Diablo III General Discussion - Page 673
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ObviousOne
United States3704 Posts
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Silidons
United States2813 Posts
On July 25 2012 13:14 Obvious.660 wrote: Yarp, but how they roll is hidden server side. You never see them in normal intended gameplay. The UnID linking thing is a way to find out, I guess. They're hidden behind stupid names like "The Ring". So it's hard to know if that 6 prop is 6 shitty rolls, or 4 rolls with two double-stat rolls that are also shit. Not that it matters I guess since it's just getting salvaged or sold to vendor either way, but there you have it. not sure i completely understand what you mean, but people were (i don't know if still are) able to see every single stat and how much of said that on items. | ||
ObviousOne
United States3704 Posts
Outside of the conversation generated by the selective quote that resulted in the previous post, I drew example thing that basically demonstrated how level 63 rolls are now typically crap after 1.0.3. The back-end way that the rolls work makes it this way. Now what that means is you can get between 4 and 6 affixes for a given rare. However, the quality is now demonstrably worse for each roll, on the average. So now, you have a lower chance to get high rolls on each affix, which means that for each additional affix added you are statistically less and less likely to get a godly item. To get the godly item, you needed a main-stat/vit and main-stat/anything combo to get the best possible chance at a high main-stat item. Before: Minimum possible rolls were higher to compensate for exclusive drop locations. Your chance at a godly roll for relevant stats was higher. For example an affix had a 5% chance to have a high main-stat roll. .25% of the time you got a godly roll (defined arbitrarily decided by the player, say at least 175 of 200 possible maximum stat for that slot.) Now: Minimum possible rolls are much lower to compensate for dropping anywhere in Inferno. Your chance at a godly roll for relevant stats is much lower. For example an affix has a 1% chance to have a high main-stat roll (through adjustments to what rolls correlated to high main-stats server side, a possible combination of reducing the range of rolls that would allow that to happen as well as dropping out the bottom end of possibilities to crap levels). Now it's a .01% chance to find that same stat allocation given the same affixes. Results: Finding high level items feels less rewarding. Farm longer and faster for the worse results. To the average player (one who does not actively seek to understand game mechanics, just plays the game) all of the changes are hidden in the background but the effects are certainly felt as evidenced by the official forums. My conclusion was that no, the drops are not "respectable" given fast full clears of Inferno A1, given that we see lower chances at respectable rolls. | ||
wintergt
Belgium1335 Posts
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ObviousOne
United States3704 Posts
To be clear, I meant 7 stats. As you said, entirely possible with 6 affixes. Also, no kidding about the numbers, it's called an example and it's used to demonstrate a point. Where can you prove that it has not. I have found maybe 8 useable rares (not even all level 63) out of Inferno farming | ||
wintergt
Belgium1335 Posts
On July 25 2012 16:13 Obvious.660 wrote: Where did I say it has 7 affixes anywhere in my last post? To be clear, I meant 7 stats. As you said, entirely possible with 6 affixes. Also, no kidding about the numbers, it's called an example and it's used to demonstrate a point. Where can you prove that it has not. I have found maybe 8 useable rares (not even all level 63) out of Inferno farming What you're doing is called randomly making up stuff. Affix rolls haven't been changed at all with the droprates. And let me quote what you said previous: On July 25 2012 12:45 Obvious.660 wrote: Another fun thing to think about: rare items with 7 bonuses. This likely suggests that for rares some affixes are linked. Meaning that it might require two affix rolls to obtain something remotely close that max main-stat roll. There is nothing to think about, we know exactly what affixes there are, and what the possible max rolls are, and this hasn't changed either. | ||
Nizaris
Belgium2230 Posts
On July 25 2012 16:40 wintergt wrote: What you're doing is called randomly making up stuff. Affix rolls haven't been changed at all with the droprates. And let me quote what you said previous: While there is no proof, It's pretty obvious to any1 who was farming Act3 before the nerfs. | ||
