Diablo III General Discussion - Page 240
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Souai
United States47 Posts
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Diks
Belgium1880 Posts
People are freaking out with every announcement that doesn't feature a diablo 2 thing. I dont want to see any more complain about RMAH, because if you are affected by this, it means you're playing softcore. And if you play softcore, well... I think it's time to man up and stop QQing. Who really care about softcore on this forum ? It's like playing DukeNukem with cheat codes : easy, pointless and not that fun. | ||
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SKC
Brazil18828 Posts
On August 15 2011 19:15 Apophenic wrote: This is Bashiok's message on battle.net forums. These is offline single player option guys. Everybody can relax: this is the link for it: http://forums.battle.net/thread.html?topicId=27387874231&pageNo=1&sid=3000#16 That post is very old and outdated, it was recently stated that not everything would be even stored in the client, making offline play impossible. Here's a link for it: http://www.diablofans.com/blizz-tracker/topic/189489/no-internet-no-diablo-3/#post238 | ||
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Broetchenholer
Germany1961 Posts
This is Bashiok's message on battle.net forums. These is offline single player option guys. Everybody can relax: -------------------------------------------------------------------------------- There is offline single player, but it's something we're going to attempt to discourage as best as possible. A lot of us, myself included, and probably a lot of you and your friends had the exact same Diablo II experience. You get the game, start playing, your friend says let's try co-op, and when you log in your characters aren't there. After a slight freakout moment and potentially some use of Webcrawler to search the World Wide Web with Netscape 6, you realized or figured out that you had to start over. That's actually an experience that can cause someone to stop playing the game. Maybe you or I let out a huge sigh, and maybe a brief mourning period after realizing the last 60 hours were completely wasted, but we pressed on. That's not the case for everyone. Maybe most people. I actually refused to start over for a while and continued on in single-player before finally jumping on Battle.net. Who knows what a lesser man would have done... So, if we can get people online and creating character on Battle.net from the get-go, there's less chance of that catastrophe. But there's still a play offline option, if you should need it. -------------------------------------------------------------------------------- this is the link for it: http://forums.battle.net/thread.html?topicId=27387874231&pageNo=1&sid=3000#16 Well, this post is from October of last year. I would definetely not bet on that, at all. Even if all the other information of the last days were misinterpreted and you can actually just activate the key and then play offline, it wouldn't make any sense considering the direction the game is taking. Would be like an offline mode for WoW. This game is going to be an MMO. MMOs need to be online. As hard as this is for anyone who wants to take his laptop with him where he has no internet, your wouldn't complain that you can't play WoW in the middl of nowhere, would you? | ||
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Iyerbeth
England2410 Posts
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DwD
Sweden8621 Posts
Played D2 recently and this shit is retarded when you encounter a mob with immune to frost and immune to fire as a sorceress. | ||
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Phayze
Canada2029 Posts
On August 15 2011 19:43 Iyerbeth wrote: Just wanted to quickly add, of course you're going to need Internet access 100% for this game, I'm shocked that anyone was surprised by that. We all knew b.net was Blizzards "thing" and given the RMAH announcement there's no way they could risk people cheating offline for items in an environment they can't control then selling them for real cash. The RMAH is a cop out. They had separate character systems in D2 and could do it again. With that said, I'm all for the 100% online requirement. I'm sorry, if you're travelling cross world to you grandma's in eastern Europe but should you really be playing diablo? Many planes have satellite internet and it's up to you which one you take. I just hope blizzard does not lose it's fundamentals in terms to content quality and assuring the best possible experience for the players when implementing this rmah. I will probably play hardcore to avoid the RMAH after a period of time If I find it's not worth using to make quick IRL coin (I used to be a huge WoW AH whore getting gold maxed on one character just after wotlk release) DwD the game promotes skill diversity and the ability to change your build quite easily. Because of this I do not see any reason for them to remove spell immunes from the game. Why should you be able to kill Diablo with fire? | ||
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Belial88
United States5217 Posts
