such a dilemma to me due to the WoL :<
Diablo III General Discussion - Page 348
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BurningSera
Ireland19621 Posts
such a dilemma to me due to the WoL :< | ||
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Grovbolle
Denmark3811 Posts
On May 12 2012 22:30 BurningSera wrote: guys!guys!!! what if, i just mean, what if, d3 turned out to be a disappointment?!! such a dilemma to me due to the WoL :< Blasphemy | ||
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BurningSera
Ireland19621 Posts
that's exactly what i told my friend when he told me he didnt preorder d3 and his reason is 'dude, look at WoL'. | ||
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Sverigevader
Sweden388 Posts
On May 12 2012 20:23 LaNague wrote: oh man, i downloaded the game yesterday all day with my slow connection and now the new installer only recognizes half of my files -.- I feel you man. When I did it last night my max speed was around 400kb/s which is ridiculously slow considering I can get up to 20mb/s on torrents... | ||
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boppel
140 Posts
i donwload the whole thing again.. well... enough time to do so :d | ||
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Davis23
63 Posts
On May 12 2012 20:52 EdSlyB wrote: I've been messing around with the Monk's talent calculator...Oh my! The possibilities!! Why can't I have a character level limit so I can choose the build until I hit 20 or 26 or 32, and so on? I end up picking many of the high end skills and runes.... Well, life you were good to me but I have to say goodbye now. See you in Soon™. You will change your skills alot, depending on the mobs/bosses. there is not 1 build you play from 1-60. | ||
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Sverigevader
Sweden388 Posts
On May 12 2012 22:41 boppel wrote: this fucking "repair" method does not work for my, why? i dont know i donwload the whole thing again.. well... enough time to do so :d It's not a repair method-_- It's just a new downloader that will download some additional files compared to the first one. You have to set the destination folder to the one you used with the previous downloader... | ||
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Pudge_172
United States1378 Posts
As for potions, I'm thinking A as it is right below Q and quick and easy to get to. Also, I had been playing LoL so QWER almost feel like home keys for my hand now. | ||
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Djzapz
Canada10681 Posts
I'm concerned too =(. While the game seems like it will be really fun to play, I think that one of the great things about D2 was the ability to make different characters, each with a different "role" and the set of gear necessary to fulfill that role. So if you had a frost sorceress, you could reasonably painlessly level up another sorceress with an other role, for PvP for instance. Now all the characters are essentially the same, as when you max out your level, you can toggle your runes and stuff and become any other sorceress in the game in a few seconds. Characters are now fully customized, and not customized at all. We couldn't be any more faceless. So what's going to keep me playing like a crazy person like I did when I was a young lad? Once I have my characters, will I just need to build a big collection of gear for toons that can wear anything? And that's going to be the replay value, collecting gear. Unless I'm missing something, that's it. And while there is absolutely no doubt in my mind that this pleases a LOT of people, but I don't think I'm going to like it. I guess I'll have to see - until I do, it's just a concern that I have. | ||
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Sverigevader
Sweden388 Posts
On May 12 2012 23:01 Djzapz wrote: I'm concerned too =(. While the game seems like it will be really fun to play, I think that one of the great things about D2 was the ability to make different characters, each with a different "role" and the set of gear necessary to fulfill that role. So if you had a frost sorceress, you could reasonably painlessly level up another sorceress with an other role, for PvP for instance. Now all the characters are essentially the same, as when you max out your level, you can toggle your runes and stuff and become any other sorceress in the game in a few seconds. Characters are now fully customized, and not customized at all. We couldn't be any more faceless. So what's going to keep me playing like a crazy person like I did when I was a young lad? Once I have my characters, will I just need to build a big collection of gear for toons that can wear anything? And that's going to be the replay value, collecting gear. Unless I'm missing something, that's it. And while there is absolutely no doubt in my mind that this pleases a LOT of people, I don't think I'm going to like it. But I guess I'll have to see - until I do, it's just a concern that I have. It's a very valid concern. But considering the amount of manpower Blizzard has now a days and how much money they stand to make with the RMAH, I think they will, more often than not, add new areas, quests, abilities and what not. To me it seems that they are shifting the focus from us leveling new characters for the sake of leveling them to us having to create builds that work with a massive amount of diverse monsters, and finding equipment to satisfy said builds. That said. I strongly believe that we will all have a jolly good time with this game for many years to come. | ||
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Grovbolle
Denmark3811 Posts
On May 12 2012 23:01 Djzapz wrote: I'm concerned too =(. While the game seems like it will be really fun to play, I think that one of the great things about D2 was the ability to make different characters, each with a different "role" and the set of gear necessary to fulfill that role. So if you had a frost sorceress, you could reasonably painlessly level up another sorceress with an other role, for PvP for instance. Now all the characters are essentially the same, as when you max out your level, you can toggle your runes and stuff and become any other sorceress in the game in a few seconds. Characters are now fully customized, and not customized at all. We couldn't be any more faceless. So what's going to keep me playing like a crazy person like I did when I was a young lad? Once I have my characters, will I just need to build a big collection of gear for toons that can wear anything? And that's going to be the replay value, collecting gear. Unless I'm missing something, that's it. And while there is absolutely no doubt in my mind that this pleases a LOT of people, but I don't think I'm going to like it. I guess I'll have to see - until I do, it's just a concern that I have. Playing D2 was painfully stupid, waiting till you reach lvl 18 to do anything with your skills as Hammerdin etc. This way you can experiment a lot more without having to fuck up your character. I like this system a lot more. | ||
