• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:14
CEST 14:14
KST 21:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
SC4ALL: II SC2 Complete Invited Player Lineup6StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)67Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2316
StarCraft 2
General
SC4ALL: II SC2 Complete Invited Player Lineup StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) Back to SC2 after 14 years - Protoss CTRL groups? How do you feel about the mass reverts in the 5.0.17 PTR? October World Ranking: herO stays #1, ByuN returns
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder Sagi.gg Launcher Released Fantasy returning? BSL Season 23 BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 4 2v2v2v2 Tournament [ASL22] Ro8 Day 3
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10129 users

Diablo III General Discussion - Page 248

Forum Index > General Games
Post a Reply
Prev 1 246 247 248 249 250 1109 Next
Goobus
Profile Joined May 2010
Hong Kong587 Posts
August 19 2011 05:48 GMT
#4941
On August 19 2011 14:16 Knuppe wrote:
Show nested quote +

1) Max resistance 139? What is up with that? Do you think they changed resistance to a flat number instead of percentage? Or will it mean resistance, with some extra percentages in case some monsters have something like a "lower resist" curse?

2) %ED changes from 100 to 500. DPS from 3.45 to 1908, critical hit from 3 ro a whopping 261.
However, damage reduction changes from 50% to ... 56%? Armour class goes up by a factor of 100 and damage reduction goes up what, 12%?


1. Its like wow, you have a flat number and when you hover mouse over it shows % reduction.
(I would assume)
2. DPS just looks seriously high.. white attacks at almost 2k DPS wtf!! Even with 60% reduction its way way too high!


How can you even presume to say whether it's high or low without knowing the HP of the monsters..?
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
Last Edited: 2011-08-19 05:56:47
August 19 2011 05:51 GMT
#4942
On August 19 2011 14:16 Knuppe wrote:
Show nested quote +

1) Max resistance 139? What is up with that? Do you think they changed resistance to a flat number instead of percentage? Or will it mean resistance, with some extra percentages in case some monsters have something like a "lower resist" curse?

2) %ED changes from 100 to 500. DPS from 3.45 to 1908, critical hit from 3 ro a whopping 261.
However, damage reduction changes from 50% to ... 56%? Armour class goes up by a factor of 100 and damage reduction goes up what, 12%?


1. Its like wow, you have a flat number and when you hover mouse over it shows % reduction.
(I would assume)
2. DPS just looks seriously high.. white attacks at almost 2k DPS wtf!! Even with 60% reduction its way way too high!

Never really played WOW, so could you explain how that would work? I mean, the % @ hover is pretty straight forward, but what has the flat number got to do with anything? I mean, it's just an abstract number then, without any actual game-related meaning?

I D2 it showed you the damage your skill was doing so it MIGHT be a skill here, but it doubt it. Actually, 2k seems possible. In D2, average damage of your starting weapon is about 2. The max weapon damage is 106 on a thunder maul. Taking into account the 500%ED you see to get from your stat point, if you have +75 damage on a weapon and an additional 700%ED from passive skills or equipment, you got it.
I had 20k average damage on my enchant sorc in D2. I know that's impossible to compare to this number, as that was hit damage and not DPS but still.


EDIT:
On August 19 2011 14:48 Goobus wrote:
Show nested quote +
On August 19 2011 14:16 Knuppe wrote:

1) Max resistance 139? What is up with that? Do you think they changed resistance to a flat number instead of percentage? Or will it mean resistance, with some extra percentages in case some monsters have something like a "lower resist" curse?

2) %ED changes from 100 to 500. DPS from 3.45 to 1908, critical hit from 3 ro a whopping 261.
However, damage reduction changes from 50% to ... 56%? Armour class goes up by a factor of 100 and damage reduction goes up what, 12%?


1. Its like wow, you have a flat number and when you hover mouse over it shows % reduction.
(I would assume)
2. DPS just looks seriously high.. white attacks at almost 2k DPS wtf!! Even with 60% reduction its way way too high!


How can you even presume to say whether it's high or low without knowing the HP of the monsters..?

True, it's all relative With these number, PvP might be quite interesting. I mean, life 8k wit 60% damage reduction compared to DPS of 2k. At least it won't be a 1-hit kill fest.
Bankai - Correlation does not imply causation
Uncultured
Profile Joined September 2010
United States1340 Posts
August 19 2011 05:54 GMT
#4943
I agree with others about the armor. Looks way too... impractical, and not nearly gritty and brutal/dark enough like it was for d2.
Don't you rage when you lose too? -FruitDealer
Serpico
Profile Joined May 2010
4285 Posts
August 19 2011 06:07 GMT
#4944
It feels like the wow team is working on the armor, but I think diablo is the kind of game where intricate designs and more minimal spikes and crap work better. Stuff that is detailed but more practical looking.
indigoawareness
Profile Joined October 2010
Slovakia273 Posts
Last Edited: 2011-08-19 06:10:27
August 19 2011 06:08 GMT
#4945
Numbers don't actually mean much at this stage of the game.



