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Diablo III General Discussion - Page 618

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Brockster
Profile Joined June 2010
Germany82 Posts
June 19 2012 09:21 GMT
#12341
is there currently any incentive to farm in act4 instead of 3 on inferno? ilvl63 drops in act3 just fine, and cydea+azmo runs are so damn fast, plus you have no hassle with oneshotting opressors.
Is there a higher drop rate to make up for it?
Medrea
Profile Joined May 2011
10003 Posts
June 19 2012 09:22 GMT
#12342
You wont want to do those runs anymore since they are putting rares on every champion pack at 5 stacks.
twitch.tv/medrea
Slayer91
Profile Joined February 2006
Ireland23461 Posts
Last Edited: 2012-06-19 09:49:56
June 19 2012 09:49 GMT
#12343
On June 19 2012 17:03 Xanbatou wrote:
Show nested quote +
On June 19 2012 15:11 WirelessWaffle wrote:
http://us.battle.net/d3/en/forum/topic/5869897212?page=1

My 19% IAS Dead Mans Legacy is now worth BILLIONS =P j/k i wouldn't sell it anyways lol


Wtf, is there actually a way to play inferno as a monk without high attack speed? What are monks (and I assume barbarians) supposed to do now?


I think of the monks can do all of inferno I had one of the lower ranges of attack speed at 2/s and now Its down to 1.6/s with only gloves having attack speed. I replaced attack speed on amulet and ring with crit damage/crit respectively and more other stats and sure your spirit and life on hit is lower but you just need to have bit better gear to make up for it.

Also for deadly reach kiting it feels like hitting slower and harder is actually better than having high attack speed, but high attack speed is better for FoT.

I'm even considering sweeping wind with cyclone to see if the little whirlwind vortexes do enough damage at 20+ crit to make my crit scale better on sweeping wind. (Mystic ally can already crit)
aka Teutonica
SagaZ
Profile Blog Joined May 2009
France3460 Posts
June 19 2012 10:09 GMT
#12344
Yo real talk question
what's with all the hate going on about ranged class and the fact that they are "easier" than melee classes?
I get that the melee are alot more gear dependant so you have hudge gear check walls to go trought, but in wich way is it "harder" to play? or "requires more skills"?
Be nice, buy wards and don't feed double buff.
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
June 19 2012 10:09 GMT
#12345
On June 19 2012 17:59 tadL wrote:
Its not the damage that made us problems. Problem was that we cauld not farm gear for Act 3 and 4 cause we have more requirements then ranged classes. Just dps does not work for melees in. So we had to buy items. And this is just not Ok. And blizzard changed it. Its ok for me that ranged classes are OP till melees get their gear up and starting to get a not stoppable killing machine. Thats totaly fine for me serious.

And i dont hate ranged classes, i just dont enjoy playing them cause its so ridicules easy.

I dont like the damage change. This is and was Ok, just removing the extra damage in group play i agree with.Now blizzard nerfing content cause of SoftCore players who in my opinion just dont are allowed to argue in diablo3 at all. Improving drop chances is all i wanted. So i can gear up and dont have to buy shit on AH from ranged easy mode classes.

make a dh to farm for your melee guy.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
Medrea
Profile Joined May 2011
10003 Posts
June 19 2012 10:11 GMT
#12346
On June 19 2012 19:09 SagaZ wrote:
Yo real talk question
what's with all the hate going on about ranged class and the fact that they are "easier" than melee classes?
I get that the melee are alot more gear dependant so you have hudge gear check walls to go trought, but in wich way is it "harder" to play? or "requires more skills"?


On softcore everything is about magic items found per time. Melee characters simply cannot compete here no matter what they do.

Remember D3 is nothing but an item drop simulator.
twitch.tv/medrea
Slayer91
Profile Joined February 2006
Ireland23461 Posts
June 19 2012 10:13 GMT
#12347
On June 19 2012 19:09 SagaZ wrote:
Yo real talk question
what's with all the hate going on about ranged class and the fact that they are "easier" than melee classes?
I get that the melee are alot more gear dependant so you have hudge gear check walls to go trought, but in wich way is it "harder" to play? or "requires more skills"?


They can do the content with less gear.
With the same gear you can still do the content just much faster.

Maybe you die a lot as a ranged class but melees with bare minimum gear are going to die tons as well.


So you can say it's easier to not die as a very highly geared melee but still farms faster so the only situation where melee classes are better is hardcore where overgearing keeps you alive.
aka Teutonica
DannyJ
Profile Joined March 2010
United States5110 Posts
June 19 2012 10:14 GMT
#12348
Do AH timers still run while there is maintenance?
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
June 19 2012 10:14 GMT
#12349
On June 19 2012 19:14 DannyJ wrote:
Do AH timers still run while there is maintenance?

