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On August 18 2011 13:35 jimmyjingle wrote: i really hope they dont use a title system like wow and opt instead for special colors or maybe a tabard. Well, the banner system is already a great way to do this. ^^
On August 18 2011 19:20 Svetz wrote: If they keep the 'switch chars too fast and get banned for 10 minutes' I'm going to ask for my money back! This was a limitation of the bnet 1.0 server architecture, you can be sure it will be gone. =P
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I'm sure just like wow there will be ways to alter image files to make the characters not look so....special...
On August 18 2011 19:20 Svetz wrote: If they keep the 'switch chars too fast and get banned for 10 minutes' I'm going to ask for my money back! This was a limitation of the bnet 1.0 server architecture, you can be sure it will be gone. =P[/QUOTE]
bnet 1.0 has proven too be superior to bnet0.2 in every aspect how can you say for certain that it won't
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bnet 1.0 has proven too be superior to bnet0.2 in every aspect how can you say for certain that it won't
lol
And I didn't know there was a bnet 0.2
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What the fuck, lol.
Too bright colors, the armors look fine but they gotta tone that shit down heavily.
![[image loading]](http://www.co-optimus.com/images/upload/image/2009/diablo3_unicorn.jpg) Gonna be this all over again
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meh, its better to be over the top than not enough. It's not like it's going to be a happy kiddy game
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So excited with the beta annoucment. Can't wait!
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On August 19 2011 11:29 CherubDown wrote:+ Show Spoiler +http://www.youtube.com/watch?v=WtYtqjoT6ys
That interviewer is kinda bad, bit of a jerk.
I do like the discussion though, and i think were a little too much OMG ITS DIFFERENT FROM D2, but in the end of the day I think Blizz i making a great game, and it will ultimately be better.
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New armor looks great. Nerds here are so god damn picky, it's impossible to please everyone.
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Just out of curiosity about the runes and the 6 cap skills. Say there is 20 skills you can place runes into, so does it mean once you place a rune into a skill, you're stuck with that skill forever? Can you remove the rune from that skill and place it into another skill? Is the skill and rune interchangeable or are you stuck with something once the rune is place in?
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On August 19 2011 13:34 ktang wrote: Just out of curiosity about the runes and the 6 cap skills. Say there is 20 skills you can place runes into, so does it mean once you place a rune into a skill, you're stuck with that skill forever? Can you remove the rune from that skill and place it into another skill? Is the skill and rune interchangeable or are you stuck with something once the rune is place in?
"Socketed runestones will be freely swappable. Players will be able to replace runestones at any time, at no cost and without risk of losing the runestone. The D3 Team has committed to easy runestone swapping in the final game, but they have said there will be some sort of limitation, purely to prevent macro-switching exploits. They want swapping to be easy and forgiving, but not something that can be done automatically by a third party program, which could lead to constant, effortless switching, which they think of as contrary to their intended style of play.
The team has not yet revealed what form this limitation will take, but it could be something as simple as requiring players to return to town, or to use one of the Artisans to switch out runes."
Source: http://www.diablowiki.net/Runestone
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On August 19 2011 13:34 ktang wrote: Just out of curiosity about the runes and the 6 cap skills. Say there is 20 skills you can place runes into, so does it mean once you place a rune into a skill, you're stuck with that skill forever? Can you remove the rune from that skill and place it into another skill? Is the skill and rune interchangeable or are you stuck with something once the rune is place in? No, there are means by which to remove them. I believe the blacksmith in particular has the ability to remove them at a cost.
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Interesting. So technically its not like diablo 2 where you have to make like a bow amazon, then make a java amazon. Correct me if I'm wrong, so you can have one character and change the skill throughout the game, once you get bored of the current build all you would have to do is remove that rune from that skill and place it into another skill. How are damage dealt then? If its only runes into skill then every ones skills and damage would be the same, the only factor that would differentiate who is stronger is your gear then? Since stats point is gone, the only way to make a skill stronger or have your health or mana higher is your gear?
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There's a ton of information out there ktang -_____-
Each character has a ton of active and passive skills, which everyone will have of that same character. You chose 6 active and 3 passives that are available at a time, and you can rune the active ones (5 different runes) that will all change the skill. Yes, someone could 100 percent copy someones runes/skill set on the fly and gear would be the difference, but in reality the amount of customization is orders of magnitude ahead of D2.
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On August 19 2011 13:48 ktang wrote: Interesting. So technically its not like diablo 2 where you have to make like a bow amazon, then make a java amazon. Correct me if I'm wrong, so you can have one character and change the skill throughout the game, once you get bored of the current build all you would have to do is remove that rune from that skill and place it into another skill. How are damage dealt then? If its only runes into skill then every ones skills and damage would be the same, the only factor that would differentiate who is stronger is your gear then? Since stats point is gone, the only way to make a skill stronger or have your health or mana higher is your gear?
Yep, only gear matters.
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![[image loading]](http://diablo.incgamers.com/gallery/data/628/21.jpg)
An example of level progression from level 1 to level 60. 2 weird things for me
1) Max resistance 139? What is up with that? Do you think they changed resistance to a flat number instead of percentage? Or will it mean resistance, with some extra percentages in case some monsters have something like a "lower resist" curse?
2) %ED changes from 100 to 500. DPS from 3.45 to 1908, critical hit from 3 ro a whopping 261. However, damage reduction changes from 50% to ... 56%? Armour class goes up by a factor of 100 and damage reduction goes up what, 12%?
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Thanks for the info, I know it's probably a bit redundant for you guys to answer, since the question probably gets asked so many times. One last question though, I promise. What are some sites / forums you guys follow for diablo 3 related news or update? Like teamliquid for starcraft; is there anything as good as tealiquid but just for diablo 3? I been reading on diablo.incgamers.com, any other recommendation from you guys? Thanks again for the trouble.
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3:d tier looks fake, or really really bad. I want to see the barb!! If 3:d tier is final I guess we all gonna be power rangers :D
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1) Max resistance 139? What is up with that? Do you think they changed resistance to a flat number instead of percentage? Or will it mean resistance, with some extra percentages in case some monsters have something like a "lower resist" curse?
2) %ED changes from 100 to 500. DPS from 3.45 to 1908, critical hit from 3 ro a whopping 261. However, damage reduction changes from 50% to ... 56%? Armour class goes up by a factor of 100 and damage reduction goes up what, 12%?
1. Its like wow, you have a flat number and when you hover mouse over it shows % reduction. (I would assume) 2. DPS just looks seriously high.. white attacks at almost 2k DPS wtf!! Even with 60% reduction its way way too high!
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