Watching the interview I actually have a lot of confidence in Blizz. The removal of skill points upset me quite a bit but now that I think about it is a great idea. Before if you wanted a specific type of character you just put 20 points into 4-5 of the correct skills to do so. If you wanted a different type of character, say a blizz sorc instead of meteor, you just start over, powerlevel, and put 20 points into other correct skills. The new choose-skills system does the same thing, except without having to power level a character. Runes go a step beyond that and add an itam based level of customization. Of course, the question will be balance (not like d2 ever was balanced.) So it might easily be possible that everyone is going for an ice armor crimson, disintigrate indigo wizard etc.


Still I'm super excited, and despite the recent controversy even more so.


I'll be sitting out the beta though, just to make it more satisfying. :D
To sleep, perchance to dream.
papaz
Profile Joined December 2009
Sweden4149 Posts
August 19 2011 06:58 GMT
#4946
The armor is fine. It remainds me when i was a kid and loved watching power rangers. The demon hunter looks exactly like one of the power rangers. So cool.
Paradice
Profile Joined October 2010
New Zealand431 Posts
Last Edited: 2011-08-19 07:09:45
August 19 2011 07:08 GMT
#4947
On August 19 2011 14:51 NeoLearner wrote:
Show nested quote +
On August 19 2011 14:16 Knuppe wrote:

1) Max resistance 139? What is up with that? Do you think they changed resistance to a flat number instead of percentage? Or will it mean resistance, with some extra percentages in case some monsters have something like a "lower resist" curse?

1. Its like wow, you have a flat number and when you hover mouse over it shows % reduction.
(I would assume)
2. DPS just looks seriously high.. white attacks at almost 2k DPS wtf!! Even with 60% reduction its way way too high!


Never really played WOW, so could you explain how that would work? I mean, the % @ hover is pretty straight forward, but what has the flat number got to do with anything? I mean, it's just an abstract number then, without any actual game-related meaning?



It's a flat number that lets items have something like "Fire resist 10". The flat number converts into a percentage, but the amount required for a given % increases with your character level. (e.g. 10 fire resist might equal 20% at level 1, but only 5% at level 30...)

Doing it that way ensures that you can get better resistance gear as the game progresses. Otherwise, either items start out useless (0.5% fire resist gear?! doesn't sound too exciting) or endgame gear never gets better (wow, 15% fire resist on this level 60 chest... just like the 15% fire resist I've got on these level 10 gloves... not too exciting either)
NostalgiaTag
Profile Blog Joined August 2009
Canada508 Posts
Last Edited: 2011-08-19 07:35:17
August 19 2011 07:27 GMT
#4948
On August 19 2011 13:39 Chairman Ray wrote:
Show nested quote +
On August 19 2011 13:34 ktang wrote:
Just out of curiosity about the runes and the 6 cap skills. Say there is 20 skills you can place runes into, so does it mean once you place a rune into a skill, you're stuck with that skill forever? Can you remove the rune from that skill and place it into another skill? Is the skill and rune interchangeable or are you stuck with something once the rune is place in?


"Socketed runestones will be freely swappable. Players will be able to replace runestones at any time, at no cost and without risk of losing the runestone. The D3 Team has committed to easy runestone swapping in the final game, but they have said there will be some sort of limitation, purely to prevent macro-switching exploits. They want swapping to be easy and forgiving, but not something that can be done automatically by a third party program, which could lead to constant, effortless switching, which they think of as contrary to their intended style of play.

The team has not yet revealed what form this limitation will take, but it could be something as simple as requiring players to return to town, or to use one of the Artisans to switch out runes."

Source: http://www.diablowiki.net/Runestone



Aug 1st: "Once the rune is socketed and attuned, it would then be permanently fixed, unless they chose to add in a crafting recipe to "wipe" the rune back to a blank slate."

From the same wiki page, looks like a lot of misinformation on the wiki, I watched a YouTube that said what you were saying but I don't think you get the rune back after replacing with a new one, could be wring however.

