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Heres what I've been doing to get out of ELO Hell...
I assume that in each game, everyone on my team will be at the "current" ELO, or that they are pretty much at the ELO they are supposed to be. This in mind, I pick a carry that can single handedly end games. I picked Twitch. So far I'm 14-3 with Twitch in my ranked and I'm slowly climbing my way back up to 1400+ ELO, where I goddamn belong.
You honestly just need to assume your team are skill capped at your ELO and that you have to corral them and carry their asses.
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I just play jungle mumu, great char+newbs who can't run out of aoes+jungler+tank=what more do you need?
The ganks on solo lanes come out rather shitty most of the time since all he has is his skillshot and low dmg/low CD skills, but his farming and his super-fast dragon make up for all the gank money lost.
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![[image loading]](http://imgur.com/rPQlA.jpg)
(ignore the win-loss rate, I know I suck)
Eve left in the first minute, so me and my lane partner (vlad) decided to just go balls out harassment and see what we could do. This was the end result. God, Malph is so much fun to play :D
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quick, mostly unimportant question i just want the right answer to:
if you have ghost and flash mastery (both of which cut your cd time by a few seconds) and utility mastery (which cuts summoner spells by 15% cd) which is applied first?
also, why does offensive 9-spot (15% magic pen) + void staff (40% magic pen) only give me 49% magic pen?
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On September 23 2010 09:13 gtrsrs wrote: quick, mostly unimportant question i just want the right answer to:
if you have ghost and flash mastery (both of which cut your cd time by a few seconds) and utility mastery (which cuts summoner spells by 15% cd) which is applied first?
Flat then %.
Everything in LoL is flat amount then %
But the difference is negligible so just do the math however you feel and give it a margin of error of 5 seconds.
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As for your 2nd question I smell multiplicative rather than additive stacking.
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On September 23 2010 09:13 gtrsrs wrote: quick, mostly unimportant question i just want the right answer to:
if you have ghost and flash mastery (both of which cut your cd time by a few seconds) and utility mastery (which cuts summoner spells by 15% cd) which is applied first?
also, why does offensive 9-spot (15% magic pen) + void staff (40% magic pen) only give me 49% magic pen?
1 - (.85 * .6) = 0.49
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On September 23 2010 09:13 gtrsrs wrote: quick, mostly unimportant question i just want the right answer to:
if you have ghost and flash mastery (both of which cut your cd time by a few seconds) and utility mastery (which cuts summoner spells by 15% cd) which is applied first?
also, why does offensive 9-spot (15% magic pen) + void staff (40% magic pen) only give me 49% magic pen?
% based is not additive stacking, its multiplicative
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Does Sona's power chord passive thingy crit? If so, can she be played like critplank?
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On September 23 2010 09:53 oberon wrote: Does Sona's power chord passive thingy crit? If so, can she be played like critplank?
No, none of the "on next attack" modifiers can crit, this includes Siphon Strike, Devastating Blow, Kennen's charged Shuriken, Ki-Strike, Pick-a-Card, etc.
Some of those abilities the normal attack damage can crit but not the extra damage (I know devastating blow and siphon strike's normal damage component can crit)
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a game at the low 900's
8-1 start, 20 stacks before 25 minutes, 2 RoA and Archangels before 35 2 teammates even doing well (going positive in kda at least, albeit slightly). unfortunately the other two were a combined 3-17-3 or something horrific
ended up 13-4-10 (2 deaths after it no longer mattered, when we had 2 afk and they were pounding our base), still couldn't win. pushed towers when lanes were open, killed champs that overextended, dragon'd when possible. never even got to their inhibitor turrets.
i'm sorry, faust, but you're wrong. no amount of skill can carry a team that refuses to move as 5 and a tryndamere that starts 0-7
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On September 23 2010 09:55 Phrost wrote:Show nested quote +On September 23 2010 09:53 oberon wrote: Does Sona's power chord passive thingy crit? If so, can she be played like critplank? No, none of the "on next attack" modifiers can crit, this includes Siphon Strike, Devastating Blow, Kennen's charged Shuriken, Ki-Strike, Pick-a-Card, etc. Some of those abilities the normal attack damage can crit but not the extra damage (I know devastating blow and siphon strike's normal damage component can crit)
That's a shame. Would've opened up a fun offbeat build. Instead she's just support, and only support. Lame.
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gtrsrs - What champ were you playing? Doesn't matter how farmed you get on some champions, you just can't carry a game with them.
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is awesome32274 Posts
Of course it can happen.
What Faust is saying (I think) is that people bitch about other players ALL the time, then they should look at themselves too.
