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Diablo III General Discussion - Page 406

Forum Index > General Games
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Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
May 16 2012 05:46 GMT
#8101
why ppl just dont use the cross server acces? you can just set your account to log into the eu server and you can still play
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Dead9
Profile Blog Joined February 2008
United States4725 Posts
May 16 2012 05:46 GMT
#8102
On May 16 2012 14:46 Khalleb wrote:
why ppl just dont use the cross server acces? you can just set your account to log into the eu server and you can still play

characters don't transfer
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
May 16 2012 05:47 GMT
#8103
On May 16 2012 14:27 DR.Ham wrote:
Show nested quote +
On May 16 2012 14:22 rezoacken wrote:
Hehe always the same things/complain in every major game that has some trouble on launch day

How come people are not used to that kind of issues ? Blizzard at least works on it.


This is such a strange attitude. A giant corporation provides a shitty service / product at launch, and instead of being affronted by this, you rush to defend them and say that we should expect a shitty launch.

Shit launches should not be the norm, they should be the exception. It's people who defend them as expected which make it easier for them to keep failing.

Well, of course there's gonna be server issues when it's literally the most hyped online game of the decade.
mint_julep
Profile Joined October 2009
United States254 Posts
May 16 2012 05:47 GMT
#8104
On May 16 2012 14:27 DR.Ham wrote:
Show nested quote +
On May 16 2012 14:22 rezoacken wrote:
Hehe always the same things/complain in every major game that has some trouble on launch day

How come people are not used to that kind of issues ? Blizzard at least works on it.


This is such a strange attitude. A giant corporation provides a shitty service / product at launch, and instead of being affronted by this, you rush to defend them and say that we should expect a shitty launch.

Shit launches should not be the norm, they should be the exception. It's people who defend them as expected which make it easier for them to keep failing.


Well honestly, I think this opinion is rare enough that it doesn't really contribute to Blizz's incompetence.

That being said, I agree with you of course. I'm an IT consultant with a global, 250,000 personnel firm. Go-live is the most important moment of any "dev" project. It's like the gun firing at the 100 meter dash of the Olympics you've trained years for. We can debate vaugaries of "get used to it" vs. "fuck that why should I?" without conclusion, but I'll say this specifically:

Somebody ate shit for this one. Fired, no upward career potential, something. The deployment lead for this either successfully passed the buck to the infrastructure team, all like "I was told that xxx was the case and that was totally false" (in which case it's his/her fault anyway for not doing their homework), or took the shaft him/herself.

All the hype, delays, build up, and it leads to a thread full of TL nerds raging and hating. Not to mention Battle.net forums, reddit, etc. Blizzard is known for taking forever and delaying and delaying... and then making great games. This crap tarnishes them in a way that they do not want to feel.

Maybe this guy expects this crap, but I guaran-fucking-tee you that the senior execs do not. They're fucking pissed off. Probably almost as much as the fat guy in the video up-thread.

Whether they find the appropriate target or not, they will take it out on someone.
I hope Plexa's sig is right.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
May 16 2012 05:49 GMT
#8105
anyone know a good reference website for d3?
mint_julep
Profile Joined October 2009
United States254 Posts
May 16 2012 05:51 GMT
#8106
On May 16 2012 14:47 Itsmedudeman wrote:
Show nested quote +
On May 16 2012 14:27 DR.Ham wrote:
On May 16 2012 14:22 rezoacken wrote:
Hehe always the same things/complain in every major game that has some trouble on launch day

How come people are not used to that kind of issues ? Blizzard at least works on it.


This is such a strange attitude. A giant corporation provides a shitty service / product at launch, and instead of being affronted by this, you rush to defend them and say that we should expect a shitty launch.

Shit launches should not be the norm, they should be the exception. It's people who defend them as expected which make it easier for them to keep failing.

Well, of course there's gonna be server issues when it's literally the most hyped online game of the decade.


When it's "the most hyped online game of the decade" (debatable), you make "the most reliable technical infrastructure of the decade", or you wipe the shit of your face and try to grin.

