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Diablo III General Discussion - Page 862

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Cascade
Profile Blog Joined March 2006
Australia5405 Posts
April 29 2014 12:02 GMT
#17221
On April 29 2014 19:46 Nekovivie wrote:
Don't see what the issue would be with a one-time only trade. Items is not account bound until it changes hands. Since you can no longer trade gold the potential for scamming/selling isn't there so what is to protect?

It would allow you to give friends/others items that you legitimately do not plan to use ever. For example, I have a WD friend who has been trying for two weeks now to get Taskers. I got a pair and don't ever plan to play the class.

During the "the AH ruins the game"-rage, I actually suggested allowing a limited number (1? 2? 3?) of trades (keeping AH) for each item, so I am with you on this concept.
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
April 29 2014 13:49 GMT
#17222
the reason they gave for removing AH was partly to allow for greater drop rate while still keeping longevity/the grind.

with the many many distinct build enabling uniques around, it seems like the idea was that players are supposed to adapt their build to the gears they find, rather than converging on one optimal build and tehreby limiting their gear choice and slow down gear progression.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
Godwrath
Profile Joined August 2012
Spain10131 Posts
April 29 2014 14:12 GMT
#17223
On April 29 2014 12:18 Doraemon wrote:
hmmph. finding it really hard to get upgrades, really wish some kind of trading mechanism existed.

Yep, the problem was that trading was never replaced with some kind of mechanich that allows you to truly aim for specifics, even if it is a long term goal.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2014-04-29 17:21:48
April 29 2014 17:21 GMT
#17224
On April 29 2014 22:49 oneofthem wrote:
the reason they gave for removing AH was partly to allow for greater drop rate while still keeping longevity/the grind.

with the many many distinct build enabling uniques around, it seems like the idea was that players are supposed to adapt their build to the gears they find, rather than converging on one optimal build and tehreby limiting their gear choice and slow down gear progression.


indeed. and while i consider this a nice idea, i think it doesnt work out too well in practice. the current state of the game and trade and drop mechanics simply means that there is a certain percentage of unlucky players that do not find the gear for any "good" or "viable" build for a long long time. hence, those players are forced on inefficient builds that are not fun to play.
"What am I supposed to do against this?" - "Lose!" :-]
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
Last Edited: 2014-04-29 19:13:12
April 29 2014 19:12 GMT
#17225
many of the cookie cutter strongest builds are not fun to play either. it's just that people are competitively driven to do higher torment and converge on builds that can do those. we'll see what happens with ladder when this tendency gets so magnified that only the cookie cutter builds are viable.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2014-04-29 20:54:10
April 29 2014 20:53 GMT
#17226
On April 30 2014 04:12 oneofthem wrote:
many of the cookie cutter strongest builds are not fun to play either. it's just that people are competitively driven to do higher torment and converge on builds that can do those. we'll see what happens with ladder when this tendency gets so magnified that only the cookie cutter builds are viable.

in the current form, the ladder would be a joke. out of the maybe 100-200 people that have both the time and the dedication to nolife to the max, some 5 or so will get lucky enough to find gamechanging legends early on and win the ladder by a big margin. basically, its "get lucky quickly or stand no chance to win the ladder".
"What am I supposed to do against this?" - "Lose!" :-]
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
April 29 2014 20:59 GMT
#17227
On April 30 2014 05:53 Black Gun wrote:
Show nested quote +
On April 30 2014 04:12 oneofthem wrote:
many of the cookie cutter strongest builds are not fun to play either. it's just that people are competitively driven to do higher torment and converge on builds that can do those. we'll see what happens with ladder when this tendency gets so magnified that only the cookie cutter builds are viable.

in the current form, the ladder would be a joke. out of the maybe 100-200 people that have both the time and the dedication to nolife to the max, some 5 or so will get lucky enough to find gamechanging legends early on and win the ladder by a big margin. basically, its "get lucky quickly or stand no chance to win the ladder".

