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On August 10 2010 15:45 ZERG_RUSSIAN wrote: I'm quitting this game, guys, I can't deal with it. I just had an Annie force our Shen to get a thornmail vs a team of heimer mordekaiser malzahar teemo and warwick when teemo and warwick had bloodrazors. His reason? To deal more damage to Teemo.
I argued for about 10 minutes as we lost our base because nobody responded to the wards I had placed all over the fucking map as they took baron twice.
"Thornmail is useless, he's doing all magic damage" "It doesnt matter he attacks like 2 times a second" "So fucking what none of that is physical" "U DONT UNDERSTAND DO U" lmao, dont quit man, everyone has been through that moment ^^... i played DotA competitively for 2 years and thats what i get most of the time i pub =)...
but yeah, the community need your secret on AP Cho' so DONT QUIT
side story: i have a habit picking TF counter invi champs (akali, twitch....) now a day, any better solution?
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On August 10 2010 17:46 NB wrote:Show nested quote +On August 10 2010 15:45 ZERG_RUSSIAN wrote: I'm quitting this game, guys, I can't deal with it. I just had an Annie force our Shen to get a thornmail vs a team of heimer mordekaiser malzahar teemo and warwick when teemo and warwick had bloodrazors. His reason? To deal more damage to Teemo.
I argued for about 10 minutes as we lost our base because nobody responded to the wards I had placed all over the fucking map as they took baron twice.
"Thornmail is useless, he's doing all magic damage" "It doesnt matter he attacks like 2 times a second" "So fucking what none of that is physical" "U DONT UNDERSTAND DO U" lmao, dont quit man, everyone has been through that moment ^^... i played DotA competitively for 2 years and thats what i get most of the time i pub =)... but yeah, the community need your secret on AP Cho' so DONT QUIT Could have been worse.... did you see that screen shot of the fiddlesticks who stacked zeals back a few pages? lol But seriously you have to deal with the morons if you wanna solo Q an the best way is to just ignore them an hope you never see them again.
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On August 10 2010 17:04 BluzMan wrote:Show nested quote +On August 10 2010 16:47 shawster wrote:On August 10 2010 16:16 BluzMan wrote: It's time to try the omnipotent Rageblade/Gunblade Kassadin.
Btw, at least try out GRB on Kass. It gives surprising results. i've tried it on kass, and melee is fun for shits and giggles but anytime kass has to go in melee range it's a giant meh. it's funny until you realize you could've done the exact same thing as ap and done more damage as well. on a side note, galio looks fucking overpowered as shit. it's janna/shen/nunu combined Ho, no, GRB is not something you want to give yourself for maximizing your teamfight efficiency. What GRB gives you: 1) 1v1 potential is as good if not better than with pure AP items. 2) AoE/teamfight potential is worse. 3) You become a GODLY tower killer with 50 APen. 4) You can solo golem really really fast and efficient. Now what it gives is essentially more map control. A pure AP Kass doesn't do much to towers and kills golem like VERY SLOW. I know people are saying that you should ask teammates for help with golem (and you should at low levels, there's hardly a champion who benefits more from the blue buff than Kassadin), but on the other hand you're a very mobile roamer. You can venture deeper into the enemy jungle than anyone. Face it, you're often on your own and being able to take down an enemy golem fast simply rocks. Pure AD Kassadin doesn't exist. Imo the only two roads to take are GRB (which gives more utility than pure damage) into pure AP later (I still can't think of a valid transition from GRB to something melee-oriented) and semi-tank. Kassadin's AS comes when he takes damage, so to obtain a noticeable level of DPS he needs to be able to tank that damage. I haven't had any real success with semi-tank Kass builds yet though.
i can definitely see your point with killing towers, but i think kass is just fine at killing golem. with grb you'll kill it in like half the time but golem isn't that difficult to kill without grb.with your hextech/grb build you just don't have the killing potential which i think kass needs.
in short you're spending 2.3k for some some ap/ad/atk speed, and i just don't think that's efficient on kass midgame. i find myself ganking 3/4 of the time on kassadin and it's just i would rather spend my money on a catalyst and soul stealer.
i tried grb on sion a couple days ago because i was bored and getting it on sion is pretty much the same reason you get it on kass, and i just found out that because you spend money on speed/damage it just isn't worth it and i fell quite a bit behind. it's probably worse on sion since he relies on snowball and he isn't as easy to get as fed with.
just what i think personally
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wtf is up with those ryze buffs? 50 seconds on overload but with the new 10% cd reduction passive it just drops to 45 seconds. As if he needed any help with cds with his passive.