I've played D2HC for several months (around patch 1.11) with a few friends without any hack, any trade. Items we got were not the best ones, for sure, but we still managed to get a complete Tal Rasha, a complete IK, a few nice runes (1 Ber, a few Ist's and Gul's). And we did enough Baal runs to have 5 characters above lvl 90. And it's absolutely possible to play without Enigma. You're a bit slower, but safer. Because teleporting blindly in the middle of mobs (possibly mana burn) is just stupid anyway. I hope I'll find time for D3... The drop hack came around 1.12, so I can understand that you may not have needed hacks yourself on HC. But make no doubt, when drophack first was released, at least 1 out of 10 people had it on HC, and given how PKers just join game after game after game, and only 10-30 public games exist on Normal, 5-10 on HC, and 1-3 on Hell, that meant everyone ran into it and lost characters to it. Mouse's maphack was a convenient, very popular way to prevent drophack, which also got a lot of people banned. Also Enigma did not exist in patch 1.11, and teleporting into mobs due to mana burn and the like was much more dangerous before 1.13 when gear and skills were all around shittier. The max damage a sorc could do back then was extremely low (besides meteor), and the life of all characters were a lot lower, especially without that runeword that allowed any character to give themself battle orders. And people did not baal in 1.11, they did cow runs. However in 1.13 they also made mobs a lot harder, and they made cow runs terrible for leveling, so the only way to really grind Baal without a teleport sorc leading the party was with enigma and the benefits of cheap epics. | ||
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VaySept
France39 Posts
On August 15 2011 20:59 Belial88 wrote: The drop hack came around 1.12, so I can understand that you may not have needed hacks yourself on HC. But make no doubt, when drophack first was released, at least 1 out of 10 people had it on HC, and given how PKers just join game after game after game, and only 10-30 public games exist on Normal, 5-10 on HC, and 1-3 on Hell, that meant everyone ran into it and lost characters to it. Mouse's maphack was a convenient, very popular way to prevent drophack, which also got a lot of people banned. Also Enigma did not exist in patch 1.11, and teleporting into mobs due to mana burn and the like was much more dangerous before 1.13 when gear and skills were all around shittier. The max damage a sorc could do back then was extremely low (besides meteor), and the life of all characters were a lot lower, especially without that runeword that allowed any character to give themself battle orders. And people did not baal in 1.11, they did cow runs. However in 1.13 they also made mobs a lot harder, and they made cow runs terrible for leveling, so the only way to really grind Baal without a teleport sorc leading the party was with enigma and the benefits of cheap epics. Enigma (and a shitload of expensive runewords) appeared in patch 1.10. CTA (call to arms) appeared in the same patch. And a lot of amazing stuff was already available at that time (death's web, stormlash, griffon's eye, for instance). I am not even sure new unique appeared later, only new runewords iirc. I think you are confusing patch 1.11 with 1.08 or something. I've never seen anyone doing Hell-Cowruns in 1.11. The only few public games I played were with characters under lvl 20, and I were never killed by a PK (I've seen a few though). | ||
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Artrey
Germany270 Posts
On August 15 2011 20:59 Belial88 wrote: The drop hack came around 1.12, so I can understand that you may not have needed hacks yourself on HC. But make no doubt, when drophack first was released, at least 1 out of 10 people had it on HC, and given how PKers just join game after game after game, and only 10-30 public games exist on Normal, 5-10 on HC, and 1-3 on Hell, that meant everyone ran into it and lost characters to it. Mouse's maphack was a convenient, very popular way to prevent drophack, which also got a lot of people banned. Also Enigma did not exist in patch 1.11, and teleporting into mobs due to mana burn and the like was much more dangerous before 1.13 when gear and skills were all around shittier. The max damage a sorc could do back then was extremely low (besides meteor), and the life of all characters were a lot lower, especially without that runeword that allowed any character to give themself battle orders. And people did not baal in 1.11, they did cow runs. However in 1.13 they also made mobs a lot harder, and they made cow runs terrible for leveling, so the only way to really grind Baal without a teleport sorc leading the party was with enigma and the benefits of cheap epics. You are mixing a lot of stuff up there with patch numbers. 1.06c = final classic patch 1.07 = lod release, I think 1.08 came already at or shortly after release 1.08 = ran for a short while, imba arkaines valor, harlequins, gerkes, baranars, skullders (had all those on euro hc >.<^^), +2 ama craft rings etc. are from this patch 1.09d = most of the LoD times before the crazy runeword and uberstuff overhaul. This was my best diablo time and a lot of hc pvp. the balance was pretty cool for ava (assa as well as ama)/bvb back then because of various bugs (mastery bug, eth bug, throw bug..). This was cow run time and even bloody foothills worked and were done a lot. Bow/buriza ama time! 1.10 = massive overhaul, crazy runewords, diaclone... Baal runs now. Hammerdins and Blizzard Sorces.. >.< 1.11,1.12,1.13 = 1.10 story continues... 1.09 was when most dupes, drophacks and mh countermeasures were live, also tppk started at the end of 1.09. 1.10-1.12 HC hellgames were basically non-existing because of the constant risk of getting tppked. And no, even if you are really good and clever, you can never be 100% safe or fast enough to survive it in any situation. In NM you could still take the risk (never died there), but in Hell it was just not worth it anymore and if there was a hellgame once in a while, there were usually multiple tppkers in there). I wonder how 1.10+ would have worked out without the mass dupes but I still think that 1.10 ruined the game and at least hc pvp for me. Hope they do not reintroduce "+other classes abilities" items in D3 now. Only with charges please, not like Enigma... | ||
