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Diablo III General Discussion - Page 861

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Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
April 28 2014 09:57 GMT
#17201
On April 26 2014 23:34 Invoker wrote:
You can just hop in a party and expect them to open a rift : D


I do this now. Got a whole weekend of rifts and spent zero fragments. Feels good man.

If you join a group that doesn't look like they're gonna open a rift, leave and rejoin. 50% of the time, it works every time.
If you are not supporting K-Pop you are hurting E-Sports.
Godwrath
Profile Joined August 2012
Spain10142 Posts
April 28 2014 10:14 GMT
#17202
On April 28 2014 18:57 Nekovivie wrote:
Show nested quote +
On April 26 2014 23:34 Invoker wrote:
You can just hop in a party and expect them to open a rift : D


I do this now. Got a whole weekend of rifts and spent zero fragments. Feels good man.

If you join a group that doesn't look like they're gonna open a rift, leave and rejoin. 50% of the time, it works every time.

And people like you makes my life miserable when playing pubs.
Duka08
Profile Blog Joined July 2010
3391 Posts
April 28 2014 16:48 GMT
#17203
On April 28 2014 18:57 Nekovivie wrote:
Show nested quote +
On April 26 2014 23:34 Invoker wrote:
You can just hop in a party and expect them to open a rift : D


I do this now. Got a whole weekend of rifts and spent zero fragments. Feels good man.

If you join a group that doesn't look like they're gonna open a rift, leave and rejoin. 50% of the time, it works every time.

You're proud of that?
Frolossus
Profile Joined February 2010
United States4779 Posts
April 28 2014 17:09 GMT
#17204
On April 28 2014 19:14 Godwrath wrote:
Show nested quote +
On April 28 2014 18:57 Nekovivie wrote:
On April 26 2014 23:34 Invoker wrote:
You can just hop in a party and expect them to open a rift : D


I do this now. Got a whole weekend of rifts and spent zero fragments. Feels good man.

If you join a group that doesn't look like they're gonna open a rift, leave and rejoin. 50% of the time, it works every time.

And people like you makes my life miserable when playing pubs.

join the rift it forward community on your server then
basically you have runners and openers.
the runners clear the rift until the guardian spawns then post in the community that they have spots in their game open and people join your party. then you kill the guardian and tell one of the guys who joined to open the next rift and keep on going.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
April 28 2014 17:31 GMT
#17205
i use rift it forwards, i post in their chat, 2 secs later i have 20 requests and 3 people join, kill that guardian and then one reopens and everyone leaves.

Only twice i had problems, once someone didnt leave for 3 minutes and the other time someone didnt want to accept that i chose him to open the next rift and thought i somehow want to scam him. he opened it anways, but chatted a lot and made pictures and uploaded them as some kind of scam proof (i still dont know what scam that could be, he got his boss....)
Godwrath
Profile Joined August 2012
Spain10142 Posts
April 28 2014 18:29 GMT
#17206
On April 29 2014 02:31 LaNague wrote:
i use rift it forwards, i post in their chat, 2 secs later i have 20 requests and 3 people join, kill that guardian and then one reopens and everyone leaves.

Only twice i had problems, once someone didnt leave for 3 minutes and the other time someone didnt want to accept that i chose him to open the next rift and thought i somehow want to scam him. he opened it anways, but chatted a lot and made pictures and uploaded them as some kind of scam proof (i still dont know what scam that could be, he got his boss....)

You dirty scammer.

Yeah, i already joined the community after reading about it. But sometimes when no clanmates or i am just not in the mood for solo, i join pubs just to feel like i am playing with other people. My own error i guess ;P
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
April 28 2014 18:44 GMT
#17207
there is a great bounty community as well. i was afraid people would just come, idle in the town and then collect their bounties, but not contribute. but i ended up getting 2-3 teams that were serious and fast. got like 20 caches in a short amount of time and ended up with RRoG.

i would suggest the community to anyone.
andrewlt
Profile Joined August 2009
United States7702 Posts
April 28 2014 19:08 GMT
#17208
On April 27 2014 23:04 crms wrote:
Show nested quote +
On April 27 2014 14:33 andrewlt wrote:
On April 26 2014 12:51 crms wrote:
On April 26 2014 10:35 oneofthem wrote:
On April 26 2014 01:58 crms wrote:
On April 26 2014 01:14 Glacierz wrote:
On April 26 2014 00:52 crms wrote:
kadala finally gave me a jekangbord, so im using a BoP/Jek combo. Overall I find it less efficient at clearing big AoE packs compared to divine well, but my god it slays elite packs, or smaller groups. Single target I still rely on Phalanx obviously but is there any other must have items you guys would suggest I gamble for now? All my shards went into shields for so long, I've lost focus on everything else. I don't want to gamble for weapons yet, 1) because BoP is really good, and 2) I'd be dumb to blow shards before the kadala weapon fix.

