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ARgh, this is torture. Mainly i have 2 problems. a. How will my shitty old laptop handle D3. I have watched some youtube videos where people have similar/worse comps, and they are playable, so i kinda trust that my comp will handle it too, but still, i am a little afraid about it. And b. Will my shitty old laptop over heat. For some games, it will just start over heating, so i can play maybe 30min at a time until my processor starts lowering itself so it cools down, and the games become very laggy. Its kinda funny, that because of this Me1 is pretty slow even in low settings, but ME3 runs just fine in medium. It has happened maybe like in 3 games, but still... If it happens in D3, i prolly must stop eating for a month, and buy a new computer. 
--
And i have heard some mixed info about this, so if any of you guys know better, are WD:s pets useful in hell/inferno? I mean are they just one shottable cannon fodder to the creeps, or can u play the game focusing on pets?
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On May 13 2012 01:24 Gaslo wrote:ARgh, this is torture. Mainly i have 2 problems. a. How will my shitty old laptop handle D3. I have watched some youtube videos where people have similar/worse comps, and they are playable, so i kinda trust that my comp will handle it too, but still, i am a little afraid about it. And b. Will my shitty old laptop over heat.  For some games, it will just start over heating, so i can play maybe 30min at a time until my processor starts lowering itself so it cools down, and the games become very laggy. Its kinda funny, that because of this Me1 is pretty slow even in low settings, but ME3 runs just fine in medium.  It has happened maybe like in 3 games, but still... If it happens in D3, i prolly must stop eating for a month, and buy a new computer.  -- And i have heard some mixed info about this, so if any of you guys know better, are WD:s pets useful in hell/inferno? I mean are they just one shottable cannon fodder to the creeps, or can u play the game focusing on pets?
http://diablo.incgamers.com/blog/comments/zombie-dogs-sacrifice-possibly-best-burst-aoe-damage-in-the-game
With the appropriate skill selection, a flurry of zombie-explosions can net 25,000%+ weapon damage in a matter of moments. Skeptical? We were too – read on for the gory details.
Yeah, I'd say they will still be useful!
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how are people going to spend their gold?
I think it's going to be best to invest it all into Blacksmith unless you're getting absolutely screwed with drops and can't find a decent weapon at all while leveling.
also, think it's better to sell all non-AH worthy items instead of turning them into blacksmith mats and buy whatever that is needed with gold to keep leveling Blacksmith
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On May 13 2012 01:36 udgnim wrote: how are people going to spend their gold?
I think it's going to be best to invest it all into Blacksmith unless you're getting absolutely screwed with drops and can't find a decent weapon at all while leveling.
also, think it's better to sell all non-AH worthy items instead of turning them into blacksmith mats and buy whatever that is needed with gold to keep leveling Blacksmith
1) Repairs 2) Upgrading Stash 3) Blacksmith 4) Jeweler dude 5) Anything else
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On May 12 2012 23:55 Djzapz wrote:Show nested quote +On May 12 2012 23:45 Grovbolle wrote:On May 12 2012 23:01 Djzapz wrote:On May 12 2012 22:32 Grovbolle wrote:On May 12 2012 22:30 BurningSera wrote: guys!guys!!! what if, i just mean, what if, d3 turned out to be a disappointment?!!
such a dilemma to me due to the WoL :< Blasphemy I'm concerned too =(. While the game seems like it will be really fun to play, I think that one of the great things about D2 was the ability to make different characters, each with a different "role" and the set of gear necessary to fulfill that role. So if you had a frost sorceress, you could reasonably painlessly level up another sorceress with an other role, for PvP for instance. Now all the characters are essentially the same, as when you max out your level, you can toggle your runes and stuff and become any other sorceress in the game in a few seconds. Characters are now fully customized, and not customized at all. We couldn't be any more faceless. So what's going to keep me playing like a crazy person like I did when I was a young lad? Once I have my characters, will I just need to build a big collection of gear for toons that can wear anything? And that's going to be the replay value, collecting gear. Unless I'm missing something, that's it. And while there is absolutely no doubt in my mind that this pleases a LOT of people, but I don't think I'm going to like it. I guess I'll have to see - until I do, it's just a concern that I have. Playing D2 was painfully stupid, waiting till you reach lvl 18 to do anything with your skills as Hammerdin etc. This way you can experiment a lot more without having to fuck up your character. I like this system a lot more. Well, early levels really do suck in a lot of games, especially in D2. I rather liked what you disliked though - sure in the few first levels of leveling a "perfect" hammerdin you were helpless as hell so you needed to be carried, and while this may same (and pretty much is) an artificial grind, I think it was a fun option to have. I like that in your first playthroughs you'd inevitably make a sub-optimal character, and you'd have to reroll and actually plan ahead to make it good. Of course like I said, those things are preferences. I definitely agree that it's good that you won't be helpless in the first few levels and that's great - but still. There are 10 character slots, but I don't know why anyone would make more than 5 characters unless there are 2 people on one account, or if you need mules. Show nested quote +On May 12 2012 23:51 dmfg wrote:On May 12 2012 23:45 Grovbolle wrote:On May 12 2012 23:01 Djzapz wrote:On May 12 2012 22:32 Grovbolle wrote:On May 12 2012 22:30 BurningSera wrote: guys!guys!!! what if, i just mean, what if, d3 turned out to be a disappointment?!!
such a dilemma to me due to the WoL :< Blasphemy I'm concerned too =(. While the game seems like it will be really fun to play, I think that one of the great things about D2 was the ability to make different characters, each with a different "role" and the set of gear necessary to fulfill that role. So if you had a frost sorceress, you could reasonably painlessly level up another sorceress with an other role, for PvP for instance. Now all the characters are essentially the same, as when you max out your level, you can toggle your runes and stuff and become any other sorceress in the game in a few seconds. Characters are now fully customized, and not customized at all. We couldn't be any more faceless. So what's going to keep me playing like a crazy person like I did when I was a young lad? Once I have my characters, will I just need to build a big collection of gear for toons that can wear anything? And that's going to be the replay value, collecting gear. Unless I'm missing something, that's it. And while there is absolutely no doubt in my mind that this pleases a LOT of people, but I don't think I'm going to like it. I guess I'll have to see - until I do, it's just a concern that I have. Playing D2 was painfully stupid, waiting till you reach lvl 18 to do anything with your skills as Hammerdin etc. This way you can experiment a lot more without having to fuck up your character. I like this system a lot more. Exactly. Playing different builds was fun. Having to spend 10 hours levelling them to allow you to play them, was not fun. There's a difference between "replayability" and "time sink". You never had to spend 10 hours leveling to play something. You could, though. And if you want to call it a time sink, what do you call farming for items? Either way, call it whatever you want, doesn't change the fact that there's very little "replayability" in D3 unless you want to collect items for hours and hours - which is valid by the way, just not my thing. Like I said, it's just my opinion really, and it's not like I expect everyone to agree with me. I did state that many people think differently.
(Re)playability = stuff I find fun Time sink = stuff I don't find fun, but have to do in order to get to the things I do find fun
So yeah, I guess you're right in that everyone will have a slightly different opinion of what's fun and what's not, but I think you'd struggle to find anyone who had already finished the game, but thought that the process of levelling a character missing its main skill was "fun" (e.g. levelling a sword/shield WW barb to 30.. or even beyond 30, if you didn't have a mana steal item waiting).
I was also one of those people who found farming for items fun (was it fun? or just addictive? :p) Something about the rarity of good drops makes me excited whenever you're waiting to see drops, and incredibly satisfied when something good arrives.
