Vampire Lord Special: no enemy retaliation ; resurrects members of their own stack by restoring health equal to the amount of damage they do to living enemies.
Hacker The Hacker: the information specialist of China. Hackers can hack into structure's computer systems and disable the structure for a period of time. They can also hack online bank accounts to receive a steady, though somewhat small, supply of cash.
Can I take back my previous submission of Dragons form HoMM 1? I forgot about ghosts.
Any unit that a stack of ghosts kills gets added to the stack as a ghost. It's a positive feedback loop: more ghosts kill more units to make more ghosts.
Kangaxx The Demi Lich in Baldur's Gate 2 is kind of hardcore, it's immune to magic and physical damage, and cast imprisonment spell with 100% success.
Hahaha, I remember being so proud of beating him with my bard main, only being able to hit it with Keldorn and the Carsomyr +5...only to discover "Protection against Abjuration" completely nullifies imprisonment >.<
Second highest attack rate in the game, can hit two tiles at once, bonebreaker, haste, capable of using ridiculously powerful weapons (Kain's Lance, Estreledge, etc.) stupid-early in the game, and fast as a motherfucker.
Granted, the Tactics Advance games were just horribly balanced. But Templar take the cake for being just plain silly one-man-armies.
i just used assassins with the one hit kill move+concentrate.
Funny to see so many mentions of hdin when they werent nearly the best/fastest at anything even in their prime before 1.13 nerfs, just a bit cheaper to gear up(than the actual imba light sorc/java chars)
Original WoW Shamans, where Windfury could pro windfury, there were videos of Shamans doing 10k dmg in a sec with like 3 procs and that was in the time were you had 8-12k life
You blates didn't play back then. No one had 8-12k hp...
But WF shamans were teh bullshit.
At the end of vanilla, your tanks really had to have more than 10k hp to tank patchwork, and with some extreme buffing, I think the record was 14k.
Average hp for a naxx raider I think was around 6k hp. Average for a dungeon runner was below 2k hp. And raid geared hunters could crit on cloth for well over 4k with aimed shot, followed by a 2.5k multishot, followed by a 2k arcane shot if they somehow survived that.
Mmm... good old days of hiding in the bushes, clicking around to see what allies had a horde targeted (if you have a enemy targeted, you won't autotarget your attacker). And then just 1-3 shot them. (and if that failed, run away, feign death, mount up, run further and hide and wait for your next prey to get a 50-0 score)... Good times! =)
Original WoW Shamans, where Windfury could pro windfury, there were videos of Shamans doing 10k dmg in a sec with like 3 procs and that was in the time were you had 8-12k life
You blates didn't play back then. No one had 8-12k hp...
But WF shamans were teh bullshit.
At the end of vanilla, your tanks really had to have more than 10k hp to tank patchwork, and with some extreme buffing, I think the record was 14k.
Average hp for a naxx raider I think was around 6k hp. Average for a dungeon runner was below 2k hp. And raid geared hunters could crit on cloth for well over 4k with aimed shot, followed by a 2.5k multishot, followed by a 2k arcane shot if they somehow survived that.
Mmm... good old days of hiding in the bushes, clicking around to see what allies had a horde targeted (if you have a enemy targeted, you won't autotarget your attacker). And then just 1-3 shot them. (and if that failed, run away, feign death, mount up, run further and hide and wait for your next prey to get a 50-0 score)... Good times! =)
that ZG trinker which made you able to multishot twice was sexy with full T3 :D
Kangaxx The Demi Lich in Baldur's Gate 2 is kind of hardcore, it's immune to magic and physical damage, and cast imprisonment spell with 100% success.
Cooome oooon. When you bring up bg2 battle, make sure it really *is* hard. Final battle of Ascension comes to mind, but my personal favourite is one of many modded dragons. He would release a sequencer with Improved Haste inside, then cast Time Stop, and proceed to beat up my main character for 40 dmg per attack and *many* attacks/round. When he was in good mood, he would spare me his breath, which dealt something around 100 (estimated) PIERCING damage. Now, if your main was a mage, you had some chances of survival. But if you had a fighter...tough luck ^^. It's also awesome when modded dragons cast full-heal when they're severely injured.
And then there's the Improved Anvil mod, which is so hard that it's actually boring ^^. The difficulty makes so many classes/spells/items obsolete, that it's not fun anymore (imo).
Second highest attack rate in the game, can hit two tiles at once, bonebreaker, haste, capable of using ridiculously powerful weapons (Kain's Lance, Estreledge, etc.) stupid-early in the game, and fast as a motherfucker.
Granted, the Tactics Advance games were just horribly balanced. But Templar take the cake for being just plain silly one-man-armies.
i just used assassins with the one hit kill move+concentrate.
60% kill from the front, 70 from the side, 80 from the back. If you took sniper's secondary you could be invisible too. Combined with a juggler's smile you could practically travel across the entire map. Not only did they have Last breath they also had that move which would turn you into stone. So they have 2 1HKO moves. (For all purposes the game treats stone the same as KO unless removed with a soft or ensuna(?)). Also had a move speed of 5 with boots of speed. Unit was the definition of IMBA.
On July 27 2010 04:57 KlaCkoN wrote: Speaking only for nwn1 which I played online quite a lot. Monks can be ok, problem is that they are so awfully item dependent. In a mid-high magic world with a lot of monk style gear they are probably the best duelists/tanks period. In a low magic world ki strike and d20 fists can make them semi useful glass cannons. Paladins are great in nwn?? Pure pala in a low-mid magic world is really good. In a higher magic setting you want just 1-2 levels in it though. Agree completly that fighter blows no matter what =p Though some builds benifit from like 4 lvls in it. But regarding overpowered stuff; clerics in nwn1 or 2 for that matter. Seriously. The lower the magic setting the more insane it becomes but even in a world where +5 weapons are available they are the best hands down. They can match or beat _any_ of the other classes in their own area of expertise plus heal stuff, I seriously can think of very few if any scenarios in nwn1 where 4 clerics wouldn't do better than 4 whatever else. Worlds which impose harsh resting restrictions are essentially the only 'counter' and that puts them on par with the other classes at best.
Hm just remembered, the ability hide in plain sight might actually be even more retarded if that's even possible. Though at least the game mechanics allowed for true sight to counter it, unless of course you played somewhere where some over vigilant dm decided to 'fix' that.
Well Hide in Plain sight was available to a first level shadow dancer which lead many rouges to just take 1 level in shadow dances exclusively for the feat. With 14 ranks in tumble you could practically disengage from combat and hide to gain a sneak attack whenever you wanted. (8d6 damage? yes please!) 14 ranks of tumble was the bare minimum since DCs = 15 but you obviously wanted more in case of debuffs ect (and hey every 5 ranks gives a bonus to AC). Eventually you could just walk into a group and sneak attack everyone to death.
If we're talking about over powered stuff I'd like to nominate a character capable of inflicting a devastating critical (Fort saving throw or die) wielding keen kukris (small exotic weapon with a natural crit threat range of 18-20). dual wielding small weapons with the right skills will only incur a -2/-2 on hit while the keen doubles the crit threat range to 15-20 (6/20 chance to hit). Combined with a potion of haste that's 4 attacks per round (at 30% chance to crit every attack). A very threatening character. Naturally the bane of this character would be monsters immune to critical hits.