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League of Legends [New forum, check OP!] - Page 561

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Ruken
Profile Blog Joined April 2009
United States858 Posts
August 10 2010 01:15 GMT
#11201
I never realized it before but Vlad is OP with his lifesteal run n' gun shit and his DOT ult.
MIK Terran
keV.
Profile Blog Joined February 2009
United States3214 Posts
August 10 2010 01:25 GMT
#11202
On August 10 2010 10:05 oberon wrote:
Show nested quote +
On August 10 2010 09:48 Southlight wrote:
On August 10 2010 09:07 Ruken wrote:
Is Master of LoL any good? Swear i've heard the name before.


He's "overrated" IMO, as many people seem to know him yet he plays very mediocre. You might remember him from me posting a laugh about him bitching about Kassadin after losing to me twice in a row, once 1v1 with Vlad the second time 1v1 with Ezreal.


I've noticed you seem to feel this way about pretty much every name player (Elementz, HotshotGG, etc.). Is this just because no one's perfect and you play them enough to see their imperfections, or is their a whole set of better players that no one knows in your opinion?


Everyone thinks everyone is overrated in solo queue.
"brevity is the soul of wit" - William Shakesman
red_
Profile Joined May 2010
United States8474 Posts
August 10 2010 01:25 GMT
#11203
On August 10 2010 10:15 Ruken wrote:
I never realized it before but Vlad is OP with his lifesteal run n' gun shit and his DOT ult.


His lifesteal is pretty meh until he gets some serious AP, I think his lane phase is extremely overrated vs any competent harass champ because he starts to have very tough decisions to make on skills vs health.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
Southlight
Profile Blog Joined August 2007
United States11768 Posts
Last Edited: 2010-08-10 01:31:23
August 10 2010 01:28 GMT
#11204
On August 10 2010 10:05 oberon wrote:
Show nested quote +
On August 10 2010 09:48 Southlight wrote:
On August 10 2010 09:07 Ruken wrote:
Is Master of LoL any good? Swear i've heard the name before.


He's "overrated" IMO, as many people seem to know him yet he plays very mediocre. You might remember him from me posting a laugh about him bitching about Kassadin after losing to me twice in a row, once 1v1 with Vlad the second time 1v1 with Ezreal.


I've noticed you seem to feel this way about pretty much every name player (Elementz, HotshotGG, etc.). Is this just because no one's perfect and you play them enough to see their imperfections, or is their a whole set of better players that no one knows in your opinion?


For whatever reason I've never seen HSGG and Elementz have a good game around me. Players whose skill I respect are such as Kodoku, Aruss, Asier, bigfat's group, grandjudge, taburiss x2, etc. and a grudging recognition of Regi as being capable of having great games (as well as having complete and utter shit ones). These are players whom I'm aware can be super dangerous or are consistently good and thus I can never sleep on them (or I feel very comfortable when they're on my team). Players like HSGG, Elementz, and to an extent Dan Dinh are big-name players who're terribly inconsistent from my experience or habitually make bizarre inexplicable decisions and thus, personally, feel overrated. In the case of HSGG he's the best Nidalee (I hear) except my hero messes with Nidalee so I don't really feel it, so it's an admittedly unfair impression.

Master of LoL's on a different level though. I liken him to to the heejongshin 1hit1der level, they're good, but they feel a step "below" the names we're bringing up here. Supposedly HJS's Janna is great, but not only have I not seen it in a long time (~2 months?) he makes decisions that would make finkill look like a genius.

Edit:
Bear in mind, overrate/underrate etc. is relative. HSGG and Elementz and DD are HUGE name players - HSGG is like the flagship player of clgaming. For someone of that stature I don't feel like he plays up to that level, unfair expectations or not.

For some reason (that I'm not aware of), Master of LoL has name value. Maybe he was big before my time. But aside from his Shaco (except you can say that for a lot of people) I never feel any pressure from him.
oraoraoraoraoraoraoraora
oberon
Profile Joined May 2009
United States1320 Posts
Last Edited: 2010-08-10 01:51:43
August 10 2010 01:49 GMT
#11205
Just had the first really frustrating Kayle game in a while. Our bad mid Karthus and bad bottom lane (Sivir+Garen) managed to feed an Ashe and Trist combo hard in the first 10 minutes or so. That lead to my team randomly engaging in 3v5 and 4v5 teammates, feeding up their Annie, Vlad, and mummy. When I'm getting thornmail and a negatron on Kayle, you know things have gone awry.

