• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:43
CEST 06:43
KST 13:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5: Winners Announced!0[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0
Community News
Weekly Cups (Sept 29-Oct 5): MaxPax triples up2PartinG joins SteamerZone, returns to SC2 competition245.0.15 Balance Patch Notes (Live version)109$2,500 WardiTV TL Map Contest Tournament 152Stellar Fest: StarCraft II returns to Canada11
StarCraft 2
General
The New Patch Killed Mech! 5.0.15 Balance Patch Notes (Live version) Team TLMC #5: Winners Announced! WoL: how does "advanced construction" work? Weekly Cups (Sept 29-Oct 5): MaxPax triples up
Tourneys
$2,500 WardiTV TL Map Contest Tournament 15 RSL Offline Finals Dates + Ticket Sales! Tenacious Turtle Tussle Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive
Brood War
General
BW General Discussion [BSL21] - How to Qualify to Each League ? Question regarding recent ASL Bisu vs Larva game RepMastered™: replay sharing and analyzer site BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [ASL20] Ro8 Day 4 [Megathread] Daily Proleagues [ASL20] Ro8 Day 3
Strategy
Current Meta TvZ Theorycraft - Improving on State of the Art Proposed Glossary of Strategic Uncertainty 9 hatch vs 10 hatch vs 12 hatch
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
[AI] From Comfort Women to …
Peanutsc
Mental Health In Esports: Wo…
TrAiDoS
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1392 users

Diablo III General Discussion - Page 838

Forum Index > General Games
Post a Reply
Prev 1 836 837 838 839 840 1109 Next
Gorsameth
Profile Joined April 2010
Netherlands21858 Posts
April 03 2014 21:59 GMT
#16741
On April 04 2014 06:55 Kipsate wrote:
So appearently there is no such thing as a T1 or T6 cache, they are all the same with the exception that they drop Torment only stuff on T and not on normal.

I kinda dislike that.

Overall I dont think there is much between T1 and T6 other then harder mobs. Or is the difference in drops actually noticable?
It ignores such insignificant forces as time, entropy, and death
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
April 03 2014 22:27 GMT
#16742
On April 04 2014 06:55 Kipsate wrote:
So appearently there is no such thing as a T1 or T6 cache, they are all the same with the exception that they drop Torment only stuff on T and not on normal.

I kinda dislike that.


We'll see if they add items to higher tiered rifts. Much better location than T6 imo
I'll always be your shadow and veil your eyes from states of ain soph aur.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
April 03 2014 22:59 GMT
#16743
[image loading]

[image loading]
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
April 04 2014 00:14 GMT
#16744
so do the good legendaries only drop in torment or just a "high" chance in torment?

took the advise and did adventure in normal and got myself up to 450k/3.2M within the hour. but i guess incremental improvements going to be hard unless i go torment?
Do yourself a favour and just STFU
digmouse
Profile Blog Joined November 2010
China6330 Posts
Last Edited: 2014-04-04 00:25:20
April 04 2014 00:24 GMT
#16745
Core runs are gone, while Rifts get a leg drop buff.
http://us.battle.net/d3/en/forum/topic/12032813274
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
April 04 2014 00:34 GMT
#16746
We've been keeping a close eye on player feedback regarding Legendary crafting materials (specifically their drop rates) as well as on our own internal data. Right now, we agree that the drop rates do feel a little low and somewhat prohibitive, particularly since crafting adds another layer of RNG to the mix. In an upcoming patch we're going to be buffing the drop rates for Legendary crafting mats by a fair amount, effectively bringing them in line with the drop rates for Death's Breath.

In case some of you may not have seen previous posts where we've shared the rates for Death's Breath, here you go:

Normal - 15%
Hard - 18%
Expert - 21%
Master - 25%
Torment 1 - 31%
Torment 2 - 37%
Torment 3 - 44%
Torment 4 - 53%
Torment 5 - 64%
Torment 6 - 77%

This also brings up another opportunity for clarity: While the drop rates for Legendary crafting mats do scale with difficulty, their scaling is independent of the Legendary drop rate bonus slider in Torment 1-6. /themoreyouknow

Gonna start saving up some white shoulders and preparing to nuke azmodan a couple dozen times on T3 or so then.
Porouscloud - NA LoL
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
April 04 2014 00:36 GMT
#16747
On April 04 2014 09:24 digmouse wrote:
Core runs are gone, while Rifts get a leg drop buff.
http://us.battle.net/d3/en/forum/topic/12032813274

