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Diablo III General Discussion - Page 247

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Gescom
Profile Joined February 2010
Canada3513 Posts
Last Edited: 2011-08-18 19:20:19
August 18 2011 19:18 GMT
#4921
On August 18 2011 13:35 jimmyjingle wrote:
i really hope they dont use a title system like wow and opt instead for special colors or maybe a tabard.

Well, the banner system is already a great way to do this. ^^


On August 18 2011 19:20 Svetz wrote:
If they keep the 'switch chars too fast and get banned for 10 minutes' I'm going to ask for my money back!

This was a limitation of the bnet 1.0 server architecture, you can be sure it will be gone. =P
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
Last Edited: 2011-08-18 19:22:50
August 18 2011 19:21 GMT
#4922
I'm sure just like wow there will be ways to alter image files to make the characters not look so....special...


On August 18 2011 19:20 Svetz wrote:
If they keep the 'switch chars too fast and get banned for 10 minutes' I'm going to ask for my money back!

This was a limitation of the bnet 1.0 server architecture, you can be sure it will be gone. =P[/QUOTE]


bnet 1.0 has proven too be superior to bnet0.2 in every aspect how can you say for certain that it won't
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Krowser
Profile Joined August 2007
Canada788 Posts
Last Edited: 2011-08-18 19:35:34
August 18 2011 19:35 GMT
#4923


bnet 1.0 has proven too be superior to bnet0.2 in every aspect how can you say for certain that it won't


lol

And I didn't know there was a bnet 0.2
D3 and Pho, the way to go. http://www.teamliquid.net/forum/viewmessage.php?topic_id=340709
Grettin
Profile Joined April 2010
42411 Posts
August 18 2011 23:05 GMT
#4924
So excited.

http://diablo.incgamers.com/blog/comments/september-beta-confirmed
"If I had force-fields in Brood War, I'd never lose." -Bisu
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
August 19 2011 00:47 GMT
#4925
On August 19 2011 02:01 cdpham wrote:
Kotaku: Diablo III gear progression screenshots

Looks good to me! I wonder if they will have armor dyes... the Demon Hunter looks too shiny haha


What the fuck, lol.

Too bright colors, the armors look fine but they gotta tone that shit down heavily.
[image loading]
Gonna be this all over again
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
happyness
Profile Joined June 2010
United States2400 Posts
August 19 2011 00:56 GMT
#4926
meh, its better to be over the top than not enough. It's not like it's going to be a happy kiddy game
MFMulti
Profile Joined March 2011
Sweden69 Posts
August 19 2011 01:01 GMT
#4927
So excited with the beta annoucment. Can't wait!
glhf ♥
CherubDown
Profile Joined August 2010
United States171 Posts
August 19 2011 02:29 GMT
#4928
NostalgiaTag
Profile Blog Joined August 2009
Canada508 Posts
August 19 2011 04:02 GMT
#4929
On August 19 2011 11:29 CherubDown wrote:
+ Show Spoiler +
http://www.youtube.com/watch?v=WtYtqjoT6ys


That interviewer is kinda bad, bit of a jerk.

I do like the discussion though, and i think were a little too much OMG ITS DIFFERENT FROM D2, but in the end of the day I think Blizz i making a great game, and it will ultimately be better.
Look for the flaw that lost the game not the flaw in the game.
mistapooh
Profile Joined March 2007
United States376 Posts
August 19 2011 04:18 GMT
#4930
New armor looks great. Nerds here are so god damn picky, it's impossible to please everyone.
ktang
Profile Joined September 2010
United States196 Posts
August 19 2011 04:34 GMT
#4931
Just out of curiosity about the runes and the 6 cap skills. Say there is 20 skills you can place runes into, so does it mean once you place a rune into a skill, you're stuck with that skill forever? Can you remove the rune from that skill and place it into another skill? Is the skill and rune interchangeable or are you stuck with something once the rune is place in?
ツ
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
Last Edited: 2011-08-19 04:45:42
August 19 2011 04:39 GMT
#4932
On August 19 2011 13:34 ktang wrote:
Just out of curiosity about the runes and the 6 cap skills. Say there is 20 skills you can place runes into, so does it mean once you place a rune into a skill, you're stuck with that skill forever? Can you remove the rune from that skill and place it into another skill? Is the skill and rune interchangeable or are you stuck with something once the rune is place in?


"Socketed runestones will be freely swappable. Players will be able to replace runestones at any time, at no cost and without risk of losing the runestone. The D3 Team has committed to easy runestone swapping in the final game, but they have said there will be some sort of limitation, purely to prevent macro-switching exploits. They want swapping to be easy and forgiving, but not something that can be done automatically by a third party program, which could lead to constant, effortless switching, which they think of as contrary to their intended style of play.

