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739
Bearded Elder29903 Posts
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Southlight
United States11767 Posts
On September 14 2010 07:04 Crucifix wrote: Gankplank my fav hero forever <3 Farming up for 25 minutes straight, then getting out with 3xavarice/ie + boots and raping with crits everyone around. Translation: Gangplank is awesome. Farm for 25 minutes straight, then have the game end in 30 minutes and blame teammates for being feeding noobs. | ||
Phrost
United States4008 Posts
On September 14 2010 06:16 Caller wrote: why merc treads? Usually if you get caught you're dead meat anyways... Also, IE first? Yeah I get merc treads for the magic resist mostly. When a team fight breaks out you'll probably eat a few spells (which are not necessarily CC but the 40% reduction sometimes lets you flash out of a bad situation after being stunned) and berserker greaves are arguably worse because you very rarely sit and shoot for a long time. I get IE first on MF because I play her a lot like a hit and run kind of champion and a crit or two + double up can take a champion down extremely quickly. Also IE is the only item that increases critical damage making you hit that much harder when you get christmas elixirs. | ||
Caller
Poland8075 Posts
On September 14 2010 07:44 Phrost wrote: Yeah I get merc treads for the magic resist mostly. When a team fight breaks out you'll probably eat a few spells (which are not necessarily CC but the 40% reduction sometimes lets you flash out of a bad situation after being stunned) and berserker greaves are arguably worse because you very rarely sit and shoot for a long time. I get IE first on MF because I play her a lot like a hit and run kind of champion and a crit or two + double up can take a champion down extremely quickly. Also IE is the only item that increases critical damage making you hit that much harder when you get christmas elixirs. why no boots of mobility | ||
Jazriel
Canada404 Posts
arrrr | ||
Rho_
United States971 Posts
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barbsq
United States5348 Posts
On September 14 2010 08:03 Rho_ wrote: So are elixirs basically always a good buy on all heroes, or are they only situationally useful/efficient? on most heroes you're gonna want to be buying elixers, exceptions are support/tank type heroes, who dont need it, but if you're snowballing it might be worth getting one anyways. Just be sure to not drain too much money doing it, however, since if you're not getting your monies worth out of the elixers, its gonna put you pretty far behind. | ||
Phrost
United States4008 Posts
Because unlike strut, boots of mobility's bonus falls off in combat, not when attacked. So if you attack someone your blistering speed is reduced to nothing. Mercury treads overall are just better especially when you decide to fight champions with stuns 1v1 and casters. | ||
Phrost
United States4008 Posts
On September 14 2010 08:03 Rho_ wrote: So are elixirs basically always a good buy on all heroes, or are they only situationally useful/efficient? Elixirs are pretty cost effective for the time they're active so you either need to get a kill to pay the cost of buying the elixir or have so much money that you can't really buy anything else anyway. Red elixirs are most commonly used because they provide a lot of survival and damage for a very cheap amount of money. | ||
red_
United States8474 Posts
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NB
Netherlands12045 Posts
The price of those bottle are not too expensive but they costs enough to delay some of your core item. If a tris buy a green bottle, her blood razor will be way slower but she has more attack speed for turrets and kills which can fill in the lose. => buy it only if you think you can pull something to quickly fill in that 300 or else dont. also if you got ganked a lot, consider elixirs as your main item until late game in order to support your team. | ||
Phrost
United States4008 Posts
edit: the fuck its like a 800mb patch edit2: Apparently the new champion is named "sona"? I see a lot of spell texts with that name | ||
Vlanitak
Norway3045 Posts