Edit: http://m.youtube.com/index?desktop_uri=/&gl=CA#/watch?v=l2hZxhXCBP8

Found the link: 3min in he talks about if u remove the rune "it's now a magic missle splitting rune"

As with everything this is prolly still being tweaked and may and prolly will be changed before release
Look for the flaw that lost the game not the flaw in the game.
Paradice
Profile Joined October 2010
New Zealand431 Posts
August 19 2011 07:32 GMT
#4949
On August 19 2011 16:27 Tag wrote:
Aug 1st: "Once the rune is socketed and attuned, it would then be permanently fixed, unless they chose to add in a crafting recipe to "wipe" the rune back to a blank slate."

From the same wiki page, looks like a lot of misinformation on the wiki, I watched a YouTube that said what you were saying but I don't think you get the rune back after replacing with a new one, could be wring however.


That's under the heading "Proposed Changes to Rune functionality". It was basically Jay Wilson talking about a potential alternative idea for runes at the July media event. The rest of the wiki (and all the video footage out there) shows the current functionality.
Choo
Profile Joined February 2010
United States126 Posts
August 19 2011 15:11 GMT
#4950
I hope they go in the direction Jay mentioned at the media event, whereby a rune doesn't obtain permanent specific skill-related qualities until it is socketed + they also have random stats, giving some longevity to rune hunting/buying.
andrewlt
Profile Joined August 2009
United States7702 Posts
August 19 2011 15:20 GMT
#4951
On August 19 2011 15:07 Serpico wrote:
It feels like the wow team is working on the armor, but I think diablo is the kind of game where intricate designs and more minimal spikes and crap work better. Stuff that is detailed but more practical looking.



Yeah, I didn't really mind the colors. Higher tier is supposed to be shiny, even if it's dark shiny. It's all the spikes and crap. It looks too much like a plastic toy. I just can't help but think parts of the armor are going to come off, get stuck in a door, cause the character to trip, etc.
Gescom
Profile Joined February 2010
Canada3516 Posts
August 19 2011 16:21 GMT
#4952
They're freakin' magical offspring of angels and demons. They don't trip or get stuck in doorways. ;p
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
CherubDown
Profile Joined August 2010
United States171 Posts
August 19 2011 16:36 GMT
#4953
On August 20 2011 00:11 Choo wrote:
I hope they go in the direction Jay mentioned at the media event, whereby a rune doesn't obtain permanent specific skill-related qualities until it is socketed + they also have random stats, giving some longevity to rune hunting/buying.

I don't doubt this will be the case. Otherwise, where's the replayability with runes? If runes are static and don't have some element of randomness, you'll just get the rune you want and be done.
snapski
Profile Joined January 2011
Croatia70 Posts
August 19 2011 16:43 GMT
#4954
Wtf is happening with Beta any news about date?
将軍オーディオ
CherubDown
Profile Joined August 2010
United States171 Posts
Last Edited: 2011-08-19 16:47:50
August 19 2011 16:46 GMT
#4955
On August 20 2011 01:43 snapski wrote:
Wtf is happening with Beta any news about date?

-Probably early September (officially stated, still pushing for before Sept 30th)
-Closed beta
-There will be lots of beta keys given out initially
-Afterwards there will be additional keys distributed as beta players dwindle
-Blizzard will make an official statement (either by notifying http://www.DiabloFans.com or by official forum post)
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
August 19 2011 16:53 GMT
#4956
On August 20 2011 00:20 andrewlt wrote:
Show nested quote +
On August 19 2011 15:07 Serpico wrote:
It feels like the wow team is working on the armor, but I think diablo is the kind of game where intricate designs and more minimal spikes and crap work better. Stuff that is detailed but more practical looking.



Yeah, I didn't really mind the colors. Higher tier is supposed to be shiny, even if it's dark shiny. It's all the spikes and crap. It looks too much like a plastic toy. I just can't help but think parts of the armor are going to come off, get stuck in a door, cause the character to trip, etc.

We're talking about characters that shoot fireballs out of their hands and descend to hell and kill demons and such. Realism is not #1 on the list.
CherubDown
Profile Joined August 2010
United States171 Posts
August 19 2011 17:04 GMT
#4957
On August 20 2011 01:53 Sm3agol wrote:
Show nested quote +
On August 20 2011 00:20 andrewlt wrote:
On August 19 2011 15:07 Serpico wrote:
It feels like the wow team is working on the armor, but I think diablo is the kind of game where intricate designs and more minimal spikes and crap work better. Stuff that is detailed but more practical looking.



Yeah, I didn't really mind the colors. Higher tier is supposed to be shiny, even if it's dark shiny. It's all the spikes and crap. It looks too much like a plastic toy. I just can't help but think parts of the armor are going to come off, get stuck in a door, cause the character to trip, etc.

