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Shikyo
Finland33997 Posts
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briann
United States121 Posts
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Mogwai
United States13274 Posts
On August 10 2010 05:10 Shikyo wrote: I really don't see how Kass can "sit there like a prick" and make vlad "accomplish nothing"? Kassadin is melee and Vlad is ranged the last time I checked oh true, so I guess when they both get to the lane at level 1 and right click each other, vlad probably hits him once or twice before Kass can even stack attacking him with his nether blade. good point. | ||
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red_
United States8474 Posts
On August 10 2010 05:10 Shikyo wrote: I really don't see how Kass can "sit there like a prick" and make vlad "accomplish nothing"? Kassadin is melee and Vlad is ranged the last time I checked That's like saying 'I don't see how for months on end Kat made life a living hell for every other mid in the game, I mean she's melee last time I checked.' | ||
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Makali
United Kingdom1 Post
Will be posting various team Amorphous 5v5 Pre-made and solo ranked matches on x fire if anyone is interested in viewing. http://www.xfire.com/live_video/makali906/ | ||
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ManBearPig
Belgium207 Posts
I mostly go amumu, sometimes annie mid and try to carry my team, but I just end up with 50% win because, well, half the time you get a shit team and the other half you get a less shitty team. I try to converse, tell them to watch for ganks, call ss all the time and ping the map like a madman trying to get them to do shit, but ultimately it doesn't matter. Most of the games I play are either ridicilously hard wins or big fat losses. Close games are pretty rare, although I feel this is where my amumu can actually make the difference. A win or a loss in solo-queue is so incredibly team-dependent that it's starting to make me hate this game. | ||
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Mogwai
United States13274 Posts
On August 10 2010 05:37 ManBearPig wrote: Can anyone explain how ranked solo queue is not completely luck-based? I mostly go amumu, sometimes annie mid and try to carry my team, but I just end up with 50% win because, well, half the time you get a shit team and the other half you get a less shitty team. I try to converse, tell them to watch for ganks, call ss all the time and ping the map like a madman trying to get them to do shit, but ultimately it doesn't matter. Most of the games I play are either ridicilously hard wins or big fat losses. Close games are pretty rare, although I feel this is where my amumu can actually make the difference. A win or a loss in solo-queue is so incredibly team-dependent that it's starting to make me hate this game. well, because over time good players win more and bad players lose more. I mean, it's not perfect, anything with a team game going in without a full team will have a luck factor, but if you play above your current Elo, that gives your team an innate advantage, which over time will lead to more wins so that you get to the appropriate level. part of your problem is that you're playing AoE disablers, whom are reliant on their teammates to do well. They both also blow at killing towers which means if your team doesn't know how to immediately push a tower after a teamfight win, you can let games slip out of your hands. Just play kayle and rice for 22 minutes to get GRB + Nashor's and then start raping everything. That way, when you win a teamfight, you can just solo push a lane all the way to their inhib in like 10 seconds. | ||
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Pakje
Belgium288 Posts
On August 10 2010 05:37 ManBearPig wrote: Can anyone explain how ranked solo queue is not completely luck-based? I mostly go amumu, sometimes annie mid and try to carry my team, but I just end up with 50% win because, well, half the time you get a shit team and the other half you get a less shitty team. I try to converse, tell them to watch for ganks, call ss all the time and ping the map like a madman trying to get them to do shit, but ultimately it doesn't matter. Most of the games I play are either ridicilously hard wins or big fat losses. Close games are pretty rare, although I feel this is where my amumu can actually make the difference. A win or a loss in solo-queue is so incredibly team-dependent that it's starting to make me hate this game. Well it's the law of averages. If you are really that good you'll get up eventually. Honestly I just finished some awful games myself, it's really frustrating to go mid with trist and just hear ppl get killed in the sidelanes over and over. | ||
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Tooplark
United States3977 Posts
TOOPLARK'S "WINNING SOLO QUEUE" GUIDE 1) Pick a jungling ganker (ex. Warwick) or a good snowballing carry(ex. Ezreal). 2) Be good with him. 3) Tell your team what to do POLITELY. | ||
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Shikyo
Finland33997 Posts
On August 10 2010 05:17 red_ wrote: That's like saying 'I don't see how for months on end Kat made life a living hell for every other mid in the game, I mean she's melee last time I checked.' It's quite different since she has a mobility skill and no mana cost so she can spam every time her cooldowns are up, bouncing blade also does significantly more damage than Kass's Q and applies healing reduction. Kassadin doesn't have anything good vs Vlad, Vlad can just harrass him like crazy and he has nothing vs him. | ||
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Mogwai
United States13274 Posts
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myopia
United States2928 Posts
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Ecael
United States6703 Posts
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Shikyo
Finland33997 Posts
On August 10 2010 06:07 Mogwai wrote: really? I think you're sleepin' on Kass's Q. Seeing as I currently run mres glyphs on everything I play, the early ~50 damage really doesn't scare me at all. After Kass does that he has nothing for the next 9 or so seconds and you just attack him over and over. I don't think I've ever played vs a good Kassadin though since I've forced them all off the mid lane before lvl 3 or 4 though, so I probably don't know what a good one would do vs that. | ||
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Mogwai
United States13274 Posts
