k dmg in a sec with like 3 procs and that was in the time were you had 8-12k life


You blates didn't play back then. No one had 8-12k hp...

But WF shamans were teh bullshit.


At the end of vanilla, your tanks really had to have more than 10k hp to tank patchwork, and with some extreme buffing, I think the record was 14k.

Average hp for a naxx raider I think was around 6k hp. Average for a dungeon runner was below 2k hp.
And raid geared hunters could crit on cloth for well over 4k with aimed shot, followed by a 2.5k multishot, followed by a 2k arcane shot if they somehow survived that.

Mmm... good old days of hiding in the bushes, clicking around to see what allies had a horde targeted (if you have a enemy targeted, you won't autotarget your attacker). And then just 1-3 shot them. (and if that failed, run away, feign death, mount up, run further and hide and wait for your next prey to get a 50-0 score)... Good times! =)
Baksteen
Profile Blog Joined June 2010
Netherlands438 Posts
January 05 2011 19:09 GMT
#792
On January 06 2011 03:42 Danjoh wrote:
Show nested quote +
On January 06 2011 02:16 Butler` wrote:
Original WoW Shamans, where Windfury could pro windfury, there were videos of Shamans doing 10k dmg in a sec with like 3 procs and that was in the time were you had 8-12k life


You blates didn't play back then. No one had 8-12k hp...

But WF shamans were teh bullshit.


At the end of vanilla, your tanks really had to have more than 10k hp to tank patchwork, and with some extreme buffing, I think the record was 14k.

Average hp for a naxx raider I think was around 6k hp. Average for a dungeon runner was below 2k hp.
And raid geared hunters could crit on cloth for well over 4k with aimed shot, followed by a 2.5k multishot, followed by a 2k arcane shot if they somehow survived that.

Mmm... good old days of hiding in the bushes, clicking around to see what allies had a horde targeted (if you have a enemy targeted, you won't autotarget your attacker). And then just 1-3 shot them. (and if that failed, run away, feign death, mount up, run further and hide and wait for your next prey to get a 50-0 score)... Good times! =)


that ZG trinker which made you able to multishot twice was sexy with full T3 :D
Derp Derp Derp
OmaplatA
Profile Joined October 2010
United States33 Posts
January 05 2011 19:23 GMT
#793
On January 05 2011 21:53 DNB wrote:
Counter Strike: Source


Every game is a friggin' AWP fest


It's this, seriously

Every public CS:S game, 80% go for the AWP

If your game has thousands of servers where a single weapon is banned, it might be OP
Olmer
Profile Joined March 2006
Poland320 Posts
January 05 2011 19:44 GMT
#794
On January 06 2011 01:55 paulinepain wrote:
[image loading]

Kangaxx The Demi Lich in Baldur's Gate 2 is kind of hardcore, it's immune to magic and physical damage, and cast imprisonment spell with 100% success.


Cooome oooon. When you bring up bg2 battle, make sure it really *is* hard.
Final battle of Ascension comes to mind, but my personal favourite is one of many modded dragons.
He would release a sequencer with Improved Haste inside, then cast Time Stop, and proceed to beat up my main character for 40 dmg per attack and *many* attacks/round. When he was in good mood, he would spare me his breath, which dealt something around 100 (estimated) PIERCING damage.
Now, if your main was a mage, you had some chances of survival. But if you had a fighter...tough luck ^^. It's also awesome when modded dragons cast full-heal when they're severely injured.

And then there's the Improved Anvil mod, which is so hard that it's actually boring ^^. The difficulty makes so many classes/spells/items obsolete, that it's not fun anymore (imo).
optical630
Profile Joined August 2010
United Kingdom768 Posts
January 05 2011 19:48 GMT
#795
Liu bu(spelling?) from dynasty warriors, so strong
Blasterion
Profile Blog Joined October 2010
China10272 Posts
January 05 2011 19:52 GMT
#796

Zeorymer hands down. the most overpowered unit
[TLNY]Mahjong Club Thread
Skee
Profile Joined March 2010
Canada702 Posts
Last Edited: 2011-01-05 23:39:58
January 05 2011 19:54 GMT
#797
Any unit in Nada's control.
skirmisheR
Profile Joined August 2010
Sweden451 Posts
January 05 2011 20:03 GMT
#798
On January 05 2011 20:53 Bosu wrote:
Tyranid in DoWII, At least the first few months

Fun game, had to quit because 70% of players played a total bullshit race.


