The mobile stuff... Well, fuck. I'm by no means a diablo fan, but I've enjoyed playing the games for some time. Going mobile actually does make sense, but announcing not even half-assed chinese clone bullshit as the next big thing is delusional.
Diablo III General Discussion - Page 1094
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virpi
Germany3598 Posts
The mobile stuff... Well, fuck. I'm by no means a diablo fan, but I've enjoyed playing the games for some time. Going mobile actually does make sense, but announcing not even half-assed chinese clone bullshit as the next big thing is delusional. | ||
DarkPlasmaBall
United States44791 Posts
Diablo community: Diablo 3 for Switch? Cool, a mobile version! Also Diablo community: Diablo for my cell phone? omg end of the world. The only fair criticism imo is that this was their finale for the keynote, as opposed to introducing it during a less-hype slot. But as a game and an idea, Diablo Immortal could be successful, fun, and expand the community of Diablo gamers. | ||
m4ini
4215 Posts
First and foremost, of course, the time and place was absolutely retarded and they've knowingly sent out Wyatt to die. Second, one could argue that a "mobile Diablo could be fun" (nah, but lets go with that) - then you run into the issue that it isn't actually a Blizzard game at all. In fact, it's a reskin of multiple other, well known chinese cash grab games (reskinned by said company). That's the important part. Blizzard/Activision was desperate to monetize Diablo somehow. That's why this exists. Not to "bring joy" to people. That's the only way they can get away with (well actually they can't, but doesn't seem to matter) literally bullshitting you out of your money. The RMAH didn't work, now they go this route. And it's the absolut laziest, most desperate attempt in doing so. Going to a scammy chinese company known for the metric shitton of microtransactions (not just cosmetics) in their game and have them reskin it. That's it. This game isn't some groundbreaking new experience, it literally is a reskin of something that's designed to pull money out of your pocket. It's very clear already that this won't be "fun and successful", because this game is purely "designed"/copied for the asian market. It's an absolute slap in the face for everyone who supports Blizzard through Diablo. edit: "In China, we call net ease as "pig farm" which mean, they do not treat player as normal human but pigs. If EA is like a 2 out of 10, Netease is -2859 The funny thing is, in NA, players hate the mobile game.But in China, we are ok with mobile game, but we are not OK with Netease mobile game. Thats how bad it is." Yeah, great choice that. | ||
Tchado
Jordan1831 Posts
On November 04 2018 00:47 Excalibur_Z wrote: ^ Looks like the gamers are so mobile they've moved away. The rule of thumb is that you never, ever announce mobile anything at a major event, especially as your headliner. Take a look at Hearthstone's rise in popularity. The Hearthstone team was very small, very reserved and cautious in their approach, knowing full well that the Blizzard community at large may not accept the game. When it did turn out to be popular, and everyone clamored for Blizzard to port it to mobile, that was worth announcing at a Blizzcon opening ceremony, and they only did that after they announced new expansion content! Now take a look at Command and Conquer Rivals which was announced at E3 as part of EA's big press conference. There are many jokes about the hubris of EA, but man was that ever exemplified in that announcement! Rivals apparently is actually a pretty decent mobile RTS, but that's not the point! The point is that's not what people are going to see when they attend the press conference of a multibillion-dollar game studio. Just let it get featuring on the Apple/Google stores and buy ads like every other company to support its growth. Players interested in mobile gaming will inevitably go to the app stores and learn about games from a major studio in some manner, it's inevitable. But at a major venue where people are expecting high-budget games to blow them away? Not the time or place to essentially pull the rug out from under them with a mobile announcement. And I say this as someone who has worked in the mobile game industry for 13 years. As someone who loathes the day C&C Rivals was announced and completely sympathizes with the diablo community (despite never playing the game) , I truly thank you for that comment , finally someone who GETS IT. | ||