Edit: just out of curiosity, how the hell does Karthus go 0-3 against Ashe in 10 minutes? Do you, say, wander around trying to defile her (that sounds wrong) while she kites you, then think "Aha! I have a third of my health and Ashe has no stuns or slows, so I can farm with impunity!"? I cannot think of any other way to lose this matchup.
Athos
Profile Blog Joined February 2008
United States2484 Posts
August 10 2010 01:49 GMT
#11206
I have a question i've been thinking about for a while now and that what to do after you fed. Let's face it, as good as we all are everybody feeds, hell, the game is all about feeding. My question is how to minimize the damage, and how I should go about playing if I'm unavoidably 0-2. From there I find that games can spiral out of control. I'm sure this is the nature of the game, but I find targeting the feeder to be especially good, as the feeder becomes so useless. So I want to know what adjustments you guys make when you're doing badly. One thing I like to do is buy lots of dorans items, that or buy a stacking item and pray for kills.
AlienAlias
Profile Joined June 2009
United States324 Posts
August 10 2010 01:52 GMT
#11207
On August 10 2010 10:49 Athos wrote:
I have a question i've been thinking about for a while now and that what to do after you fed. Let's face it, as good as we all are everybody feeds, hell, the game is all about feeding. My question is how to minimize the damage, and how I should go about playing if I'm unavoidably 0-2. From there I find that games can spiral out of control. I'm sure this is the nature of the game, but I find targeting the feeder to be especially good, as the feeder becomes so useless. So I want to know what adjustments you guys make when you're doing badly. One thing I like to do is buy lots of dorans items, that or buy a stacking item and pray for kills.


I'd say snowball items are the opposite of what you should do. What I do is farm and avoid teamfights and just try to play as cautious as possible until I've farmed up a bit.
oberon
Profile Joined May 2009
United States1320 Posts
August 10 2010 01:57 GMT
#11208
On August 10 2010 10:49 Athos wrote:
I have a question i've been thinking about for a while now and that what to do after you fed. Let's face it, as good as we all are everybody feeds, hell, the game is all about feeding. My question is how to minimize the damage, and how I should go about playing if I'm unavoidably 0-2. From there I find that games can spiral out of control. I'm sure this is the nature of the game, but I find targeting the feeder to be especially good, as the feeder becomes so useless. So I want to know what adjustments you guys make when you're doing badly. One thing I like to do is buy lots of dorans items, that or buy a stacking item and pray for kills.


When you're ahead, you can usually just push/teamfight and end the game. When you're behind, you have to play smarter. A few things (which I'm sure WRA will pick over, but fuck him):

1) Counterpush/backdoor. If you have the right heros/summoner spells for this, you can grab towers you don't really deserve, giving you additional map control and free xp/cash for your team.

2) FARM! Your team should be trying to farm all three lanes and both jungles, while keeping track of where the other team is and avoiding them. This is basically the only way to launch a true comeback. This includes grabbing buffs/dragon. How do you do all that?

3) WARDS! This is key. If you're not going to win teamfights, you can't get into them -- and you especially can't get caught out 2v4 or whatever. NEVER leave base with over 90 cash. This not only keeps you safe, it can let you make the type of plays (surprise gank at dragon, stealing buffs, stealing baron) that can turn games around.
Tooplark
Profile Joined October 2008
United States3977 Posts
August 10 2010 02:13 GMT
#11209
To add to that, it also depends on when your hero is strongest. Late game? Try to get your team to defend while you farm. Early? (why did you feed) defend for your carry to farm. Mid pusher? Distract while your carry farms (but only when you know you can escape - see WARDS! above).
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Orpheos
Profile Joined April 2010
United States1663 Posts
August 10 2010 02:50 GMT
#11210
lawl sucessful backdoor AP gragas. noobs have no map awareness. we still lost cause they had a butt ton of teamfight ability. chainstun up the wazzoo. taric/morg/ashe/shen/mord. jeez that shit was retarded.
FlameSworD
Profile Blog Joined December 2009
United States414 Posts
August 10 2010 03:03 GMT
#11211
+ Show Spoiler +
On August 10 2010 10:49 oberon wrote:
Just had the first really frustrating Kayle game in a while. Our bad mid Karthus and bad bottom lane (Sivir+Garen) managed to feed an Ashe and Trist combo hard in the first 10 minutes or so. That lead to my team randomly engaging in 3v5 and 4v5 teammates, feeding up their Annie, Vlad, and mummy. When I'm getting thornmail and a negatron on Kayle, you know things have gone awry.

