On July 27 2010 11:10 scintilliaSD wrote:
![[image loading]](http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs207.snc4/38678_1414697530970_1338510240_31133687_6633940_n.jpg)
If only this were in a Ranked game... 20/20/20 stacks as Akali. :x
![[image loading]](http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs207.snc4/38678_1414697530970_1338510240_31133687_6633940_n.jpg)
If only this were in a Ranked game... 20/20/20 stacks as Akali. :x
You must be soooooooo good ;p ;p ;p
I wish I could get games like that...
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Mazer
Canada1086 Posts
July 27 2010 02:19 GMT
#8641
On July 27 2010 11:10 scintilliaSD wrote: ![]() If only this were in a Ranked game... 20/20/20 stacks as Akali. :x You must be soooooooo good ;p ;p ;p I wish I could get games like that... | ||
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red_
United States8474 Posts
July 27 2010 02:21 GMT
#8642
On July 27 2010 10:58 radmax86 wrote: for some context to the unranked ELO ratings see zileas's post: http://www.leagueoflegends.com/board/showthread.php?t=157828 2300+ = top 100 1950+ = top 1500 1900+ = top 3000 Going back and reading that post now(it's a few weeks old), he says that Phreak's Elo is 2417, but we've had it confirmed that there is a 2400 cap. Is it just another example of Riot trollin us?(Zileas especially is one of the their staff that likes to do it all the time) | ||
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Orpheos
United States1663 Posts
July 27 2010 02:28 GMT
#8643
New Skins in the Store Count Vladimir Marquis Vladimir Hot Rod Corki Groovy Zilean PVP.net 1.15.10 Fixed a bug where Champion Select music would turn back on sometimes even when it was muted Fixed a bug where ratings were not appearing in buddy tooltips correctly for high rated players Fixed a freeze that would happen sometimes when buddies logged on or off Fixed a freeze that would happen sometimes when choosing a Champion. Fixed a bug where Champion Selection leavers were always identified as "Summoner 1" Fixed a bug with rune page tooltips in the Summoner screen where they were not always showing all of the stats League of Legends v1.0.0.97 Vladimir, The Crimson Reaper Transfusion: Vladimir drains the lifeforce of his target, dealing magic damage and healing himself for 25% of that amount. Sanguine Pool: Vladimir sinks into a pool of blood for 2.5 seconds, becoming untargetable and slowing enemies above him. Vladmir deals magic damage to targets above him and heals himself for 15% of that amount. Tides of Blood: Vladimir unleashes a torrent of blood, damaging surrounding enemies. Additionally, multiple Tides of Blood in a short period of time cause them to cost additional health and deal additional damage, and increases his healing and regeneration by 8%. (Ultimate) Hemoplague: Vladimir infects the target area with a virulent plague that increases the damage they take for 5 seconds. After 5 seconds, infected enemies take magic damage. (Passive) Crimson Pact: Bonus health gives Vladimir bonus ability power, and every bonus ability power gives Vladimir bonus health (does not stack with itself). Ashe Focus (passive) will now display a buff showing how much extra crit chance Ashe has Blitzcrank Fixed a bug with Rocket Grab that allowed instant cast teleport spells to teleport people out of a grab after it had already hit and they were in the process of being pulled. Ezreal Fixed a discrepancy in Essence Flux's level-up tooltip that incorrectly mentioned a heal Garen Garen can now cast all of his spells while using Judgment instead of just Courage. Slightly increased the range of Judgment Heimerdinger CH1 Concussion Grenade ability power ratio reduced to .55 from .7 CH1 Concussion Grenade range reduced to 925 from 1000 Fixed a bug with H28G Evolutionary Turret in which level 2 and level 3 turrets were dealing full damage to towers. Katarina Bouncing Blades cooldown increased to 10/9.5/9/8.5/8 from 8 at all ranks Voracity (Passive) gold gain on kills and assists reduced to 25 from 50 Kayle Righteous Fury tooltip adjusted to indicate the buff duration and attack range increase Divine Blessing Movement speed bonus reduced to a flat 12% from 10/12/14/16/18% Mana cost increased to 60/65/70/75/80from 50/55/60/65/70 Ability power ratio reduced to .5 from .6 Kog'Maw Base attack range increased to 500 from 450. Caustic Spittle range increased to 625 from 600. Bio Arcane Barrage bonus range reduced to 130/160/190/220/250 from 140/180/220/260/300 Mordekaiser Fixed a bug with Children of the Grave where it was granting permanent ability power and damage in some circumstances Shaco Deceive cooldown increased to 10 seconds from 8.5 