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On May 12 2012 23:01 Djzapz wrote:Show nested quote +On May 12 2012 22:32 Grovbolle wrote:On May 12 2012 22:30 BurningSera wrote: guys!guys!!! what if, i just mean, what if, d3 turned out to be a disappointment?!!
such a dilemma to me due to the WoL :< Blasphemy I'm concerned too =(. While the game seems like it will be really fun to play, I think that one of the great things about D2 was the ability to make different characters, each with a different "role" and the set of gear necessary to fulfill that role. So if you had a frost sorceress, you could reasonably painlessly level up another sorceress with an other role, for PvP for instance. Now all the characters are essentially the same, as when you max out your level, you can toggle your runes and stuff and become any other sorceress in the game in a few seconds. Characters are now fully customized, and not customized at all. We couldn't be any more faceless. So what's going to keep me playing like a crazy person like I did when I was a young lad? Once I have my characters, will I just need to build a big collection of gear for toons that can wear anything? And that's going to be the replay value, collecting gear. Unless I'm missing something, that's it. And while there is absolutely no doubt in my mind that this pleases a LOT of people, but I don't think I'm going to like it. I guess I'll have to see - until I do, it's just a concern that I have. i think you underestimate Inferno quite a bit. its not like WoW were you can reach max lvl in 2 weeks and start the next character. i can only guess, but imo it will take longer to beat inferno than reaching lvl 99 in D2. if you do that with all 5 classes, you have A LOT of work to do before you even reach the point where replay value is needed
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On May 13 2012 01:38 dmfg wrote: I was also one of those people who found farming for items fun (was it fun? or just addictive? :p) Something about the rarity of good drops makes me excited whenever you're waiting to see drops, and incredibly satisfied when something good arrives. This was basically the only reason I kept playing Diablo 2 and damn it was good!
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On May 13 2012 01:38 dmfg wrote:Show nested quote +On May 12 2012 23:55 Djzapz wrote:On May 12 2012 23:45 Grovbolle wrote:On May 12 2012 23:01 Djzapz wrote:On May 12 2012 22:32 Grovbolle wrote:On May 12 2012 22:30 BurningSera wrote: guys!guys!!! what if, i just mean, what if, d3 turned out to be a disappointment?!!
such a dilemma to me due to the WoL :< Blasphemy I'm concerned too =(. While the game seems like it will be really fun to play, I think that one of the great things about D2 was the ability to make different characters, each with a different "role" and the set of gear necessary to fulfill that role. So if you had a frost sorceress, you could reasonably painlessly level up another sorceress with an other role, for PvP for instance. Now all the characters are essentially the same, as when you max out your level, you can toggle your runes and stuff and become any other sorceress in the game in a few seconds. Characters are now fully customized, and not customized at all. We couldn't be any more faceless. So what's going to keep me playing like a crazy person like I did when I was a young lad? Once I have my characters, will I just need to build a big collection of gear for toons that can wear anything? And that's going to be the replay value, collecting gear. Unless I'm missing something, that's it. And while there is absolutely no doubt in my mind that this pleases a LOT of people, but I don't think I'm going to like it. I guess I'll have to see - until I do, it's just a concern that I have. Playing D2 was painfully stupid, waiting till you reach lvl 18 to do anything with your skills as Hammerdin etc. This way you can experiment a lot more without having to fuck up your character. I like this system a lot more. Well, early levels really do suck in a lot of games, especially in D2. I rather liked what you disliked though - sure in the few first levels of leveling a "perfect" hammerdin you were helpless as hell so you needed to be carried, and while this may same (and pretty much is) an artificial grind, I think it was a fun option to have. I like that in your first playthroughs you'd inevitably make a sub-optimal character, and you'd have to reroll and actually plan ahead to make it good. Of course like I said, those things are preferences. I definitely agree that it's good that you won't be helpless in the first few levels and that's great - but still. There are 10 character slots, but I don't know why anyone would make more than 5 characters unless there are 2 people on one account, or if you need mules. On May 12 2012 23:51 dmfg wrote:On May 12 2012 23:45 Grovbolle wrote:On May 12 2012 23:01 Djzapz wrote:On May 12 2012 22:32 Grovbolle wrote:On May 12 2012 22:30 BurningSera wrote: guys!guys!!! what if, i just mean, what if, d3 turned out to be a disappointment?!!
such a dilemma to me due to the WoL :< Blasphemy I'm concerned too =(. While the game seems like it will be really fun to play, I think that one of the great things about D2 was the ability to make different characters, each with a different "role" and the set of gear necessary to fulfill that role. So if you had a frost sorceress, you could reasonably painlessly level up another sorceress with an other role, for PvP for instance. Now all the characters are essentially the same, as when you max out your level, you can toggle your runes and stuff and become any other sorceress in the game in a few seconds. Characters are now fully customized, and not customized at all. We couldn't be any more faceless. So what's going to keep me playing like a crazy person like I did when I was a young lad? Once I have my characters, will I just need to build a big collection of gear for toons that can wear anything? And that's going to be the replay value, collecting gear. Unless I'm missing something, that's it. And while there is absolutely no doubt in my mind that this pleases a LOT of people, but I don't think I'm going to like it. I guess I'll have to see - until I do, it's just a concern that I have. Playing D2 was painfully stupid, waiting till you reach lvl 18 to do anything with your skills as Hammerdin etc. This way you can experiment a lot more without having to fuck up your character. I like this system a lot more. Exactly. Playing different builds was fun. Having to spend 10 hours levelling them to allow you to play them, was not fun. There's a difference between "replayability" and "time sink". You never had to spend 10 hours leveling to play something. You could, though. And if you want to call it a time sink, what do you call farming for items? Either way, call it whatever you want, doesn't change the fact that there's very little "replayability" in D3 unless you want to collect items for hours and hours - which is valid by the way, just not my thing. Like I said, it's just my opinion really, and it's not like I expect everyone to agree with me. I did state that many people think differently. (Re)playability = stuff I find fun Time sink = stuff I don't find fun, but have to do in order to get to the things I do find fun So yeah, I guess you're right in that everyone will have a slightly different opinion of what's fun and what's not, but I think you'd struggle to find anyone who had already finished the game, but thought that the process of levelling a character missing its main skill was "fun" (e.g. levelling a sword/shield WW barb to 30.. or even beyond 30, if you didn't have a mana steal item waiting). I was also one of those people who found farming for items fun (was it fun? or just addictive? :p) Something about the rarity of good drops makes me excited whenever you're waiting to see drops, and incredibly satisfied when something good arrives. Well whereas you liked finding more items, I liked trading up my riches while not having to farm for anything, because farming seemed like a "time sink" to me. I had a lot more "stuff" than pretty much anyone who farmed items by hand with mf gear. So we have to agree to disagree. (I think we do ^^)
On May 13 2012 02:13 Enox wrote:Show nested quote +On May 12 2012 23:01 Djzapz wrote:On May 12 2012 22:32 Grovbolle wrote:On May 12 2012 22:30 BurningSera wrote: guys!guys!!! what if, i just mean, what if, d3 turned out to be a disappointment?!!
such a dilemma to me due to the WoL :< Blasphemy I'm concerned too =(. While the game seems like it will be really fun to play, I think that one of the great things about D2 was the ability to make different characters, each with a different "role" and the set of gear necessary to fulfill that role. So if you had a frost sorceress, you could reasonably painlessly level up another sorceress with an other role, for PvP for instance. Now all the characters are essentially the same, as when you max out your level, you can toggle your runes and stuff and become any other sorceress in the game in a few seconds. Characters are now fully customized, and not customized at all. We couldn't be any more faceless. So what's going to keep me playing like a crazy person like I did when I was a young lad? Once I have my characters, will I just need to build a big collection of gear for toons that can wear anything? And that's going to be the replay value, collecting gear. Unless I'm missing something, that's it. And while there is absolutely no doubt in my mind that this pleases a LOT of people, but I don't think I'm going to like it. I guess I'll have to see - until I do, it's just a concern that I have. i think you underestimate Inferno quite a bit. its not like WoW were you can reach max lvl in 2 weeks and start the next character. i can only guess, but imo it will take longer to beat inferno than reaching lvl 99 in D2. if you do that with all 5 classes, you have A LOT of work to do before you even reach the point where replay value is needed I have to say that I do think lowly of inferno, and maybe I'm wrong. I like to think of myself as a fairly "talented" gamer with a fairly extensive track record of playing games at a relatively high competitive level.
I don't really believe that Inferno will be that difficult. I just don't - I'll have to see it anyway. After all, SC2's "brutal" difficulty level was nothing short of pitiful.