That says upcoming, which means it might not have been changed yet. MORE CORE RUNS BEFORE THEY NERF IT!!! But really I'm glad they are finally nerfing it after being in beta for so long, about time. I like the rift change too. Right now I just run bounties and only do rifts for the forgotten soul chance from the boss. With over 300 rift fragments saved up I think I know what I'll be doing this weekend...
Writer
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
April 04 2014 01:23 GMT
#16748
still kind of silly for some non-passive legendary crafts to require a top tier gem. pls.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2014-04-04 01:52:24
April 04 2014 01:51 GMT
#16749
On April 04 2014 09:14 Doraemon wrote:
so do the good legendaries only drop in torment or just a "high" chance in torment?

took the advise and did adventure in normal and got myself up to 450k/3.2M within the hour. but i guess incremental improvements going to be hard unless i go torment?


If you can clear torment at a reasonable pace you should be playing torment unless you're trying to farm specific legendaries like the shrine gloves that can drop in normal. Your stats are on the cusp of torment though so whether you feel you're ready or not is personal opinion. Personally I'd say your toughness is a bit low, but I play hardcore so you might not care about dying.

On April 04 2014 09:36 Valiver wrote:
Show nested quote +
On April 04 2014 09:24 digmouse wrote:
Core runs are gone, while Rifts get a leg drop buff.
http://us.battle.net/d3/en/forum/topic/12032813274

That says upcoming, which means it might not have been changed yet. MORE CORE RUNS BEFORE THEY NERF IT!!! But really I'm glad they are finally nerfing it after being in beta for so long, about time. I like the rift change too. Right now I just run bounties and only do rifts for the forgotten soul chance from the boss. With over 300 rift fragments saved up I think I know what I'll be doing this weekend...


Went through 150 fragments leveling to 70 and then they decide to buff legendary drops
I'll always be your shadow and veil your eyes from states of ain soph aur.
Najda
Profile Joined June 2010
United States3765 Posts
April 04 2014 02:19 GMT
#16750
On April 04 2014 09:34 Amui wrote:
Show nested quote +
We've been keeping a close eye on player feedback regarding Legendary crafting materials (specifically their drop rates) as well as on our own internal data. Right now, we agree that the drop rates do feel a little low and somewhat prohibitive, particularly since crafting adds another layer of RNG to the mix. In an upcoming patch we're going to be buffing the drop rates for Legendary crafting mats by a fair amount, effectively bringing them in line with the drop rates for Death's Breath.

In case some of you may not have seen previous posts where we've shared the rates for Death's Breath, here you go:

Normal - 15%
Hard - 18%
Expert - 21%
Master - 25%
Torment 1 - 31%
Torment 2 - 37%
Torment 3 - 44%
Torment 4 - 53%
Torment 5 - 64%
Torment 6 - 77%

This also brings up another opportunity for clarity: While the drop rates for Legendary crafting mats do scale with difficulty, their scaling is independent of the Legendary drop rate bonus slider in Torment 1-6. /themoreyouknow

Gonna start saving up some white shoulders and preparing to nuke azmodan a couple dozen times on T3 or so then.


The current drop rates if you were wondering..

Thanks for the good job of Tekoa.

I'll throw in here the probability of loss of these legendary materials to complete the thread

The likelihood of falling increases with the level of difficulty and the following at different levels:

Normal: 5
High: 6
Expert: 7.2
Master 8.6
Anguish I: 10.4
Anguish II: 12.4
Anguish III: 14.9
Anguish IV: 17.9
Agony V: 21.5
Agony VI: 25.8


Polish here http://eu.battle.net/d3/pl/forum/topic/10218542582?page=2#25
translated here http://us.battle.net/d3/en/forum/topic/12404520371
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
April 04 2014 04:55 GMT
#16751
A post on the forums just accidentally revealed the magic find increase in torment levels which blizzard has been keeping hidden:
Great question! (I was actually looking for a good thread in which to drop this information.)

So, the 25% bonus to Legendary drops in Nephalem Rifts is multiplicative and will actually stack with the scaling Legendary drop rate bonus in Torment 1-6.

This means if you're playing through a Rift in Normal-Master, you'll have a 25% bonus to Legendary drops. If you're playing through a Rift in Torment 1, you'll have a 43% bonus to Legendary drops (1.15 * 1.25 = 1.43). If you're playing through a Rift in Torment 2, you'll have a 65% bonus to Legendary drops (1.32* 1.25 = 1.65). And so on.

Hope that helps clear some things up a bit. (Also, I really hope my math checks out. >.>)

Note that we're going to continue to keep an eye on Rifts and how rewarding they are (or, more importantly, how rewarding they feel). We've already seen some great feedback from players on that topic that we're taking a look at now. This buff is just a small change we could make quickly, and we're definitely looking forward to your feedback over the next few days.
Writer
Arevall
Profile Joined February 2010
Sweden1133 Posts
April 04 2014 07:18 GMT
#16752
The chance for a player to earn a Legendary item from Kadala has been significantly increased.