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i'm going to try out ashe, I'm wondering what skillorder to use?
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On August 10 2010 18:00 sixduck wrote: wtf is up with those ryze buffs? 50 seconds on overload but with the new 10% cd reduction passive it just drops to 45 seconds. As if he needed any help with cds with his passive.
i wonder how the the baddies will feel about this buff. it seems like a pretty big buff, like the yi buff a couple weeks/months ago. the low-elo people will cry so hard. i don't think he'll be overpowered to the point of omg ban ryze because he still doesn't have cc
sadly that's the nature of a hero who can kill you in 1 combo but can't do much else besides damage
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On August 10 2010 18:04 Pakje wrote: i'm going to try out ashe, I'm wondering what skillorder to use? WQWEWRWQWQRQQ
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AP teemo is the funnest thing ive ever played hands down
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On August 10 2010 18:04 Pakje wrote: i'm going to try out ashe, I'm wondering what skillorder to use? I'm by no means a pro, but it can't be that wrong:
W (E/Q) W (Q/E), then R>W>Q>E.
If it weren't for the lower cooldown, I probably wouldn't be that intent on maxing Volley. But at low levels you just can't spam it enough. Generally you want 1 level in E for scouting. The extra gold doesn't really do much imo. If I have a laning partner, I get Q before E to maybe score an early kill. If I am mid, I get E first for the 5-10 extra gold, since I normally am not able to chase someone down before lvl 4 anyways. After that I prioritize Q over E because I want as much slow as possible when the ganks/teamfights start. I'd rather finish an enemy off with the help of extra slow, or be able to escape from an enemy with backwards volley + slow spam than earn a bit more gold. Highest Priority on Ult should be obvious. Especially because I occasionally kill enemies far behind their tower lines with it. There is no greater joy than killing someone from across the map. Toggle Q off while fighting creeps, don't waste that mana. I sometimes find myself toggling Q so often that I have to look down and check if it's on or off :p
I could imagine that some people suggest to get Q first and W after that if you are on a side lane. Sometimes I do that if I feel it could lead to a kill. At lvl 1, W adds a lot of damage (relative to your base damage), so it's not an obvious choice imo.
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I think that getting Q at lvl 2 is far more useful than like 10 extra gold, you might get an extra hit off because of the slow and have a lot more lanecontrol when they know they can't get too close. Also makes your volley slow.
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On August 10 2010 18:27 Shikyo wrote: I think that getting Q at lvl 2 is far more useful than like 10 extra gold, you might get an extra hit off because of the slow and have a lot more lanecontrol when they know they can't get too close. Also makes your volley slow. Well, I don't think it does much either way, at least if you're soloing a lane. But even at level 2/3 a well placed E can be helpful, so really I wouldn't say you always should get one over the other.
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Oh my god, Nidalee fix and buff. I'm a happy man today!
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Do any of you have any advice for Janna? I want to play her as one of my alternate characters, but I can't really find any good guides for her. Basically I just have no idea what I should be building on her / how to best use my Q/E.
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Russian Federation4235 Posts
On August 10 2010 17:54 shawster wrote:Show nested quote +On August 10 2010 17:04 BluzMan wrote:On August 10 2010 16:47 shawster wrote:On August 10 2010 16:16 BluzMan wrote: It's time to try the omnipotent Rageblade/Gunblade Kassadin.