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On May 13 2012 02:38 Djzapz wrote:Show nested quote +On May 13 2012 01:38 dmfg wrote:On May 12 2012 23:55 Djzapz wrote:On May 12 2012 23:45 Grovbolle wrote:On May 12 2012 23:01 Djzapz wrote:On May 12 2012 22:32 Grovbolle wrote:On May 12 2012 22:30 BurningSera wrote: guys!guys!!! what if, i just mean, what if, d3 turned out to be a disappointment?!!
such a dilemma to me due to the WoL :< Blasphemy I'm concerned too =(. While the game seems like it will be really fun to play, I think that one of the great things about D2 was the ability to make different characters, each with a different "role" and the set of gear necessary to fulfill that role. So if you had a frost sorceress, you could reasonably painlessly level up another sorceress with an other role, for PvP for instance. Now all the characters are essentially the same, as when you max out your level, you can toggle your runes and stuff and become any other sorceress in the game in a few seconds. Characters are now fully customized, and not customized at all. We couldn't be any more faceless. So what's going to keep me playing like a crazy person like I did when I was a young lad? Once I have my characters, will I just need to build a big collection of gear for toons that can wear anything? And that's going to be the replay value, collecting gear. Unless I'm missing something, that's it. And while there is absolutely no doubt in my mind that this pleases a LOT of people, but I don't think I'm going to like it. I guess I'll have to see - until I do, it's just a concern that I have. Playing D2 was painfully stupid, waiting till you reach lvl 18 to do anything with your skills as Hammerdin etc. This way you can experiment a lot more without having to fuck up your character. I like this system a lot more. Well, early levels really do suck in a lot of games, especially in D2. I rather liked what you disliked though - sure in the few first levels of leveling a "perfect" hammerdin you were helpless as hell so you needed to be carried, and while this may same (and pretty much is) an artificial grind, I think it was a fun option to have. I like that in your first playthroughs you'd inevitably make a sub-optimal character, and you'd have to reroll and actually plan ahead to make it good. Of course like I said, those things are preferences. I definitely agree that it's good that you won't be helpless in the first few levels and that's great - but still. There are 10 character slots, but I don't know why anyone would make more than 5 characters unless there are 2 people on one account, or if you need mules. On May 12 2012 23:51 dmfg wrote:On May 12 2012 23:45 Grovbolle wrote:On May 12 2012 23:01 Djzapz wrote:On May 12 2012 22:32 Grovbolle wrote:On May 12 2012 22:30 BurningSera wrote: guys!guys!!! what if, i just mean, what if, d3 turned out to be a disappointment?!!
such a dilemma to me due to the WoL :< Blasphemy I'm concerned too =(. While the game seems like it will be really fun to play, I think that one of the great things about D2 was the ability to make different characters, each with a different "role" and the set of gear necessary to fulfill that role. So if you had a frost sorceress, you could reasonably painlessly level up another sorceress with an other role, for PvP for instance. Now all the characters are essentially the same, as when you max out your level, you can toggle your runes and stuff and become any other sorceress in the game in a few seconds. Characters are now fully customized, and not customized at all. We couldn't be any more faceless. So what's going to keep me playing like a crazy person like I did when I was a young lad? Once I have my characters, will I just need to build a big collection of gear for toons that can wear anything? And that's going to be the replay value, collecting gear. Unless I'm missing something, that's it. And while there is absolutely no doubt in my mind that this pleases a LOT of people, but I don't think I'm going to like it. I guess I'll have to see - until I do, it's just a concern that I have. Playing D2 was painfully stupid, waiting till you reach lvl 18 to do anything with your skills as Hammerdin etc. This way you can experiment a lot more without having to fuck up your character. I like this system a lot more. Exactly. Playing different builds was fun. Having to spend 10 hours levelling them to allow you to play them, was not fun. There's a difference between "replayability" and "time sink". You never had to spend 10 hours leveling to play something. You could, though. And if you want to call it a time sink, what do you call farming for items? Either way, call it whatever you want, doesn't change the fact that there's very little "replayability" in D3 unless you want to collect items for hours and hours - which is valid by the way, just not my thing. Like I said, it's just my opinion really, and it's not like I expect everyone to agree with me. I did state that many people think differently. (Re)playability = stuff I find fun Time sink = stuff I don't find fun, but have to do in order to get to the things I do find fun So yeah, I guess you're right in that everyone will have a slightly different opinion of what's fun and what's not, but I think you'd struggle to find anyone who had already finished the game, but thought that the process of levelling a character missing its main skill was "fun" (e.g. levelling a sword/shield WW barb to 30.. or even beyond 30, if you didn't have a mana steal item waiting). I was also one of those people who found farming for items fun (was it fun? or just addictive? :p) Something about the rarity of good drops makes me excited whenever you're waiting to see drops, and incredibly satisfied when something good arrives. Well whereas you liked finding more items, I liked trading up my riches while not having to farm for anything, because farming seemed like a "time sink" to me. I had a lot more "stuff" than pretty much anyone who farmed items by hand with mf gear. So we have to agree to disagree. (I think we do ^^) Show nested quote +On May 13 2012 02:13 Enox wrote:On May 12 2012 23:01 Djzapz wrote:On May 12 2012 22:32 Grovbolle wrote:On May 12 2012 22:30 BurningSera wrote: guys!guys!!! what if, i just mean, what if, d3 turned out to be a disappointment?!!
such a dilemma to me due to the WoL :< Blasphemy I'm concerned too =(. While the game seems like it will be really fun to play, I think that one of the great things about D2 was the ability to make different characters, each with a different "role" and the set of gear necessary to fulfill that role. So if you had a frost sorceress, you could reasonably painlessly level up another sorceress with an other role, for PvP for instance. Now all the characters are essentially the same, as when you max out your level, you can toggle your runes and stuff and become any other sorceress in the game in a few seconds. Characters are now fully customized, and not customized at all. We couldn't be any more faceless. So what's going to keep me playing like a crazy person like I did when I was a young lad? Once I have my characters, will I just need to build a big collection of gear for toons that can wear anything? And that's going to be the replay value, collecting gear. Unless I'm missing something, that's it. And while there is absolutely no doubt in my mind that this pleases a LOT of people, but I don't think I'm going to like it. I guess I'll have to see - until I do, it's just a concern that I have. i think you underestimate Inferno quite a bit. its not like WoW were you can reach max lvl in 2 weeks and start the next character. i can only guess, but imo it will take longer to beat inferno than reaching lvl 99 in D2. if you do that with all 5 classes, you have A LOT of work to do before you even reach the point where replay value is needed I have to say that I do think lowly of inferno, and maybe I'm wrong. I like to think of myself as a fairly "talented" gamer with a fairly extensive track record of playing games at a relatively high competitive level. I don't really believe that Inferno will be that difficult. I just don't - I'll have to see it anyway. After all, SC2's "brutal" difficulty level was nothing short of pitiful. SC2 had (and still has) the issue of bio just being tooooo versatile, to the point that marines, medics, marauders just owned everything. I think they have actually tried to limit "op" builds in Diablo 2. the HP / damage scaling alone looks like it should be something, though we really don't know how our characters scale yet.
I mean, Brutal gave the opponent some upgrade advantage, but thats really about it. SC upgrades are linear, so they really don't impact all that much. +1 armor only cancels out +1 weapons. Beyond that, it does nothing. You had to focus fire micro on the first few missions because of that, but yeah.. nothing really that great.