Edit: just out of curiosity, how the hell does Karthus go 0-3 against Ashe in 10 minutes? Do you, say, wander around trying to defile her (that sounds wrong) while she kites you, then think "Aha! I have a third of my health and Ashe has no stuns or slows, so I can farm with impunity!"? I cannot think of any other way to lose this matchup.


karth goes 0-3 cause hes karthus <.<
skyhighftw on iccup
Narwhal
Profile Joined September 2009
United Kingdom314 Posts
August 10 2010 03:32 GMT
#11212
New hero spotlight!!!
+ Show Spoiler +

http://www.leagueoflegends.com/board/showthread.php?t=202259


When I die, I want to go peacefully like my Grandfather did, in his sleep -- not screaming, like the passengers in his car.
myopia
Profile Blog Joined June 2009
United States2928 Posts
August 10 2010 03:47 GMT
#11213
Guinsoo gets a kill with Panth in the vid. Surely this is an elaborate scheme to drive Mogwai insane.
it's my first day
CatioN
Profile Joined February 2009
United States136 Posts
August 10 2010 04:05 GMT
#11214
On August 10 2010 10:15 Ruken wrote:
I never realized it before but Vlad is OP with his lifesteal run n' gun shit and his DOT ult.


I love playing Vlad lol
Micro/Macro with love!
wozjflwnl
Profile Joined May 2010
Canada344 Posts
August 10 2010 04:16 GMT
#11215
restarted LoL again.
hit me up :thewordalive (i use to listen to that kind of music like 3 years ago.)
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
August 10 2010 04:20 GMT
#11216
sighh he only has 2 rune pages
"come korea next time... FXO house... 10 korean, 10 korean"
GTR
Profile Blog Joined September 2004
51533 Posts
August 10 2010 04:21 GMT
#11217
so these new mr items were made just for the new hero?
Commentator
HazMat
Profile Blog Joined October 2009
United States17077 Posts
August 10 2010 04:26 GMT
#11218
Patch Notes.
+ Show Spoiler +
League of Legends and PVP.net will be updated during scheduled maintenance on 8/10.

New Skins in the Store
Enchanted Galio
Hextech Galio
Guerilla Tristana
Grungy Nunu
Bandito Fiddlesticks

You can now preview a larger image of any skin before purchasing by clicking the information circle in the Store

Rune Pages now available for purchase in the Store!
Individual Rune Page
Bundle of 7 Rune Pages

PVP.net v1.16.12

Summoners who are level 20 and above can now participate in full Arranged Team Ranked Games.
Summoners must be still Level 30 to participate in Solo Ranked Games.

Improvements
Music at the end of Champion Selection will now fade out properly
The Store button will now be greyed out when it is offline for maintenance
Improved the matchmaking algorithm
Changes to free to play champions should now be updated without having to log out and back in
When a minimum number of players for a practice game is required, it should now correctly count players on both teams
You will no longer receive a notification when someone denies your friend request, or removes you from their friend list

Bug Fixes
Fixed a bug where champion selections would sometimes have no champions to choose from
Fixed issues where looking at another player's runebook sometimes showed your runepages
Fixed an issue where you sometimes would not get the skin you selected.
Fixed an issue where players would sometimes not transition from the "Waiting for Stats…" screen to the end of game stats screen
Fixed a bug where queue dodging a Normal Game would result in a Leave
Fixed a bug where queue dodging a Ranked game would only grant a Loss instead of both a Loss and and Leave
Fixed a bug where disabling Champion Selection help tooptips was not working properly
Fixed a bug where in rare cases a Summoner would be told that it was not their turn to pick when attempting to lock their selection
Fixed a bug where Champion filters applied in the Summoner Profile would persist through into Champion Selection
Fixed a bug where purchased Champions would not show up until logging out and back in
Fixed a bug where in rare cases a team would receive a rating decrease if they won a game where one of their teammates had left
Fixed a client crash

League of Legends v1.0.0.98

Galio – The Sentinel’s Sorrow
Resolute Smite: Galio fires a concussive blast from his eyes, slowing and dealing damage to enemies caught near the impact point.
Bulwark: Galio shields an ally Champion, increasing their Armor and Magic Resistance, and restoring Galio's health each time that Champion suffers damage.
Righteous Gust: Galio claps his wings, unleashing a gust of concussive wind that damages enemies and leaves a directional draft in its wake that increases ally movement speed.
Idol of Durand: Galio assumes the form of a statue, taunting nearby enemies and storing concussive energy as they attack him. Galio then bursts from his statue shell, releasing the stored energy to damage surrounding foes.
Runic Skin: Galio converts 50% of his total Magic Resistance into Ability Power.

