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On October 04 2012 03:53 Makavw wrote: Heya i recently started diablo3, loving it so far - lvl 35 and going fast up . So I am wondering, is there any point in destroying destructibles, or looting coprses, tiles on ground and stuff like that? Sure corpses could give some gold but i feel i could get more gold by just running to the next pack and killing it.
You begin to learn which destructible objects give the best results. There are the dead worms in Act 2 caves that tend to always give good gold drops. Tree stumps in Act 1 are okay if they are in your pathway. In Act 3, nothing is really out of the way anymore. Act 4 is just kind of a waste of time in general.
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On October 04 2012 03:53 Makavw wrote: Heya i recently started diablo3, loving it so far - lvl 35 and going fast up . So I am wondering, is there any point in destroying destructibles, or looting coprses, tiles on ground and stuff like that? Sure corpses could give some gold but i feel i could get more gold by just running to the next pack and killing it. i destroy everything for the experience bonuses (have to be a bunch close together though). if they dont drop anything good, i dont bother to walk over and pick it up. as others have said, diablo is all about doing everything as fast and efficient as you can. if the corpse is on the way, click it; if it requires 2 extra secs to get to it, leave it.
oh, i play ranged classes.
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hey guys just a few questions.
1. which has better tanking potential or just which is the better tank? monk or barb?
2. how does witch doctor compare to dh and wiz in terms of damage? killing speed on elites and trash mobs.
thanks
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On October 04 2012 15:07 Levistus wrote: hey guys just a few questions.
1. which has better tanking potential or just which is the better tank? monk or barb?
2. how does witch doctor compare to dh and wiz in terms of damage?
thanks
1. looking at the upcoming patch notes, sword and board barb will still be better tank. Monk has armor problems. Most people right now do double whirlwind, but I cleared inferno a long time ago with triple defensive passives, frenzy, revenge, etc.
2. If you can get zombie bears to work for more than a few seconds, WD is awesome at doing high DPS AOE. Wizard is good for crowd control if you use a critical mass build, DH good for single target DPS but lot of kiting. Strangely enough though, whirlwind barb is best combination of kill speed and survivability. The character sheet DPS may not look as high, but they can simultaneously kill 3 elite packs and 20-30 trash mobs much quicker than anyone else, and they also get a massive movespeed buff with sprint.
Edit: I have okayish DH and crappy sword-and-board barb which I recently converted into a whirlwind barb, but I have played all 5 classes in inferno, and more importantly grouped with insanely well-geared wiz and wd occasionally. Monk just seems suck atm.
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Monks suck except in groups where your taking them along for the overawe buff on elites/ubers(soon). TBH I'd rather they just nerf overawe and give us passives that actually do something offensive. Stuff like gain crit = 20-30% of dodge or something. Our biggest DPS passive gives a whopping 8% for most builds.
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On October 04 2012 16:09 Amui wrote: Monks suck except in groups where your taking them along for the overawe buff on elites/ubers(soon). TBH I'd rather they just nerf overawe and give us passives that actually do something offensive. Stuff like gain crit = 20-30% of dodge or something. Our biggest DPS passive gives a whopping 8% for most builds.
That depends on your gear. A monk friend who has good gear basically just teleports from pack to pack and spawns tons of tornadoes constantly, his dps is something like 60-80k, and has around 50 crit chance. Pops serenity for tougher packs, but generally never dies and kills stuff ridiculously quickly constantly refreshing the offensive mantra.
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On October 02 2012 08:03 crms wrote:Show nested quote +On October 02 2012 07:55 Terranasaur wrote:On October 02 2012 07:51 crms wrote:On October 02 2012 06:43 Heh_ wrote:On October 02 2012 06:36 crms wrote: just coming in and saying d3 sux you guys are gayz should be banned/warned. I think valid discussion of the d3 shortcomings have a place in the general discussion thread though. Many of us have quit for a variety of issues but still check the thread to see what updates are coming or to check in on the state of the game. That inflatable doll must feel good huh. Sorry I don't share your fetishes. Yeah complain all you like. Don't be surprised when you get gayz flamed. I think you're going on about the TL2 joke made above, but I don't play TL2. I didn't like TL1 so I didn't feel a desire to play TL2. I also think you guys are completely insane to think that criticism shouldn't be discussed in the general thread and one should 'take that to the bnet forums.' Community discussion isn't limited to only positive viewpoints or void of discussing (the words in the title!) problems or issues the community is having. I mean, have you read any other discussion thread on TL? The General Forums? There are always positive, negative and neutral viewpoints discussed. Not sure why Diablo discussion would be limited to only praising the game. Pretty ridiculous and inconsistent notion. Didn't say you had to praise the game. Just said that if you wanted to whine about it, to take it someplace else. whining isn't the same thing as discussing valid criticism. You can go look in the Guild Wars 2 Discussion thread, the Dota 2 or Dark Souls (or any other discussed topic or game on TL) and nobody is telling people 'contact arena net/valve/From Software' if you don't like it. Yet they all have people discussing how good, bad or inbetween the games are. It's completely ridiculous and I don't know why D3 has to be treated differently or it's active playerbase is so sensitive. This is the team liquid community discussion thread about Diablo, people can and should discuss anything pertaining to diablo good or bad if done in a way that meets TL posting guidelines. I've already pointed out simply coming in and saying "d3 sux you're idiots" for playing is NOT acceptable, so if that's what you're defining as whining, we agree.