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On May 13 2012 02:46 Mysticesper wrote:Show nested quote +On May 13 2012 02:38 Djzapz wrote:On May 13 2012 01:38 dmfg wrote:On May 12 2012 23:55 Djzapz wrote:On May 12 2012 23:45 Grovbolle wrote:On May 12 2012 23:01 Djzapz wrote:On May 12 2012 22:32 Grovbolle wrote:On May 12 2012 22:30 BurningSera wrote: guys!guys!!! what if, i just mean, what if, d3 turned out to be a disappointment?!!
such a dilemma to me due to the WoL :< Blasphemy I'm concerned too =(. While the game seems like it will be really fun to play, I think that one of the great things about D2 was the ability to make different characters, each with a different "role" and the set of gear necessary to fulfill that role. So if you had a frost sorceress, you could reasonably painlessly level up another sorceress with an other role, for PvP for instance. Now all the characters are essentially the same, as when you max out your level, you can toggle your runes and stuff and become any other sorceress in the game in a few seconds. Characters are now fully customized, and not customized at all. We couldn't be any more faceless. So what's going to keep me playing like a crazy person like I did when I was a young lad? Once I have my characters, will I just need to build a big collection of gear for toons that can wear anything? And that's going to be the replay value, collecting gear. Unless I'm missing something, that's it. And while there is absolutely no doubt in my mind that this pleases a LOT of people, but I don't think I'm going to like it. I guess I'll have to see - until I do, it's just a concern that I have. Playing D2 was painfully stupid, waiting till you reach lvl 18 to do anything with your skills as Hammerdin etc. This way you can experiment a lot more without having to fuck up your character. I like this system a lot more. Well, early levels really do suck in a lot of games, especially in D2. I rather liked what you disliked though - sure in the few first levels of leveling a "perfect" hammerdin you were helpless as hell so you needed to be carried, and while this may same (and pretty much is) an artificial grind, I think it was a fun option to have. I like that in your first playthroughs you'd inevitably make a sub-optimal character, and you'd have to reroll and actually plan ahead to make it good. Of course like I said, those things are preferences. I definitely agree that it's good that you won't be helpless in the first few levels and that's great - but still. There are 10 character slots, but I don't know why anyone would make more than 5 characters unless there are 2 people on one account, or if you need mules. On May 12 2012 23:51 dmfg wrote:On May 12 2012 23:45 Grovbolle wrote:On May 12 2012 23:01 Djzapz wrote:On May 12 2012 22:32 Grovbolle wrote:On May 12 2012 22:30 BurningSera wrote: guys!guys!!! what if, i just mean, what if, d3 turned out to be a disappointment?!!
such a dilemma to me due to the WoL :< Blasphemy I'm concerned too =(. While the game seems like it will be really fun to play, I think that one of the great things about D2 was the ability to make different characters, each with a different "role" and the set of gear necessary to fulfill that role. So if you had a frost sorceress, you could reasonably painlessly level up another sorceress with an other role, for PvP for instance. Now all the characters are essentially the same, as when you max out your level, you can toggle your runes and stuff and become any other sorceress in the game in a few seconds. Characters are now fully customized, and not customized at all. We couldn't be any more faceless. So what's going to keep me playing like a crazy person like I did when I was a young lad? Once I have my characters, will I just need to build a big collection of gear for toons that can wear anything? And that's going to be the replay value, collecting gear. Unless I'm missing something, that's it. And while there is absolutely no doubt in my mind that this pleases a LOT of people, but I don't think I'm going to like it. I guess I'll have to see - until I do, it's just a concern that I have. Playing D2 was painfully stupid, waiting till you reach lvl 18 to do anything with your skills as Hammerdin etc. This way you can experiment a lot more without having to fuck up your character. I like this system a lot more. Exactly. Playing different builds was fun. Having to spend 10 hours levelling them to allow you to play them, was not fun. There's a difference between "replayability" and "time sink". You never had to spend 10 hours leveling to play something. You could, though. And if you want to call it a time sink, what do you call farming for items? Either way, call it whatever you want, doesn't change the fact that there's very little "replayability" in D3 unless you want to collect items for hours and hours - which is valid by the way, just not my thing. Like I said, it's just my opinion really, and it's not like I expect everyone to agree with me. I did state that many people think differently. (Re)playability = stuff I find fun Time sink = stuff I don't find fun, but have to do in order to get to the things I do find fun So yeah, I guess you're right in that everyone will have a slightly different opinion of what's fun and what's not, but I think you'd struggle to find anyone who had already finished the game, but thought that the process of levelling a character missing its main skill was "fun" (e.g. levelling a sword/shield WW barb to 30.. or even beyond 30, if you didn't have a mana steal item waiting). I was also one of those people who found farming for items fun (was it fun? or just addictive? :p) Something about the rarity of good drops makes me excited whenever you're waiting to see drops, and incredibly satisfied when something good arrives. Well whereas you liked finding more items, I liked trading up my riches while not having to farm for anything, because farming seemed like a "time sink" to me. I had a lot more "stuff" than pretty much anyone who farmed items by hand with mf gear. So we have to agree to disagree. (I think we do ^^) On May 13 2012 02:13 Enox wrote:On May 12 2012 23:01 Djzapz wrote:On May 12 2012 22:32 Grovbolle wrote:On May 12 2012 22:30 BurningSera wrote: guys!guys!!! what if, i just mean, what if, d3 turned out to be a disappointment?!!
such a dilemma to me due to the WoL :< Blasphemy I'm concerned too =(. While the game seems like it will be really fun to play, I think that one of the great things about D2 was the ability to make different characters, each with a different "role" and the set of gear necessary to fulfill that role. So if you had a frost sorceress, you could reasonably painlessly level up another sorceress with an other role, for PvP for instance. Now all the characters are essentially the same, as when you max out your level, you can toggle your runes and stuff and become any other sorceress in the game in a few seconds. Characters are now fully customized, and not customized at all. We couldn't be any more faceless. So what's going to keep me playing like a crazy person like I did when I was a young lad? Once I have my characters, will I just need to build a big collection of gear for toons that can wear anything? And that's going to be the replay value, collecting gear. Unless I'm missing something, that's it. And while there is absolutely no doubt in my mind that this pleases a LOT of people, but I don't think I'm going to like it. I guess I'll have to see - until I do, it's just a concern that I have. i think you underestimate Inferno quite a bit. its not like WoW were you can reach max lvl in 2 weeks and start the next character. i can only guess, but imo it will take longer to beat inferno than reaching lvl 99 in D2. if you do that with all 5 classes, you have A LOT of work to do before you even reach the point where replay value is needed I have to say that I do think lowly of inferno, and maybe I'm wrong. I like to think of myself as a fairly "talented" gamer with a fairly extensive track record of playing games at a relatively high competitive level. I don't really believe that Inferno will be that difficult. I just don't - I'll have to see it anyway. After all, SC2's "brutal" difficulty level was nothing short of pitiful. SC2 had (and still has) the issue of bio just being tooooo versatile, to the point that marines, medics, marauders just owned everything. I think they have actually tried to limit "op" builds in Diablo 2. the HP / damage scaling alone looks like it should be something, though we really don't know how our characters scale yet. I mean, Brutal gave the opponent some upgrade advantage, but thats really about it. SC upgrades are linear, so they really don't impact all that much. +1 armor only cancels out +1 weapons. Beyond that, it does nothing. You had to focus fire micro on the first few missions because of that, but yeah.. nothing really that great. I know why SC2's SP wasn't hard =P.
I think people are probably overestimating the difficulty level that inferno will offer. But we're all just guessing aren't we?
