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On September 07 2010 18:22 BlackHat wrote:Show nested quote +On September 07 2010 17:17 BluzMan wrote: There's nothing wrong with champs being 6300.
If you think about it, a typical person will definitely get over 3K IP in a timespan of 2 weeks. You get this much just winning a single game every day. Riot releases new champs every 2 weeks, so, if they're all 3150 or below in IP, there's exactly no stimulus for anyone to invest into Riot Points. It does make little sense from the player's perspective as well - you don't need to own EVERY champion Riot releases. This is true, but I can't agree with there being no stimulus for rp. People like to have skins, ip boosts are great, the 7 rune pages are a good deal, and the bundles can save you a lot of time/money. And while someone may get 3k or more in two weeks, think of how much of that goes into runes. A set of good quints can set you back 6150. There are times I decided not to get a new champ because I needed runes, not just to complete my main page, but also many champs take different runes. I'd like to pick up Malz and play him a bit but his cost is too prohibitive for a character I might not play a lot. Plus I'm discouraged from playing mages since I don't have a full set of Mpen marks. It just exacerbates the problem when every new champ is at least 3150. I didn't say they should make everyone cheap, what's wrong with a 1350 champ once in >3 months? Meh it's not really a big deal, I was just kinda pointing it out. I think the new champ looks pretty cool and I am just sad that I can't finish my Mpen marks because I have to save a boatload of points. Q.Q
There are plenty of good champions that cost 1350. Amumu, fiddle, poppy, singed, zilean, tristana, sion, Nasus, annie, janna. I've bought 3 3150 champions, and no 6300, because I can just fill out a large number of good ones from the cheap 1350. Then even jumping to 3150 you have a huge number of choices.
I need to buy more tanks, amumu and garen are always banned .
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Russian Federation4235 Posts
On September 07 2010 18:22 BlackHat wrote:Show nested quote +On September 07 2010 17:17 BluzMan wrote: There's nothing wrong with champs being 6300.
If you think about it, a typical person will definitely get over 3K IP in a timespan of 2 weeks. You get this much just winning a single game every day. Riot releases new champs every 2 weeks, so, if they're all 3150 or below in IP, there's exactly no stimulus for anyone to invest into Riot Points. It does make little sense from the player's perspective as well - you don't need to own EVERY champion Riot releases. This is true, but I can't agree with there being no stimulus for rp. People like to have skins, ip boosts are great, the 7 rune pages are a good deal, and the bundles can save you a lot of time/money. And while someone may get 3k or more in two weeks, think of how much of that goes into runes. A set of good quints can set you back 6150. There are times I decided not to get a new champ because I needed runes, not just to complete my main page, but also many champs take different runes. I'd like to pick up Malz and play him a bit but his cost is too prohibitive for a character I might not play a lot. Plus I'm discouraged from playing mages since I don't have a full set of Mpen marks. It just exacerbates the problem when every new champ is at least 3150. I didn't say they should make everyone cheap, what's wrong with a 1350 champ once in >3 months? Meh it's not really a big deal, I was just kinda pointing it out. I think the new champ looks pretty cool and I am just sad that I can't finish my Mpen marks because I have to save a boatload of points. Q.Q
You're once again talking from the perspective of a player who invests nothing in the game. F2P model makes sure that such players are severely handicapped. In fact, LoL has the most forgiving F2P model I've seen (it's pretty much a breaktrhough, tbh) where playing for free doesn't limit your competivity (you should have more than enough to purchase Ashe and a full page for her by the time you hit lvl 30), but instead limits choice. There's no point in making a game where a non-paying player doesn't feel constricted, noone will pay for it.
The other thing you have to factor in is that Riot has to deal with those players who play the game for a long time. They already own all the 'cheap' champs, so to make money from those players, Riot needs to make the new content expensive, so that they can't catch up with the prices just with the IP they farm playing. These players are problematic, and their existence kinda hampers the thing for those who just arrived into the game. Yeah, if you arrive right now, it's a buttload of IP to unlock all the content and new stuff looks expensive. But I know several people who are simply rolling in IP and have nowhere to spend it because they're playing the game for sooo long and already own everything they need.