When I read your original post I didn't know you were being sarcastic with the opener. Was wondering why you didn't get warned. I do not think there is any shortage of criticisms in this subforum, but most 'criticisms' are un-objective and sheepish (just a big circle-jerk of people agreeing D3 is the worst game ever despite the existence of superman 64), and I think people who do like this game find that incredibly irritating. The majority of rational criticisms have already been discussed, and the latest patches seem to be addressing some of the issues that can be solved realistically. Are you having trouble finding the rational criticisms or something?
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On October 04 2012 15:54 FakeDouble wrote: 1. looking at the upcoming patch notes, sword and board barb will still be better tank. Monk has armor problems. Most people right now do double whirlwind, but I cleared inferno a long time ago with triple defensive passives, frenzy, revenge, etc.
2. If you can get zombie bears to work for more than a few seconds, WD is awesome at doing high DPS AOE. Wizard is good for crowd control if you use a critical mass build, DH good for single target DPS but lot of kiting. Strangely enough though, whirlwind barb is best combination of kill speed and survivability. The character sheet DPS may not look as high, but they can simultaneously kill 3 elite packs and 20-30 trash mobs much quicker than anyone else, and they also get a massive movespeed buff with sprint.
Edit: I have okayish DH and crappy sword-and-board barb which I recently converted into a whirlwind barb, but I have played all 5 classes in inferno, and more importantly grouped with insanely well-geared wiz and wd occasionally. Monk just seems suck atm.
I agree mostly with your assesments, as Barb vs Monk in tanking potential already favors the Barbs just comparing str vs dex. Problem in D3 is there is no real concept of 'Aggro' so tanking isn't really tanking, its just hitting stuff that hopefully will hit back. But having 4 of the 5 classes at 60 (WD halfway!) and given most cookie builds a try, my actual favorite tank build to play was the DH before 1.04, and was the class I had picked to focus my Paragon Levels on before reading the datamined patch notes that crushed the DH tank to the ground, made crit Wiz less effective, and left WW barbs untouched. So I decided between Barb and Monk to grind Paragon Levels, and the main factor that made me pick monk was how easy the cookie cutter build was play vs WW barbs. It takes very little concentration to hold down left mouse button until something is dead vs the massive click-fest that laying tornadoes down with a barb requires. I have never had 'godly' gear so holding a mouse button down for 20 seconds vs focusing on laying tornadoes and wearing a perfect circle into your mousepad are on different ends of the spectrum when it comes to farming Act 3 endlessly.
Monk - Hit Blind/Sweeping then hold Left Mouse until everything is dead. Sweeping dropping so fast is the most annoying part. Barb - Hit Warcry/Battle Rage/Sprint, click in circles to place tonadoes, then whirlwind in circles and mash buttons on cooldown until dead. Other than the endless clicking tracking/timing the sprint buff and BR buff was the most annoying.
Of course if you can afford that uber-godly gear - like 300k dps - a DH with multishot is probably the most efficient farmer I'd think! heh.
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Actually the best at tanking is WD. Pets are really tanky, and with good gear they're invulnerable.
Also when importing characters into the PTR, can you do it only once? I wanted to test a new build, but kept getting error messages. Been trying for 3 days, no success.
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I don't agree with previous posters. Monks are better tank compared to Barbarians when focused on tanking. In the other hand Barbarian have way more offensive options in both skills and passives. I tried both before settling for for monk to farm paragon levels with equivalent low to mid end gear value monks are better. But when you get enough gear to double whirlwind barbarian just becomes unstoppable farming machine, I personnally thinks this builds is broken.