Actually, I don't think there is anything worth gambling for on my crusader anymore, rings/amulets would be needed but not really efficient. All I really need now are crusader sets which are not attainable through gambling. Oh well, I'll just spend all my shards on my wiz, I still need a better cindercoat and a mirrorball.


Should wait on the mirror ball after the patch to fix the dmg rolls.

good call, cindercoat sharding it is!

they said the fix should be retroactive.

oh wow.

also in case you guys didn't see they are buffing cache farming.

1) torment caches can now drop torment specific legendaries
2) torment II and higher will see a significant scaling drop rate of legends from caches




I don't see why they don't just scale everything. There's really no point in playing anything between normal and torment 1 if you are trying to be efficient.


bloodshard collection rate will be scaling as well now


I might have misunderstood something. I thought that blood shards from normal - torment 1 will be the exact same as it is today, with additional shards dropping from torment 2+. Likewise, legendary drop rates will be the same from normal - torment 1 as today but with torment 1 having a chance at torment only legendaries.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
April 28 2014 19:13 GMT
#17209
On April 29 2014 04:08 andrewlt wrote:
Show nested quote +
On April 27 2014 23:04 crms wrote:
On April 27 2014 14:33 andrewlt wrote:
On April 26 2014 12:51 crms wrote:
On April 26 2014 10:35 oneofthem wrote:
On April 26 2014 01:58 crms wrote:
On April 26 2014 01:14 Glacierz wrote:
On April 26 2014 00:52 crms wrote:
kadala finally gave me a jekangbord, so im using a BoP/Jek combo. Overall I find it less efficient at clearing big AoE packs compared to divine well, but my god it slays elite packs, or smaller groups. Single target I still rely on Phalanx obviously but is there any other must have items you guys would suggest I gamble for now? All my shards went into shields for so long, I've lost focus on everything else. I don't want to gamble for weapons yet, 1) because BoP is really good, and 2) I'd be dumb to blow shards before the kadala weapon fix.

Actually, I don't think there is anything worth gambling for on my crusader anymore, rings/amulets would be needed but not really efficient. All I really need now are crusader sets which are not attainable through gambling. Oh well, I'll just spend all my shards on my wiz, I still need a better cindercoat and a mirrorball.


Should wait on the mirror ball after the patch to fix the dmg rolls.

good call, cindercoat sharding it is!

they said the fix should be retroactive.

oh wow.

also in case you guys didn't see they are buffing cache farming.

1) torment caches can now drop torment specific legendaries
2) torment II and higher will see a significant scaling drop rate of legends from caches




I don't see why they don't just scale everything. There's really no point in playing anything between normal and torment 1 if you are trying to be efficient.


bloodshard collection rate will be scaling as well now


I might have misunderstood something. I thought that blood shards from normal - torment 1 will be the exact same as it is today, with additional shards dropping from torment 2+. Likewise, legendary drop rates will be the same from normal - torment 1 as today but with torment 1 having a chance at torment only legendaries.

That's correct. The blood shards will scale on t2+, and caches will be able to drop torment only legendaries if you do them on torment, and they will have an increased drop chance as well.
Writer
andrewlt
Profile Joined August 2009
United States7702 Posts
April 28 2014 19:16 GMT
#17210
On April 29 2014 04:13 Valiver wrote:
Show nested quote +
On April 29 2014 04:08 andrewlt wrote:
On April 27 2014 23:04 crms wrote:
On April 27 2014 14:33 andrewlt wrote:
On April 26 2014 12:51 crms wrote:
On April 26 2014 10:35 oneofthem wrote:
On April 26 2014 01:58 crms wrote:
On April 26 2014 01:14 Glacierz wrote:
On April 26 2014 00:52 crms wrote:
kadala finally gave me a jekangbord, so im using a BoP/Jek combo. Overall I find it less efficient at clearing big AoE packs compared to divine well, but my god it slays elite packs, or smaller groups. Single target I still rely on Phalanx obviously but is there any other must have items you guys would suggest I gamble for now? All my shards went into shields for so long, I've lost focus on everything else. I don't want to gamble for weapons yet, 1) because BoP is really good, and 2) I'd be dumb to blow shards before the kadala weapon fix.

Actually, I don't think there is anything worth gambling for on my crusader anymore, rings/amulets would be needed but not really efficient. All I really need now are crusader sets which are not attainable through gambling. Oh well, I'll just spend all my shards on my wiz, I still need a better cindercoat and a mirrorball.