Quints are not the real deal with the money, btw. Top regular runes are (dodge, flat CDR are VERY VERY expensive).
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Any one else notice that the yellow/blue Mp5 runes just..suck ass compared to the per level ones?
I mean by level 4 for blue and 7 i think? for yellow youve already got more mana regen.. not to mention at 18 its aloooooot more, especially since yellow are the same price and blues the mp5/l are 205 while the flat are 410..
4 and 7 are very easily achieveable in a game too
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Russian Federation4235 Posts
MP5/18 are simply better by design. There's nothing flat MP5 can achieve without getting ridiculously powerful that a Meki/Doran's ring can't do. You simply need more and more mana regen throughout the game as your mana pool grows. MP5/18 give you more regen as you gain more mana. Flat MP5 don't. On the other hand, if they meet at, say, level 12, flats will have to be made VERY POWERFUL (all caps, srsly) at level 1-3. Say, powerful enough for Karthus to walk around with Defile on.
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Here I thought Miss Fortune would be released today. 9k IP. Should I buy Kennen and hope that Miss fortune is just 3150?
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Russian Federation4235 Posts
On September 07 2010 21:33 lgd-haze wrote: Here I thought Miss Fortune would be released today. 9k IP. Should I buy Kennen and hope that Miss fortune is just 3150?
Miss fortune will be free to play in 2 weeks, so you can evaluate her before buying. You will have 3 weeks to farm, since there's no point to buy her when she's free. 4k IP in 3 weeks is more than realistic.
Go for Kennen man =)
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On September 07 2010 21:44 BluzMan wrote:Show nested quote +On September 07 2010 21:33 lgd-haze wrote: Here I thought Miss Fortune would be released today. 9k IP. Should I buy Kennen and hope that Miss fortune is just 3150? Miss fortune will be free to play in 2 weeks, so you can evaluate her before buying. You will have 3 weeks to farm, since there's no point to buy her when she's free. 4k IP in 3 weeks is more than realistic. Go for Kennen man =) Kennen is going to be freet his week ive heard, so you could test him otu first if you havent already
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On September 07 2010 20:31 BluzMan wrote: MP5/18 are simply better by design. There's nothing flat MP5 can achieve without getting ridiculously powerful that a Meki/Doran's ring can't do. You simply need more and more mana regen throughout the game as your mana pool grows. MP5/18 give you more regen as you gain more mana. Flat MP5 don't. On the other hand, if they meet at, say, level 12, flats will have to be made VERY POWERFUL (all caps, srsly) at level 1-3. Say, powerful enough for Karthus to walk around with Defile on.
I run flat regen yellows as this allows me to get an offensive/defensive item first instead of a regen item and allow me to be aggressive in the lane early on with the advantage of regen and higher defensive/aggresive stat then my opponent. I find by the time I hit level 7 the extra regen from per level runes is wasted anyway as I no longer have mana problems. This of course can depend on the champion I mostly play tanks, Amumu and Alister, and have noticed a huge improvement in my early game laning on Amumu swapping to flat MP5 yellows.
Flats also work better with champions who have abilities that do not significantly increase in cost as they level up. I think both runes have there place for different champions and flat MP5 runes shouldn't be written off so easily.
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On September 07 2010 21:47 arb wrote:Show nested quote +On September 07 2010 21:44 BluzMan wrote:On September 07 2010 21:33 lgd-haze wrote: Here I thought Miss Fortune would be released today. 9k IP. Should I buy Kennen and hope that Miss fortune is just 3150? Miss fortune will be free to play in 2 weeks, so you can evaluate her before buying. You will have 3 weeks to farm, since there's no point to buy her when she's free. 4k IP in 3 weeks is more than realistic. Go for Kennen man =) Kennen is going to be freet his week ive heard, so you could test him otu first if you havent already
Oh I've played Kennen when he was free before. Really loved him back then, when he still had his useless lategame. But with the buffs now I'm really tempted to buy him.