JoeCool
Germany2520 Posts
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jehlakj
23 Posts
On November 04 2018 05:10 DarkPlasmaBall wrote: People are overreacting about Diablo Immortal imo. Diablo community: Diablo 3 for Switch? Cool, a mobile version! Also Diablo community: Diablo for my cell phone? omg end of the world. The only fair criticism imo is that this was their finale for the keynote, as opposed to introducing it during a less-hype slot. But as a game and an idea, Diablo Immortal could be successful, fun, and expand the community of Diablo gamers. It's really not about the game to be honest. It's about the relationship between blizzard and their fans. And it's always been underwhelming in terms of blizzard listening to the users. Much of the audience at blizzcon are diehard PC gamers, and they announced a game to the wrong audience at the wrong place at the wrong time. They were desperate for something on a platform they've been playing on for almost their entire lives. Then they get this. If blizzard had announced it like the switch port, it probably wouldn't have backfired as much. But don't do it at blizzcon. You know very well the people who will be there. Or maybe not. I'm not a huge diablo gamer myself, but I hope it's a wakeup call for blizzard cause they're definitely on the wrong path. | ||
FueledUpAndReadyToGo
Netherlands30548 Posts
On November 04 2018 05:10 DarkPlasmaBall wrote: People are overreacting about Diablo Immortal imo. Diablo community: Diablo 3 for Switch? Cool, a mobile version! Also Diablo community: Diablo for my cell phone? omg end of the world. The only fair criticism imo is that this was their finale for the keynote, as opposed to introducing it during a less-hype slot. But as a game and an idea, Diablo Immortal could be successful, fun, and expand the community of Diablo gamers. One platform is known for high quality nintendo games The other is known for low effort games with questionable payment models. The switch port was also already announced and not brought as a great new thing. 'Our mobile devices keep us closer than ever to our fans, friends and loved ones. So we knew we want to use mobile devices as a platform for a new diablo game. Because nothing brings a family together like slaying demons!' I mean ???? Another point is that since immortal is simply reusing D3 classes and D3 art assets then why is it not a D3 expansion? Why do the core fans of the game who are all longterm PC gamers have to switch to a phone to get this new story content? | ||
FrostedMiniWheats
United States30730 Posts
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{CC}StealthBlue
United States41117 Posts
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JimmyJRaynor
Canada16833 Posts
On November 04 2018 13:38 {CC}StealthBlue wrote: So what are the chances Blizzard pulls the plug on this game? the hardcore PC gamer that goes to BlizzCon is a very small and very specific type of consumer. the kind of consumer attracted to mobile games is very different. This could be an incredible mobile game that makes hundreds of millions of dollars.. who knows? there is not enough info to judge at this point. there is nothing wrong with ATVI leveraging any of Blizzard's IP for a mobile game. Just don't expect to sell it to a group of people who play WoW, D3, and SC2 non-stop and paid $2000+ to be at a convention that revolves around PC games. That consumer segment likes the incredible level of control they get with a mouse and keyboard. What makes Blizzard think that hardcore PC players of WoW, D3, SC2, and OW are going to want to play this kind of mobile game on a tiny screen with controls totally different from a PC? Blizzard is out of touch with its best customers. I don't think its a coincidence that right after Morhaime quit something like this happened... Mike is gettin' ... while the gettin' is good. | ||
Emnjay808
United States10660 Posts
The optimism in me at least knows that we can only go up from here. | ||
{CC}StealthBlue
United States41117 Posts
