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On August 29 2015 04:45 andrewlt wrote:Show nested quote +On August 28 2015 07:25 Gorsameth wrote:On August 28 2015 07:19 Spyridon wrote:On August 11 2015 20:33 Faruko wrote: For me D2 was all about PVP, and yes it wasnt perfect, but it worked. Especially after the sinergy patch, create new builds, farm the items, etc...
My firedruid was hilarious, it was awful in theory but it did so much damage, especially with Hurricane.
Diablo 3 could easily be that for me with a better pvp That is exactly how I felt about D2, and how I feel about D3. The PvP doesn't even need to be that great. Just make some changes that support it a bit better and it would be awesome. Without PvP for endgame, I honestly find no reason for myself to continue farming... Why farm PvE, just so you can farm more PvE? For me D3 is something I play every few months. Like now there is a big patch, new season. I will make a character I think I will enjoy and I will run it for a while until i get bored and then I drop the game until the next big patch. I don't think every game should focus on keeping someone busy forever. Especially since Blizzard gains nothing from continued play for months on end. So long as you come back for a new patch or expansion Blizzard is probably happy. And even without the constant reason to play D3 has in my opinion been well worth the money I spend on it when compared to the enjoyment I have gotten out of it over time. This is how I play D3 as well. I couldn't care less about pvp and seasons. Every time some content is designed to keep players busy forever, I almost always avoid that content. It always turns out to be a time sink for students with way too much free time on their hands.
I usually play a character until the time between upgrades starts getting quite long/upgrades getting quite small, then I quit till the next season.
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my WD is fun, but man im so jelly of these barbs in public groups, owning everything in ther path
holy crap 6 am.
I found 2 pieces of jade and 2 pieces of helltooth and grin reaper plus the bracers that let you cast 3 wall of death, i made a cold build out of it and i can farm T4, i think it can do better with a real weapon and some tankyness xD Only setr i found more of is the spider set, but it looks so meh.
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The last 3 or 4 chars I leveled all found an early Nagelring. Cannot imagine how it is to level without one. Oh damn a big fat dude it's going to take ages ... nice loot.
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Only played an hour or so on my HC DH but having a good time so far, lvl 40ish. Not sure what legendary effects to aim for as DH, will be interesting.
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yay got to 70. Epiphany isn't quite as fun as I hoped
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Netherlands45349 Posts
Using the Kanai cube, can I reroll a Int Focus or Restraint to a STR counterpart?
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I am not sure if seismic slam barbs are trolling or serious. I have that build with +%40 fire. I need 5 hits to a T7 zombie. 3900DPS Fury of vanished weapon, fury always full. just the damages are very low with ~100m. Coe+Soj rings. Furnace and unity are cubed.
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How are people leveling up so damn fast :D? lvl 40 in 1 hour? That doesnt get me to lvl 10 :X.
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On August 30 2015 05:34 Banishment wrote: How are people leveling up so damn fast :D? lvl 40 in 1 hour? That doesnt get me to lvl 10 :X. Just keep ramping up the difficulty and do Rifts.
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Going in completely naked I'm not sure lvl 40 is possible in one hour. My party got us to 70 in around 5h30m doing rifts on hard at the beginning of the season, we even had some really good luck with gear during the later half.
There are plenty of people with decent gear at 70 now though. If you have a friend you could ask them to boost you. It will be much faster than doing it alone.
Anyway going pretty good for me right now, but the most boring part is upon me. I'm building an Aether walker wizard and I've got all the important pieces except the Aether Walker itself. It's gonna suck to grind for it. I was hoping it would be fast to just upgrade rares with the cube but damn I never knew Deaths Breaths could be so slow to grind
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you can craft weapons for cheap and even reroll stats for basically nothing, torment 1 at all times was easily possible and i played solo.
and playing torment, the gem goblins will drop lvl 70 gems.
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Ever since Kanai's Cube my damage has gone up massively. I had a lot of legendaries in my stash I wasn't using, hoping that maybe one day I could do something with them. As a result, I had a lot of options for Kanai's Cube and went for a double Hydra build with Tasker and Theo and Convention of Elements, with Kanai's Cube giving me the affixes of Serpent Sparker, Tasker and Theo (50% attack speed) and Convention of Elements (200% dmg).
Later, using the 'swap a set item' option of Kanai's Cube I managed to get enough of Tal Rasha's set to get all the bonuses and now my damage is even higher. I usually managed doing around lvl 27-28 rifts but now lvl 32 just melts at my feet.
Even got a 6.1 billion crit from a fire meteor from Tal Rasha's set. (using the meteor boots, convention of elements, power pylon and the full tal rasha bonus but still) Don't know if that is considered a lot (given I keep hearing about people clearing lvl 60+ rifts so I'm guessing 20-30 bil crits are the norm) but for me it was quite a surprise to see the damage get that high.
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On August 30 2015 05:13 Dingodile wrote: I am not sure if seismic slam barbs are trolling or serious. I have that build with +%40 fire. I need 5 hits to a T7 zombie. 3900DPS Fury of vanished weapon, fury always full. just the damages are very low with ~100m. Coe+Soj rings. Furnace and unity are cubed.