isnt that how all seasonal ladders work for the diablos (i.e., time spent and/or RNG determines ladder rank)? its not like there is a great deal of skill involved in this game.
Mindcrime
Profile Joined July 2004
United States6899 Posts
April 29 2014 21:02 GMT
#17228
With no trading I'm not sure ladder even makes any sense; the whole reason it was fun in D2 is because the economy was completely reset. With the exception of the first day or two after a reset, almost no one actually gave a shit where they were ranked.
That wasn't any act of God. That was an act of pure human fuckery.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2014-04-29 21:18:12
April 29 2014 21:17 GMT
#17229
On April 30 2014 05:59 dAPhREAk wrote:
Show nested quote +
On April 30 2014 05:53 Black Gun wrote:
On April 30 2014 04:12 oneofthem wrote:
many of the cookie cutter strongest builds are not fun to play either. it's just that people are competitively driven to do higher torment and converge on builds that can do those. we'll see what happens with ladder when this tendency gets so magnified that only the cookie cutter builds are viable.

in the current form, the ladder would be a joke. out of the maybe 100-200 people that have both the time and the dedication to nolife to the max, some 5 or so will get lucky enough to find gamechanging legends early on and win the ladder by a big margin. basically, its "get lucky quickly or stand no chance to win the ladder".

isnt that how all seasonal ladders work for the diablos (i.e., time spent and/or RNG determines ladder rank)? its not like there is a great deal of skill involved in this game.

well, in d2, you could easily make up a day or two of lost time in the beginning by superior organziation of your runs. (well, at least thats how the early seasons went. since effective bots came out, d2 ladder has indeed turned into "who can be the first to find the gear to get his bot started".
"What am I supposed to do against this?" - "Lose!" :-]
LingsAreBunnies
Profile Joined September 2011
United States103 Posts
April 29 2014 21:26 GMT
#17230
I thought the whole point of ladders was to reset the economy mostly, the added ladder items were just an incentive, and can be obtained in non ladder via trading. With account bound, all these becomes irrelevant and ladder seems either mandatory or pointless depending on what the ladder only items are.
Eschaton
Profile Joined May 2010
United States1245 Posts
April 30 2014 01:44 GMT
#17231
On April 30 2014 06:02 Mindcrime wrote:
With no trading I'm not sure ladder even makes any sense; the whole reason it was fun in D2 is because the economy was completely reset. With the exception of the first day or two after a reset, almost no one actually gave a shit where they were ranked.


There are other things you can do to make ladders interesting, PoE leagues being a great example of that. Semi-frequent resets keep people coming back for the econ reset for sure, but also there are significant content updates and rule changes at the time of the reset that keep things fresh. I'm not sure Blizz really wants to give us any content for free (ok I'm pretty sure they won't unless something is a disaster of D3 launch proportions), so unless they change things around a bit or enable trading I wouldn't be too excited for ladder.
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
April 30 2014 06:23 GMT
#17232
On April 29 2014 23:12 Godwrath wrote:
Show nested quote +
On April 29 2014 12:18 Doraemon wrote:
hmmph. finding it really hard to get upgrades, really wish some kind of trading mechanism existed.

Yep, the problem was that trading was never replaced with some kind of mechanich that allows you to truly aim for specifics, even if it is a long term goal.


ya =[ i really want to get vyr's set..but i have absolutely no specific way to farm for it except gambling kadala...

i miss my javazon...haha
Do yourself a favour and just STFU
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
April 30 2014 08:37 GMT
#17233
Rift it forward seems really good. Managed to turn 120ish spare keys into over 2000 blood shards last night (obviously didn't need to open all)

Might try taking the role of "clearer" tonight. Free rifts seems cool.
If you are not supporting K-Pop you are hurting E-Sports.
Usagi
Profile Blog Joined August 2010
Spain1647 Posts
April 30 2014 08:51 GMT
#17234
On April 26 2014 01:42 dAPhREAk wrote:
Show nested quote +
On April 26 2014 00:43 Glacierz wrote:
According to this, Lut Socks and SoH are no longer obtainable from gambling at Kadala... What a subtle nerf without changing the actual items...