On November 04 2018 13:44 JimmyJRaynor wrote: the hardcore PC gamer that goes to BlizzCon is a very small and very specific type of consumer. the kind of consumer attracted to mobile games is very different. This could be an incredible mobile game that makes hundreds of millions of dollars.. who knows? there is not enough info to judge at this point. there is nothing wrong with ATVI leveraging any of Blizzard's IP for a mobile game. Just don't expect to sell it to a group of people who play WoW, D3, and SC2 non-stop and paid $2000+ to be at a convention that revolves around PC games. That consumer segment likes the incredible level of control they get with a mouse and keyboard. What makes Blizzard think that hardcore PC players of WoW, D3, SC2, and OW are going to want to play this kind of mobile game on a tiny screen with controls totally different from a PC? Blizzard is out of touch with its best customers. I don't think its a coincidence that right after Morhaime quit something like this happened... Mike is gettin' ... while the gettin' is good. Yet they unveiled it at Blizzcon while teasing a major Diablo announcement.. | ||
Karpfenx
15 Posts
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{ToT}ColmA
Japan3260 Posts
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Karpfenx
15 Posts
On November 04 2018 15:57 {ToT}ColmA wrote: poe is sadly not my cup of tea but it has some good stuff in it - kinda sad how blizzards treats the diablo franchise. the d1 d2 experience was so great and even d3 has its moments but i guess i am drifting away from blizzard games as time goes. i dont know who changed - me or blizzard games - probably both. But...But... Path of Exile is the spritual successor diablo 2, the holy grail, the does-everything-better game. What exactly do people want? Because its clearly not Path of Exile. And its also not diablo 3 because FUCKDIABLO3...right? | ||
thePunGun
598 Posts
It must've occurred to them, that their player base are PC gamers through and through. Giving the first main stage slot right after the opening ceremony to a mobile game...why? They announced Hearthstone at PAX, so why not this game? Seriously who in their right mind thought this was a good idea, especially with the built up hype for a D4 announcement the previous year and prior to this Blizzcon? Blizzard should've realized by now, you have to give the crowd something to avoid a sh*tstorm. Even the tiniest thing like a small announcement trailer showing a logo would have been enough.... | ||
Manit0u
Poland17369 Posts
On November 04 2018 16:02 Karpfenx wrote: But...But... Path of Exile is the spritual successor diablo 2, the holy grail, the does-everything-better game. What exactly do people want? Because its clearly not Path of Exile. And its also not diablo 3 because FUCKDIABLO3...right? I think that remasters of D1 and D2 would be welcomed with many cheers and tears of joy. I mean, they did do SC remaster and now are doing WC3... | ||
HolydaKing
21254 Posts
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uummpaa
238 Posts
On November 04 2018 05:10 DarkPlasmaBall wrote: People are overreacting about Diablo Immortal imo. Diablo community: Diablo 3 for Switch? Cool, a mobile version! Also Diablo community: Diablo for my cell phone? omg end of the world. The only fair criticism imo is that this was their finale for the keynote, as opposed to introducing it during a less-hype slot. But as a game and an idea, Diablo Immortal could be successful, fun, and expand the community of Diablo gamers. the big problem for me is as such: i really don't care about this mobile game (and any other one as well), but i don't mind them and blizzard has to look for new markets, which is fine by me (it probably will make a decent amount of money). so there is nothing wrong with a mobile version of the new diablo game BUT: diablo is an established francise with a pretty devoted fanbase (and i am one of them), and we ALL are pc-gamers, so my problem with this mobile game is, that it is JUST mobile, and there was NOTHING they did for the pc-gamers, at all. would immortal have been for pc and mobile: no problem for me (and most fans i presume) hell, even a diablo2 remastered would have been enough, but nothing at all is just a punch in the balls from blizzard to a certain degree whats left is to hope, that they can see the signs and stop alienating their core fanbase | ||
Gorsameth
Netherlands21851 Posts
On November 04 2018 13:38 {CC}StealthBlue wrote: absolutely 0.So what are the chances Blizzard pulls the plug on this game? https://www.youtube.com/watch?v=pYvh79usPdY The Mobile market is massive, more then every other form of gaming combined and growing much faster. Blizzard looked for a way to tap into that market and the millions of new potential costumers there. Making this game was not a mistake. Announcing it as Blizzcon was. | ||
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