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On September 23 2010 08:39 Phrost wrote:Show nested quote +On September 23 2010 08:37 STS17 wrote:On September 23 2010 08:27 ghen wrote:http://eu.leagueoflegends.com/board/showthread.php?t=39737Yohachhin's jungle tier list Tier 1: Olaf, Rammus, Udyr, Amumu, Akali, Warwick, Nunu Tier 2: Shaco, Fiddlesticks, Xin Zhao, Sona, Gragas, Nasus, Master Yi, Tryndamere, Shen Tier 3: Mordekaiser, Malphite, Sion, Pantheon, Cho'gath, Kayle, Karthus, Poppy, Ezreal, Jax, Singed, Morgana Tier 4: Mundo, Evelyn, Heimerdinger, Janna, Twitch, Urgot, Miss Fortune, Vladimir, Kog'maw, Kennen, Annie Not viable for jungling: Garen, Ryze, Blitzcrank, Corki, Anivia, Galio, Zilean, Veigar, Tristana, Teemo, Nidalee, Katarina, Kassadin, Gangplank, Ashe, Taric, Soraka, Malzahar + Show Spoiler +T1: These champions have to jungle...they can jungle really fast due to their attacks, but they also have alot of survivability and abilities to gank. With the buffs on the map they can simply do everything, spam, farm, push. With smite they can easily kill the dragon early and farm it often. T2: Same as T1 but mostly these champions have a little bit less survivability or damage or gankability. All around recommended for jungling. T3: These champion proved to do good in jungling, but aren't really recommended, just if a single lane really is needed. They have the needed abilities but they need a little bit more skill to be jungled. T4: These champions have the ability to jungle, not as well as the T1-T3 champs but mostly they will suceed, these champions lack of killing the dragon but are still able to kill the golems and lizards alot of times. These champions aren't able to reach level 6 as fast as other champions but still they are able to keep up with the double lane. + Show Spoiler +Smite is welcome in most cases and therefore it is recommended to use it.
Here is the jungler summoner spells tier list (as secondary spell): 1: Exhaust, Ghost 2: Flash, Ignite 3: Ralley, Heal
depending on endgame people may use teleport/clarity
start to discuse guys
also ADDED: this list is mostly my opinion about jungling, some champions are better at laning which gives them lesser points...champions who really can jungle and do it better than laning like warwick and udyr are positioned high therefore... people use some champ frequently for the jungle which makes him put higher... these are points which i count in...as for example why olaf isnt tier 1 is just becouse 5 champions at tier one are good each other but olaf is just 1% worser than the others which makes him put down...still he is "leading" tier 2 which makes his role as "big daddy" of the common jungler... i like to hear other opinions...but mostly this reflects my opinion + viability and competivity... this can be updated daily...weekly...we will see
Change log: -Morgana moved down in tier 3 -Poppy moved down in tier 3 -Mordekaiser moved up to tier 3 -Nunu moved to tier 1 -Olaf moved to top of tier 1 -Twitch moved to tier 4 -Ashe moved to not viable Sona can jungle? Contrary to what Phreak says, Sona can deal a good deal of damage with Q and W heals for enough to keep going
Meh. I've found her heal to be extremely lackluster. It's 140 base with a .5 AP ratio at max rank. Of course the improvements for the defensive stats on the spell are quite nice. I might just try her jungling, how do you start it do you know? I presume start with Q at golems?
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On September 23 2010 10:00 gtrsrs wrote: i'm sorry, faust, but you're wrong. no amount of skill can carry a team that refuses to move as 5 and a tryndamere that starts 0-7
Part of the idea is that those things could very well happen to the other team.
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On September 23 2010 10:00 gtrsrs wrote: a game at the low 900's
8-1 start, 20 stacks before 25 minutes, 2 RoA and Archangels before 35 2 teammates even doing well (going positive in kda at least, albeit slightly). unfortunately the other two were a combined 3-17-3 or something horrific
ended up 13-4-10 (2 deaths after it no longer mattered, when we had 2 afk and they were pounding our base), still couldn't win. pushed towers when lanes were open, killed champs that overextended, dragon'd when possible. never even got to their inhibitor turrets.
i'm sorry, faust, but you're wrong. no amount of skill can carry a team that refuses to move as 5 and a tryndamere that starts 0-7
Top elo players consistently get to top elo. Ping locations for your team to go to, or just say let's group up. I doubt that just because people are at low elo, they don't know english.
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On September 23 2010 10:00 gtrsrs wrote: a game at the low 900's
8-1 start, 20 stacks before 25 minutes, 2 RoA and Archangels before 35 2 teammates even doing well (going positive in kda at least, albeit slightly). unfortunately the other two were a combined 3-17-3 or something horrific
ended up 13-4-10 (2 deaths after it no longer mattered, when we had 2 afk and they were pounding our base), still couldn't win. pushed towers when lanes were open, killed champs that overextended, dragon'd when possible. never even got to their inhibitor turrets.
i'm sorry, faust, but you're wrong. no amount of skill can carry a team that refuses to move as 5 and a tryndamere that starts 0-7 annie doesn't carry past mid-game btw
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On September 23 2010 10:19 ProV1 wrote:Show nested quote +On September 23 2010 10:00 gtrsrs wrote: a game at the low 900's
8-1 start, 20 stacks before 25 minutes, 2 RoA and Archangels before 35 2 teammates even doing well (going positive in kda at least, albeit slightly). unfortunately the other two were a combined 3-17-3 or something horrific
ended up 13-4-10 (2 deaths after it no longer mattered, when we had 2 afk and they were pounding our base), still couldn't win. pushed towers when lanes were open, killed champs that overextended, dragon'd when possible. never even got to their inhibitor turrets.
i'm sorry, faust, but you're wrong. no amount of skill can carry a team that refuses to move as 5 and a tryndamere that starts 0-7 Top elo players consistently get to top elo. Ping locations for your team to go to, or just say let's group up. I doubt that just because people are at low elo, they don't know english.
All elos have people that dont speak english, it sucks
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