On August 10 2010 06:12 Ecael wrote: If every time Shikyo disagrees with Uta I get a penny... you might have a dollar On August 10 2010 06:14 Shikyo wrote: Seeing as I currently run mres glyphs on everything I play, the early ~50 damage really doesn't scare me at all. After Kass does that he has nothing for the next 9 or so seconds and you just attack him over and over. I don't think I've ever played vs a good Kassadin though since I've forced them all off the mid lane before lvl 3 or 4 though, so I probably don't know what a good one would do vs that. well let's see, it seems he's getting ruined when you auto-attack him for 9 seconds while his Q is on CD, I'm sure you can put together what a decent one would do to not get ruined by this... | ||
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Shikyo
Finland33997 Posts
On August 10 2010 06:14 Mogwai wrote: you might have a dollar well let's see, it seems he's getting ruined when you auto-attack him for 9 seconds while his Q is on CD, I'm sure you can put together what a decent one would do to not get ruined by this... Runs out of exp range with about 2/3 hp is what usually happens, after which I just deny him, depending on my champion of course. If he starts running towards you it's pretty much a jackpot and you can just kite him until he's inside your minions and then kill him, or then he runs away when you can get more hits in. Assuming you have some kind of regeneration and lanestaying, the Q spam doesn't do anything | ||
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rredtooth
5461 Posts
On August 10 2010 00:48 Shikyo wrote: please tell me this was sarcasm.EDIT: Or just go mass Phantom Dancer and max Vorpal first, it's so gud On August 10 2010 01:09 KazuoKiriyama wrote: Hey guys, for anyone interested in trying something new on LoL or just enjoy learning certain champions I have just released a pretty comprehensive guide to AP Twisted Fate which I would greatly appreciate any ratings for. It should cover everything you need to know to give it a go and its a very entertaining playstyle. Probably not best for new players but if you have played for awhile this can be very effective. It was written in the last week and so all information is up-to-date and will be maintained as such. http://leaguecraft.com/strategies/guide/7106-kazuokiriyama-s-competitive-guide-to-season-1-twisted-fate.xhtml Please rate if you get the chance as otherwise guides tend not to get read which is a shame considering the hours people put into them, Thanks. On August 10 2010 01:55 Shikyo wrote: arcerms (and his padawan, ME) would like to have some words with you two. l2p chalice, zerkers, haunting, rylais core build please. and no mp5=death. and no ghost=death. be aware of when to keep your 3 SD stacks but the majority of time you shouldn't be wanting to run in and auto-attack during team battles. start off with reds (unless you're engaging) and pick people off with yellows when the team fight wittles down. harass with yellow+SD and last hit with blue+SD or WC when need be (because you WILL get zoned). [edited because i messed up my colors massively]Hi, I disagree with some parts of your item build. I believe that Guinsoo Rageblade is an extremely important early item, and that Nashor's Tooth also synergises with the Rageblade and your abilities perfectly, enabling you to nearly perma-stun or slow people along with more E procs. I think that those items along with Lich Bane should be the core. Maybe you could give it a try sometime. I also disagree with your skill build and think that you should get at least one point of E earlier, although I'd probably max it after Q with only one point in W early. On August 10 2010 04:41 Mogwai wrote: HEY MOGWAI YOU LOW-ELO SCRUB STOP TRYING TO TEACH OTHERS HOW TO PLAY MY CHARACTER. no but actually you got it pretty spot on lol. i prefer giant's belt first and like to get GB,BF,BF,GB,BT,BF but whatever (only a minor difference). don't get rylais as it's not worth it at that stage (not a significant snare, team fights move too much). turn GBs into sunfires and BF into BTs for dangerous damage. contrary to popular belief, AD does less damage than AP in team fights and is squishier. AD is good for kiting/disengage teams but there are better heroes for those comps.you go like boots or doran's shield to open Sorc Shoes BF Sword BF Sword Giant's Belt BF Sword Giant's Belt Rylai's Bloodthirster Sunfire moar Bloodthirsters | ||
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Mogwai
United States13274 Posts
ok, let's put it this way... Kass's Q has stupid range, like, really really dumb range. It outranges all auto-attacks aside from high level trist and pretty much all non-skillshot nukes. What Utah's gonna do is sit there dancing behind his creeps playing a game of chicken with you, when you go for a last hit, he's going to shoot you with a Q while you're in your attack animation, then back out. When you choose to make an issue of it and just forego last hitting to fight with kass, you're forcing yourself to fight him amongst his creeps, which will draw creep aggro onto yourself, and in the meantime, he's taking 15% less damage from your skill based harass because of his imba passive plus he'll burst you about as hard as an equally leveled Annie up until level 6. These are losing exchanges, especially since SoS is giving him unreasonably high regen, which along with his built-in IMBA ability mitigation passive makes fighting attrition vs. Kass a losing proposition. I understand that Vlad's a great attrition fighter, but I think against Kass, you can't really fuck with him without taking more than you give him. | ||
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Southlight
United States11768 Posts
What Vladimir can NOT do, and this is more-or-less the case with every autoattack hero, is autoattack Kassadin. If you try, I will let you, and you will tank all my creep. Believe me I win out on this one. Once I hit 3-5 my Q becomes strong enough that Vlad's regen + life steal cannot compensate for the damage being taken, and it continues to snowball until level 9 where Kass' Q hits ridiculously hard. Not to mention Kassadin's base damage scales better, has armor penetration, and Vlad's spells kill himself. So by level 6 if you want an autoattack mudfight and I'm not having to tank creep to do it, you'll get it, and you'll lose. | ||
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Shikyo
Finland33997 Posts
please tell me this was sarcasm. Mass dodge > dps, and massive vorpal spam lets you dominate mid. Of course it was sarcasm, detectors geez. EDIT: And yeah I still don't like his TF build. | ||
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