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On May 13 2012 02:56 Djzapz wrote:Show nested quote +On May 13 2012 02:46 Mysticesper wrote:On May 13 2012 02:38 Djzapz wrote:On May 13 2012 01:38 dmfg wrote:On May 12 2012 23:55 Djzapz wrote:On May 12 2012 23:45 Grovbolle wrote:On May 12 2012 23:01 Djzapz wrote:On May 12 2012 22:32 Grovbolle wrote:On May 12 2012 22:30 BurningSera wrote: guys!guys!!! what if, i just mean, what if, d3 turned out to be a disappointment?!!
such a dilemma to me due to the WoL :< Blasphemy I'm concerned too =(. While the game seems like it will be really fun to play, I think that one of the great things about D2 was the ability to make different characters, each with a different "role" and the set of gear necessary to fulfill that role. So if you had a frost sorceress, you could reasonably painlessly level up another sorceress with an other role, for PvP for instance. Now all the characters are essentially the same, as when you max out your level, you can toggle your runes and stuff and become any other sorceress in the game in a few seconds. Characters are now fully customized, and not customized at all. We couldn't be any more faceless. So what's going to keep me playing like a crazy person like I did when I was a young lad? Once I have my characters, will I just need to build a big collection of gear for toons that can wear anything? And that's going to be the replay value, collecting gear. Unless I'm missing something, that's it. And while there is absolutely no doubt in my mind that this pleases a LOT of people, but I don't think I'm going to like it. I guess I'll have to see - until I do, it's just a concern that I have. Playing D2 was painfully stupid, waiting till you reach lvl 18 to do anything with your skills as Hammerdin etc. This way you can experiment a lot more without having to fuck up your character. I like this system a lot more. Well, early levels really do suck in a lot of games, especially in D2. I rather liked what you disliked though - sure in the few first levels of leveling a "perfect" hammerdin you were helpless as hell so you needed to be carried, and while this may same (and pretty much is) an artificial grind, I think it was a fun option to have. I like that in your first playthroughs you'd inevitably make a sub-optimal character, and you'd have to reroll and actually plan ahead to make it good. Of course like I said, those things are preferences. I definitely agree that it's good that you won't be helpless in the first few levels and that's great - but still. There are 10 character slots, but I don't know why anyone would make more than 5 characters unless there are 2 people on one account, or if you need mules. On May 12 2012 23:51 dmfg wrote:On May 12 2012 23:45 Grovbolle wrote:On May 12 2012 23:01 Djzapz wrote:On May 12 2012 22:32 Grovbolle wrote:On May 12 2012 22:30 BurningSera wrote: guys!guys!!! what if, i just mean, what if, d3 turned out to be a disappointment?!!
such a dilemma to me due to the WoL :< Blasphemy I'm concerned too =(. While the game seems like it will be really fun to play, I think that one of the great things about D2 was the ability to make different characters, each with a different "role" and the set of gear necessary to fulfill that role. So if you had a frost sorceress, you could reasonably painlessly level up another sorceress with an other role, for PvP for instance. Now all the characters are essentially the same, as when you max out your level, you can toggle your runes and stuff and become any other sorceress in the game in a few seconds. Characters are now fully customized, and not customized at all. We couldn't be any more faceless. So what's going to keep me playing like a crazy person like I did when I was a young lad? Once I have my characters, will I just need to build a big collection of gear for toons that can wear anything? And that's going to be the replay value, collecting gear. Unless I'm missing something, that's it. And while there is absolutely no doubt in my mind that this pleases a LOT of people, but I don't think I'm going to like it. I guess I'll have to see - until I do, it's just a concern that I have. Playing D2 was painfully stupid, waiting till you reach lvl 18 to do anything with your skills as Hammerdin etc. This way you can experiment a lot more without having to fuck up your character. I like this system a lot more. Exactly. Playing different builds was fun. Having to spend 10 hours levelling them to allow you to play them, was not fun. There's a difference between "replayability" and "time sink". You never had to spend 10 hours leveling to play something. You could, though. And if you want to call it a time sink, what do you call farming for items? Either way, call it whatever you want, doesn't change the fact that there's very little "replayability" in D3 unless you want to collect items for hours and hours - which is valid by the way, just not my thing. Like I said, it's just my opinion really, and it's not like I expect everyone to agree with me. I did state that many people think differently. (Re)playability = stuff I find fun Time sink = stuff I don't find fun, but have to do in order to get to the things I do find fun So yeah, I guess you're right in that everyone will have a slightly different opinion of what's fun and what's not, but I think you'd struggle to find anyone who had already finished the game, but thought that the process of levelling a character missing its main skill was "fun" (e.g. levelling a sword/shield WW barb to 30.. or even beyond 30, if you didn't have a mana steal item waiting). I was also one of those people who found farming for items fun (was it fun? or just addictive? :p) Something about the rarity of good drops makes me excited whenever you're waiting to see drops, and incredibly satisfied when something good arrives. Well whereas you liked finding more items, I liked trading up my riches while not having to farm for anything, because farming seemed like a "time sink" to me. I had a lot more "stuff" than pretty much anyone who farmed items by hand with mf gear. So we have to agree to disagree. (I think we do ^^) On May 13 2012 02:13 Enox wrote:On May 12 2012 23:01 Djzapz wrote:On May 12 2012 22:32 Grovbolle wrote:On May 12 2012 22:30 BurningSera wrote: guys!guys!!! what if, i just mean, what if, d3 turned out to be a disappointment?!!
such a dilemma to me due to the WoL :< Blasphemy I'm concerned too =(. While the game seems like it will be really fun to play, I think that one of the great things about D2 was the ability to make different characters, each with a different "role" and the set of gear necessary to fulfill that role. So if you had a frost sorceress, you could reasonably painlessly level up another sorceress with an other role, for PvP for instance. Now all the characters are essentially the same, as when you max out your level, you can toggle your runes and stuff and become any other sorceress in the game in a few seconds. Characters are now fully customized, and not customized at all. We couldn't be any more faceless. So what's going to keep me playing like a crazy person like I did when I was a young lad? Once I have my characters, will I just need to build a big collection of gear for toons that can wear anything? And that's going to be the replay value, collecting gear. Unless I'm missing something, that's it. And while there is absolutely no doubt in my mind that this pleases a LOT of people, but I don't think I'm going to like it. I guess I'll have to see - until I do, it's just a concern that I have. i think you underestimate Inferno quite a bit. its not like WoW were you can reach max lvl in 2 weeks and start the next character. i can only guess, but imo it will take longer to beat inferno than reaching lvl 99 in D2. if you do that with all 5 classes, you have A LOT of work to do before you even reach the point where replay value is needed I have to say that I do think lowly of inferno, and maybe I'm wrong. I like to think of myself as a fairly "talented" gamer with a fairly extensive track record of playing games at a relatively high competitive level. I don't really believe that Inferno will be that difficult. I just don't - I'll have to see it anyway. After all, SC2's "brutal" difficulty level was nothing short of pitiful. SC2 had (and still has) the issue of bio just being tooooo versatile, to the point that marines, medics, marauders just owned everything. I think they have actually tried to limit "op" builds in Diablo 2. the HP / damage scaling alone looks like it should be something, though we really don't know how our characters scale yet. I mean, Brutal gave the opponent some upgrade advantage, but thats really about it. SC upgrades are linear, so they really don't impact all that much. +1 armor only cancels out +1 weapons. Beyond that, it does nothing. You had to focus fire micro on the first few missions because of that, but yeah.. nothing really that great. I know why SC2's SP wasn't hard =P. I think people are probably overestimating the difficulty level that inferno will offer. But we're all just guessing aren't we? Well, as far as we can tell, mathematically, all the bosses and encounters are beatable in Inferno. However, it's possible that somewhere in there, there is a boss or group that is "tuned" too much, meaning you can't realistically beat it with(out) a specific action sequence, mob setup, or dungeon layout.
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Maybe you can tell me, I was wondering if by buying a french version (shipping by amazon for the 15th) I will be able to install the game in english or I have to get through battle.net after activate my game and download the english one ?