I recognize this... Oh wait terran
I can jungle Pudge, can you?
G_Wen
Profile Joined September 2009
Canada525 Posts
Last Edited: 2011-01-05 20:17:38
January 05 2011 20:06 GMT
#799
On January 06 2011 03:09 Orpheos wrote:
Show nested quote +
On January 06 2011 01:25 Kyandid wrote:
[image loading]

Second highest attack rate in the game, can hit two tiles at once, bonebreaker, haste, capable of using ridiculously powerful weapons (Kain's Lance, Estreledge, etc.) stupid-early in the game, and fast as a motherfucker.

Granted, the Tactics Advance games were just horribly balanced. But Templar take the cake for being just plain silly one-man-armies.


i just used assassins with the one hit kill move+concentrate.

60% kill from the front, 70 from the side, 80 from the back. If you took sniper's secondary you could be invisible too. Combined with a juggler's smile you could practically travel across the entire map. Not only did they have Last breath they also had that move which would turn you into stone. So they have 2 1HKO moves. (For all purposes the game treats stone the same as KO unless removed with a soft or ensuna(?)). Also had a move speed of 5 with boots of speed. Unit was the definition of IMBA.
On July 27 2010 04:57 KlaCkoN wrote:
Speaking only for nwn1 which I played online quite a lot.
Monks can be ok, problem is that they are so awfully item dependent. In a mid-high magic world with a lot of monk style gear they are probably the best duelists/tanks period. In a low magic world ki strike and d20 fists can make them semi useful glass cannons.
Paladins are great in nwn?? Pure pala in a low-mid magic world is really good. In a higher magic setting you want just 1-2 levels in it though.
Agree completly that fighter blows no matter what =p Though some builds benifit from like 4 lvls in it.
But regarding overpowered stuff; clerics in nwn1 or 2 for that matter.
Seriously.
The lower the magic setting the more insane it becomes but even in a world where +5 weapons are available they are the best hands down.
They can match or beat _any_ of the other classes in their own area of expertise plus heal stuff, I seriously can think of very few if any scenarios in nwn1 where 4 clerics wouldn't do better than 4 whatever else.
Worlds which impose harsh resting restrictions are essentially the only 'counter' and that puts them on par with the other classes at best.

Hm just remembered, the ability hide in plain sight might actually be even more retarded if that's even possible. Though at least the game mechanics allowed for true sight to counter it, unless of course you played somewhere where some over vigilant dm decided to 'fix' that.

Well Hide in Plain sight was available to a first level shadow dancer which lead many rouges to just take 1 level in shadow dances exclusively for the feat. With 14 ranks in tumble you could practically disengage from combat and hide to gain a sneak attack whenever you wanted. (8d6 damage? yes please!) 14 ranks of tumble was the bare minimum since DCs = 15 but you obviously wanted more in case of debuffs ect (and hey every 5 ranks gives a bonus to AC). Eventually you could just walk into a group and sneak attack everyone to death.

If we're talking about over powered stuff I'd like to nominate a character capable of inflicting a devastating critical (Fort saving throw or die) wielding keen kukris (small exotic weapon with a natural crit threat range of 18-20). dual wielding small weapons with the right skills will only incur a -2/-2 on hit while the keen doubles the crit threat range to 15-20 (6/20 chance to hit). Combined with a potion of haste that's 4 attacks per round (at 30% chance to crit every attack). A very threatening character. Naturally the bane of this character would be monsters immune to critical hits.
ESV Mapmaking Team
Zeridian
Profile Joined April 2009
United States198 Posts
Last Edited: 2011-01-05 20:24:02
January 05 2011 20:20 GMT
#800
[image loading]
[image loading]
[image loading]
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