kafkaesque
Germany2006 Posts
Currently I'm just visiting random places to get 5 stacks, then kill Kull, then kill Belial, which seems rather inefficient. In Act 1 I can get 20-30 elites + 2 bosses in about 50 minutes, should I just stick to that? | ||
Kentor
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United States5784 Posts
On July 25 2012 17:24 kafkaesque wrote: Might anyone recommend a nice, efficient farming route in Act 2? Currently I'm just visiting random places to get 5 stacks, then kill Kull, then kill Belial, which seems rather inefficient. In Act 1 I can get 20-30 elites + 2 bosses in about 50 minutes, should I just stick to that? find vault of the assassins and kill all the mobs inside tp home and take WP to sewers of caldeum for 1-2 mobs tp home and take the black canyon mines WP and look for mobs around the area go to the big area in the west and there will be more mobs and possibly a dungeon you can tp home and take black canyon mines WP again but this time go south across the bridge for a few more mobs take the road to alcarnus WP for possible gob and go inside alcarnus for 1-2 mobs take the ancient path WP for possible gob reset and you should spawn in vault of the assassins. don't kill kulle or belial or else you would have to find the vault again. | ||
Djin)ftw(
Germany3357 Posts
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seiferoth10
3362 Posts
On July 25 2012 17:24 kafkaesque wrote: Might anyone recommend a nice, efficient farming route in Act 2? Currently I'm just visiting random places to get 5 stacks, then kill Kull, then kill Belial, which seems rather inefficient. In Act 1 I can get 20-30 elites + 2 bosses in about 50 minutes, should I just stick to that? 1. Start on Black Soulstone 2. Ancient Path --> check goblin 3. Find Vault of Assassins (not sure on name) in Desolate Sands, clear that place. It's known for its high elite density. 4. When finished, port to Sewers, should be an elite pack nearby, otherwise skip. 5. Port to Black Canyon Mines, run a big circle around the portal looking for elites and/or goblins. 6. Port to Road to Alcarnus, look for goblins around portal. Go towards Maghda area, should be at least 1, maybe 2 elites in the area between the bridge and the stairs (don't bother going inside buildings). I don't remember ever seeing elites up the stairs, not sure though. 7. Go to Dalghur Oasis, play around until you want to start over. If you find the Forgotten Ruins, go in there and clear it, it's just as elite dense as VoA. 8. When you're done, log out (don't kill Kulle or Belial). When you log back in, you'll be at the start of VoA --> repeat run as necessary. Edit: Fail. | ||
kafkaesque
Germany2006 Posts
Thanks a lot, that route seems to make a lot of sense. | ||
Heh_
Singapore2712 Posts
On July 25 2012 16:13 Obvious.660 wrote: Where did I say it has 7 affixes anywhere in my last post? To be clear, I meant 7 stats. As you said, entirely possible with 6 affixes. Also, no kidding about the numbers, it's called an example and it's used to demonstrate a point. Where can you prove that it has not. I have found maybe 8 useable rares (not even all level 63) out of Inferno farming It's common sense that as the game goes on, better and better items are more difficult to find as the market gets saturated. When I first hit lvl60, I was elated to get a 500dps weapon. Now, I don't hesitate to salvage 700+dps weapons. The drops have remained constant, but your expectations have gone up. When you make such ridiculous claims, the burden of proof is on you. Empirical observations are insufficient as they are, by nature, subjective. | ||
unkkz
Norway2196 Posts
On July 25 2012 16:48 Nizaris wrote: While there is no proof, It's pretty obvious to any1 who was farming Act3 before the nerfs. Yeah i also hear Onyxia deep breaths more after the patch, way to stealth nerf stuff blizz... | ||
Drake22
United Kingdom35 Posts
smile a bit ;p | ||
justiceknight
Singapore5741 Posts
US server | ||
BurningSera
Ireland19621 Posts
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dAPhREAk
Nauru12397 Posts
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Chairman Ray
United States11903 Posts
EDIT: Ok, right after posting that, I checked the first guy I saw in general chat. 250 hour wizard, with 20k dps and inferno butcher slain. | ||
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TheMango
United States1967 Posts
![]() I really wish they would do something about it. With my sick gear and super high MF, if after ID'ing like 120 top tier items and you cant find anything worth selling, that's a problem. | ||
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