And I just spent my 500 shards yesterday.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
April 04 2014 07:32 GMT
#16753
They increase it everytime on a weekly basis, Im thinkining of saving to 500 shards then spending 100 at a time until the next patch rolls out

then again I can wait forever fort hat.
WriterXiao8~~
PandaCore
Profile Blog Joined September 2010
Germany553 Posts
April 04 2014 07:32 GMT
#16754
On April 04 2014 16:18 Arevall wrote:
The chance for a player to earn a Legendary item from Kadala has been significantly increased.


And I just spent my 500 shards yesterday.

This change is already live for a few days. They just expand the list with every hotfix, so there are a lot of changes in there that are already live for a while.

So you didn't really waste your shards, just didn't seem to have any luck, even with the increased drop rates
I has a flavor
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
April 04 2014 07:34 GMT
#16755
It doesn't matter for me how much they increase the rate. I'm going on 4000 blood shards spent and all it has been is a veiled crystal generator so far.
Writer
DannyJ
Profile Joined March 2010
United States5110 Posts
April 04 2014 07:34 GMT
#16756
The thing that makes me hate Rifts is the annoying inconsistency of monster saturation. Some Rifts zones are filled with stuff to kill and it's fun. Other are the pandemonium fortress like areas and you find 3 enemies every 100 yards. Very frustrating.
ManniBender
Profile Joined February 2014
81 Posts
April 04 2014 08:00 GMT
#16757
On April 04 2014 16:18 Arevall wrote:
The chance for a player to earn a Legendary item from Kadala has been significantly increased.


And I just spent my 500 shards yesterday.


They buffed that like a week ago.
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
April 04 2014 09:30 GMT
#16758
Can you get any legendary (other than 70 sets) from Kadala for any slot? I've bought like 500 pairs of pants and not seen a single orange or green.
If you are not supporting K-Pop you are hurting E-Sports.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
April 04 2014 09:35 GMT
#16759
I have gotten 2 shields and a belt in roughly 4k shards so yes it is possible to get stuff other then sets. I have seen some people get cindercoats and various rings.
WriterXiao8~~
PandaCore
Profile Blog Joined September 2010
Germany553 Posts
Last Edited: 2014-04-04 09:37:58
April 04 2014 09:37 GMT
#16760
I have spent roughly 6500 shards and gotten 2 legendaries and 1 set item so far. Spent most shards before the buff though.
Got a Tyraels Might, Chantodo's Force and Broken Crown
I has a flavor
Prev 1 836 837 838 839 840 1109 Next
Please log in or register to reply.
Live Events Refresh
Next event in 6h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft380
StarCraft: Brood War
sorry 137
Sharp 64
Shinee 37
Icarus 10
Dota 2
NeuroSwarm72
LuMiX1
League of Legends
JimRising 757
Counter-Strike
Stewie2K511
m0e_tv375
Coldzera 153
Other Games
summit1g9767
C9.Mang0279
ViBE173
Nina59
Tasteless11
Organizations
Other Games
gamesdonequick953
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• practicex 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt624
Upcoming Events
Map Test Tournament
6h 18m
OSC
11h 18m
MaNa vs Harstem
ByuN vs TBD
HiGhDrA vs NightPhoenix
Iba vs Ziomek
TriGGeR vs MindelVK
Lemon vs TBD
YoungYakov vs PAPI
ArT vs sebesdes
Tenacious Turtle Tussle
18h 18m
The PondCast
1d 5h
Map Test Tournament
1d 6h
OSC
1d 11h
Map Test Tournament
2 days
OSC
2 days
Korean StarCraft League
2 days
CranKy Ducklings
3 days
[ Show More ]
Map Test Tournament
3 days
OSC
3 days
[BSL 2025] Weekly
3 days
Safe House 2
3 days
Sparkling Tuna Cup
4 days
Map Test Tournament
4 days
OSC
4 days
IPSL
4 days
dxtr13 vs Napoleon
Doodle vs OldBoy
IPSL
4 days
Bonyth vs TBD
Razz vs rasowy
Liquipedia Results

Completed

Acropolis #4 - TS2
Maestros of the Game
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
WardiTV TLMC #15
EC S1
ESL Pro League S22
Frag Blocktober 2025
Urban Riga Open #1
FERJEE Rush 2025
Birch Cup 2025
DraculaN #2
LanDaLan #3
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.