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On May 13 2012 03:38 aksfjh wrote:Show nested quote +On May 13 2012 02:56 Djzapz wrote:On May 13 2012 02:46 Mysticesper wrote:On May 13 2012 02:38 Djzapz wrote:On May 13 2012 01:38 dmfg wrote:On May 12 2012 23:55 Djzapz wrote:On May 12 2012 23:45 Grovbolle wrote:On May 12 2012 23:01 Djzapz wrote:On May 12 2012 22:32 Grovbolle wrote:On May 12 2012 22:30 BurningSera wrote: guys!guys!!! what if, i just mean, what if, d3 turned out to be a disappointment?!!
such a dilemma to me due to the WoL :< Blasphemy I'm concerned too =(. While the game seems like it will be really fun to play, I think that one of the great things about D2 was the ability to make different characters, each with a different "role" and the set of gear necessary to fulfill that role. So if you had a frost sorceress, you could reasonably painlessly level up another sorceress with an other role, for PvP for instance. Now all the characters are essentially the same, as when you max out your level, you can toggle your runes and stuff and become any other sorceress in the game in a few seconds. Characters are now fully customized, and not customized at all. We couldn't be any more faceless. So what's going to keep me playing like a crazy person like I did when I was a young lad? Once I have my characters, will I just need to build a big collection of gear for toons that can wear anything? And that's going to be the replay value, collecting gear. Unless I'm missing something, that's it. And while there is absolutely no doubt in my mind that this pleases a LOT of people, but I don't think I'm going to like it. I guess I'll have to see - until I do, it's just a concern that I have. Playing D2 was painfully stupid, waiting till you reach lvl 18 to do anything with your skills as Hammerdin etc. This way you can experiment a lot more without having to fuck up your character. I like this system a lot more. Well, early levels really do suck in a lot of games, especially in D2. I rather liked what you disliked though - sure in the few first levels of leveling a "perfect" hammerdin you were helpless as hell so you needed to be carried, and while this may same (and pretty much is) an artificial grind, I think it was a fun option to have. I like that in your first playthroughs you'd inevitably make a sub-optimal character, and you'd have to reroll and actually plan ahead to make it good. Of course like I said, those things are preferences. I definitely agree that it's good that you won't be helpless in the first few levels and that's great - but still. There are 10 character slots, but I don't know why anyone would make more than 5 characters unless there are 2 people on one account, or if you need mules. On May 12 2012 23:51 dmfg wrote:On May 12 2012 23:45 Grovbolle wrote:On May 12 2012 23:01 Djzapz wrote:On May 12 2012 22:32 Grovbolle wrote: [quote]
Blasphemy I'm concerned too =(. While the game seems like it will be really fun to play, I think that one of the great things about D2 was the ability to make different characters, each with a different "role" and the set of gear necessary to fulfill that role. So if you had a frost sorceress, you could reasonably painlessly level up another sorceress with an other role, for PvP for instance. Now all the characters are essentially the same, as when you max out your level, you can toggle your runes and stuff and become any other sorceress in the game in a few seconds. Characters are now fully customized, and not customized at all. We couldn't be any more faceless. So what's going to keep me playing like a crazy person like I did when I was a young lad? Once I have my characters, will I just need to build a big collection of gear for toons that can wear anything? And that's going to be the replay value, collecting gear. Unless I'm missing something, that's it. And while there is absolutely no doubt in my mind that this pleases a LOT of people, but I don't think I'm going to like it. I guess I'll have to see - until I do, it's just a concern that I have. Playing D2 was painfully stupid, waiting till you reach lvl 18 to do anything with your skills as Hammerdin etc. This way you can experiment a lot more without having to fuck up your character. I like this system a lot more. Exactly. Playing different builds was fun. Having to spend 10 hours levelling them to allow you to play them, was not fun. There's a difference between "replayability" and "time sink". You never had to spend 10 hours leveling to play something. You could, though. And if you want to call it a time sink, what do you call farming for items? Either way, call it whatever you want, doesn't change the fact that there's very little "replayability" in D3 unless you want to collect items for hours and hours - which is valid by the way, just not my thing. Like I said, it's just my opinion really, and it's not like I expect everyone to agree with me. I did state that many people think differently. (Re)playability = stuff I find fun Time sink = stuff I don't find fun, but have to do in order to get to the things I do find fun So yeah, I guess you're right in that everyone will have a slightly different opinion of what's fun and what's not, but I think you'd struggle to find anyone who had already finished the game, but thought that the process of levelling a character missing its main skill was "fun" (e.g. levelling a sword/shield WW barb to 30.. or even beyond 30, if you didn't have a mana steal item waiting). I was also one of those people who found farming for items fun (was it fun? or just addictive? :p) Something about the rarity of good drops makes me excited whenever you're waiting to see drops, and incredibly satisfied when something good arrives. Well whereas you liked finding more items, I liked trading up my riches while not having to farm for anything, because farming seemed like a "time sink" to me. I had a lot more "stuff" than pretty much anyone who farmed items by hand with mf gear. So we have to agree to disagree. (I think we do ^^) On May 13 2012 02:13 Enox wrote:On May 12 2012 23:01 Djzapz wrote:On May 12 2012 22:32 Grovbolle wrote:On May 12 2012 22:30 BurningSera wrote: guys!guys!!! what if, i just mean, what if, d3 turned out to be a disappointment?!!
such a dilemma to me due to the WoL :< Blasphemy I'm concerned too =(. While the game seems like it will be really fun to play, I think that one of the great things about D2 was the ability to make different characters, each with a different "role" and the set of gear necessary to fulfill that role. So if you had a frost sorceress, you could reasonably painlessly level up another sorceress with an other role, for PvP for instance. Now all the characters are essentially the same, as when you max out your level, you can toggle your runes and stuff and become any other sorceress in the game in a few seconds. Characters are now fully customized, and not customized at all. We couldn't be any more faceless. So what's going to keep me playing like a crazy person like I did when I was a young lad? Once I have my characters, will I just need to build a big collection of gear for toons that can wear anything? And that's going to be the replay value, collecting gear. Unless I'm missing something, that's it. And while there is absolutely no doubt in my mind that this pleases a LOT of people, but I don't think I'm going to like it. I guess I'll have to see - until I do, it's just a concern that I have. i think you underestimate Inferno quite a bit. its not like WoW were you can reach max lvl in 2 weeks and start the next character. i can only guess, but imo it will take longer to beat inferno than reaching lvl 99 in D2. if you do that with all 5 classes, you have A LOT of work to do before you even reach the point where replay value is needed I have to say that I do think lowly of inferno, and maybe I'm wrong. I like to think of myself as a fairly "talented" gamer with a fairly extensive track record of playing games at a relatively high competitive level. I don't really believe that Inferno will be that difficult. I just don't - I'll have to see it anyway. After all, SC2's "brutal" difficulty level was nothing short of pitiful. SC2 had (and still has) the issue of bio just being tooooo versatile, to the point that marines, medics, marauders just owned everything. I think they have actually tried to limit "op" builds in Diablo 2. the HP / damage scaling alone looks like it should be something, though we really don't know how our characters scale yet. I mean, Brutal gave the opponent some upgrade advantage, but thats really about it. SC upgrades are linear, so they really don't impact all that much. +1 armor only cancels out +1 weapons. Beyond that, it does nothing. You had to focus fire micro on the first few missions because of that, but yeah.. nothing really that great. I know why SC2's SP wasn't hard =P. I think people are probably overestimating the difficulty level that inferno will offer. But we're all just guessing aren't we? Well, as far as we can tell, mathematically, all the bosses and encounters are beatable in Inferno. However, it's possible that somewhere in there, there is a boss or group that is "tuned" too much, meaning you can't realistically beat it with(out) a specific action sequence, mob setup, or dungeon layout.
Well, it's all randomized, isn't it? Chances are eventually you're going to encounter a group of monsters with so and so affixes in a place where you can't play to your full potential. You can't balance randomness, and that's what is going to keep the game interesting, that and farming champions and rares rather than bosses.
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On May 13 2012 03:50 procyonlotor wrote: Well, it's all randomized, isn't it? Chances are eventually you're going to encounter a group of monsters with so and so affixes in a place where you can't play to your full potential. You can't balance randomness, and that's what is going to keep the game interesting, that and farming champions and rares rather than bosses.
Well, the point being, that there might be encounters that are impossible to beat (with a class or class combo), or there is actually a large set of encounters that you can't beat and require a specific (or a few specific) set of encounters to have a chance of winning, unless you play impossibly perfect.