Anticipating launch numbers is difficult sometimes, but when you know (or goddamn well should know) how many games have been sold, you know how much infrastructure to put in place.

This is embarrassing.
I hope Plexa's sig is right.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
May 16 2012 05:52 GMT
#8107
On May 16 2012 14:51 mint_julep wrote:
Show nested quote +
On May 16 2012 14:47 Itsmedudeman wrote:
On May 16 2012 14:27 DR.Ham wrote:
On May 16 2012 14:22 rezoacken wrote:
Hehe always the same things/complain in every major game that has some trouble on launch day

How come people are not used to that kind of issues ? Blizzard at least works on it.


This is such a strange attitude. A giant corporation provides a shitty service / product at launch, and instead of being affronted by this, you rush to defend them and say that we should expect a shitty launch.

Shit launches should not be the norm, they should be the exception. It's people who defend them as expected which make it easier for them to keep failing.

Well, of course there's gonna be server issues when it's literally the most hyped online game of the decade.


When it's "the most hyped online game of the decade" (debatable), you make "the most reliable technical infrastructure of the decade", or you wipe the shit of your face and try to grin.

Anticipating launch numbers is difficult sometimes, but when you know (or goddamn well should know) how many games have been sold, you know how much infrastructure to put in place.

This is embarrassing.

We've waited over a decade for this game, and after the initial week where people are plugging away for 2 days straight there's gonna be a massive drop off of players online at a time and there'll probably be no more server issues.
mint_julep
Profile Joined October 2009
United States254 Posts
Last Edited: 2012-05-16 05:57:24
May 16 2012 05:56 GMT
#8108
On May 16 2012 14:52 Itsmedudeman wrote:
Show nested quote +
On May 16 2012 14:51 mint_julep wrote:
On May 16 2012 14:47 Itsmedudeman wrote:
On May 16 2012 14:27 DR.Ham wrote:
On May 16 2012 14:22 rezoacken wrote:
Hehe always the same things/complain in every major game that has some trouble on launch day

How come people are not used to that kind of issues ? Blizzard at least works on it.


This is such a strange attitude. A giant corporation provides a shitty service / product at launch, and instead of being affronted by this, you rush to defend them and say that we should expect a shitty launch.

Shit launches should not be the norm, they should be the exception. It's people who defend them as expected which make it easier for them to keep failing.

Well, of course there's gonna be server issues when it's literally the most hyped online game of the decade.


When it's "the most hyped online game of the decade" (debatable), you make "the most reliable technical infrastructure of the decade", or you wipe the shit of your face and try to grin.

Anticipating launch numbers is difficult sometimes, but when you know (or goddamn well should know) how many games have been sold, you know how much infrastructure to put in place.

This is embarrassing.

We've waited over a decade for this game, and after the initial week where people are plugging away for 2 days straight there's gonna be a massive drop off of players online at a time and there'll probably be no more server issues.



then make a choice. Either eat the cost of the servers that are underused for a while, as more and more copies are sold, or....

Buy fucking could resources for two days.

This is not rocket science for anyone in software development. This is inept.

*edit to include quote
I hope Plexa's sig is right.
fuzzy_panda
Profile Blog Joined November 2010
New Zealand1681 Posts
May 16 2012 06:05 GMT
#8109
I must admit I'm kinda glad I have exams so I don't have to put up with all these issues...so what's the verdict so far guys? Is it as good as it's been hyped up to be?
FinestHour
Profile Joined August 2010
United States18466 Posts
May 16 2012 06:09 GMT
#8110
Everyone remember to keep checking blizzards twitter page, they do a mediocre amount of updating about the problems. Right now it looks like they might have NA back up before 11:45, hopefully they can make it happen
thug life.                                                       MVP/ex-
danielimotbh
Profile Joined November 2011
Canada130 Posts
May 16 2012 06:12 GMT
#8111
Just pasting this over from the battle.net forums of what I think to be a pretty good analogy of the technical problems Blizzard is facing right now:

"To me product launches are pretty similar to a hurricane. You know is it coming and you can put a lot of contingency plans in place and shore up your infrastructure to brace for it but at the end of the day there will be damage and the best you can do is work as hard as you can to fix the resulting damage from the hurricane hitting."
Suffo
Profile Joined March 2010
United States936 Posts
May 16 2012 06:14 GMT
#8112
its up muthafuckas
Meerel
Profile Joined March 2012
Germany713 Posts
May 16 2012 06:18 GMT
#8113
On May 16 2012 15:12 danielimotbh wrote:
Just pasting this over from the battle.net forums of what I think to be a pretty good analogy of the technical problems Blizzard is facing right now:

"To me product launches are pretty similar to a hurricane. You know is it coming and you can put a lot of contingency plans in place and shore up your infrastructure to brace for it but at the end of the day there will be damage and the best you can do is work as hard as you can to fix the resulting damage from the hurricane hitting."

or just build stonehouses
SDMF
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
May 16 2012 06:18 GMT
#8114
server is up
Grovbolle
Profile Blog Joined July 2011
Denmark3811 Posts
May 16 2012 06:29 GMT
#8115
On May 16 2012 15:18 Terranlover wrote:
Show nested quote +
On May 16 2012 15:12 danielimotbh wrote:
Just pasting this over from the battle.net forums of what I think to be a pretty good analogy of the technical problems Blizzard is facing right now:

"To me product launches are pretty similar to a hurricane. You know is it coming and you can put a lot of contingency plans in place and shore up your infrastructure to brace for it but at the end of the day there will be damage and the best you can do is work as hard as you can to fix the resulting damage from the hurricane hitting."

or just build stonehouses


Nailed it
Lies, damned lies and statistics: http://aligulac.com
mint_julep
Profile Joined October 2009
United States254 Posts
Last Edited: 2012-05-16 06:32:30
May 16 2012 06:30 GMT
#8116
On May 16 2012 15:12 danielimotbh wrote:
Just pasting this over from the battle.net forums of what I think to be a pretty good analogy of the technical problems Blizzard is facing right now:

"To me product launches are pretty similar to a hurricane. You know is it coming and you can put a lot of contingency plans in place and shore up your infrastructure to brace for it but at the end of the day there will be damage and the best you can do is work as hard as you can to fix the resulting damage from the hurricane hitting."


A hurricane comes with a few weeks warning maximum, and "you" are are mayor/governor who has to figure out how to get and apply resources to a disaster that may or may not happen depending on the reliability of the weather forecasters while fighting cantankerous old assholes who would rather die in their non-boarded up houses than evacuate.

Product launches happen exactly the moment you decide they will, no sooner and no later. You don't have to "shore up" infrastructure as if there were dams in place that may not quite be strong enough for this volume. You built all your infrastructure specifically for this "hurricane" that you planned and initiated yourself. If "the best you can" is to guess at the magnitude and severity of something that you planned yourself, and either have, or should have, the resources to deal with (unless it's your fault for taking on a non-winnable project) then you're a shitty application architect / dev lead.

...

danielmotbh, nothing personal to you, bro. I don't expect everyone to be experts in the industry I happen to work in. I see where you're coming from, but this is actually a very poor analogy ---

Hurricanes: Incredibly unpredictable when / how bad it actually hits, entirely undesired, affected persons ("victims") often obstinate, scraping the federal/state government for resources as it happens.

Go-live: 100% predictible in when it hits, fairly predictable in how bad, entirely expected and planned for, affected persons ("nerds") easily herded like sheep, either have the resources in place and on hand when it happens because you planned the entire thing yourself, or are an asshat.

Different stuff.

*edit: fixed a bold tag
I hope Plexa's sig is right.
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
May 16 2012 06:58 GMT
#8117
On May 16 2012 10:17 Myles wrote:
Show nested quote +
On May 16 2012 08:15 TheRealPaciFist wrote:
Are there any areas of the game that are actually scary, a la D1?

No, we're 15 years older then when we experienced that game. Nothing will ever be like that.