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dmfg
United Kingdom591 Posts
On May 12 2012 23:45 Grovbolle wrote: Playing D2 was painfully stupid, waiting till you reach lvl 18 to do anything with your skills as Hammerdin etc. This way you can experiment a lot more without having to fuck up your character. I like this system a lot more. Exactly. Playing different builds was fun. Having to spend 10 hours levelling them to allow you to play them, was not fun. There's a difference between "replayability" and "time sink". | ||
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Djzapz
Canada10681 Posts
On May 12 2012 23:45 Grovbolle wrote: Playing D2 was painfully stupid, waiting till you reach lvl 18 to do anything with your skills as Hammerdin etc. This way you can experiment a lot more without having to fuck up your character. I like this system a lot more. Well, early levels really do suck in a lot of games, especially in D2. I rather liked what you disliked though - sure in the few first levels of leveling a "perfect" hammerdin you were helpless as hell so you needed to be carried, and while this may same (and pretty much is) an artificial grind, I think it was a fun option to have. I like that in your first playthroughs you'd inevitably make a sub-optimal character, and you'd have to reroll and actually plan ahead to make it good. Of course like I said, those things are preferences. I definitely agree that it's good that you won't be helpless in the first few levels and that's great - but still. There are 10 character slots, but I don't know why anyone would make more than 5 characters unless there are 2 people on one account, or if you need mules. On May 12 2012 23:51 dmfg wrote: Exactly. Playing different builds was fun. Having to spend 10 hours levelling them to allow you to play them, was not fun. There's a difference between "replayability" and "time sink". You never had to spend 10 hours leveling to play something. You could, though. And if you want to call it a time sink, what do you call farming for items? Either way, call it whatever you want, doesn't change the fact that there's very little "replayability" in D3 unless you want to collect items for hours and hours - which is valid by the way, just not my thing. Like I said, it's just my opinion really, and it's not like I expect everyone to agree with me. I did state that many people think differently. | ||
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udgnim
United States8024 Posts
On May 12 2012 23:55 Djzapz wrote: Well, early levels really do suck in a lot of games, especially in D2. I rather liked what you disliked though - sure in the few first levels of leveling a "perfect" hammerdin you were helpless as hell so you needed to be carried, and while this may same (and pretty much is) an artificial grind, I think it was a fun option to have. I like that in your first playthroughs you'd inevitably make a sub-optimal character, and you'd have to reroll and actually plan ahead to make it good. Of course like I said, those things are preferences. I definitely agree that it's good that you won't be helpless in the first few levels and that's great - but still. There are 10 character slots, but I don't know why anyone would make more than 5 characters unless there are 2 people on one account, or if you need mules. 5 softcore, 5 hardcore | ||
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Djzapz
Canada10681 Posts
Fair enough! | ||
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procyonlotor
Italy473 Posts
On May 12 2012 23:01 Djzapz wrote: I'm concerned too =(. While the game seems like it will be really fun to play, I think that one of the great things about D2 was the ability to make different characters, each with a different "role" and the set of gear necessary to fulfill that role. So if you had a frost sorceress, you could reasonably painlessly level up another sorceress with an other role, for PvP for instance. Now all the characters are essentially the same, as when you max out your level, you can toggle your runes and stuff and become any other sorceress in the game in a few seconds. Characters are now fully customized, and not customized at all. We couldn't be any more faceless. So what's going to keep me playing like a crazy person like I did when I was a young lad? Once I have my characters, will I just need to build a big collection of gear for toons that can wear anything? And that's going to be the replay value, collecting gear. Unless I'm missing something, that's it. And while there is absolutely no doubt in my mind that this pleases a LOT of people, but I don't think I'm going to like it. I guess I'll have to see - until I do, it's just a concern that I have. While you can quickly and easily switch your build to cater to a different play style, gathering and setting up the kind of gear that supports that style on later difficulties is going to take time. | ||
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Djzapz
Canada10681 Posts
On May 13 2012 00:21 procyonlotor wrote: While you can quickly and easily switch your build to cater to a different play style, gathering and setting up the kind of gear that supports that style on later difficulties is going to take time. Sure but gathering good gear is "WoW-ish" to me. It's only fun at first. It may not be too bad though - but then another thing I worry about is having to keep a bunch of different sets of items in my inventory and stash. I don't know all about how it all works but I assume that the number of items one can have is finite, and so then storage becomes a problem... | ||
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mordk
Chile8385 Posts
IM GONNA FAIL ALL MY EXAMS!!! | ||
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procyonlotor
Italy473 Posts
On May 13 2012 00:33 Djzapz wrote: Sure but gathering good gear is "WoW-ish" to me. It's only fun at first. It may not be too bad though - but then another thing I worry about is having to keep a bunch of different sets of items in my inventory and stash. I don't know all about how it all works but I assume that the number of items one can have is finite, and so then storage becomes a problem... Well, getting good gear for the purpose of making it on Inferno is going to be mandatory if what the devs say is true. For the most part it's going to be about getting the right affixes and the right gems, though it's also conceivable that you'll mostly be sticking to the main stat of your class. | ||
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Djzapz
Canada10681 Posts
On May 13 2012 00:42 procyonlotor wrote: Well, getting good gear for the purpose of making it on Inferno is going to be mandatory if what the devs say is true. For the most part it's going to be about getting the right affixes and the right gems, though it's also conceivable that you'll mostly be sticking to the main stat of your class. From what I've seen, stats seem to be pretty straight forward. You need health plus your class stats. | ||
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