Diablo III General Discussion - Page 406
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Khalleb
Canada1909 Posts
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Dead9
United States4725 Posts
On May 16 2012 14:46 Khalleb wrote: why ppl just dont use the cross server acces? you can just set your account to log into the eu server and you can still play characters don't transfer | ||
Itsmedudeman
United States19229 Posts
On May 16 2012 14:27 DR.Ham wrote: This is such a strange attitude. A giant corporation provides a shitty service / product at launch, and instead of being affronted by this, you rush to defend them and say that we should expect a shitty launch. Shit launches should not be the norm, they should be the exception. It's people who defend them as expected which make it easier for them to keep failing. Well, of course there's gonna be server issues when it's literally the most hyped online game of the decade. | ||
mint_julep
United States254 Posts
On May 16 2012 14:27 DR.Ham wrote: This is such a strange attitude. A giant corporation provides a shitty service / product at launch, and instead of being affronted by this, you rush to defend them and say that we should expect a shitty launch. Shit launches should not be the norm, they should be the exception. It's people who defend them as expected which make it easier for them to keep failing. Well honestly, I think this opinion is rare enough that it doesn't really contribute to Blizz's incompetence. That being said, I agree with you of course. I'm an IT consultant with a global, 250,000 personnel firm. Go-live is the most important moment of any "dev" project. It's like the gun firing at the 100 meter dash of the Olympics you've trained years for. We can debate vaugaries of "get used to it" vs. "fuck that why should I?" without conclusion, but I'll say this specifically: Somebody ate shit for this one. Fired, no upward career potential, something. The deployment lead for this either successfully passed the buck to the infrastructure team, all like "I was told that xxx was the case and that was totally false" (in which case it's his/her fault anyway for not doing their homework), or took the shaft him/herself. All the hype, delays, build up, and it leads to a thread full of TL nerds raging and hating. Not to mention Battle.net forums, reddit, etc. Blizzard is known for taking forever and delaying and delaying... and then making great games. This crap tarnishes them in a way that they do not want to feel. Maybe this guy expects this crap, but I guaran-fucking-tee you that the senior execs do not. They're fucking pissed off. Probably almost as much as the fat guy in the video up-thread. Whether they find the appropriate target or not, they will take it out on someone. | ||
dAPhREAk
Nauru12397 Posts
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mint_julep
United States254 Posts
On May 16 2012 14:47 Itsmedudeman wrote: Well, of course there's gonna be server issues when it's literally the most hyped online game of the decade. When it's "the most hyped online game of the decade" (debatable), you make "the most reliable technical infrastructure of the decade", or you wipe the shit of your face and try to grin. Anticipating launch numbers is difficult sometimes, but when you know (or goddamn well should know) how many games have been sold, you know how much infrastructure to put in place. This is embarrassing. | ||
Itsmedudeman
United States19229 Posts
On May 16 2012 14:51 mint_julep wrote: When it's "the most hyped online game of the decade" (debatable), you make "the most reliable technical infrastructure of the decade", or you wipe the shit of your face and try to grin. Anticipating launch numbers is difficult sometimes, but when you know (or goddamn well should know) how many games have been sold, you know how much infrastructure to put in place. This is embarrassing. We've waited over a decade for this game, and after the initial week where people are plugging away for 2 days straight there's gonna be a massive drop off of players online at a time and there'll probably be no more server issues. | ||
mint_julep
United States254 Posts
On May 16 2012 14:52 Itsmedudeman wrote: We've waited over a decade for this game, and after the initial week where people are plugging away for 2 days straight there's gonna be a massive drop off of players online at a time and there'll probably be no more server issues. then make a choice. Either eat the cost of the servers that are underused for a while, as more and more copies are sold, or.... Buy fucking could resources for two days. This is not rocket science for anyone in software development. This is inept. *edit to include quote | ||
fuzzy_panda
New Zealand1681 Posts
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FinestHour
United States18466 Posts
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danielimotbh
Canada130 Posts
"To me product launches are pretty similar to a hurricane. You know is it coming and you can put a lot of contingency plans in place and shore up your infrastructure to brace for it but at the end of the day there will be damage and the best you can do is work as hard as you can to fix the resulting damage from the hurricane hitting." | ||
Suffo
United States936 Posts
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Meerel
Germany713 Posts
On May 16 2012 15:12 danielimotbh wrote: Just pasting this over from the battle.net forums of what I think to be a pretty good analogy of the technical problems Blizzard is facing right now: "To me product launches are pretty similar to a hurricane. You know is it coming and you can put a lot of contingency plans in place and shore up your infrastructure to brace for it but at the end of the day there will be damage and the best you can do is work as hard as you can to fix the resulting damage from the hurricane hitting." or just build stonehouses | ||
KillerSOS
United States4207 Posts