But I really want to buy Miss Fortune when she is released. Even if she's eve tier. I'm weak for pirates and double guns. Big guns.
So It's basically if I can get Kennen now and then MF when she is released I'm thinking about =)
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Can Sion carry? CARRY LIEK A BEAST?
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+ Show Spoiler +On September 07 2010 21:57 Ascian wrote: I run flat regen yellows as this allows me to get an offensive/defensive item first instead of a regen item and allow me to be aggressive in the lane early on with the advantage of regen and higher defensive/aggresive stat then my opponent. I find by the time I hit level 7 the extra regen from per level runes is wasted anyway as I no longer have mana problems. This of course can depend on the champion I mostly play tanks, Amumu and Alister, and have noticed a huge improvement in my early game laning on Amumu swapping to flat MP5 yellows.
Flats also work better with champions who have abilities that do not significantly increase in cost as they level up. I think both runes have there place for different champions and flat MP5 runes shouldn't be written off so easily.
Finally someone seems to understand. There's a reason why the scaling runes overshadow the flat runes, after level 4.
I'll be buying Kog'maw pretty soon, what runes should I be looking at? I have yet to see a decent AP Kog'maw, so I'm starting to think that AD/AS is simply better. In this case, I'm thinking of Crit Marks, Dodge Seals, CDR Glyphs, MS Quints (2k a piece -_-). Glyphs I have no idea about, as I'm unfamiliar with Kog'maw's cooldown durations. For Masteries I'll probably run 21/9/0 or x/21/x.
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On September 07 2010 22:04 SCC-Faust wrote: Can Sion carry? CARRY LIEK A BEAST?
Sion is great support for stun but cant really carry
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On September 07 2010 22:29 Kingske wrote:Show nested quote +On September 07 2010 22:04 SCC-Faust wrote: Can Sion carry? CARRY LIEK A BEAST? Sion is great support for stun but cant really carry
You've never seen a fed AP Sion. If you count carrying as completely removing one player on the opposing team instantly
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Cleanse reduces CC by 65% right? So does that stack with Merc Treads for 100% CC reduction?
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On September 07 2010 22:52 deth2munkies wrote:Show nested quote +On September 07 2010 22:29 Kingske wrote:On September 07 2010 22:04 SCC-Faust wrote: Can Sion carry? CARRY LIEK A BEAST? Sion is great support for stun but cant really carry You've never seen a fed AP Sion. If you count carrying as completely removing one player on the opposing team instantly  AD sion is the only way sion can carry, a fed AP one is like an instagib veigar that doesn't die in 2 shots but he can't carry at all.
AD sion, on the other hand, has 50%ish base vamp, 60% crit chance and improved movement speed.
He needs a babysitter to be built into a lv8 killing machine and is weaker earlygame, but he will 3-shot squishies through right-clicks. And no, he won't save his stun for linebacking or anything, AD sion needs to pin his targets to pound them to the ground. Mallet/atmas might seem like a decent combo but you're missing out on too much from phantom dancer/bloodthirster.
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On September 07 2010 22:52 deth2munkies wrote:Show nested quote +On September 07 2010 22:29 Kingske wrote:On September 07 2010 22:04 SCC-Faust wrote: Can Sion carry? CARRY LIEK A BEAST? Sion is great support for stun but cant really carry You've never seen a fed AP Sion. If you count carrying as completely removing one player on the opposing team instantly 
/agree, fed (or farmed) sion ranks up there with singed and garen in terms of unkillibility in addition to stupid high dmg output.
edit: @ r33k, ive seen both dominate pretty damn hard, more a matter of preference and what fits better with the team, but w/e
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On September 07 2010 22:24 Jazriel wrote:+ Show Spoiler +On September 07 2010 21:57 Ascian wrote: I run flat regen yellows as this allows me to get an offensive/defensive item first instead of a regen item and allow me to be aggressive in the lane early on with the advantage of regen and higher defensive/aggresive stat then my opponent. I find by the time I hit level 7 the extra regen from per level runes is wasted anyway as I no longer have mana problems. This of course can depend on the champion I mostly play tanks, Amumu and Alister, and have noticed a huge improvement in my early game laning on Amumu swapping to flat MP5 yellows.