Yes.
Moderator
NicksonReyes
Profile Blog Joined May 2010
Philippines4431 Posts
June 19 2012 10:21 GMT
#12350
Wow, that moment when you're so busy being a college student but you still try hard to find time to play D3 only to discover that there's maintenance going on . Man, only if there's offline mode... no maintenance, lag, hacks...
"Start yo" -FlaSh
Amui
Profile Blog Joined August 2010
Canada10567 Posts
June 19 2012 10:52 GMT
#12351
On June 19 2012 19:11 Medrea wrote:
Show nested quote +
On June 19 2012 19:09 SagaZ wrote:
Yo real talk question
what's with all the hate going on about ranged class and the fact that they are "easier" than melee classes?
I get that the melee are alot more gear dependant so you have hudge gear check walls to go trought, but in wich way is it "harder" to play? or "requires more skills"?


On softcore everything is about magic items found per time. Melee characters simply cannot compete here no matter what they do.

Remember D3 is nothing but an item drop simulator.


I think in near BiS gear Melee's are competitive. The problem though is that if you took a look at the way melees gear vs. the way ranged classes gear though, the melee damage curve relative to gear is exponential, because you need to build a ton of survivability before focusing on damage. As a guess, off of my monk and my friend's barb compared to some top level people, we are progressing in act 4 with ~20-25% of our classes potential DPS.

Meanwhile the ranged classes have a logarithmic scaling where they can fairly easily hit upwards of 50% of their damage potential while still progressing more easily than melees.
Porouscloud - NA LoL
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2012-06-19 10:55:12
June 19 2012 10:54 GMT
#12352
It has not much to do with raw stats.

Build those stats and have 200 passive magic find. No one cares if you are unstoppable in Diablo 3 if your magic find is shit. I don't care what gear you have, your magic items per hour will never compare to a demon hunter (in comparable gear) with 200 percent MF. You can have the MF but not the killing power, or the killing power but not the MF. One of the two.
twitch.tv/medrea
chullore
Profile Joined February 2012
Australia68 Posts
June 19 2012 11:05 GMT
#12353
That might be the case when/if they patch gear-switching into magic-find gear but it's convenient enough at the moment (albeit more risky) on a melee character to do that.
ControlMonkey
Profile Blog Joined January 2011
Australia3109 Posts
June 19 2012 11:07 GMT
#12354
I wouldn't mind the maintenance if they actually, you know, told you when you tried to log in that the servers are down.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2012-06-19 11:10:43
June 19 2012 11:10 GMT
#12355
On June 19 2012 19:54 Medrea wrote:
It has not much to do with raw stats.

Build those stats and have 200 passive magic find. No one cares if you are unstoppable in Diablo 3 if your magic find is shit. I don't care what gear you have, your magic items per hour will never compare to a demon hunter (in comparable gear) with 200 percent MF. You can have the MF but not the killing power, or the killing power but not the MF. One of the two.


I'm just theorycrafting for near/BIS, where a shield (probably) becomes optional for melee's. At this point I do feel that melee's will be competitive for being able to roflstomp inferno in MF gear, but you are correct in that without perfect/near perfect itemization on every slot(6 ideal affixes with top end rolls), DH's will farm much, much better than melee's because they can afford to drop survivability(vit/all resist) rather than damage for MF.
Porouscloud - NA LoL
Medrea
Profile Joined May 2011
10003 Posts
June 19 2012 11:15 GMT
#12356
Right. Hence the inferno nerf. Once the surviving tax is eased off of barbs and monks, they can afford to get offensive and magic find stats up, as they should be able to.

That 30 percent bonus to Monks and barbs? Looking like it should have been way higher than that.

PvE balance here means that all 5 classes can drag up the same amount of magics per hour at all gear levels. Too many people make the mistake and think this is like WoW where raw class performance is what matters. The only performance that matters is items per time.
twitch.tv/medrea
Slayer91
Profile Joined February 2006
Ireland23461 Posts
June 19 2012 11:29 GMT
#12357
Can't you just, you know, equip mf gear at the last second before elite kills?
aka Teutonica
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2012-06-19 12:35:00
June 19 2012 11:32 GMT
#12358
/got through
life of lively to live to life of full life thx to shield battery
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2012-06-19 11:34:40
June 19 2012 11:32 GMT
#12359
What about the white mob kills. Normal chests. Other destructibles. These all drop loot. Passive MF is the way to go. Plus all that magic find gear takes up space. That shit would weigh me down so much. Im already getting 80 rares an hour. Getting more magic find with less bag space would probably weich me down so much that I'd have to take extra trips to town, thus LOWERING my rares per hour, not increasing it.

Hot swapping magic find gear before kills is what low geared people do when they are starting out.
twitch.tv/medrea
Slayer91
Profile Joined February 2006
Ireland23461 Posts
June 19 2012 11:33 GMT
#12360
Whites at 100x easier than elites so with a gear switcher mod you should be able to get it all done.
aka Teutonica
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