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Diablo III General Discussion - Page 838

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Gorsameth
Profile Joined April 2010
Netherlands22359 Posts
April 03 2014 21:59 GMT
#16741
On April 04 2014 06:55 Kipsate wrote:
So appearently there is no such thing as a T1 or T6 cache, they are all the same with the exception that they drop Torment only stuff on T and not on normal.

I kinda dislike that.

Overall I dont think there is much between T1 and T6 other then harder mobs. Or is the difference in drops actually noticable?
It ignores such insignificant forces as time, entropy, and death
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
April 03 2014 22:27 GMT
#16742
On April 04 2014 06:55 Kipsate wrote:
So appearently there is no such thing as a T1 or T6 cache, they are all the same with the exception that they drop Torment only stuff on T and not on normal.

I kinda dislike that.


We'll see if they add items to higher tiered rifts. Much better location than T6 imo
I'll always be your shadow and veil your eyes from states of ain soph aur.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
April 03 2014 22:59 GMT
#16743
[image loading]

[image loading]
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
April 04 2014 00:14 GMT
#16744
so do the good legendaries only drop in torment or just a "high" chance in torment?

took the advise and did adventure in normal and got myself up to 450k/3.2M within the hour. but i guess incremental improvements going to be hard unless i go torment?
Do yourself a favour and just STFU
digmouse
Profile Blog Joined November 2010
China6331 Posts
Last Edited: 2014-04-04 00:25:20
April 04 2014 00:24 GMT
#16745
Core runs are gone, while Rifts get a leg drop buff.
http://us.battle.net/d3/en/forum/topic/12032813274
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
April 04 2014 00:34 GMT
#16746
We've been keeping a close eye on player feedback regarding Legendary crafting materials (specifically their drop rates) as well as on our own internal data. Right now, we agree that the drop rates do feel a little low and somewhat prohibitive, particularly since crafting adds another layer of RNG to the mix. In an upcoming patch we're going to be buffing the drop rates for Legendary crafting mats by a fair amount, effectively bringing them in line with the drop rates for Death's Breath.

In case some of you may not have seen previous posts where we've shared the rates for Death's Breath, here you go:

Normal - 15%
Hard - 18%
Expert - 21%
Master - 25%
Torment 1 - 31%
Torment 2 - 37%
Torment 3 - 44%
Torment 4 - 53%
Torment 5 - 64%
Torment 6 - 77%

This also brings up another opportunity for clarity: While the drop rates for Legendary crafting mats do scale with difficulty, their scaling is independent of the Legendary drop rate bonus slider in Torment 1-6. /themoreyouknow

Gonna start saving up some white shoulders and preparing to nuke azmodan a couple dozen times on T3 or so then.
Porouscloud - NA LoL
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
April 04 2014 00:36 GMT
#16747
On April 04 2014 09:24 digmouse wrote:
Core runs are gone, while Rifts get a leg drop buff.
http://us.battle.net/d3/en/forum/topic/12032813274

That says upcoming, which means it might not have been changed yet. MORE CORE RUNS BEFORE THEY NERF IT!!! But really I'm glad they are finally nerfing it after being in beta for so long, about time. I like the rift change too. Right now I just run bounties and only do rifts for the forgotten soul chance from the boss. With over 300 rift fragments saved up I think I know what I'll be doing this weekend...
Writer
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
April 04 2014 01:23 GMT
#16748
still kind of silly for some non-passive legendary crafts to require a top tier gem. pls.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2014-04-04 01:52:24
April 04 2014 01:51 GMT
#16749
On April 04 2014 09:14 Doraemon wrote:
so do the good legendaries only drop in torment or just a "high" chance in torment?

took the advise and did adventure in normal and got myself up to 450k/3.2M within the hour. but i guess incremental improvements going to be hard unless i go torment?


If you can clear torment at a reasonable pace you should be playing torment unless you're trying to farm specific legendaries like the shrine gloves that can drop in normal. Your stats are on the cusp of torment though so whether you feel you're ready or not is personal opinion. Personally I'd say your toughness is a bit low, but I play hardcore so you might not care about dying.

On April 04 2014 09:36 Valiver wrote:
Show nested quote +
On April 04 2014 09:24 digmouse wrote:
Core runs are gone, while Rifts get a leg drop buff.
http://us.battle.net/d3/en/forum/topic/12032813274

That says upcoming, which means it might not have been changed yet. MORE CORE RUNS BEFORE THEY NERF IT!!! But really I'm glad they are finally nerfing it after being in beta for so long, about time. I like the rift change too. Right now I just run bounties and only do rifts for the forgotten soul chance from the boss. With over 300 rift fragments saved up I think I know what I'll be doing this weekend...


Went through 150 fragments leveling to 70 and then they decide to buff legendary drops
I'll always be your shadow and veil your eyes from states of ain soph aur.
Najda
Profile Joined June 2010
United States3765 Posts
April 04 2014 02:19 GMT
#16750
On April 04 2014 09:34 Amui wrote:
Show nested quote +
We've been keeping a close eye on player feedback regarding Legendary crafting materials (specifically their drop rates) as well as on our own internal data. Right now, we agree that the drop rates do feel a little low and somewhat prohibitive, particularly since crafting adds another layer of RNG to the mix. In an upcoming patch we're going to be buffing the drop rates for Legendary crafting mats by a fair amount, effectively bringing them in line with the drop rates for Death's Breath.