Flats also work better with champions who have abilities that do not significantly increase in cost as they level up. I think both runes have there place for different champions and flat MP5 runes shouldn't be written off so easily. Finally someone seems to understand. There's a reason why the scaling runes overshadow the flat runes, after level 4. I'll be buying Kog'maw pretty soon, what runes should I be looking at? I have yet to see a decent AP Kog'maw, so I'm starting to think that AD/AS is simply better. In this case, I'm thinking of Crit Marks, Dodge Seals, CDR Glyphs, MS Quints (2k a piece -_-). Glyphs I have no idea about, as I'm unfamiliar with Kog'maw's cooldown durations. For Masteries I'll probably run 21/9/0 or x/21/x. as far as i know kogmaw wants ALL attack speed runes something like 38%?
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On September 07 2010 23:05 Jazriel wrote: Cleanse reduces CC by 65% right? So does that stack with Merc Treads for 100% CC reduction?
Duh, it really is 65%, dunno why I thought it was 55%... No idea if it stacks, soooo... ignore this.
On September 07 2010 22:24 Jazriel wrote:+ Show Spoiler +On September 07 2010 21:57 Ascian wrote: I run flat regen yellows as this allows me to get an offensive/defensive item first instead of a regen item and allow me to be aggressive in the lane early on with the advantage of regen and higher defensive/aggresive stat then my opponent. I find by the time I hit level 7 the extra regen from per level runes is wasted anyway as I no longer have mana problems. This of course can depend on the champion I mostly play tanks, Amumu and Alister, and have noticed a huge improvement in my early game laning on Amumu swapping to flat MP5 yellows.
Flats also work better with champions who have abilities that do not significantly increase in cost as they level up. I think both runes have there place for different champions and flat MP5 runes shouldn't be written off so easily. Finally someone seems to understand. There's a reason why the scaling runes overshadow the flat runes, after level 4. I'll be buying Kog'maw pretty soon, what runes should I be looking at? I have yet to see a decent AP Kog'maw, so I'm starting to think that AD/AS is simply better. In this case, I'm thinking of Crit Marks, Dodge Seals, CDR Glyphs, MS Quints (2k a piece -_-). Glyphs I have no idea about, as I'm unfamiliar with Kog'maw's cooldown durations. For Masteries I'll probably run 21/9/0 or x/21/x. Afaik you just want to get a BR and then tanky stuff. You throw on your Bio Arcane Barrage and autoattack for 6 seconds. So all you really need is ASpd and survivability. CDR probably won't help too much. Not sure about his mana needs.
Oh and on a solo lane you should not run out of mana before you hit lvl 4. Maybe on a duo lane. The total amount of MP5 from flats is also pretty low: 9 flat MP5 seals give 3.69 MP5, 3 points in Meditation give 5 MP5. So there really are only very few chars where flats might be better than scaling MP5.
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On September 07 2010 22:24 Jazriel wrote:+ Show Spoiler +On September 07 2010 21:57 Ascian wrote: I run flat regen yellows as this allows me to get an offensive/defensive item first instead of a regen item and allow me to be aggressive in the lane early on with the advantage of regen and higher defensive/aggresive stat then my opponent. I find by the time I hit level 7 the extra regen from per level runes is wasted anyway as I no longer have mana problems. This of course can depend on the champion I mostly play tanks, Amumu and Alister, and have noticed a huge improvement in my early game laning on Amumu swapping to flat MP5 yellows.
Flats also work better with champions who have abilities that do not significantly increase in cost as they level up. I think both runes have there place for different champions and flat MP5 runes shouldn't be written off so easily. Finally someone seems to understand. There's a reason why the scaling runes overshadow the flat runes, after level 4.
What exactly are you doing to run oom before you hit level 4? And Ascian, why are you laning as Amumu? He's awful in the lane, and also NEEDS at least scaling mp5 blues (and Meditation) to have enough mana throughout the game, unless you can hog blue buff.
Don't tell me you're buying chalice on these guys :[
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