Speaking of which, has anyone ever found the Focus/Restraint rings? Every set ring I've seen so far is part of Littany/Wailing host

i gambled lut socks from kadala recently (within the last few days).

Update, I got Lut Socks just yesterday from her.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
April 30 2014 10:23 GMT
#17235
On April 30 2014 15:23 Doraemon wrote:
Show nested quote +
On April 29 2014 23:12 Godwrath wrote:
On April 29 2014 12:18 Doraemon wrote:
hmmph. finding it really hard to get upgrades, really wish some kind of trading mechanism existed.

Yep, the problem was that trading was never replaced with some kind of mechanich that allows you to truly aim for specifics, even if it is a long term goal.


ya =[ i really want to get vyr's set..but i have absolutely no specific way to farm for it except gambling kadala...

i miss my javazon...haha

you cannot get torment-only legendaries from kadala!
"What am I supposed to do against this?" - "Lose!" :-]
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
April 30 2014 10:58 GMT
#17236
On April 30 2014 19:23 Black Gun wrote:
Show nested quote +
On April 30 2014 15:23 Doraemon wrote:
On April 29 2014 23:12 Godwrath wrote:
On April 29 2014 12:18 Doraemon wrote:
hmmph. finding it really hard to get upgrades, really wish some kind of trading mechanism existed.

Yep, the problem was that trading was never replaced with some kind of mechanich that allows you to truly aim for specifics, even if it is a long term goal.


ya =[ i really want to get vyr's set..but i have absolutely no specific way to farm for it except gambling kadala...

i miss my javazon...haha

you cannot get torment-only legendaries from kadala!


well then. lol... how the hell do farm what i need.
Do yourself a favour and just STFU
ObviousOne
Profile Joined April 2012
United States3704 Posts
April 30 2014 11:07 GMT
#17237
On April 30 2014 19:58 Doraemon wrote:
Show nested quote +
On April 30 2014 19:23 Black Gun wrote:
On April 30 2014 15:23 Doraemon wrote:
On April 29 2014 23:12 Godwrath wrote:
On April 29 2014 12:18 Doraemon wrote:
hmmph. finding it really hard to get upgrades, really wish some kind of trading mechanism existed.

Yep, the problem was that trading was never replaced with some kind of mechanich that allows you to truly aim for specifics, even if it is a long term goal.


ya =[ i really want to get vyr's set..but i have absolutely no specific way to farm for it except gambling kadala...

i miss my javazon...haha

you cannot get torment-only legendaries from kadala!


well then. lol... how the hell do farm what i need.

Get lucky. Rifts? Rift it Forward at your preferred torment level.
Fear is the only darkness. ~Destiny Fan Club operator~
Godwrath
Profile Joined August 2012
Spain10131 Posts
April 30 2014 12:10 GMT
#17238
On April 30 2014 19:58 Doraemon wrote:
Show nested quote +
On April 30 2014 19:23 Black Gun wrote:
On April 30 2014 15:23 Doraemon wrote:
On April 29 2014 23:12 Godwrath wrote:
On April 29 2014 12:18 Doraemon wrote:
hmmph. finding it really hard to get upgrades, really wish some kind of trading mechanism existed.

Yep, the problem was that trading was never replaced with some kind of mechanich that allows you to truly aim for specifics, even if it is a long term goal.


ya =[ i really want to get vyr's set..but i have absolutely no specific way to farm for it except gambling kadala...

i miss my javazon...haha

you cannot get torment-only legendaries from kadala!


well then. lol... how the hell do farm what i need.