In case some of you may not have seen previous posts where we've shared the rates for Death's Breath, here you go:

Normal - 15%
Hard - 18%
Expert - 21%
Master - 25%
Torment 1 - 31%
Torment 2 - 37%
Torment 3 - 44%
Torment 4 - 53%
Torment 5 - 64%
Torment 6 - 77%

This also brings up another opportunity for clarity: While the drop rates for Legendary crafting mats do scale with difficulty, their scaling is independent of the Legendary drop rate bonus slider in Torment 1-6. /themoreyouknow

Gonna start saving up some white shoulders and preparing to nuke azmodan a couple dozen times on T3 or so then.


The current drop rates if you were wondering..

Thanks for the good job of Tekoa.

I'll throw in here the probability of loss of these legendary materials to complete the thread

The likelihood of falling increases with the level of difficulty and the following at different levels:

Normal: 5
High: 6
Expert: 7.2
Master 8.6
Anguish I: 10.4
Anguish II: 12.4
Anguish III: 14.9
Anguish IV: 17.9
Agony V: 21.5
Agony VI: 25.8


Polish here http://eu.battle.net/d3/pl/forum/topic/10218542582?page=2#25
translated here http://us.battle.net/d3/en/forum/topic/12404520371
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
April 04 2014 04:55 GMT
#16751
A post on the forums just accidentally revealed the magic find increase in torment levels which blizzard has been keeping hidden:
Great question! (I was actually looking for a good thread in which to drop this information.)

So, the 25% bonus to Legendary drops in Nephalem Rifts is multiplicative and will actually stack with the scaling Legendary drop rate bonus in Torment 1-6.

This means if you're playing through a Rift in Normal-Master, you'll have a 25% bonus to Legendary drops. If you're playing through a Rift in Torment 1, you'll have a 43% bonus to Legendary drops (1.15 * 1.25 = 1.43). If you're playing through a Rift in Torment 2, you'll have a 65% bonus to Legendary drops (1.32* 1.25 = 1.65). And so on.

Hope that helps clear some things up a bit. (Also, I really hope my math checks out. >.>)

Note that we're going to continue to keep an eye on Rifts and how rewarding they are (or, more importantly, how rewarding they feel). We've already seen some great feedback from players on that topic that we're taking a look at now. This buff is just a small change we could make quickly, and we're definitely looking forward to your feedback over the next few days.
Writer
Arevall
Profile Joined February 2010
Sweden1133 Posts
April 04 2014 07:18 GMT
#16752
The chance for a player to earn a Legendary item from Kadala has been significantly increased.


And I just spent my 500 shards yesterday.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
April 04 2014 07:32 GMT
#16753
They increase it everytime on a weekly basis, Im thinkining of saving to 500 shards then spending 100 at a time until the next patch rolls out

then again I can wait forever fort hat.
WriterXiao8~~
PandaCore
Profile Blog Joined September 2010
Germany553 Posts
April 04 2014 07:32 GMT
#16754
On April 04 2014 16:18 Arevall wrote:
The chance for a player to earn a Legendary item from Kadala has been significantly increased.


And I just spent my 500 shards yesterday.

This change is already live for a few days. They just expand the list with every hotfix, so there are a lot of changes in there that are already live for a while.

So you didn't really waste your shards, just didn't seem to have any luck, even with the increased drop rates
I has a flavor
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
April 04 2014 07:34 GMT
#16755
It doesn't matter for me how much they increase the rate. I'm going on 4000 blood shards spent and all it has been is a veiled crystal generator so far.
Writer
DannyJ
Profile Joined March 2010
United States5110 Posts
April 04 2014 07:34 GMT
#16756
The thing that makes me hate Rifts is the annoying inconsistency of monster saturation. Some Rifts zones are filled with stuff to kill and it's fun. Other are the pandemonium fortress like areas and you find 3 enemies every 100 yards. Very frustrating.
ManniBender
Profile Joined February 2014
81 Posts
April 04 2014 08:00 GMT
#16757
On April 04 2014 16:18 Arevall wrote:
The chance for a player to earn a Legendary item from Kadala has been significantly increased.


And I just spent my 500 shards yesterday.


They buffed that like a week ago.
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
April 04 2014 09:30 GMT
#16758
Can you get any legendary (other than 70 sets) from Kadala for any slot? I've bought like 500 pairs of pants and not seen a single orange or green.
If you are not supporting K-Pop you are hurting E-Sports.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
April 04 2014 09:35 GMT
#16759
I have gotten 2 shields and a belt in roughly 4k shards so yes it is possible to get stuff other then sets. I have seen some people get cindercoats and various rings.
WriterXiao8~~
PandaCore
Profile Blog Joined September 2010
Germany553 Posts
Last Edited: 2014-04-04 09:37:58
April 04 2014 09:37 GMT
#16760
I have spent roughly 6500 shards and gotten 2 legendaries and 1 set item so far. Spent most shards before the buff though.
Got a Tyraels Might, Chantodo's Force and Broken Crown
I has a flavor
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