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On May 13 2012 02:56 Djzapz wrote:Show nested quote +On May 13 2012 02:46 Mysticesper wrote:On May 13 2012 02:38 Djzapz wrote:On May 13 2012 01:38 dmfg wrote:On May 12 2012 23:55 Djzapz wrote:On May 12 2012 23:45 Grovbolle wrote:On May 12 2012 23:01 Djzapz wrote:On May 12 2012 22:32 Grovbolle wrote:On May 12 2012 22:30 BurningSera wrote: guys!guys!!! what if, i just mean, what if, d3 turned out to be a disappointment?!!
such a dilemma to me due to the WoL :< Blasphemy I'm concerned too =(. While the game seems like it will be really fun to play, I think that one of the great things about D2 was the ability to make different characters, each with a different "role" and the set of gear necessary to fulfill that role. So if you had a frost sorceress, you could reasonably painlessly level up another sorceress with an other role, for PvP for instance. Now all the characters are essentially the same, as when you max out your level, you can toggle your runes and stuff and become any other sorceress in the game in a few seconds. Characters are now fully customized, and not customized at all. We couldn't be any more faceless. So what's going to keep me playing like a crazy person like I did when I was a young lad? Once I have my characters, will I just need to build a big collection of gear for toons that can wear anything? And that's going to be the replay value, collecting gear. Unless I'm missing something, that's it. And while there is absolutely no doubt in my mind that this pleases a LOT of people, but I don't think I'm going to like it. I guess I'll have to see - until I do, it's just a concern that I have. Playing D2 was painfully stupid, waiting till you reach lvl 18 to do anything with your skills as Hammerdin etc. This way you can experiment a lot more without having to fuck up your character. I like this system a lot more. Well, early levels really do suck in a lot of games, especially in D2. I rather liked what you disliked though - sure in the few first levels of leveling a "perfect" hammerdin you were helpless as hell so you needed to be carried, and while this may same (and pretty much is) an artificial grind, I think it was a fun option to have. I like that in your first playthroughs you'd inevitably make a sub-optimal character, and you'd have to reroll and actually plan ahead to make it good. Of course like I said, those things are preferences. I definitely agree that it's good that you won't be helpless in the first few levels and that's great - but still. There are 10 character slots, but I don't know why anyone would make more than 5 characters unless there are 2 people on one account, or if you need mules. On May 12 2012 23:51 dmfg wrote:On May 12 2012 23:45 Grovbolle wrote:On May 12 2012 23:01 Djzapz wrote:On May 12 2012 22:32 Grovbolle wrote:On May 12 2012 22:30 BurningSera wrote: guys!guys!!! what if, i just mean, what if, d3 turned out to be a disappointment?!!
such a dilemma to me due to the WoL :< Blasphemy I'm concerned too =(. While the game seems like it will be really fun to play, I think that one of the great things about D2 was the ability to make different characters, each with a different "role" and the set of gear necessary to fulfill that role. So if you had a frost sorceress, you could reasonably painlessly level up another sorceress with an other role, for PvP for instance. Now all the characters are essentially the same, as when you max out your level, you can toggle your runes and stuff and become any other sorceress in the game in a few seconds. Characters are now fully customized, and not customized at all. We couldn't be any more faceless. So what's going to keep me playing like a crazy person like I did when I was a young lad? Once I have my characters, will I just need to build a big collection of gear for toons that can wear anything? And that's going to be the replay value, collecting gear. Unless I'm missing something, that's it. And while there is absolutely no doubt in my mind that this pleases a LOT of people, but I don't think I'm going to like it. I guess I'll have to see - until I do, it's just a concern that I have. Playing D2 was painfully stupid, waiting till you reach lvl 18 to do anything with your skills as Hammerdin etc. This way you can experiment a lot more without having to fuck up your character. I like this system a lot more. Exactly. Playing different builds was fun. Having to spend 10 hours levelling them to allow you to play them, was not fun. There's a difference between "replayability" and "time sink". You never had to spend 10 hours leveling to play something. You could, though. And if you want to call it a time sink, what do you call farming for items? Either way, call it whatever you want, doesn't change the fact that there's very little "replayability" in D3 unless you want to collect items for hours and hours - which is valid by the way, just not my thing. Like I said, it's just my opinion really, and it's not like I expect everyone to agree with me. I did state that many people think differently. (Re)playability = stuff I find fun Time sink = stuff I don't find fun, but have to do in order to get to the things I do find fun So yeah, I guess you're right in that everyone will have a slightly different opinion of what's fun and what's not, but I think you'd struggle to find anyone who had already finished the game, but thought that the process of levelling a character missing its main skill was "fun" (e.g. levelling a sword/shield WW barb to 30.. or even beyond 30, if you didn't have a mana steal item waiting). I was also one of those people who found farming for items fun (was it fun? or just addictive? :p) Something about the rarity of good drops makes me excited whenever you're waiting to see drops, and incredibly satisfied when something good arrives. Well whereas you liked finding more items, I liked trading up my riches while not having to farm for anything, because farming seemed like a "time sink" to me. I had a lot more "stuff" than pretty much anyone who farmed items by hand with mf gear. So we have to agree to disagree. (I think we do ^^) On May 13 2012 02:13 Enox wrote:On May 12 2012 23:01 Djzapz wrote:On May 12 2012 22:32 Grovbolle wrote:On May 12 2012 22:30 BurningSera wrote: guys!guys!!! what if, i just mean, what if, d3 turned out to be a disappointment?!!
such a dilemma to me due to the WoL :< Blasphemy I'm concerned too =(. While the game seems like it will be really fun to play, I think that one of the great things about D2 was the ability to make different characters, each with a different "role" and the set of gear necessary to fulfill that role. So if you had a frost sorceress, you could reasonably painlessly level up another sorceress with an other role, for PvP for instance. Now all the characters are essentially the same, as when you max out your level, you can toggle your runes and stuff and become any other sorceress in the game in a few seconds. Characters are now fully customized, and not customized at all. We couldn't be any more faceless. So what's going to keep me playing like a crazy person like I did when I was a young lad? Once I have my characters, will I just need to build a big collection of gear for toons that can wear anything? And that's going to be the replay value, collecting gear. Unless I'm missing something, that's it. And while there is absolutely no doubt in my mind that this pleases a LOT of people, but I don't think I'm going to like it. I guess I'll have to see - until I do, it's just a concern that I have. i think you underestimate Inferno quite a bit. its not like WoW were you can reach max lvl in 2 weeks and start the next character. i can only guess, but imo it will take longer to beat inferno than reaching lvl 99 in D2. if you do that with all 5 classes, you have A LOT of work to do before you even reach the point where replay value is needed I have to say that I do think lowly of inferno, and maybe I'm wrong. I like to think of myself as a fairly "talented" gamer with a fairly extensive track record of playing games at a relatively high competitive level. I don't really believe that Inferno will be that difficult. I just don't - I'll have to see it anyway. After all, SC2's "brutal" difficulty level was nothing short of pitiful. SC2 had (and still has) the issue of bio just being tooooo versatile, to the point that marines, medics, marauders just owned everything. I think they have actually tried to limit "op" builds in Diablo 2. the HP / damage scaling alone looks like it should be something, though we really don't know how our characters scale yet. I mean, Brutal gave the opponent some upgrade advantage, but thats really about it. SC upgrades are linear, so they really don't impact all that much. +1 armor only cancels out +1 weapons. Beyond that, it does nothing. You had to focus fire micro on the first few missions because of that, but yeah.. nothing really that great. I know why SC2's SP wasn't hard =P. I think people are probably overestimating the difficulty level that inferno will offer. But we're all just guessing aren't we? did you see the monster HP and dmg numbers of hell and inferno from that D3 guide? cant find the screenshots atm. on inferno, they have 8-10 times the HP of hell and it looks similar for dmg numbers. you need to do some extensive farming on hell before you can even try inferno
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On May 13 2012 04:33 Enox wrote:Show nested quote +On May 13 2012 02:56 Djzapz wrote:On May 13 2012 02:46 Mysticesper wrote:On May 13 2012 02:38 Djzapz wrote:On May 13 2012 01:38 dmfg wrote:On May 12 2012 23:55 Djzapz wrote:On May 12 2012 23:45 Grovbolle wrote:On May 12 2012 23:01 Djzapz wrote:On May 12 2012 22:32 Grovbolle wrote:On May 12 2012 22:30 BurningSera wrote: guys!guys!!! what if, i just mean, what if, d3 turned out to be a disappointment?!!