Blitzcrank
Rocket Grab cooldown reduced to 20/19/18/17/16 from 22/21/20/19/18
Overdrive cooldown reduced to 20 from 22

Ezreal
Fixed a bug with Trueshot Barrage where Ezreal's voice would play at the target location instead of where Ezreal was

Garen
Decisive Strike now resets Garen's auto attack timer on cast

Heimerdinger
H-28G Evolution Turret
Base damage increased to 30/38/46/54/62 from 28/36/44/52/60
Turrets no longer get bonus attack damage based how many hits they have landed
Ability Power coefficient reduced to 0.2 from 0.25

Mal'Zahar
Base movement speed increased to 315 from 310
Malefic Visions range increased to 650 from 600
Malefic Visions cooldown reduced to 15/13/11/9/7 from 16/14/12/10/8
Nether Grasp range increased to 650 from 575

Nasus
Fixed a typo in Siphoning Strike's tooltip that indicated the spell did magic damage when in fact it does physical damage.

Nidalee
Fixed a bug with Swipe that would cause it to occasionally not include Ability Power in the damage
Takedown is no longer dodgeable and now resets Nidalee's auto attack timer on cast

Nunu
Consume cooldown reduced to 18/16/14/12/10 from 30/26/22/18/14
Consume heal reduced to 125/180/235/290/345 from 125/200/275/350/425

Olaf
Undertow slow percent increased to 24/28/32/36/40 from 16/22/28/34/40

Ryze
Overload now has a new passive component: 2/4/6/8/10% cooldown reduction
Rune Prison duration increased to 1.2/1.5/1.8/2.1/2.4 from 0.8/1.2/1.6/2/2.4
Rune Prison now deals damage over 2/3/4/5/6 ticks (evenly split by the duration) instead of every 0.4 seconds
Spell Flux Magic Resistance reduction changed to 12/15/18/21/24 from 15/15/15/15/15.
Desperate Power cooldown increased to 50 from 40

Soraka
Astral Blessing cooldown increased to 10 at all ranks from 9
Heal amount reduced to 80/130/180/230/280 from 80/135/190/245/300
Wish cooldown increased to 120/110/100 from 100/90/80

Taric
Imbue heal reduced to 100/145/190/235/280 from 100/150/200/250/300

Teemo
Fixed a bug with Toxic Shot where it was not applying the poison damage immediately upon hit

Vladimir
Crimson Pact (passive) tooltip now displays stat bonuses
Sanguine Pool cooldown increased to 26/23/20/17/14 from 25/22/19/16/13
Tides of Blood health cost reduced to 30/45/60/75/90 from 40/55/70/85/100
Tides of Blood is now blocked by spell shield.

Items
Bilgewater Cutlass
Stats increased to +35 Attack Damage, +15% Lifesteal from +25 Attack Damage, +12% lifesteal
The active component's cast range has been increased to 400 from 300
Fixed a bug where the active effect would go through spell shields
Fixed a bug where the active effect stacked with Hextech Gunblade's active
Hextech Gunblade
Stats increased to +60 Attack Damage, +75 Ability Power, +15% Lifesteal, +13% Spell Vamp from +45 Attack Damage, +55 Ability Power, +15% Lifesteal, +12% Spell Vamp
Fixed a bug where the active effect stacked with Bilgewater Cutlass' active
Wriggle's Lantern
Removed Long Sword from the recipe
Decreased the combine cost to 75 from 150 gold
Decreased the attack damage to 23 from 35
Fixed a bug in which Haunting Guise was displaying the wrong stat bonuses.

Summoner's Rift
Fixed a bug where Baron Nashor would stop attacking a target immeadiately after the target stopped attacking Baron Nashor
Fixed a bug where Baron Nashor was not regenerating health at the proper rate

General
Smart Cast now defaults to Shift and Self Cast now defaults to Alt. These can be changed in the keybinding menu.
Death Recap now operates under a priority system in order to show which abilities are contributing most to the kill
Fixed several server crashes
Fixed a bug where kills or assists were not granting experience if the Champion was too far away from the target
Fixed a bug with the Tutorial where disabling the sound would break the progression
Fixed a bug where Champions that killed a target would continue playing channeling animations after the target was dead
Fixed a bug where the item stack number wouldn't swap properly when items were rearranged in the inventory
Fixed a bug where entering a game with sounds disabled would cause all sounds to be disabled for the rest of the game, regardless of if sounds were enabled later on

Skins
Alien Heimerdinger now has Alien turrets

Yay, I can play Nidalee again. Takedown dodge made me rage so hard.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
August 10 2010 04:30 GMT
#11219
YEAAAAAA IMPROVEMENTS TO MATCHMAKING ALGORITHM
Fruscainte
Profile Blog Joined December 2009
4596 Posts
August 10 2010 04:32 GMT
#11220
Galio looks so OP

He has an AoE Taunt, an AoE slow with massive damage, AoE MR, and an AoE speed buff

Wow.
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