Should wait on the mirror ball after the patch to fix the dmg rolls.

good call, cindercoat sharding it is!

they said the fix should be retroactive.

oh wow.

also in case you guys didn't see they are buffing cache farming.

1) torment caches can now drop torment specific legendaries
2) torment II and higher will see a significant scaling drop rate of legends from caches




I don't see why they don't just scale everything. There's really no point in playing anything between normal and torment 1 if you are trying to be efficient.


bloodshard collection rate will be scaling as well now


I might have misunderstood something. I thought that blood shards from normal - torment 1 will be the exact same as it is today, with additional shards dropping from torment 2+. Likewise, legendary drop rates will be the same from normal - torment 1 as today but with torment 1 having a chance at torment only legendaries.

That's correct. The blood shards will scale on t2+, and caches will be able to drop torment only legendaries if you do them on torment, and they will have an increased drop chance as well.


And similar to blood shards, the increased legendary drop chance on caches is only for torment 2+?
Terranasaur
Profile Joined May 2011
United States2085 Posts
April 28 2014 19:17 GMT
#17211
On April 29 2014 03:44 dAPhREAk wrote:
there is a great bounty community as well. i was afraid people would just come, idle in the town and then collect their bounties, but not contribute. but i ended up getting 2-3 teams that were serious and fast. got like 20 caches in a short amount of time and ended up with RRoG.

i would suggest the community to anyone.


Where do you find this community?
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
April 28 2014 19:19 GMT
#17212
On April 29 2014 04:17 Terranasaur wrote:
Show nested quote +
On April 29 2014 03:44 dAPhREAk wrote:
there is a great bounty community as well. i was afraid people would just come, idle in the town and then collect their bounties, but not contribute. but i ended up getting 2-3 teams that were serious and fast. got like 20 caches in a short amount of time and ended up with RRoG.

i would suggest the community to anyone.


Where do you find this community?

click on community (bottom right button), find community (or search community) and it is one of the top 15 or so if you just scroll through them.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
April 28 2014 19:20 GMT
#17213
On April 29 2014 04:16 andrewlt wrote:
Show nested quote +
On April 29 2014 04:13 Valiver wrote:
On April 29 2014 04:08 andrewlt wrote:
On April 27 2014 23:04 crms wrote:
On April 27 2014 14:33 andrewlt wrote:
On April 26 2014 12:51 crms wrote:
On April 26 2014 10:35 oneofthem wrote:
On April 26 2014 01:58 crms wrote:
On April 26 2014 01:14 Glacierz wrote:
On April 26 2014 00:52 crms wrote:
kadala finally gave me a jekangbord, so im using a BoP/Jek combo. Overall I find it less efficient at clearing big AoE packs compared to divine well, but my god it slays elite packs, or smaller groups. Single target I still rely on Phalanx obviously but is there any other must have items you guys would suggest I gamble for now? All my shards went into shields for so long, I've lost focus on everything else. I don't want to gamble for weapons yet, 1) because BoP is really good, and 2) I'd be dumb to blow shards before the kadala weapon fix.

Actually, I don't think there is anything worth gambling for on my crusader anymore, rings/amulets would be needed but not really efficient. All I really need now are crusader sets which are not attainable through gambling. Oh well, I'll just spend all my shards on my wiz, I still need a better cindercoat and a mirrorball.


Should wait on the mirror ball after the patch to fix the dmg rolls.

good call, cindercoat sharding it is!

they said the fix should be retroactive.

oh wow.

also in case you guys didn't see they are buffing cache farming.

1) torment caches can now drop torment specific legendaries
2) torment II and higher will see a significant scaling drop rate of legends from caches




I don't see why they don't just scale everything. There's really no point in playing anything between normal and torment 1 if you are trying to be efficient.


bloodshard collection rate will be scaling as well now


I might have misunderstood something. I thought that blood shards from normal - torment 1 will be the exact same as it is today, with additional shards dropping from torment 2+. Likewise, legendary drop rates will be the same from normal - torment 1 as today but with torment 1 having a chance at torment only legendaries.

That's correct. The blood shards will scale on t2+, and caches will be able to drop torment only legendaries if you do them on torment, and they will have an increased drop chance as well.


And similar to blood shards, the increased legendary drop chance on caches is only for torment 2+?

I'll just post the blue post -
As a heads up, we’re looking to make two changes to Horadric Caches. The first change is to allow the caches to drop Torment-only Legendary items. The second is to increase the chance that you’ll find a Legendary item in Horadric Caches, including Act-specific Legendaries like the Royal Ring of Grandeur, based on the Torment difficulty. What this means is that Horadric Caches earned in Torment I+ will be able to drop Torment restricted Legendary items, and caches earned in Torment II+ will have a scaling bonus for dropping Legendary items (which includes those items only found in a cache).
Writer
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
April 28 2014 19:43 GMT
#17214
oh yeah, the bounty EU community is awesome, i had insane runs where everyone was really trying their best.

