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HazMat
United States17077 Posts
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Juicyfruit
Canada5484 Posts
As you're not tanking, that HP is just for safety, but it doesn't enhance your primary function. | ||
Mogwai
United States13274 Posts
Spirit Visage and/or Haunting Guise (or sometimes neither) Rylai's Z-Ring Void Staff or GA something like that. So more AP, but both are grood. | ||
Morayfire73
United States298 Posts
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Phrost
United States4008 Posts
I usually get doran's shield, boots, then rush Zhonyas so I can pool, zhonyas, wait like 2 seconds then pool again. Makes you more or less impossible to kill. | ||
Phrost
United States4008 Posts
No I've been doing this: start: doran's (shield in solo, blade in duo) health potion First trip: boots pickaxe 2nd trip: Merc treads Whenever: Finish IE get vampiric scepterx2 get a bloodthirster then I usually have already won or lost. | ||
Vernom
Spain374 Posts
I get manamune, shoes, infinity edge and 3 bloodthirst Maybe I will get sword of the occult before infinity edge the next time. | ||
Kultcher
United States150 Posts
On September 14 2010 04:12 STS17 wrote: Alternatively, if you let players pick their own teams then you will have an event where the teams are so stacked its like there isn't even another team. Consider putting idrA into a bronze league only tournament and then ask someone to predict the results, as it would not be to dissimilar to a situation like this. What if we posed some kind of restriction on the team building? It could be something like how you build armies in Warhammer and similar games, like a point cap except, I guess, use Elo? I know Elo is a generally crappy system for this game but it's all we got. So you could say like, each 5-man team could have no more than 6750 combined Elo (that'd be 5 1350's or 2 1500s and 3 1250s or whatever). Not perfect but it might make for somewhat more balanced games. Maybe. Just a thought. Anyway, RE: Tryndamere: Is it just me or can jungle Tryndamere be pretty strong? Seems like if you go Green pot first you can start at Red and tear through the jungle pretty quick. And Trynd is definitely a high power ganker with a built-in damaging flash and strong slow even at level 4. And past level 6 he can just tower dive with impunity and then run back into the jungle to recharge without even going back. He can also escape harassment easily with Spinning Slash across the trees. I was testing with a suboptimal rune set (only 8% crit from runes, starting with Green Pot + 5 Pots) and things moved really fast with relatively small risk of dying. I can only imagine if I had a full crit page it'd be nuts (that's be like 40% with Green pot, yeah?) | ||
Nokeboy
United States1009 Posts
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Juicyfruit
Canada5484 Posts
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Morayfire73
United States298 Posts
On September 14 2010 05:37 Nokeboy wrote: what is the order of learning spells for vlad? i usually go qwqe to start out then max e and q, but w never seems to be good enough! When I play vlad I max out Q first. Once you get level 5 the CD is short enough for you to spam like crazy. W's duration doesn't change with an increase in level, so I normally put one point in it until q and e are maxed. | ||
Southlight
United States11767 Posts
On September 14 2010 04:29 Soloside wrote: Not like we were serious underdogs...-.-' True, you guys had EzPz feasting on Desirous during Ez-is-bugged week, and Aaerox is a fucking godly carry unless someone starts taking a dump on him lol. | ||
Caller
Poland8075 Posts
On September 14 2010 05:34 Phrost wrote: No I've been doing this: start: doran's (shield in solo, blade in duo) health potion First trip: boots pickaxe 2nd trip: Merc treads Whenever: Finish IE get vampiric scepterx2 get a bloodthirster then I usually have already won or lost. why merc treads? Usually if you get caught you're dead meat anyways... Also, IE first? | ||
Caller
Poland8075 Posts
On September 14 2010 05:34 Vernom wrote: What is better for Miss Fortune, AP or physical damage? I get manamune, shoes, infinity edge and 3 bloodthirst Maybe I will get sword of the occult before infinity edge the next time. physical damage always manamune is bad don't get it | ||
NB
Netherlands12045 Posts
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spinesheath
Germany8679 Posts
I suggest focusing on BT/LW for MF, as those work best with her Q and autoattack. A bit less damage on her ult isn't the end of the world, I would mostly use it to kill off people who are close to death anyways. | ||
ghen
United States1356 Posts
Stack HoG until rich? | ||
Templar.
Canada133 Posts
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L
Canada4732 Posts
On September 14 2010 05:30 Phrost wrote: Honestly when I play vlad I try to get as much ap as possible because you should never really be in danger of dying. I usually get doran's shield, boots, then rush Zhonyas so I can pool, zhonyas, wait like 2 seconds then pool again. Makes you more or less impossible to kill. You can't pool, zhon, pool unless you max pool early and have bluebuff. If you wait for level 18 to get full pool, you might as well go rylais, haunting or spirit first. Go SS -> Rylai -> Zhon if you want to use a pool first build. If your team falls behind, double elixir up. Abuse pool to tower dive with ghost from behind and build up SS stacks by staying safe. You can also afford to keep tides at 4 stacks prior to fights without worrying about needing targets to Q because of the lowered cost. Its worth it because AP will give your tides some bite, and you'll still benefit from the increased healing. | ||
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