Hallucinate’s clone will now take 150% increased damage at all ranks instead of 200/165/135%. The tooltip inaccurately stated that Shaco's clone would take 135% increased damage at all ranks. Shen Fixed a bug with Shadow Dash where it would play the Taunt sound when dashing over Null Zone Twisted Fate Fixed a bug where using Pick a Card versus inhibitors would cause the queued up effect to play the sound and particle during each attack Xin Zhao Base attack speed reduced to .658 from .679. This will also lower his attack speed gain from items and abilities by a similar percentage Attack speed per level reduced to 2.6% from 2.8% Audacious Charge Area of effect radius reduced to 225 from 350 Slow percentage reduced to 20/25/30/35/40% from 40% at all levels Slow duration reduced to 1.7 seconds from 2 seconds Fixed a bug where Xin Zhao could appear to slow down during his charge if he attempted to move too much Crescent Sweep base damage lowered to 125/250/375 from 150/275/400 Crescent Sweep percentage of current health damage lowered to 20% from 25% at all levels Zilean Chronoshift's buff icon will now display a timer for when the buff will fade. Items Guardian Angel will now display a timer showing how long until the effect is ready again Zhonya's Ring no longer removes stealth upon activation Wriggles Lantern no longer removes stealth when used Executioner's Calling will no longer remove stealth when used Fixed a bug with Trinity Force that was causing the proc on spell cast to do less damage than intended. Fixed a bug with Randuin's Omen where the activation effect was not unique Fixed a bug where Ignite could be cast while in stasis from Zhonya's Ring Summoner Spells Exhaust, Teleport, Flash, Heal, Clarity, Rally, Ignite, and Smite now remove stealth when used Cleanse, Fortify, Clairvoyance, Ghost, and Revive can be used without breaking stealth General Added new targeting reticules for skill shots. These can be turned off in the options menu. Global turret experience on Summoner's Rift (Summer/Winter) decreased to 60/100/140 from 140/190/240 Global turret experience on Twisted Treeline decreased to 60/100 from 140/190 Mouse wheel scrolling on the minimap is now disabled by default Fixed a bug where Champions would move through walls when taking certain paths Fixed a bug with Death Recap where it was not displaying damage from abilities like Jack in the Box or H28G Evolution Turrets Fixed a bug where the Scoreboard was not properly updating enemy items when they came into visibility Fixed a bug where destroyed Inhibitors would display a debug string when pinged | ||
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Orpheos
United States1663 Posts
July 27 2010 02:34 GMT
#8644
wtf kat nerf. she was one of the more balanced champs zz more kayle nerf. not too bad thou. | ||
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radmax86
United States437 Posts
July 27 2010 02:43 GMT
#8645
On July 27 2010 11:21 red_ wrote: Show nested quote + On July 27 2010 10:58 radmax86 wrote: for some context to the unranked ELO ratings see zileas's post: http://www.leagueoflegends.com/board/showthread.php?t=157828 2300+ = top 100 1950+ = top 1500 1900+ = top 3000 Going back and reading that post now(it's a few weeks old), he says that Phreak's Elo is 2417, but we've had it confirmed that there is a 2400 cap. Is it just another example of Riot trollin us?(Zileas especially is one of the their staff that likes to do it all the time) I know him well enough to know he isn't trolling, and who exactly confirmed the ELO cap is 2400? other insights from red posts in that thread: Zileas: "Top 5% is like 1650 or 1700+. Keep in mind that as you go down numbers, things thicken a LOT. Elo is GENERALLY a logarithmic distribution. Though not exactly in reality within the data for various reasons." http://www.leagueoflegends.com/board/showthread.php?p=1868303#post1868303 Zileas: "average is around 1400, starting is 1200, but we give you some boosts just for leveling." http://www.leagueoflegends.com/board/showthread.php?p=1869302#post1869302 Phreak: "I'm going to go ahead and debunk this. I don't play 20 games a day like I could when I was unemployed and ditched class. But I've fluctuated from 2300 to 2450 and get back to my 24 status. I was in the 22s for a while after the last Elo posting. I still got it, bro! Second, truly "stacked" teams sometimes give you literally 1 Elo for a win and -17 for a loss. I used to track it religiously. It happens that way at the very top. I solo queue a lot now and it's much more even, but yeah it's hard to hardcore game the system" http://www.leagueoflegends.com/board/showthread.php?p=1870722#post1870722 | ||