What? You should be getting closer to 500m.
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I'm around Paragon 100 with my WD. Running 3pc (4pc with Rorg) Helltooth and 2pc Arachyr atm. Got a Furnace at the end of my last gr yesterday which I'm eager to try today. Cubed that is. Having quite a few lags with those sets but in a solo game it's not too bad. Most seasons I tell myself to only play one char but going Crusader is tempting me right now.
Didn't do too much with the Cube as of now as I don't have enough Death's Breath. Got an SMK out of my first 3 crafts which helped immensly to get to T6.
Is it just me or did they change something about Primordial Scavengers? Seems to take ages until they go into their vulnerable form.
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i havent played d3 in like 2 years (or however long its been since it came out. i played a month or two since release) since i have nothing and no friends who play d3, if i were to start now how should i go about it. just grind through the game like normal? or is there a shortcut possible for even first timers i played monk and dh before and i wouldnt mind picking either of them up again. any recommendations?
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On August 31 2015 19:16 evilfatsh1t wrote: i havent played d3 in like 2 years (or however long its been since it came out. i played a month or two since release) since i have nothing and no friends who play d3, if i were to start now how should i go about it. just grind through the game like normal? or is there a shortcut possible for even first timers i played monk and dh before and i wouldnt mind picking either of them up again. any recommendations?
I don't think boss runs are viable any more. Shortly after release a lot of people were running Azmodan and exploiting him as fuck. But since the addition of rifts, that's mainly where people get their items. Just run through 2-3 difficulties with items you pick up on the run, and then run rifts on a high difficulty to gear up properly.
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ok lol i have no idea what rifts are. actually after skimming the last 5 pages of this thread its pretty safe to say i have never played diablo 3 before the most important question for me is will i get angry when i hit a wall at some higher difficulty because i cant finish it solo? if i need to play bnet and have someone babysit me through higher difficulties till i find good items then i probs wont pick the game up again. and i understand every game can be played solo if you invest enough time. i just mean will i have to spend forever grinding on my own or is it relatively smooth until you get to the really high difficulties? just fyi, the last time i played inferno just came out and people were raging like shit that it was impossible lol
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Depends a bit on how fast you want the gearing-process to be. You can get to t6 selffound in a few hours especially if you find/craft a good weapon in kanais cube. I used up my greater rift stones yesterday and i'm 3 pc away from completing a set and finished gr31. The people on the leaderboards are gr62, finished their sets with a lot of ancient items and have 400 more paragon levels.
If you feel bad about that discrepancy you probably shouldn't start playing solo. (Note: I bet you could be much higher than I am as I didn't level the fastest way possible and lack skill and dedication. For everything else read the post under mine.)
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On August 31 2015 19:36 evilfatsh1t wrote: ok lol i have no idea what rifts are. actually after skimming the last 5 pages of this thread its pretty safe to say i have never played diablo 3 before the most important question for me is will i get angry when i hit a wall at some higher difficulty because i cant finish it solo? if i need to play bnet and have someone babysit me through higher difficulties till i find good items then i probs wont pick the game up again. and i understand every game can be played solo if you invest enough time. i just mean will i have to spend forever grinding on my own or is it relatively smooth until you get to the really high difficulties? just fyi, the last time i played inferno just came out and people were raging like shit that it was impossible lol Ok the short of it.
If you havnt played the campaign before play that. Otherwise (or after having done campaign) start on adventure mode, probably Hard difficulty (its pretty efficient for xp compared to mob hp). In adventure mode just keep doing Bounties on the map (the Exclamation mark quests) until your 70. At 70 you can do some more bounties to gear up for Torment I difficulty (it shouldnt take that long) then you start Rifts.
Rifts are a self contained random dungeon you can start by clicking the big Obelisk in town. Inside you get a randomly generated map full of monsters. Kill them to fill the progress bar. At the end of the bar you spawn a boss. When the boss is dead you teleport out the Rift and talk to the guy next to it to close it. Then you can go again for a new one. Rifts have a better chance of legendaries then the normal world.
As you gear up you can increase the difficulty all the way from Torment I to Torment X. Each adding more damage/hp to monsters and increasing legendary drop chance.
The Rift bosses have a chance to drop a Greater Rift Key which lets you open a Greater Rift. It is like a normal rift but you are on a timer. The mobs will not drop loot but the final boss will. He will also drop legendary gems which are very powerful but only fit in jewelry (neck/rings). Greater rifts scale basically infinity. As you get better and better gear you can keep doing higher and higher levels of Greater Rifts and compete with others to get as high a lvl Rift as possible.
All this can be done solo, the level scaling is pretty smooth so you should not really run into a wall. you can just keep upping the difficulty in incremental steps. The big leaps from launch are no longer in the game.
tip: Keep low level legendary's with really good unique effects for Kanai's Cube, what that is you can read about online, it got added in the latest patch)
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