Is there a higher drop rate to make up for it?
Diablo III General Discussion - Page 618
Forum Index > General Games |
Brockster
Germany82 Posts
Is there a higher drop rate to make up for it? | ||
Medrea
10003 Posts
| ||
Slayer91
Ireland23335 Posts
On June 19 2012 17:03 Xanbatou wrote: Wtf, is there actually a way to play inferno as a monk without high attack speed? What are monks (and I assume barbarians) supposed to do now? I think of the monks can do all of inferno I had one of the lower ranges of attack speed at 2/s and now Its down to 1.6/s with only gloves having attack speed. I replaced attack speed on amulet and ring with crit damage/crit respectively and more other stats and sure your spirit and life on hit is lower but you just need to have bit better gear to make up for it. Also for deadly reach kiting it feels like hitting slower and harder is actually better than having high attack speed, but high attack speed is better for FoT. I'm even considering sweeping wind with cyclone to see if the little whirlwind vortexes do enough damage at 20+ crit to make my crit scale better on sweeping wind. (Mystic ally can already crit) | ||
SagaZ
France3460 Posts
what's with all the hate going on about ranged class and the fact that they are "easier" than melee classes? I get that the melee are alot more gear dependant so you have hudge gear check walls to go trought, but in wich way is it "harder" to play? or "requires more skills"? | ||
oneofthem
Cayman Islands24199 Posts
On June 19 2012 17:59 tadL wrote: Its not the damage that made us problems. Problem was that we cauld not farm gear for Act 3 and 4 cause we have more requirements then ranged classes. Just dps does not work for melees in. So we had to buy items. And this is just not Ok. And blizzard changed it. Its ok for me that ranged classes are OP till melees get their gear up and starting to get a not stoppable killing machine. Thats totaly fine for me serious. And i dont hate ranged classes, i just dont enjoy playing them cause its so ridicules easy. I dont like the damage change. This is and was Ok, just removing the extra damage in group play i agree with.Now blizzard nerfing content cause of SoftCore players who in my opinion just dont are allowed to argue in diablo3 at all. Improving drop chances is all i wanted. So i can gear up and dont have to buy shit on AH from ranged easy mode classes. make a dh to farm for your melee guy. | ||
Medrea
10003 Posts
On June 19 2012 19:09 SagaZ wrote: Yo real talk question what's with all the hate going on about ranged class and the fact that they are "easier" than melee classes? I get that the melee are alot more gear dependant so you have hudge gear check walls to go trought, but in wich way is it "harder" to play? or "requires more skills"? On softcore everything is about magic items found per time. Melee characters simply cannot compete here no matter what they do. Remember D3 is nothing but an item drop simulator. | ||
Slayer91
Ireland23335 Posts
On June 19 2012 19:09 SagaZ wrote: Yo real talk question what's with all the hate going on about ranged class and the fact that they are "easier" than melee classes? I get that the melee are alot more gear dependant so you have hudge gear check walls to go trought, but in wich way is it "harder" to play? or "requires more skills"? They can do the content with less gear. With the same gear you can still do the content just much faster. Maybe you die a lot as a ranged class but melees with bare minimum gear are going to die tons as well. So you can say it's easier to not die as a very highly geared melee but still farms faster so the only situation where melee classes are better is hardcore where overgearing keeps you alive. | ||
DannyJ
United States5110 Posts
| ||
![]()
Firebolt145
Lalalaland34483 Posts
On June 19 2012 19:14 DannyJ wrote: Do AH timers still run while there is maintenance? Yes. | ||
NicksonReyes
Philippines4431 Posts
![]() | ||
Amui
Canada10567 Posts
On June 19 2012 19:11 Medrea wrote: On softcore everything is about magic items found per time. Melee characters simply cannot compete here no matter what they do. Remember D3 is nothing but an item drop simulator. I think in near BiS gear Melee's are competitive. The problem though is that if you took a look at the way melees gear vs. the way ranged classes gear though, the melee damage curve relative to gear is exponential, because you need to build a ton of survivability before focusing on damage. As a guess, off of my monk and my friend's barb compared to some top level people, we are progressing in act 4 with ~20-25% of our classes potential DPS. Meanwhile the ranged classes have a logarithmic scaling where they can fairly easily hit upwards of 50% of their damage potential while still progressing more easily than melees. | ||
Medrea
10003 Posts
Build those stats and have 200 passive magic find. No one cares if you are unstoppable in Diablo 3 if your magic find is shit. I don't care what gear you have, your magic items per hour will never compare to a demon hunter (in comparable gear) with 200 percent MF. You can have the MF but not the killing power, or the killing power but not the MF. One of the two. | ||
chullore
Australia68 Posts
| ||
ControlMonkey
Australia3109 Posts
| ||
Amui
Canada10567 Posts
On June 19 2012 19:54 Medrea wrote: It has not much to do with raw stats. Build those stats and have 200 passive magic find. No one cares if you are unstoppable in Diablo 3 if your magic find is shit. I don't care what gear you have, your magic items per hour will never compare to a demon hunter (in comparable gear) with 200 percent MF. You can have the MF but not the killing power, or the killing power but not the MF. One of the two. I'm just theorycrafting for near/BIS, where a shield (probably) becomes optional for melee's. At this point I do feel that melee's will be competitive for being able to roflstomp inferno in MF gear, but you are correct in that without perfect/near perfect itemization on every slot(6 ideal affixes with top end rolls), DH's will farm much, much better than melee's because they can afford to drop survivability(vit/all resist) rather than damage for MF. | ||
Medrea
10003 Posts
That 30 percent bonus to Monks and barbs? Looking like it should have been way higher than that. PvE balance here means that all 5 classes can drag up the same amount of magics per hour at all gear levels. Too many people make the mistake and think this is like WoW where raw class performance is what matters. The only performance that matters is items per time. | ||
Slayer91
Ireland23335 Posts
| ||
BeMannerDuPenner
Germany5638 Posts
| ||
Medrea
10003 Posts
Hot swapping magic find gear before kills is what low geared people do when they are starting out. | ||
Slayer91
Ireland23335 Posts
| ||
| ||