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oberon
United States1320 Posts
July 27 2010 02:45 GMT
#8646
On July 27 2010 11:34 Orpheos wrote: heimer nerf. pretty decent one, but they didnt go hogwild like they did with panth. looks like they are actually trying to incrementally nerf him. wtf kat nerf. she was one of the more balanced champs zz more kayle nerf. not too bad thou. The only nerf Heimer needed was making his grenade not stun. Give him full ratios, full damage to towers, and lose the stun, and I think he's fine (he becomes easy for melees bursters like Kat/Xin to nuke). This just makes him more generic and dull ![]() | ||
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Brees
Marshall Islands3404 Posts
July 27 2010 02:46 GMT
#8647
pretty sure there is a 2400 cap though... | ||
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radmax86
United States437 Posts
July 27 2010 02:56 GMT
#8648
On July 27 2010 11:46 Brees wrote: some one just profile phreak and check his elo, im too lazy pretty sure there is a 2400 cap though... OK, I just checked and it looks like there is a cap at 2400. Perhaps its a cap just for the matchmaker program but you can earn points above that threshold? That might make sense since phreak refereed to his "24 status." Dunno, maybe something changed in the last couple weeks, but I don't think they are lying about the 2400+ ratings. edit: I was curious so I found another possible explanation. "Actualy HotshotGG on the US said somethin that each end of the week those who are above 2400 get their Elo reseted back to 2400 so that they have lower queue times. Dunno if its really true or not." http://eu.leagueoflegends.com/board/showthread.php?p=115006#post115006 | ||
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Shikyo
Finland33997 Posts
July 27 2010 02:56 GMT
#8649
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Slaughter
United States20254 Posts
July 27 2010 03:01 GMT
#8650
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Shikyo
Finland33997 Posts
July 27 2010 03:04 GMT
#8651
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Onisparda
Canada516 Posts
July 27 2010 03:04 GMT
#8652
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Aurdon
United States2007 Posts
July 27 2010 03:04 GMT
#8653
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Shikyo
Finland33997 Posts
July 27 2010 03:06 GMT
#8654
On July 27 2010 12:04 Aurdon wrote: I think all new Champs are made OP when they are first released by design. That way more people buy the champs. It's a great marketing tool. akali kennen malzahar come on Vladimir is super OP though, I didn't know his aoe nuke was AoE targetable, i thought it was around him, and I thought he couldn't move while in the blood pool. Since it is how it is now, he's unbelievably imba >_> | ||
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myopia
United States2928 Posts
July 27 2010 03:07 GMT
#8655
I am ever so slightly disappoint. Oh well, SC2 should last me for a few LoL patches. | ||
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Onisparda
Canada516 Posts
July 27 2010 03:09 GMT
#8656
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Shikyo
Finland33997 Posts
July 27 2010 03:11 GMT
#8657
On July 27 2010 12:09 Onisparda wrote: I cant understand how they though a skill that is basicly zhonya's active + aoe dmg + leech + BEING ABLE TO MOVE.. could be balanced Yeah he's probably the only caster who can build all AP, spam his AoE on all their team 1v5, and take no damage. Oh, and even if he does take damage he has like 7000 HP. BTW if anyone plays Vladimir like Phreak does(they probably balance him around his builds or something) I might have to choke that person | ||
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Slaughter
United States20254 Posts
July 27 2010 03:11 GMT
#8658
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Shikyo
Finland33997 Posts
July 27 2010 03:13 GMT
#8659
On July 27 2010 12:11 Slaughter wrote: Sigh was hoping for a Karthus buff haha. One can dream ^_^ At the moment I think Karthus is one of the balanced champions that do what they do well and don't need nerfs or buffs o_O Maybe tiny number altering but otherwise he's really good. | ||
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Orpheos
United States1663 Posts
July 27 2010 03:13 GMT
#8660
On July 27 2010 12:04 Aurdon wrote: I think all new Champs are made OP when they are first released by design. That way more people buy the champs. It's a great marketing tool. people need to stop saying this. tell me the last time before xinzhao there was an OP champ. heck tell me the last time before xinzhao that there wasnt an UP champ. | ||
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