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Diablo III General Discussion - Page 865

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Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
May 02 2014 01:27 GMT
#17281
Shattered Throw(holy) appears to be the only rune that actually makes it go bounce all over the place I think.
WriterXiao8~~
Big G
Profile Joined April 2011
Italy835 Posts
May 02 2014 11:08 GMT
#17282
On May 02 2014 09:43 oneofthem wrote:
reaper's competition is one of the set bonus bracers, aughild in particular. which oen is better for you depends on the build.

Nothing beats Warzechian Armguards

Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
May 02 2014 11:11 GMT
#17283
On May 02 2014 20:08 Big G wrote:
Show nested quote +
On May 02 2014 09:43 oneofthem wrote:
reaper's competition is one of the set bonus bracers, aughild in particular. which oen is better for you depends on the build.

Nothing beats Warzechian Armguards



I gave a pair of those away because I didn't realise how useful the proc could be for things like conduit pylons etc. Hoping for another pair to drop
If you are not supporting K-Pop you are hurting E-Sports.
Godwrath
Profile Joined August 2012
Spain10167 Posts
May 02 2014 11:23 GMT
#17284
Interesting read about RNG

http://us.battle.net/d3/en/forum/topic/12674727740
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
May 02 2014 14:31 GMT
#17285
I didn't realize how lucky I was with the Armguards until I played with it for a while, on Crusader its such a godtier item.
WriterXiao8~~
Glacierz
Profile Blog Joined May 2010
United States1245 Posts
May 02 2014 15:28 GMT
#17286
On May 02 2014 20:23 Godwrath wrote:
Interesting read about RNG

http://us.battle.net/d3/en/forum/topic/12674727740


Not sure I quite understand the post, it's saying the loot table is not static from game to game even if you play the same char?
Najda
Profile Joined June 2010
United States3765 Posts
May 02 2014 15:53 GMT
#17287
On May 03 2014 00:28 Glacierz wrote:
Show nested quote +
On May 02 2014 20:23 Godwrath wrote:
Interesting read about RNG

http://us.battle.net/d3/en/forum/topic/12674727740


Not sure I quite understand the post, it's saying the loot table is not static from game to game even if you play the same char?


I have no idea where he gets that idea and he provides no evidence to back it up. The other part of his post (talking about joining a lower level game to get the lower level legendaries, but gambling them so they are still lvl 70) makes sense though and it's easy to test the validity of it (do you ever get a higher level legendary from gambling?).
wei2coolman
Profile Joined November 2010
United States60033 Posts
May 02 2014 16:39 GMT
#17288
no evidence to back up the loot table per game per character.
liftlift > tsm
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
May 02 2014 16:46 GMT
#17289
Yeah that post sounds like a big load of crap to me.
Writer
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2014-05-02 16:52:58
May 02 2014 16:52 GMT
#17290
even if eveything he says would be true, i dont see the use of it. for someone who only has one key, it would require a friend that levels a new char to exactly the desired, low level and then opens games for you to join. in each such game, you then have to kill tons of mobs until you can be sure that the desired legendary is in the loot table. only then you can spend your bloodshard....

so basically, it would cost you and a friend of yours hours upon hours of playtime just to be able to spend 500 bloodshards on the desired legendary with something like 5-10 times higher chance than usual. i really doubt this is worth it unless you get lucky by quickly finding a game with the desired loot table.
"What am I supposed to do against this?" - "Lose!" :-]
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
Last Edited: 2014-05-02 17:41:06
May 02 2014 17:32 GMT
#17291
even if the scenario is possible i can't imagine what horrendous evidence the guy will put up in support of it.

since i don't see a reasonable process of investigation to obtain the theory, it's most likely random retard theory that only got noticed because he typed a lot of shit and made conspiracy minded people more confident in their prior
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
RCMDVA
Profile Joined July 2011
United States708 Posts
Last Edited: 2014-05-02 18:08:38
May 02 2014 18:00 GMT
#17292
Need to know how exatly Blizz picks a random number. Which we don't, i don't think.

There was a concept of "sticky" random number generators a loooonnng time ago, and I can remember where I read it. Way before my vanilla WoW days. Taken as a whole, everything would be random but there would be streaks, or you could see a pattern.

basically, something like this : http://boallen.com/random-numbers.html

The 2nd picture is a visualisation of what I call a "sticky" RNG.
Glacierz
Profile Blog Joined May 2010
United States1245 Posts
May 02 2014 18:22 GMT
#17293
The Reddit post basically explains the theory: you enter a game and each of your item slot randomly generates a set of legs that is a subset of the leg universe. It's a pretty hilarious read, especially when people are claiming this is done because the table cannot handle more than 6-9 entries at a time...
Glacierz
Profile Blog Joined May 2010
United States1245 Posts
May 02 2014 18:24 GMT
#17294
Random means there are bound to be patterns over time generated randomly... just like trying to see patterns from a stock chart.
wei2coolman
Profile Joined November 2010
United States60033 Posts
May 02 2014 18:29 GMT
#17295
now I'm tempted to remake a game after a rift if I get 2h's as a leg drop. lol.
liftlift > tsm
LingsAreBunnies
Profile Joined September 2011
United States103 Posts
May 02 2014 18:39 GMT
#17296
I dont get why people keep referencing this as a fact, and Im also really curious how the guy actually came up with all this stuff because all I see are words all based on the assumption that the theory is absolute fact.

to me it doesnt make any sense at all, why set up a more complicated system just to piss people off more?
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
May 02 2014 18:42 GMT
#17297
On May 03 2014 03:00 RCMDVA wrote:
Need to know how exatly Blizz picks a random number. Which we don't, i don't think.

There was a concept of "sticky" random number generators a loooonnng time ago, and I can remember where I read it. Way before my vanilla WoW days. Taken as a whole, everything would be random but there would be streaks, or you could see a pattern.

basically, something like this : http://boallen.com/random-numbers.html

The 2nd picture is a visualisation of what I call a "sticky" RNG.

sure but given # of drop events in question the texture of rng should not matter if it's at that level.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
May 02 2014 18:42 GMT
#17298
i bet you i have found better legs just playing the game than the people trying to gimmick the RNG system.
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
May 02 2014 18:48 GMT
#17299
by writing that post he probably lost out on 1 set item
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
Godwrath
Profile Joined August 2012
Spain10167 Posts
Last Edited: 2014-05-02 19:05:19
May 02 2014 19:05 GMT
#17300
On May 03 2014 03:42 dAPhREAk wrote:
i bet you i have found better legs just playing the game than the people trying to gimmick the RNG system.

Dunno, the guy seems pretty geared.
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