On September 14 2010 08:26 Phrost wrote: New PTR update, im gonna go skin hunting edit: the fuck its like a 800mb patch I smell a new map with a new game mode. (or maybe Obs spots or replays!) O.o 800mb is quite a lot and there must be something awesome there. (also I still want to be corrected if I misspelled my new LoL heroes name) | ||
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739
Bearded Elder29903 Posts
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Aukai
United States1183 Posts
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Kexx
Germany240 Posts
Managed too stop interrupt him twice winning us both team fights. gotta love that panth. | ||
Phrost
United States4008 Posts
There are also no new creep models which means that they probably did not implement the new map yet. | ||
Kexx
Germany240 Posts
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Phrost
United States4008 Posts
Eve Remake--- Passive: Remade as Theft of Vitae: 5/7.5/10% of all damage dealt to nearby enemy champions by any source is gained as life. (Q)Hate Spike: AP ratio dropped from 25/40/55/70/85 (+0.28) to 25/40/55/70/85(+0.25). Second Hit does 100% damage, up from 50%. Second Hit prioritizes nearby low health enemy champions instead of a random target. (W)Shadow Walk: Duration down to 10/15/20/25/30 from 20/30/40/50/60. Hit effect when in stealth removed entirely. Gives 14/18/22/26/30% bonus movement speed during shadow walk and for 4 seconds after shadow walk. Initial fade time reduced to 1s. Maximum fade time reduced to 4s. (from 1.5s and 5s) (E)Ravage: Damage reduced to 70/120/170/220/270(+0.7) from 80/135/190/255/320 (+1) Mana cost reduced to 80/90/110/120/130 from 90/105/120/135/150 Ravage now reduces 5/10/15/20/25 armor and magic resistance from the target (down from 10/14/18/22/26). Additionally, she gains twice the stolen armor and magic resistance (10/20/30/40/50) for 5 seconds. (up from 0/0/0/0/0). Ravage range increased to 350 from 250. Ravage incorporates a short dash to the target. (Tentative) Ravage has no backstab requirement. Ravage cooldown decreased to 8 from 9. (R)Ultimate: Remade as Exuding Embrace. Now applies a damage over time ability to all enemy champions in a small area (Range 600, Size: 250). This effect does 250/400/550 (+1) damage over 5 seconds. Additionally, the effect slows them by 40/50/60% over 5 seconds. Note that everything is subject to change | ||
Kexx
Germany240 Posts
On September 14 2010 08:55 Phrost wrote: also this is possibly fake but you can muse over it anyway: Eve Remake--- Passive: Remade as Theft of Vitae: 5/7.5/10% of all damage dealt to nearby enemy champions by any source is gained as life. (Q)Hate Spike: AP ratio dropped from 25/40/55/70/85 (+0.28) to 25/40/55/70/85(+0.25). Second Hit does 100% damage, up from 50%. Second Hit prioritizes nearby low health enemy champions instead of a random target. (W)Shadow Walk: Duration down to 10/15/20/25/30 from 20/30/40/50/60. Hit effect when in stealth removed entirely. Gives 14/18/22/26/30% bonus movement speed during shadow walk and for 4 seconds after shadow walk. Initial fade time reduced to 1s. Maximum fade time reduced to 4s. (from 1.5s and 5s) (E)Ravage: Damage reduced to 70/120/170/220/270(+0.7) from 80/135/190/255/320 (+1) Mana cost reduced to 80/90/110/120/130 from 90/105/120/135/150 Ravage now reduces 5/10/15/20/25 armor and magic resistance from the target (down from 10/14/18/22/26). Additionally, she gains twice the stolen armor and magic resistance (10/20/30/40/50) for 5 seconds. (up from 0/0/0/0/0). Ravage range increased to 350 from 250. Ravage incorporates a short dash to the target. (Tentative) Ravage has no backstab requirement. Ravage cooldown decreased to 8 from 9. (R)Ultimate: Remade as Exuding Embrace. Now applies a damage over time ability to all enemy champions in a small area (Range 600, Size: 250). This effect does 250/400/550 (+1) damage over 5 seconds. Additionally, the effect slows them by 40/50/60% over 5 seconds. Note that everything is subject to change if this is true, which I highly doubt, that would probably make her some of the best sunfire tanks in the game. I mean you just rush into the enemy with full tank gear, activate R and Q, E their squishy and watch how the enemy team tries to kill you while you getting healed from your team mates damage. | ||
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