The team has not yet revealed what form this limitation will take, but it could be something as simple as requiring players to return to town, or to use one of the Artisans to switch out runes."

Source: http://www.diablowiki.net/Runestone
CherubDown
Profile Joined August 2010
United States171 Posts
Last Edited: 2011-08-19 04:39:51
August 19 2011 04:39 GMT
#4933
On August 19 2011 13:34 ktang wrote:
Just out of curiosity about the runes and the 6 cap skills. Say there is 20 skills you can place runes into, so does it mean once you place a rune into a skill, you're stuck with that skill forever? Can you remove the rune from that skill and place it into another skill? Is the skill and rune interchangeable or are you stuck with something once the rune is place in?

No, there are means by which to remove them. I believe the blacksmith in particular has the ability to remove them at a cost.
ktang
Profile Joined September 2010
United States196 Posts
August 19 2011 04:48 GMT
#4934
Interesting. So technically its not like diablo 2 where you have to make like a bow amazon, then make a java amazon. Correct me if I'm wrong, so you can have one character and change the skill throughout the game, once you get bored of the current build all you would have to do is remove that rune from that skill and place it into another skill. How are damage dealt then? If its only runes into skill then every ones skills and damage would be the same, the only factor that would differentiate who is stronger is your gear then? Since stats point is gone, the only way to make a skill stronger or have your health or mana higher is your gear?
ツ
Pufftrees
Profile Joined March 2009
2449 Posts
August 19 2011 04:52 GMT
#4935
There's a ton of information out there ktang -_____-

Each character has a ton of active and passive skills, which everyone will have of that same character. You chose 6 active and 3 passives that are available at a time, and you can rune the active ones (5 different runes) that will all change the skill. Yes, someone could 100 percent copy someones runes/skill set on the fly and gear would be the difference, but in reality the amount of customization is orders of magnitude ahead of D2.
Chance favors the prepared mind.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
August 19 2011 04:53 GMT
#4936
On August 19 2011 13:48 ktang wrote:
Interesting. So technically its not like diablo 2 where you have to make like a bow amazon, then make a java amazon. Correct me if I'm wrong, so you can have one character and change the skill throughout the game, once you get bored of the current build all you would have to do is remove that rune from that skill and place it into another skill. How are damage dealt then? If its only runes into skill then every ones skills and damage would be the same, the only factor that would differentiate who is stronger is your gear then? Since stats point is gone, the only way to make a skill stronger or have your health or mana higher is your gear?


Yep, only gear matters.
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
August 19 2011 04:55 GMT
#4937
[image loading]

An example of level progression from level 1 to level 60.
2 weird things for me

1) Max resistance 139? What is up with that? Do you think they changed resistance to a flat number instead of percentage? Or will it mean resistance, with some extra percentages in case some monsters have something like a "lower resist" curse?

2) %ED changes from 100 to 500. DPS from 3.45 to 1908, critical hit from 3 ro a whopping 261.
However, damage reduction changes from 50% to ... 56%? Armour class goes up by a factor of 100 and damage reduction goes up what, 12%?
Bankai - Correlation does not imply causation
ktang
Profile Joined September 2010
United States196 Posts
August 19 2011 04:59 GMT
#4938
Thanks for the info, I know it's probably a bit redundant for you guys to answer, since the question probably gets asked so many times. One last question though, I promise. What are some sites / forums you guys follow for diablo 3 related news or update? Like teamliquid for starcraft; is there anything as good as tealiquid but just for diablo 3? I been reading on diablo.incgamers.com, any other recommendation from you guys? Thanks again for the trouble.
ツ
Knuppe
Profile Joined April 2011
90 Posts
August 19 2011 05:13 GMT
#4939
On August 19 2011 02:01 cdpham wrote:
Kotaku: Diablo III gear progression screenshots

Looks good to me! I wonder if they will have armor dyes... the Demon Hunter looks too shiny haha


3:d tier looks fake, or really really bad. I want to see the barb!!
If 3:d tier is final I guess we all gonna be power rangers :D
Knuppe
Profile Joined April 2011
90 Posts
Last Edited: 2011-08-19 05:16:35
August 19 2011 05:16 GMT
#4940

1) Max resistance 139? What is up with that? Do you think they changed resistance to a flat number instead of percentage? Or will it mean resistance, with some extra percentages in case some monsters have something like a "lower resist" curse?

2) %ED changes from 100 to 500. DPS from 3.45 to 1908, critical hit from 3 ro a whopping 261.
However, damage reduction changes from 50% to ... 56%? Armour class goes up by a factor of 100 and damage reduction goes up what, 12%?


1. Its like wow, you have a flat number and when you hover mouse over it shows % reduction.
(I would assume)
2. DPS just looks seriously high.. white attacks at almost 2k DPS wtf!! Even with 60% reduction its way way too high!
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