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constantqt
176 Posts
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Gustis
Lithuania70 Posts
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constantqt
176 Posts
On August 15 2011 21:57 Gustis wrote: could you please explain what rules specifically? i cant find the topic to the newest version but got the old ones stored in txt file. (the new ones has few tvt adjustments and i think es prebuff is allowed nowadays since everybody on NL was doing it anyway) - General Rules: - No hacks of any kind - Refusal to gmod test, refusal to show inventory/weapon swap or make / send an screenshot will result in a ban. - Items which contain spell charges are allowed, but the use of the charges is not (this does not include Demon Limb,Hoto) - No more than 75% poison reduction is allowed /0% allowed on sorcs - No traps/missles may be casted prior to your opponent saying 'Go' - No extended use of houses, they're not fortresses - You musnt drop any item on ground and gear another one. ( Only mana pots allowed ) - Games must be on HELL. Short map w/o cube allowed only. - Doom runeword is not allowed, same as blackoak shield , rising sun or other items wich usually arent. - Bug items ( 08 shako, merman boots , zephyr bow or other one ( you know them ¬¬ ) are not allowed - If some1 get busted breaking any rule, his team will lose the match. If some1 do it twice he's going to be banned from the tour. Sorceress Specific Rules: - 27 life replenish maximum. - Prebuffing ES is NOT allowed. - Max number of Bmana's is 10. Necromancer Specific Rules: - All curses are allowed except Iron Maiden, Life Tap, and Decrepify. - Fire Golem is allowed. - Hotspurs are allowed. - No revives - No prison or walls Assassin Specific Rules: - c/c Assassin's can use either 80 resistances or _ONE_ Wisp/Dwarf/Raven. - c/c Assassin's may not use Hotspurs or Thundergod's. - Ghost Assassin's may use Thundergod's vs. a team with a Trapsin in. - w/s Assassin's may use Hotspurs and Thundergod's but may not use c/c on their second weapon switch. Barb Specific Rules: - Hotspurs are allowed. - No open wound limitations. - May not cast Battle Orders then go back to stash. (If you are preboing then it MUST come from your inventory ) - Barb Combat skillers / Leap items ( boots etc ) are NOT allowed - Hoto/storm kind of Leapbarb is NOT allowed, yes you have to use some other as main weapons, not leaprange bonuses1 Amazon Specific Rules: - 5% Maximum resistances + Wisp is allowed. - 90% Fire resistances is allowed. - Thundergod's is allowed if you are not using Fortitude. - Slow Missiles is not allowed. - 35 ow allowed 35 is fine for all then ? Paladin Specific Rules: - Life tap is allowed - 90% Fire resistances is allowed. (If using Exile ( in switch ) you must obviously use Inferno's or a Dwarf Star) - Cleansing, Meditation, and Prayer are allowed. ( Medi is banned if there is an alive es sorc in team ) - Holy Freeze aura is not allowed. | ||
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Artrey
Germany270 Posts
On August 15 2011 21:52 constantqt wrote: lol@hc pvp cool story bro, if anything enigma made duels 100x times more dynamic and with proper set of rules its still pretty balanced You mean like autoaim teleport, autopot, chicken-quit hammerdins that 3-shot any character in game even with a massive lifepool? MASSIVE increase in pvp fun! Yes I dueled some of them with a zerking lancer (because you have to 1hit them), but it is soooooooo scary and risky and the winning chance is like 1-3%. If they have perfect gear, you can not even one hit them... Back in 1.09 you could challenge any douchebag with a barb, because a good barb could beat anything and there was no hack to be afraid of (if you had drop protection). Well, against amazons with atmas scarab, you would get an amazon yourself and against sorces there was absorb gear and no duels on hell, but essentially hc pvp was always ava or bvb. Some guy being a dick - go get your barb and fight! And hc bvb with a mix of ww, zerk and occasional amp and teleport amulet charges (crafted ll, str, fc rings ftw) was by far the funniest pvp style! Except for lvl 21 assa vs assa maybe when a 2 ts charged hit CAN kill and a 3 charged one surely DOES kill and everything is about microseconds whether to run away or to stay fighting. Never been so thrilled, scared and amazed at the same time again in my entire life like after a 3 hour assa vs. assa duel with both of us barely surviving dozens of times. ![]() Especially the zerk // ww mix in bvb was pure fun. You would ww them to 50% and then finish them off with 1-2 zerks at the right moment, so you needed IAS as well. The builds were just awesome and pure fun to play. Alot better than sc pvp with all those rules and lame builds. Now it's all the same gear noobish pala full of hack bullshit which totally ruined the fun of hc pvp. There were massive changes that ruined hc pvp. Even those changes I once considered good - e.g. no more eth rune bug - made the real gameplay more boring. It sucks to be forced to use dual angelic rings/amu just to get enough ar - even with a full inv of 10max/ar ~40 life charms if there are so many cooler rings and amulets you want to use. You should never forget: in hc pvp there is no rules. If it is about the life of your character, nobody obeys to rules. Everything is allowed. You have to kill before they can pot. | ||