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Grovbolle
Denmark3811 Posts
Nailed it | ||
mint_julep
United States254 Posts
On May 16 2012 15:12 danielimotbh wrote: Just pasting this over from the battle.net forums of what I think to be a pretty good analogy of the technical problems Blizzard is facing right now: "To me product launches are pretty similar to a hurricane. You know is it coming and you can put a lot of contingency plans in place and shore up your infrastructure to brace for it but at the end of the day there will be damage and the best you can do is work as hard as you can to fix the resulting damage from the hurricane hitting." A hurricane comes with a few weeks warning maximum, and "you" are are mayor/governor who has to figure out how to get and apply resources to a disaster that may or may not happen depending on the reliability of the weather forecasters while fighting cantankerous old assholes who would rather die in their non-boarded up houses than evacuate. Product launches happen exactly the moment you decide they will, no sooner and no later. You don't have to "shore up" infrastructure as if there were dams in place that may not quite be strong enough for this volume. You built all your infrastructure specifically for this "hurricane" that you planned and initiated yourself. If "the best you can" is to guess at the magnitude and severity of something that you planned yourself, and either have, or should have, the resources to deal with (unless it's your fault for taking on a non-winnable project) then you're a shitty application architect / dev lead. ... danielmotbh, nothing personal to you, bro. I don't expect everyone to be experts in the industry I happen to work in. I see where you're coming from, but this is actually a very poor analogy --- Hurricanes: Incredibly unpredictable when / how bad it actually hits, entirely undesired, affected persons ("victims") often obstinate, scraping the federal/state government for resources as it happens. Go-live: 100% predictible in when it hits, fairly predictable in how bad, entirely expected and planned for, affected persons ("nerds") easily herded like sheep, either have the resources in place and on hand when it happens because you planned the entire thing yourself, or are an asshat. Different stuff. *edit: fixed a bold tag | ||
TheRealPaciFist
United States1049 Posts
On May 16 2012 10:17 Myles wrote: No, we're 15 years older then when we experienced that game. Nothing will ever be like that. That's a good point, but I feel like if I played Diablo 1 today, in some ways it would still hold elements of tension that D2 did not have and D3 might not have. The Butcher was the perfect example of gameplay mechanics causing fear: First you hear him, and then as soon as you see him he comes charging after you and kills you unless you can run away fast enough, and then find a door to shoot through to kill him with arrows. I just want one area in D3 that is as dark (artistically as well as musically) as D1's darkest moments, with mechanics that will have me on the run and as closed to scared as possible. On the other hand, I shouldn't expect such a thing from a game who's new emphasis is co-op (and there's nothing wrong with that). -- Anyone found the cow level yet? | ||
Grovbolle
Denmark3811 Posts
On May 16 2012 15:58 TheRealPaciFist wrote: That's a good point, but I feel like if I played Diablo 1 today, in some ways it would still hold elements of tension that D2 did not have and D3 might not have. The Butcher was the perfect example of gameplay mechanics causing fear: First you hear him, and then as soon as you see him he comes charging after you and kills you unless you can run away fast enough, and then find a door to shoot through to kill him with arrows. I just want one area in D3 that is as dark (artistically as well as musically) as D1's darkest moments, with mechanics that will have me on the run and as closed to scared as possible. On the other hand, I shouldn't expect such a thing from a game who's new emphasis is co-op (and there's nothing wrong with that). -- Anyone found the cow level yet? THE COW LEVEL SPOILER: + Show Spoiler + | ||
mint_julep
United States254 Posts
On May 16 2012 15:58 TheRealPaciFist wrote: That's a good point, but I feel like if I played Diablo 1 today, in some ways it would still hold elements of tension that D2 did not have and D3 might not have. The Butcher was the perfect example of gameplay mechanics causing fear: First you hear him, and then as soon as you see him he comes charging after you and kills you unless you can run away fast enough, and then find a door to shoot through to kill him with arrows. I just want one area in D3 that is as dark (artistically as well as musically) as D1's darkest moments, with mechanics that will have me on the run and as closed to scared as possible. On the other hand, I shouldn't expect such a thing from a game who's new emphasis is co-op (and there's nothing wrong with that). -- Anyone found the cow level yet? If the butcher was first introduced in D3, with the only change being graphics (not "look and feel"), I would probably not have died inside like I did when I was 13 or something, hearing the "AAAAHHHhhhhh... FRESH MEAT... =D" and then having to fight him in, and around, a chamber filled with people impaled through their genitals and out their necks. I still would have been startled/uncomfortable/incredibly-impressed-by-the-game-design. D3 < D1. So it goes. | ||
FieryBalrog
United States1381 Posts
Game is very beautiful and well designed. It's also way more of an RPG than I thought it would be in terms of story, lore, presentation, etc. But geez, such a beautiful game in the art, UI, all the details. Maybe the most beautiful RPG I've ever played so far, up there with Baldur's Gate 2. Shame about the terrible launch problems, this stupid DRM is so... stupid. | ||
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