It gives a LOT of caches when everyone is pulling their weight.




It reminded me a bit of the self-policed community in classic mmos before dungeon finders.
andrewlt
Profile Joined August 2009
United States7702 Posts
April 28 2014 22:18 GMT
#17215
On April 29 2014 04:20 Valiver wrote:
Show nested quote +
On April 29 2014 04:16 andrewlt wrote:
On April 29 2014 04:13 Valiver wrote:
On April 29 2014 04:08 andrewlt wrote:
On April 27 2014 23:04 crms wrote:
On April 27 2014 14:33 andrewlt wrote:
On April 26 2014 12:51 crms wrote:
On April 26 2014 10:35 oneofthem wrote:
On April 26 2014 01:58 crms wrote:
On April 26 2014 01:14 Glacierz wrote:
[quote]

Should wait on the mirror ball after the patch to fix the dmg rolls.

good call, cindercoat sharding it is!

they said the fix should be retroactive.

oh wow.

also in case you guys didn't see they are buffing cache farming.

1) torment caches can now drop torment specific legendaries
2) torment II and higher will see a significant scaling drop rate of legends from caches




I don't see why they don't just scale everything. There's really no point in playing anything between normal and torment 1 if you are trying to be efficient.


bloodshard collection rate will be scaling as well now


I might have misunderstood something. I thought that blood shards from normal - torment 1 will be the exact same as it is today, with additional shards dropping from torment 2+. Likewise, legendary drop rates will be the same from normal - torment 1 as today but with torment 1 having a chance at torment only legendaries.

That's correct. The blood shards will scale on t2+, and caches will be able to drop torment only legendaries if you do them on torment, and they will have an increased drop chance as well.


And similar to blood shards, the increased legendary drop chance on caches is only for torment 2+?

I'll just post the blue post -
Show nested quote +
As a heads up, we’re looking to make two changes to Horadric Caches. The first change is to allow the caches to drop Torment-only Legendary items. The second is to increase the chance that you’ll find a Legendary item in Horadric Caches, including Act-specific Legendaries like the Royal Ring of Grandeur, based on the Torment difficulty. What this means is that Horadric Caches earned in Torment I+ will be able to drop Torment restricted Legendary items, and caches earned in Torment II+ will have a scaling bonus for dropping Legendary items (which includes those items only found in a cache).


Yeah, I saw that. Was wondering if they clarified it further in some other post. Guess not.
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
April 29 2014 03:18 GMT
#17216
hmmph. finding it really hard to get upgrades, really wish some kind of trading mechanism existed.
Do yourself a favour and just STFU
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2014-04-29 10:40:51
April 29 2014 10:01 GMT
#17217
On April 29 2014 12:18 Doraemon wrote:
hmmph. finding it really hard to get upgrades, really wish some kind of trading mechanism existed.

Honestly, I think friends list for 2 weeks to a month for trading in addition to the current group mechanics should be sufficient.

And yeah, past a certain point it does get really hard to improve gear.

My monk for physical support build is only missing
1. Fist of az turrasq
2. Phys SoJ
3. Much better RoRG
4. Ice climbers

and from then on out stuff just gets replaced by better versions of itself.
Porouscloud - NA LoL
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
April 29 2014 10:38 GMT
#17218
On April 29 2014 19:01 Amui wrote:
Show nested quote +
On April 29 2014 12:18 Doraemon wrote:
hmmph. finding it really hard to get upgrades, really wish some kind of trading mechanism existed.

Honestly, I think friends list for 2 weeks to a month for trading in addition to the current group mechanics should be sufficient.

but if you just add the person you wanna trade with to your list before the trade takes places.... that would undermine the whole concept of restricted trade. therefore, the servers would, for every single legendary that drops, have to keep a list with the state of the friendlist at the time of the drop. this would probably be just too expensive...
"What am I supposed to do against this?" - "Lose!" :-]
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
April 29 2014 10:46 GMT
#17219
Don't see what the issue would be with a one-time only trade. Items is not account bound until it changes hands. Since you can no longer trade gold the potential for scamming/selling isn't there so what is to protect?

It would allow you to give friends/others items that you legitimately do not plan to use ever. For example, I have a WD friend who has been trying for two weeks now to get Taskers. I got a pair and don't ever plan to play the class.
If you are not supporting K-Pop you are hurting E-Sports.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
April 29 2014 11:19 GMT
#17220
You don't have to trade gold, you can trade RL money.
WriterXiao8~~
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