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Klaca
318 Posts
On August 15 2011 19:53 DwD wrote: I hope not. Remember, the immunities only came to the game as a result of the rebalancing of the game in expansion, original Diablo 2 doesnt have them. If the devs have good sense they should understand the problems it created and cherish the original D2 balance.I was wondering if anyone got a clue if there will be mobs with like "Immune to frost"? Played D2 recently and this shit is retarded when you encounter a mob with immune to frost and immune to fire as a sorceress. On August 15 2011 19:55 Phayze wrote: The RMAH is a cop out. They had separate character systems in D2 and could do it again. With that said, I'm all for the 100% online requirement. I'm sorry, if you're travelling cross world to you grandma's in eastern Europe but should you really be playing diablo? Many planes have satellite internet and it's up to you which one you take. I just hope blizzard does not lose it's fundamentals in terms to content quality and assuring the best possible experience for the players when implementing this rmah. I will probably play hardcore to avoid the RMAH after a period of time If I find it's not worth using to make quick IRL coin (I used to be a huge WoW AH whore getting gold maxed on one character just after wotlk release) DwD the game promotes skill diversity and the ability to change your build quite easily. Because of this I do not see any reason for them to remove spell immunes from the game. Why should you be able to kill Diablo with fire? A large portion of the world, even the first world, relies on high latency EDGE and other WAN networks that are abysmal for online gaming. They are usable for general media and internet consumption, but for real time gaming theyre terrible. This is the kind of problems that online requirement brings. | ||
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PJFrylar
United States350 Posts
On August 15 2011 19:36 Diks wrote: Just like they did for sc2. People are freaking out with every announcement that doesn't feature a diablo 2 thing. I dont want to see any more complain about RMAH, because if you are affected by this, it means you're playing softcore. And if you play softcore, well... I think it's time to man up and stop QQing. Who really care about softcore on this forum ? It's like playing DukeNukem with cheat codes : easy, pointless and not that fun. Hardcore is not the only way to play the game. People who played hardcore and their opinions don't matter anymore than that of softcore. And before you jump on me, I did play HC in d2. I'm just sick of the attitude that HC players in general have towards people who play SC. It isn't like we didn't tp out/quit games to prevent us from dieing, and don't say you never did - you know you did. I hope d3 has measures to prevent quitting the game to escape death, it will help the hardcore players "man up". | ||
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antelope591
Canada820 Posts
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Pufftrees
2449 Posts
Keep the talk related to d3, if you bring up d2, have a distinct point for it and tie it to d3... not just random jibber jabber and arguing about D2 (it has its own thread). | ||
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Klaca
318 Posts
On August 16 2011 00:04 antelope591 wrote: I dont think runewords were such a bad thing...they made all classes at least fairly viable in all aspects of the game. I had the most fun with d2 back in classic but back then sorcs were the only MF class and Barbs were clearly the best all around class in pve/pvp by a wide margin. I still had a lot of fun after 1.10 playing classes/specs that werent viable before runewords. The thing that really sucked and ruined the game while around were the retarted hacked items like ith weapons. Mf has little to do with classes in pre-expansion classic, as act bosses dont have particularly good drops so no point running them, giving little advantage to sorcs. It is instead the CURRENT state of D2 that gives massive advantages to sorcs, hence all the full tals MF sorc bots doing meph and SU runs 24/7. Also barbs lack AoE damage so while they are high damage they cant quite sweep screens like ce necros, multi amas, hdins. And barbs have pretty much the same weaknesses in pvp as they do in modern d2classic. And remain fragile to IM in CS. Also pretty much every conceivable spec is viable in pre-expansion classic. Why? Because monsters have significantly lower life and resists(endgame monsters ~1000 life, low resists) and builds themselves gain much smaller bonuses of ED and such from skills, making the whole balance scene much more uniform than it ever was later in D2's history. Basically all your points are incorrect. This is important because it shows why the rare-based item system would be good for D3. | ||
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Gescom
Canada3511 Posts
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