While Barbarians can take on 3 elite packs and "slowly" kill them and everyone in the rooms in 1minute a monk with the same good gear will kill each pack in 10 sec, but because barbarian can just ignore trashs mobs and let them die from leftovers tornadoes barbarian farms often better.
If you want a full tank character make a monk, get 45%dodge, 40+% block(helm of command and ring of justice can be used), Blinding light + serenity often allows you to kill part of a pack and then just stand there and execute the rest. However Monk are not fun to play for an extended length of time, the only thing you need to keep an eye out is to have your blinding light and breath of heaven damage buff before hitting sweeping winds. When hitting a critical amount of gear the only thing you'll change is change a defensive mantra for mantra of conviction with overawe and switching to either dualwield with LoH or 2handers with LS. I now play a 2handed monk with 8k armor, 700ares, 120k dps(160k under blinding flash) and nothing can kill me in act 3 with just 5% life steal. Armor is really not an issue. You can probably be onehand+shield and lose not that much DPS with a perfect rare shield(10%crit, +%block, +@res, +dex and 2 other affixes) and a decent LoH weapon monk can be unvulnerable as long as he can hit something and when he can't, he has serenity and blinding flash.
If you play a Barbarian you can play full tank at first then drop some defensive skill or passive for more offensive ones, the barbarian has way more options in this aspect. Until you can play with the ultimate farming build which is double whirlwind. Does a barbarian takes more damage than a monk? yes, but the LS and LoH are so good on tornadoes and other skills he has it doesn't matter as long as he has enough armor/@res to not get instagib.
In terms of farming power, let's say monk progression with stuff is nearly linear except when dropping defensive mantra for conviction. Barbarian has more treshold where you can be litteraly 2x or 5x more efficient in farming when changing gear between ranged glass cannon barb, 2handers earthshake-seismic slam kiting builds, every tanky build variations and the double whirlwind build.
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On October 05 2012 04:44 Levistus wrote: what's double whirlwind?
The standard barb build of using Sprint/Run with the Wind and Whirlwind...
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Cayman Islands24199 Posts
so apparently legendaries with random rolls do roll lvl63 now.
i now rue the day when i found a mara's. that coulda been 10% crit 100% crit dmg 80 ar!!!
single best updated change:
Fixed a bug that caused Companion attacks and Multishot to sometimes fail to hit targets that were at a different elevation than the player sweet baby jesus
now i'm just hoping they make a typo in the sentry code and make it do 1750% dmg.
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On October 05 2012 06:23 oneofthem wrote:so apparently legendaries with random rolls do roll lvl63 now. i now rue the day when i found a mara's. that coulda been 10% crit 100% crit dmg 80 ar!!! single best updated change: Show nested quote +Fixed a bug that caused Companion attacks and Multishot to sometimes fail to hit targets that were at a different elevation than the player sweet baby jesus now i'm just hoping they make a typo in the sentry code and make it do 1750% dmg.
i KNEW multishot was bugged to hell in crater! Everyone just said "it doesnt hit stuff not in los".
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Haha I love diablo 3 I never wanna quit :[
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hey guys can you tell me where act 2 runs start and end? where to get nephalem and stuff if you can tell me. i upgraded my gear and still can't do act 3. thanks
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Blacksoulstone quest go to vault of the assassin. Thats where you get neph valor, then I cleared to Kulle and restarted.
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On October 05 2012 07:42 unkkz wrote:Show nested quote +On October 05 2012 06:23 oneofthem wrote:so apparently legendaries with random rolls do roll lvl63 now. i now rue the day when i found a mara's. that coulda been 10% crit 100% crit dmg 80 ar!!! single best updated change: Fixed a bug that caused Companion attacks and Multishot to sometimes fail to hit targets that were at a different elevation than the player sweet baby jesus now i'm just hoping they make a typo in the sentry code and make it do 1750% dmg. i KNEW multishot was bugged to hell in crater! Everyone just said "it doesnt hit stuff not in los". Evasive fire has the same problem, it won't hit mobs on different lvls unless you actually mouse over them.
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On October 05 2012 04:44 Levistus wrote: what's double whirlwind?
And triple whirlwind is if you use Bul-Kathos's Glory as well!
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O shit: to the person from TL who added me, please reply or PM me... I auto-report all friend requests as spam, then as I clicked "yes", I saw that the text wasn't "BUY GOLD FROM WWW.SOMERETARDEDSITE.COM" and said "tl".
Damnit =/
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