You can't.
Also, i find the "well you play with what drops for you" a pretty bland experience, since i can't really experiment. It is specially funny because i wanted a sword of prophecy, and a clanmate wanted the jenkabong. I am stuck playing captain america right now, and he has the blade of prophecy but no jenkabong.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
April 30 2014 13:38 GMT
#17239
On April 30 2014 02:21 Black Gun wrote:
Show nested quote +
On April 29 2014 22:49 oneofthem wrote:
the reason they gave for removing AH was partly to allow for greater drop rate while still keeping longevity/the grind.

with the many many distinct build enabling uniques around, it seems like the idea was that players are supposed to adapt their build to the gears they find, rather than converging on one optimal build and tehreby limiting their gear choice and slow down gear progression.


indeed. and while i consider this a nice idea, i think it doesnt work out too well in practice. the current state of the game and trade and drop mechanics simply means that there is a certain percentage of unlucky players that do not find the gear for any "good" or "viable" build for a long long time. hence, those players are forced on inefficient builds that are not fun to play.

Yeah, agree. These posts even made me dig up the discussion we had back in November in the RoS thread when they announced no trading. I'd say we were decently on track with the predictions?
On November 13 2013 05:53 Cascade wrote:
So this means goodbye to third party trading as well, right?

It sounds nice, but the "no trading whatsoever" also means that it'll be essentially impossible to plan for a specific build that requires specific (hard to find) items. You have to adapt your build to which legs you find. Which may or may not be a good thing. Although crafting to some extent can make up for this? I still predict a lot of people complaining about wanting to do build X (that happens to be the strongest one for their class) but not finding item Y (that is required for the build) despite having farmed for Z hours.

On November 14 2013 09:27 Black Gun wrote:
Show nested quote +
On November 14 2013 08:40 dAPhREAk wrote:
to be clear, that trading only relates to legendaries/set items. i assume they will allow trading for found rare/blue/white items without limitation. although nobody will want them most likely given how good legendary and account bound crafted items are.


in other words: what they plan is total garbage.

Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
April 30 2014 14:22 GMT
#17240
On April 30 2014 22:38 Cascade wrote:
Show nested quote +
On April 30 2014 02:21 Black Gun wrote:
On April 29 2014 22:49 oneofthem wrote:
the reason they gave for removing AH was partly to allow for greater drop rate while still keeping longevity/the grind.

with the many many distinct build enabling uniques around, it seems like the idea was that players are supposed to adapt their build to the gears they find, rather than converging on one optimal build and tehreby limiting their gear choice and slow down gear progression.


indeed. and while i consider this a nice idea, i think it doesnt work out too well in practice. the current state of the game and trade and drop mechanics simply means that there is a certain percentage of unlucky players that do not find the gear for any "good" or "viable" build for a long long time. hence, those players are forced on inefficient builds that are not fun to play.

Yeah, agree. These posts even made me dig up the discussion we had back in November in the RoS thread when they announced no trading. I'd say we were decently on track with the predictions?
Show nested quote +
On November 13 2013 05:53 Cascade wrote:
So this means goodbye to third party trading as well, right?

It sounds nice, but the "no trading whatsoever" also means that it'll be essentially impossible to plan for a specific build that requires specific (hard to find) items. You have to adapt your build to which legs you find. Which may or may not be a good thing. Although crafting to some extent can make up for this? I still predict a lot of people complaining about wanting to do build X (that happens to be the strongest one for their class) but not finding item Y (that is required for the build) despite having farmed for Z hours.

Show nested quote +
On November 14 2013 09:27 Black Gun wrote:
On November 14 2013 08:40 dAPhREAk wrote:
to be clear, that trading only relates to legendaries/set items. i assume they will allow trading for found rare/blue/white items without limitation. although nobody will want them most likely given how good legendary and account bound crafted items are.


in other words: what they plan is total garbage.




yes, indeed. wish we were wrong...

fortunately, i am not one of those unlucky guys and found 3p vyr and 2p tals after 1 month of playtime. with rrog, i can play the build i wanted. *phew*

still sucks for those who get unlucky...
"What am I supposed to do against this?" - "Lose!" :-]
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