League of Legends [New forum, check OP!] - Page 48
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Mogwai
United States13274 Posts
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Southlight
United States11767 Posts
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Mogwai
United States13274 Posts
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myopia
United States2928 Posts
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EZjijy
United States1039 Posts
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myopia
United States2928 Posts
On June 17 2010 00:42 Repok wrote: What level are you? If your <12-13 and you don't have an insane win/loss ratio, you going to be grouped with the lower leveled players. Just keep playing games and get your levels up. I'm only level 11, so I know I'm still with the newbs. I'm just thinking about what will happen once I've got more than 30 games under my belt. | ||
Mogwai
United States13274 Posts
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myopia
United States2928 Posts
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Mogwai
United States13274 Posts
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Southlight
United States11767 Posts
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myopia
United States2928 Posts
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Mogwai
United States13274 Posts
I've played like garbage and cost my team the game with Pantheon or TF and still put up outrageous stat lines, and I've seen Southlight carry us with something like 0/6/19 Janna... stat lines are very deceiving. | ||
matthewfoulkes
United Kingdom246 Posts
i just wanna be the best tank. | ||
Sfydjklm
United States9218 Posts
On June 17 2010 00:26 Mogwai wrote: i just do boots + 3HP pots madred's razor malady (lol, seriously, I do) phage finish bloodrazors SotD finish frozen mallet w,e,e,w,e,r,e,w,e,w,w,w,r,q,q,q,r,q,q 9/21/0 magic pen, dodge, Mp5pL, flat HP cleanse/ghost when I play TF any more. 9/21/0? SotD? Sorry im very noob!:D | ||
Chrispy
Canada5878 Posts
If so... It seems like an good item if you were playing some character and had say Ghost/Ignite and found out the enemy team has Malzahar, Morgana, Warwick, Amumu and Ashe on their team but I've never seen it actually used. 9/21/0 means with his masteries he has 9 points in Offence and 21 in Defence. Usually there is 9 in offence towards the Archaic Knowledge and 21 in defence is spread all over the place. SotD = Sword of the Divine, an item which adds 100+ magic damage every fourth attack and grants you +40% attack speed. I've only really seen it used on TF. | ||
myopia
United States2928 Posts
SotD = Sword of the Divine 9/21/0 = your mastery allocations (9 in offense, 21 in defense, 0 in utility) w,e,e,w,e,r,e,w,e,w,w,w,r,q,q,q,r,q,q = the order you level up your skills magic pen, dodge, Mp5pL, flat HP = runes you'll use once you're level 20+ cleanse/ghost = summoner spells | ||
barbsq
United States5348 Posts
On June 17 2010 00:48 Mogwai wrote: k/d/a has nothing to do with elo. Only win/loss matters. no. this is not true, win loss may only matter in terms of whether you gain/lose elo, but the amount by which you gain/lose elo through wins/losses is dependent on various other factors and stats that are processed through their elo algorithm. It essentially judges whether or not you are predicted to win and changes the elo according to the result. I know for a fact that elo changes are heavily based on level, but i also would not be surprised if it took other things into account like champion played, k:d:a, and other stats like dmg taken, healed, dealt, and other things like building kills, etc. Source: http://www.leagueoflegends.com/learn/matchmaking EDIT: grammar fail | ||
Southlight
United States11767 Posts
On June 17 2010 01:58 barbsq wrote: no. this is not true, win loss may only matter in terms of whether you gain/lose elo, but the amount by which you gain/lose elo through wins/losses is dependent on various other factors and stats that are processed through their elo algorithm. It essentially judges whether or not you are predicted to win and changes the elo according to the result. I know for a fact that elo changes are heavily based on level, but i also would be surprised if it took other things into account like champion played, k:d:a, and other stats like dmg taken, healed, dealt, and other things like building kills, etc. Source: http://www.leagueoflegends.com/learn/matchmaking From that page itself: Why don’t you include other little details like how many kills I had, etc, to determine my rating? If we did, it would encourage players to focus on killing other players, instead of strategically winning the game. For instance, healers would receive undesirable Elo modification. By putting as many measurements and incentives as possible on winning, we avoid side behaviors that aren’t as fun, and which confuse the rating process. | ||
barbsq
United States5348 Posts
okay, so mybe k:d:a may have nothing to do with it, that quote doesnt necessarily mean that there arent other stats involved, i specifically remember reading an interview with a lead dev that addresses the fact that their elo system does include other stats than w/l | ||
Southlight
United States11767 Posts
Or some Kat may end up like 20-2-10 in a game where Janna saved her ass 50 times, Janna couldn't stop raging about how "bad the Kat is" but when all's said and done statistically the Kat saved the day. How the heck would you determine via statistics whether the Kat actually kicked ass or if the Janna actually carried the game. Edit: Another very simple example, to strike down the possibility of using "assists." If I were Soraka and I really wanted to, I could rack up assists like no other. All I have to do is watch my team, and whenever they're about to score a kill, hit R. By "healing" my teammate I am automatically accredited with an assist. That doesn't mean I'm helping my team, though. Not only am I being hugely detrimental (via stealing kill gold), I'm also wasting my ult. And for all we know while some scrub is watching the other side of the map to snipe an assist that scrub might let the guy in front of him die. Good luck quantifying that. | ||
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