Diablo III General Discussion - Page 865
Forum Index > General Games |
![]()
Kipsate
Netherlands45349 Posts
| ||
Big G
Italy835 Posts
On May 02 2014 09:43 oneofthem wrote: reaper's competition is one of the set bonus bracers, aughild in particular. which oen is better for you depends on the build. Nothing beats Warzechian Armguards ![]() | ||
Nekovivie
United Kingdom2599 Posts
I gave a pair of those away because I didn't realise how useful the proc could be for things like conduit pylons etc. Hoping for another pair to drop ![]() | ||
Godwrath
Spain10131 Posts
http://us.battle.net/d3/en/forum/topic/12674727740 | ||
![]()
Kipsate
Netherlands45349 Posts
| ||
Glacierz
United States1244 Posts
On May 02 2014 20:23 Godwrath wrote: Interesting read about RNG http://us.battle.net/d3/en/forum/topic/12674727740 Not sure I quite understand the post, it's saying the loot table is not static from game to game even if you play the same char? | ||
Najda
United States3765 Posts
On May 03 2014 00:28 Glacierz wrote: Not sure I quite understand the post, it's saying the loot table is not static from game to game even if you play the same char? I have no idea where he gets that idea and he provides no evidence to back it up. The other part of his post (talking about joining a lower level game to get the lower level legendaries, but gambling them so they are still lvl 70) makes sense though and it's easy to test the validity of it (do you ever get a higher level legendary from gambling?). | ||
wei2coolman
United States60033 Posts
| ||
![]()
Valiver
Caldeum1977 Posts
| ||
Black Gun
Germany4482 Posts
so basically, it would cost you and a friend of yours hours upon hours of playtime just to be able to spend 500 bloodshards on the desired legendary with something like 5-10 times higher chance than usual. i really doubt this is worth it unless you get lucky by quickly finding a game with the desired loot table. | ||
oneofthem
Cayman Islands24199 Posts
since i don't see a reasonable process of investigation to obtain the theory, it's most likely random retard theory that only got noticed because he typed a lot of shit and made conspiracy minded people more confident in their prior | ||
RCMDVA
United States708 Posts
There was a concept of "sticky" random number generators a loooonnng time ago, and I can remember where I read it. Way before my vanilla WoW days. Taken as a whole, everything would be random but there would be streaks, or you could see a pattern. basically, something like this : http://boallen.com/random-numbers.html The 2nd picture is a visualisation of what I call a "sticky" RNG. | ||
Glacierz
United States1244 Posts
| ||
Glacierz
United States1244 Posts
| ||
wei2coolman
United States60033 Posts
| ||
LingsAreBunnies
United States103 Posts
to me it doesnt make any sense at all, why set up a more complicated system just to piss people off more? | ||
oneofthem
Cayman Islands24199 Posts
On May 03 2014 03:00 RCMDVA wrote: Need to know how exatly Blizz picks a random number. Which we don't, i don't think. There was a concept of "sticky" random number generators a loooonnng time ago, and I can remember where I read it. Way before my vanilla WoW days. Taken as a whole, everything would be random but there would be streaks, or you could see a pattern. basically, something like this : http://boallen.com/random-numbers.html The 2nd picture is a visualisation of what I call a "sticky" RNG. sure but given # of drop events in question the texture of rng should not matter if it's at that level. | ||
dAPhREAk
Nauru12397 Posts
| ||
oneofthem
Cayman Islands24199 Posts
| ||
Godwrath
Spain10131 Posts
On May 03 2014 03:42 dAPhREAk wrote: i bet you i have found better legs just playing the game than the people trying to gimmick the RNG system. Dunno, the guy seems pretty geared. | ||
| ||