We're talking about characters that shoot fireballs out of their hands and descend to hell and kill demons and such. Realism is not #1 on the list.

Exactly. It's supposed to feel like you're in a fantasy world. Perhaps a dream-like world.

Chris Metzen gives a wonderful perspective on this (skip to 1:45): http://www.g4tv.com/videos/54508/diablo-3-story-preview-with-chris-metzen/
IceColdKilla
Profile Joined January 2011
Poland85 Posts
August 19 2011 18:00 GMT
#4958
Tarson said in a polish interview that he played in a diablo III showmatch against DIMAGA.
Any vods of that?
Grettin
Profile Joined April 2010
42416 Posts
August 19 2011 18:58 GMT
#4959
On August 20 2011 03:00 IceColdKilla wrote:
Tarson said in a polish interview that he played in a diablo III showmatch against DIMAGA.
Any vods of that?


I doubt that was recorded.
"If I had force-fields in Brood War, I'd never lose." -Bisu
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2011-08-19 19:11:32
August 19 2011 19:11 GMT
#4960
On August 19 2011 14:48 Goobus wrote:
Show nested quote +
On August 19 2011 14:16 Knuppe wrote:

1) Max resistance 139? What is up with that? Do you think they changed resistance to a flat number instead of percentage? Or will it mean resistance, with some extra percentages in case some monsters have something like a "lower resist" curse?

2) %ED changes from 100 to 500. DPS from 3.45 to 1908, critical hit from 3 ro a whopping 261.
However, damage reduction changes from 50% to ... 56%? Armour class goes up by a factor of 100 and damage reduction goes up what, 12%?


1. Its like wow, you have a flat number and when you hover mouse over it shows % reduction.
(I would assume)
2. DPS just looks seriously high.. white attacks at almost 2k DPS wtf!! Even with 60% reduction its way way too high!


How can you even presume to say whether it's high or low without knowing the HP of the monsters..?


Blizzard are doing it all wrong! 2000 DPS makes no sense! That's how much damage my Warlock did in Sunwell! That was nearly four years after release!! DO I HAVE TO WAIT FOUR YEARS BEFORE DIABLO 3 CONTENT IS FINALLY DIFFICULT!?!?!?111

Thought processes like this is why we can't have nice things.
Prev 1 246 247 248 249 250 1109 Next
Please log in or register to reply.
Live Events Refresh
INu's Battles
20:00
INu's Battles#21
herO vs Classic
Percival vs Rogue
IntoTheiNu 947
LiquipediaDiscussion
Sparkling Tuna Cup
19:00
Weekly #149 (SHIN Mod Edition)
ByuN vs KrystianerLIVE!
CranKy Ducklings192
CranKy Ducklings SOOP19
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech32
StarCraft: Brood War
Britney 36312
Shuttle 12728
FanTaSy 1732
Hyuk 1144
BeSt 572
Horang2 530
Pusan 337
Mini 311
Stork 255
EffOrt 200
[ Show more ]
Last 159
Killer 138
Zeus 136
Mind 88
ggaemo 71
sorry 62
Hyun 61
Snow 51
PianO 46
Soma 38
ToSsGirL 34
Hm[arnc] 31
Bale 31
JYJ 21
Aegong 18
hero 17
zelot 15
NaDa 12
Sacsri 11
ajuk12(nOOB) 9
Noble 7
Dota 2
Dendi774
XcaliburYe398
Counter-Strike
fl0m1953
byalli879
x6flipin464
Heroes of the Storm
Liquid`Hasu129
Other Games
gofns36418
singsing3010
B2W.Neo931
Hui .145
Livibee121
ArmadaUGS64
Mew2King63
Organizations
Other Games
gamesdonequick680
Dota 2
PGL Dota 2 - Main Stream73
[ Show 10 non-featured ]
StarCraft 2
• Adnapsc2 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Shopify Rebellion Sundays
2h 46m
MilkiCow vs TBD
Clem vs TBD
BSL Open Qualifier
6h 46m
BSL Open Qualifier
6h 46m
Replay Cast
10h 46m
Afreeca Starleague
21h 46m
Rush vs Light
WardiTV Weekly
22h 46m
Monday Night Weeklies
1d 3h
Replay Cast
1d 10h
Afreeca Starleague
1d 21h
Soma vs Soulkey
INu's Battles
1d 22h
SHIN vs Cure
ByuN vs Zoun
[ Show More ]
PiGosaur Cup
2 days
The PondCast
3 days
INu's Battles
3 days
Replay Cast
5 days
BSL: Ladder Tournament
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
Copium Cup
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.