such a dilemma to me due to the WoL :< Blasphemy I'm concerned too =(. While the game seems like it will be really fun to play, I think that one of the great things about D2 was the ability to make different characters, each with a different "role" and the set of gear necessary to fulfill that role. So if you had a frost sorceress, you could reasonably painlessly level up another sorceress with an other role, for PvP for instance. Now all the characters are essentially the same, as when you max out your level, you can toggle your runes and stuff and become any other sorceress in the game in a few seconds. Characters are now fully customized, and not customized at all. We couldn't be any more faceless. So what's going to keep me playing like a crazy person like I did when I was a young lad? Once I have my characters, will I just need to build a big collection of gear for toons that can wear anything? And that's going to be the replay value, collecting gear. Unless I'm missing something, that's it. And while there is absolutely no doubt in my mind that this pleases a LOT of people, but I don't think I'm going to like it. I guess I'll have to see - until I do, it's just a concern that I have. Playing D2 was painfully stupid, waiting till you reach lvl 18 to do anything with your skills as Hammerdin etc. This way you can experiment a lot more without having to fuck up your character. I like this system a lot more. Well, early levels really do suck in a lot of games, especially in D2. I rather liked what you disliked though - sure in the few first levels of leveling a "perfect" hammerdin you were helpless as hell so you needed to be carried, and while this may same (and pretty much is) an artificial grind, I think it was a fun option to have. I like that in your first playthroughs you'd inevitably make a sub-optimal character, and you'd have to reroll and actually plan ahead to make it good. Of course like I said, those things are preferences. I definitely agree that it's good that you won't be helpless in the first few levels and that's great - but still. There are 10 character slots, but I don't know why anyone would make more than 5 characters unless there are 2 people on one account, or if you need mules. On May 12 2012 23:51 dmfg wrote:On May 12 2012 23:45 Grovbolle wrote:On May 12 2012 23:01 Djzapz wrote:On May 12 2012 22:32 Grovbolle wrote: [quote]
Blasphemy I'm concerned too =(. While the game seems like it will be really fun to play, I think that one of the great things about D2 was the ability to make different characters, each with a different "role" and the set of gear necessary to fulfill that role. So if you had a frost sorceress, you could reasonably painlessly level up another sorceress with an other role, for PvP for instance. Now all the characters are essentially the same, as when you max out your level, you can toggle your runes and stuff and become any other sorceress in the game in a few seconds. Characters are now fully customized, and not customized at all. We couldn't be any more faceless. So what's going to keep me playing like a crazy person like I did when I was a young lad? Once I have my characters, will I just need to build a big collection of gear for toons that can wear anything? And that's going to be the replay value, collecting gear. Unless I'm missing something, that's it. And while there is absolutely no doubt in my mind that this pleases a LOT of people, but I don't think I'm going to like it. I guess I'll have to see - until I do, it's just a concern that I have. Playing D2 was painfully stupid, waiting till you reach lvl 18 to do anything with your skills as Hammerdin etc. This way you can experiment a lot more without having to fuck up your character. I like this system a lot more. Exactly. Playing different builds was fun. Having to spend 10 hours levelling them to allow you to play them, was not fun. There's a difference between "replayability" and "time sink". You never had to spend 10 hours leveling to play something. You could, though. And if you want to call it a time sink, what do you call farming for items? Either way, call it whatever you want, doesn't change the fact that there's very little "replayability" in D3 unless you want to collect items for hours and hours - which is valid by the way, just not my thing. Like I said, it's just my opinion really, and it's not like I expect everyone to agree with me. I did state that many people think differently. (Re)playability = stuff I find fun Time sink = stuff I don't find fun, but have to do in order to get to the things I do find fun So yeah, I guess you're right in that everyone will have a slightly different opinion of what's fun and what's not, but I think you'd struggle to find anyone who had already finished the game, but thought that the process of levelling a character missing its main skill was "fun" (e.g. levelling a sword/shield WW barb to 30.. or even beyond 30, if you didn't have a mana steal item waiting). I was also one of those people who found farming for items fun (was it fun? or just addictive? :p) Something about the rarity of good drops makes me excited whenever you're waiting to see drops, and incredibly satisfied when something good arrives. Well whereas you liked finding more items, I liked trading up my riches while not having to farm for anything, because farming seemed like a "time sink" to me. I had a lot more "stuff" than pretty much anyone who farmed items by hand with mf gear. So we have to agree to disagree. (I think we do ^^) On May 13 2012 02:13 Enox wrote:On May 12 2012 23:01 Djzapz wrote:On May 12 2012 22:32 Grovbolle wrote:On May 12 2012 22:30 BurningSera wrote: guys!guys!!! what if, i just mean, what if, d3 turned out to be a disappointment?!!
such a dilemma to me due to the WoL :< Blasphemy I'm concerned too =(. While the game seems like it will be really fun to play, I think that one of the great things about D2 was the ability to make different characters, each with a different "role" and the set of gear necessary to fulfill that role. So if you had a frost sorceress, you could reasonably painlessly level up another sorceress with an other role, for PvP for instance. Now all the characters are essentially the same, as when you max out your level, you can toggle your runes and stuff and become any other sorceress in the game in a few seconds. Characters are now fully customized, and not customized at all. We couldn't be any more faceless. So what's going to keep me playing like a crazy person like I did when I was a young lad? Once I have my characters, will I just need to build a big collection of gear for toons that can wear anything? And that's going to be the replay value, collecting gear. Unless I'm missing something, that's it. And while there is absolutely no doubt in my mind that this pleases a LOT of people, but I don't think I'm going to like it. I guess I'll have to see - until I do, it's just a concern that I have. i think you underestimate Inferno quite a bit. its not like WoW were you can reach max lvl in 2 weeks and start the next character. i can only guess, but imo it will take longer to beat inferno than reaching lvl 99 in D2. if you do that with all 5 classes, you have A LOT of work to do before you even reach the point where replay value is needed I have to say that I do think lowly of inferno, and maybe I'm wrong. I like to think of myself as a fairly "talented" gamer with a fairly extensive track record of playing games at a relatively high competitive level. I don't really believe that Inferno will be that difficult. I just don't - I'll have to see it anyway. After all, SC2's "brutal" difficulty level was nothing short of pitiful. SC2 had (and still has) the issue of bio just being tooooo versatile, to the point that marines, medics, marauders just owned everything. I think they have actually tried to limit "op" builds in Diablo 2. the HP / damage scaling alone looks like it should be something, though we really don't know how our characters scale yet. I mean, Brutal gave the opponent some upgrade advantage, but thats really about it. SC upgrades are linear, so they really don't impact all that much. +1 armor only cancels out +1 weapons. Beyond that, it does nothing. You had to focus fire micro on the first few missions because of that, but yeah.. nothing really that great. I know why SC2's SP wasn't hard =P. I think people are probably overestimating the difficulty level that inferno will offer. But we're all just guessing aren't we? did you see the monster HP and dmg numbers of hell and inferno from that D3 guide? cant find the screenshots atm. on inferno, they have 8-10 times the HP of hell and it looks similar for dmg numbers. you need to do some extensive farming on hell before you can even try inferno How does that change anything I said? "Extensive farming" is not exactly exciting to me
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well, i would agree if the farming would be the only thing left to do, like on lvl 99 in D2. in D3 you need to farm to be able to beat the last difficulty. that makes it much more appealing and enjoyable
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On May 13 2012 04:48 Enox wrote: well, i would agree if the farming would be the only thing left to do, like on lvl 99 in D2. in D3 you need to farm to be able to beat the last difficulty. that makes it much more appealing and enjoyable But I never did get to lvl 99 in D2, my highest level may have been 92 and 93, at which point I'd make another one with a different role, like mf, hammers, javazon for pvp...
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thats personal preferance i guess.. i wont start a new char before i beat inferno with my main
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Is it possible to play D3 by ordering it online and not need to deliver the actual box? I know I can play Starcraft anywhere just by downloading the installer then entering in my info, but that's after I linked Starcraft to my Blizzard account. I don't know if I'm going to need the physical box to do that linking, and I don't want to order it now çause it wouldn't ship on time (though I could go out by a gamestop or something)
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