That's a good point, but I feel like if I played Diablo 1 today, in some ways it would still hold elements of tension that D2 did not have and D3 might not have. The Butcher was the perfect example of gameplay mechanics causing fear: First you hear him, and then as soon as you see him he comes charging after you and kills you unless you can run away fast enough, and then find a door to shoot through to kill him with arrows.

I just want one area in D3 that is as dark (artistically as well as musically) as D1's darkest moments, with mechanics that will have me on the run and as closed to scared as possible.

On the other hand, I shouldn't expect such a thing from a game who's new emphasis is co-op (and there's nothing wrong with that).

--

Anyone found the cow level yet?
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
Grovbolle
Profile Blog Joined July 2011
Denmark3811 Posts
May 16 2012 07:08 GMT
#8118
On May 16 2012 15:58 TheRealPaciFist wrote:
Show nested quote +
On May 16 2012 10:17 Myles wrote:
On May 16 2012 08:15 TheRealPaciFist wrote:
Are there any areas of the game that are actually scary, a la D1?

No, we're 15 years older then when we experienced that game. Nothing will ever be like that.


That's a good point, but I feel like if I played Diablo 1 today, in some ways it would still hold elements of tension that D2 did not have and D3 might not have. The Butcher was the perfect example of gameplay mechanics causing fear: First you hear him, and then as soon as you see him he comes charging after you and kills you unless you can run away fast enough, and then find a door to shoot through to kill him with arrows.

I just want one area in D3 that is as dark (artistically as well as musically) as D1's darkest moments, with mechanics that will have me on the run and as closed to scared as possible.

On the other hand, I shouldn't expect such a thing from a game who's new emphasis is co-op (and there's nothing wrong with that).

--

Anyone found the cow level yet?


THE COW LEVEL SPOILER:

+ Show Spoiler +
http://www.teamliquid.net/forum/viewmessage.php?topic_id=337994
Lies, damned lies and statistics: http://aligulac.com
mint_julep
Profile Joined October 2009
United States254 Posts
May 16 2012 07:11 GMT
#8119
On May 16 2012 15:58 TheRealPaciFist wrote:
Show nested quote +
On May 16 2012 10:17 Myles wrote:
On May 16 2012 08:15 TheRealPaciFist wrote:
Are there any areas of the game that are actually scary, a la D1?

No, we're 15 years older then when we experienced that game. Nothing will ever be like that.


That's a good point, but I feel like if I played Diablo 1 today, in some ways it would still hold elements of tension that D2 did not have and D3 might not have. The Butcher was the perfect example of gameplay mechanics causing fear: First you hear him, and then as soon as you see him he comes charging after you and kills you unless you can run away fast enough, and then find a door to shoot through to kill him with arrows.

I just want one area in D3 that is as dark (artistically as well as musically) as D1's darkest moments, with mechanics that will have me on the run and as closed to scared as possible.

On the other hand, I shouldn't expect such a thing from a game who's new emphasis is co-op (and there's nothing wrong with that).

--

Anyone found the cow level yet?


If the butcher was first introduced in D3, with the only change being graphics (not "look and feel"), I would probably not have died inside like I did when I was 13 or something, hearing the "AAAAHHHhhhhh... FRESH MEAT... =D" and then having to fight him in, and around, a chamber filled with people impaled through their genitals and out their necks.

I still would have been startled/uncomfortable/incredibly-impressed-by-the-game-design. D3 < D1.

So it goes.
I hope Plexa's sig is right.
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
May 16 2012 08:17 GMT
#8120
Just played for an hour after servers got back up. I think I'm 2/3rd way through Act 1, played about 3 hours total so far.

Game is very beautiful and well designed. It's also way more of an RPG than I thought it would be in terms of story, lore, presentation, etc. But geez, such a beautiful game in the art, UI, all the details. Maybe the most beautiful RPG I've ever played so far, up there with Baldur's Gate 2.

Shame about the terrible launch problems, this stupid DRM is so... stupid.
I will eat you alive
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