Btw, at least try out GRB on Kass. It gives surprising results. i've tried it on kass, and melee is fun for shits and giggles but anytime kass has to go in melee range it's a giant meh. it's funny until you realize you could've done the exact same thing as ap and done more damage as well. on a side note, galio looks fucking overpowered as shit. it's janna/shen/nunu combined Ho, no, GRB is not something you want to give yourself for maximizing your teamfight efficiency. What GRB gives you: 1) 1v1 potential is as good if not better than with pure AP items. 2) AoE/teamfight potential is worse. 3) You become a GODLY tower killer with 50 APen. 4) You can solo golem really really fast and efficient. Now what it gives is essentially more map control. A pure AP Kass doesn't do much to towers and kills golem like VERY SLOW. I know people are saying that you should ask teammates for help with golem (and you should at low levels, there's hardly a champion who benefits more from the blue buff than Kassadin), but on the other hand you're a very mobile roamer. You can venture deeper into the enemy jungle than anyone. Face it, you're often on your own and being able to take down an enemy golem fast simply rocks. Pure AD Kassadin doesn't exist. Imo the only two roads to take are GRB (which gives more utility than pure damage) into pure AP later (I still can't think of a valid transition from GRB to something melee-oriented) and semi-tank. Kassadin's AS comes when he takes damage, so to obtain a noticeable level of DPS he needs to be able to tank that damage. I haven't had any real success with semi-tank Kass builds yet though. i can definitely see your point with killing towers, but i think kass is just fine at killing golem. with grb you'll kill it in like half the time but golem isn't that difficult to kill without grb.with your hextech/grb build you just don't have the killing potential which i think kass needs. in short you're spending 2.3k for some some ap/ad/atk speed, and i just don't think that's efficient on kass midgame. i find myself ganking 3/4 of the time on kassadin and it's just i would rather spend my money on a catalyst and soul stealer. i tried grb on sion a couple days ago because i was bored and getting it on sion is pretty much the same reason you get it on kass, and i just found out that because you spend money on speed/damage it just isn't worth it and i fell quite a bit behind. it's probably worse on sion since he relies on snowball and he isn't as easy to get as fed with. just what i think personally
Never tried Hextech on him and I still don't think it will work, but since the item is just very cost-efficient now, I might give it a try. From my experience, successful Kassadin midgame isn't that reliant on AP items. I used to play Tear -> Mejai -> Guise with Sorcs somewhere in between when I started with Kass, but ever since he got buffed, that build only works on low levels (seriously, when you get access to mana regen masteries and runes, Tear builds on Kass are TRASH). Then I've started rushing Mejai as my first item, to little success. I relied too much on KS'ing and felt useless if I failed. But yeah it sometimes produced games where I went something like 20-0-10.
Now my "staple" Kass build is a Doran's Ring, early Cata, boots (important in lane, less important when you hit 6 and above) and probably more Doran's Rings instead of (or even in addition to) Catalyst in some situations. From then either Mejai to seal the game or NLR to eventually build Zhonya's and then game ends. GRB is an opportunistic buildup (btw, when fully stacked, it's AP boost is quite substantial, so it's nowhere near a 'waste' when going the AP route) that you go when you see an opening for it, but I've come to the conclusion it's very much viable.
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I don't know why you'd build a catalyst and not get RoA. Still think that RoA rushing is optimal on Kas
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Russian Federation4235 Posts
On August 10 2010 20:05 Shikyo wrote: I don't know why you'd build a catalyst and not get RoA. Still think that RoA rushing is optimal on Kas It seems like I forgot to mention RoA entirely. Yes, upgrade to RoA in a "normal" game, ofc. It's very expensive though.
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On August 10 2010 18:20 DanceCommander wrote: AP teemo is the funnest thing ive ever played hands down really depend on the skills of your enemies actually. good players wont fall for AP teemo easy and mid too late game they will spam oracle. i was trying gun blade with rage bade combo but still, the HP is too quishy that AP wont get enough life steal in combat to stay alive.
Good lane control, good pusher, good map control but useless in team fight =.=... there was once i got 14 mejai stacks and cant combat so my team just die, lucky we was always ahead in towers so we won barely.9-0-21 or 10-0-20 is both nice if you want to get 1 level for ignite. flash is crucial to escape as well as chasing since you already have a ghost. i like going to lane, invi, wait for creeps go pass me and the champ come to FB with the attack speed + ignite and teammate's help xD
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The reason I think so is that Kass needs mana pool more than regen because he spams it all anyway and he's kind of melee/short range with everything but Q so he needs some hp to not die immediately. Another interesting build I've seen is a mejai/lich bane which just relies on massive ganking. Some players are successful doing that as well.
The problem I see with mejai on kassadin and almost anyone else is that it's very inconsistant. You'll have amazing 20-0-14 games and awful 0-7 games. I prefer just having really stable builds that will work even with one or two bad decisions or successful ganks.
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Yay Ryze buff, now there's a reason to get rune prison at level 3.
And 10% cooldown reduction on overload means desperate power is the exact same cooldown time, you almost always fire two overloads farming or fighting before desperate is up again. What this means though is spell flux will be castable twice while in desperate. It's already really close and the overload passive will push it over the edge.
Now I need some way to keep people from killing me XD
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Might start playing Ryze again actually, with a little bit of CDR you'll be able to destroy everything ^_^
Frozen Heart might be a good pick because of the mana for Q and it maxing out your CDR along with survivability vs dps which is his problem. Actually it should be core on Ryze anyway.
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