On June 19 2012 20:33 Slayer91 wrote: Whites at 100x easier than elites so with a gear switcher mod you should be able to get it all done.
Bannable.
Hot swapping magic find gear before kills is what low geared people do when they are starting out.
Even our monks have like 70 MF now. We dont bring anyone without passive MF. Slows us down, and if they have to swap gear they take too much time in town. Nope.
Typical MF for melee is often found in head gem, shield, and neck BTW. Head gem since more life doesnt help a whole lot. Shields have nice MF rolls, Amulets have crazy MF rolls.
EDIT: Maybe "starting out" is a bit strong. We all have at least 100 mill (from before RMAH exploded the economy as well) worth of gear now so Inferno is fundamentally a joke. But we can't afford the bag space anymore since we would have to offload all the blues way too often, or stop picking them up. What you do with blues is debatable (leave on floor and keep killing for rares versus burning them for crafting mats). We salvage, but I suppose you could roll with MF gear and leave blues on the floor as well. We have found it to be a $$$ decrease holding all that gear, and then missing out on the crafting opportunity or crafting mat sales.
Either way each of us is making like $150 to $300 a day not even playing full bore hardcore so we're pretty happy. I havent even been flipping things, just farming. So if I stopped playing this level of income (which can change as the economy moves) I could sustain that for weeks since I have so much garbage to sell for real money.
Remember this: Rares per run = Irrelevant. Rares per time = What you are shooting for. Everything has an effect here. Time spent salvaging in town. Managing bank alts. Browsing the AH between runs. Its all a drop in your magic per hour.
On June 19 2012 20:32 Medrea wrote: What about the white mob kills. Normal chests. Other destructibles. These all drop loot. Passive MF is the way to go. Plus all that magic find gear takes up space. That shit would weigh me down so much. Im already getting 80 rares an hour. Getting more magic find with less bag space would probably weich me down so much that I'd have to take extra trips to town, thus LOWERING my rares per hour, not increasing it.
Hot swapping magic find gear before kills is what low geared people do when they are starting out.
Demon Hunter (duh), lots of passive MF. And about 160 million gold worth of gear. (Not even glass cannon, just really high quality).
Other demon hunters can do better. Im a bit of a straggler. but I was averaging about 15 rares per run at about 5 to 6 runs per hour.
I used to play a monk by the way. Check out my legacy comments in the monk builds thread. Dumping that class was the best decision I have made in a super long time.
On June 19 2012 20:59 Medrea wrote: Demon Hunter (duh), lots of passive MF. And about 160 million gold worth of gear. (Not even glass cannon, just really high quality).
Other demon hunters can do better. Im a bit of a straggler. but I was averaging about 15 rares per run at about 5 to 6 runs per hour.
I used to play a monk by the way. Check out my legacy comments in the monk builds thread. Dumping that class was the best decision I have made in a super long time.
lol 160 mil worth of gear. i've played 50 hours and have made 2m...
I dont mind taking vacation days off for video games. Head starts are crucial. Especially when you can sell people Inferno Diablo achievements (4 days after game release) and pony land Inferno access and so forth.
Then you have money to farm in places others cannot. It really got out of hand when I spent 10 million about 3 weeks ago giving my DH starting gear. Then it just exploded from there. Now im making more playing D3 then my actual job. I still like the game though. And I have good friends.
lol nothing on you but it's a bit sad that the game has become centralised around metrics such as "rares per minute" i guess i was away for 4 weeks so that put me back. oh well. guess it's killing me that you make more than me in 1 gaming day than i do working 10 hours a day lol
I didnt expect people to throw enormous amounts of money at this game. On garbage items to boot. I think its surprising pretty much everyone. As for the metrics, thats exactly how D2 worked at high levels. At all times. For all time.
But D3 doesnt even have an uber questline or anything so, yeah really shallow endgame.
Awesome killing power is meaningless. Loot over time is all that matters. For now anyway. When PvP comes out it will change things, although not for me since I am simply not interested in it.
On June 19 2012 21:26 Doraemon wrote: lol nothing on you but it's a bit sad that the game has become centralised around metrics such as "rares per minute" i guess i was away for 4 weeks so that put me back. oh well. guess it's killing me that you make more than me in 1 gaming day than i do working 10 hours a day lol
Although I agree that it's somewhat sad (no offense of course, great that you're making money) that single player games have turned into a way to make money at all it really was the same way in D2. The only difference is instead of runs/Hr since bosses were the only reliable farm it's now rares/Hr. And instead of a more intangible reward like finding a Shako/Set/unique to use/trade you now can get cash. Same concept though.
On June 19 2012 21:26 Doraemon wrote: lol nothing on you but it's a bit sad that the game has become centralised around metrics such as "rares per minute" i guess i was away for 4 weeks so that put me back. oh well. guess it's killing me that you make more than me in 1 gaming day than i do working 10 hours a day lol
don't believe everything you read on the internet.
On June 19 2012 21:37 Medrea wrote: I didnt expect people to throw enormous amounts of money at this game. On garbage items to boot. I think its surprising pretty much everyone. As for the metrics, thats exactly how D2 worked at high levels. At all times. For all time.
But D3 doesnt even have an uber questline or anything so, yeah really shallow endgame.
Awesome killing power is meaningless. Loot over time is all that matters. For now anyway. When PvP comes out it will change things, although not for me since I am simply not interested in it.
i actually preferred hunting for those keys, even a lowly geared sorc with a cheap tal set could have done it and it was actually fun seeing those keys drop. nothing beats the feeling of that seeing my first windforce drop, yummy.
it feels weird that i'm kind of driven by money to play this game, trying to find that $250 item, guess it's a reflection of human mentality and greed. meh. but now i cry everytime i see those stupid tongue lickers and the fact that i need to spend $1M to up my dps by only 2k ==
just for some lols, i've managed to make $1.75 from rmah, WOOOO
Key farming was a ton of fun. Nihlathak was always a PITA for me though. You think its safe to approach and then LOL NOPE.
Ladder resetting also added a lot to that game.
Enigma runeword however, made that game impossible to compete with bots. Blizzard has an inside man making money off of real money Diablo 2 3rd party sales though. Thats why Enigma is allowed to exist, and why they intentionally make certain dupes possible while trying to close down a competitors duping tricks.
Enigma removal was pretty much the most requested feature of 1.13, and they ignored it. PvP in Diablo 2 is like watching an episode of bleach with everyone flash stepping behind eachother.
I have to say that the biggest keys to success in D3 is probably a lot of knowledge about D2 trading, coupled with high level WoW opportunities (selling Inferno Diablo mere days after release and only hours after the world first kills, much like selling Algalon kills and so forth).
It doesn't really have a lot to do with skill honestly. Knowledge is probably well more than half the battle here.
On June 19 2012 21:37 Medrea wrote: I didnt expect people to throw enormous amounts of money at this game. On garbage items to boot. I think its surprising pretty much everyone. As for the metrics, thats exactly how D2 worked at high levels. At all times. For all time.
I have to agree with this. I sold a Natalya's helm that I wasn't using for $100 because it only had 15% and didn't have a socket. Legendaries and set items sell even if their stats aren't very good. I've sold a lot of cheap $5-$20 crap, too. And a 17% IAS amulet yesterday for $120.