Diablo III General Discussion - Page 622
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ZerG~LegenD
Sweden1179 Posts
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ZasZ.
United States2911 Posts
On June 20 2012 03:21 BurningSera wrote: LOL mygod!!!! i am going to sell all my gears in RMAH and sell the game^^ /rant So stop dying. Glass cannon isn't supposed to be the best way to play every character. | ||
BnK
United States538 Posts
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UniversalSnip
9871 Posts
edit: reboot fixed it, strange | ||
BurningSera
Ireland19621 Posts
On June 20 2012 03:36 ZasZ. wrote: So stop dying. Glass cannon isn't supposed to be the best way to play every character. but i am WD Q_Q what to do?! | ||
dAPhREAk
Nauru12397 Posts
On June 20 2012 03:34 Yaotzin wrote: But I have such fond memories of dying so Tyrael could kill the elites! i as well until they turned him into a 1700 dps bitch. =P | ||
Heh_
Singapore2712 Posts
Kite more. Grasp of the dead with 80% slow rune is awesome. Stack a bit more vit + allres, because mob damage got nerfed. @repair cost: My items cost bout 24k to full repair.... ouch. I would by dying less if melee mobs hit at melee range instead of half a screen cos of lag... | ||
dAPhREAk
Nauru12397 Posts
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crms
United States11933 Posts
On June 20 2012 07:59 dAPhREAk wrote: people are saying that there is no benefit to switching mf gear right before killing an elite/boss because mf is time weighted. is there any truth to that statement? lol... i sure hope not.. is blizzard trying it's hardest to kill farming and make the game even less fun? They already have terrible itemization and now they want to pigeon hole you into only searching out elites...might as well take your best shot at efficiently farming with MF switching. Oh the joy we will have. | ||
ZerG~LegenD
Sweden1179 Posts
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Entertaining
Canada793 Posts
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Iranon
United States983 Posts
Translation: "We're going to nerf all the skills people find useful so there aren't any good builds." Bilzzard: "We don't want the same 60 seconds of content done over and over; MF runs should be a natural part of the game." Translation: "We're going to nerf every form of farming except for the extremely specific one we want you to do over and over." Don't get me wrong, I still enjoy the game, but good lord, Blizzard isn't the company it used to be. | ||
Dfgj
Singapore5922 Posts
On June 20 2012 08:12 Entertaining wrote: foce armor is useless now, monsters are hitting for like 4k, 6k. highest damage monster is phase beast hitting at 10k. i went from kiting with blizzard/hydra to full on archon mode with critical mass to lower its cooldown. i can walk through acts 3/4 only dieing a handful of times. the game is crazy ez now. Just means you can use prismatic and take even less damage! | ||
crms
United States11933 Posts
On June 20 2012 08:17 Iranon wrote: Blizzard: "We want to make sure there isn't one overwhelmingly dominant build to let you play each class however you want." Translation: "We're going to nerf all the skills people find useful so there aren't any good builds." Bilzzard: "We don't want the same 60 seconds of content done over and over; MF runs should be a natural part of the game." Translation: "We're going to nerf every form of farming except for the extremely specific one we want you to do over and over." Don't get me wrong, I still enjoy the game, but good lord, Blizzard isn't the company it used to be. it's broken. the method they're pigeonholing people to farm is so much more time consuming and boring that it will be a disaster if left untouched 6-12 months from now. | ||
BlackMagister
United States5834 Posts
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Amui
Canada10567 Posts
On June 20 2012 08:26 BlackMagister wrote: I can progress through Act two Inferno if I avoid the elites that kite me as my Barbarian. The thing is the repair costs are way too high for the little gold I do get so it's much safer to farm goblins or act 1 still than risk the repair costs. So back to more farming even though I can now kill elites which on act two which is nice. Lacuni bomb thowers and fire chain elites are just too ridiculous though. fire chains now does about as much as 2 stack plague did prepatch, which is a whole lot less. It went from damn I got rubber banded and I died to I can eat this for enough time to fight lag and get out alive. Pretty huge difference. | ||
Unentschieden
Germany1471 Posts
On June 20 2012 08:25 crms wrote: it's broken. the method they're pigeonholing people to farm is so much more time consuming and boring that it will be a disaster if left untouched 6-12 months from now. Most lucrative doesn´t mean best. Blizzard hides the best rewards behind the hardest content, random champions randomly generated in random terrain. You can still send your bot to break vases. | ||
Parametric
Canada1261 Posts
On June 20 2012 08:02 crms wrote: lol... i sure hope not.. is blizzard trying it's hardest to kill farming and make the game even less fun? They already have terrible itemization and now they want to pigeon hole you into only searching out elites...might as well take your best shot at efficiently farming with MF switching. Oh the joy we will have. http://us.battle.net/d3/en/blog/6317360#magicfind Should be the exact same as D2 but knowing blizzards amazing work ethic they may have redone everything after extensive testing. | ||
dAPhREAk
Nauru12397 Posts
On June 20 2012 08:41 WirelessWaffle wrote: http://us.battle.net/d3/en/blog/6317360#magicfind Should be the exact same as D2 but knowing blizzards amazing work ethic they may have redone everything after extensive testing. thanks for the link. this is one of the posts i was referring to that also references jay wilson: On June 18 2012 23:47 ezk wrote: This is not Diablo 2. People are under the false impression that switching is efficient. Switching gear at the end of the fight is NOT EFFICIENT at all. Jay Wilson clearly stated during the beta days that swapping gear was something they wanted to get rid of. How? Simple, add a hidden formula based on combat duration, magic find and time spent wearing magic find gear. See formula below True MF%: (Combat Length) / [(Magic Find%) x (Duration)] For example, for a 3 minute fight wearing 210% magic find and swapping gear during the last 10 seconds. 180 seconds / (2.10 x 10) = 8.571% magic find. (Not 210%). Your gear did increase your magic findings to 8.5% but no where near 210%. These are not my findings and could use more hard-data to confirm the influence of each factors. Someone even made a youtube video about it, just can't find it yet. | ||
Ryps
Romania2740 Posts
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