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League of Legends [New forum, check OP!] - Page 432

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oberon
Profile Joined May 2009
United States1320 Posts
July 27 2010 01:13 GMT
#8621
Mogwai: ever skip Nashor's? Rageblade, boots (I'm not even sure which kind is best yet), triple pot -> win on Kayle, it seems.
Orpheos
Profile Joined April 2010
United States1663 Posts
July 27 2010 01:15 GMT
#8622
shit rammus is so OP versus noob players. ganking is just too easy.
gtrsrs
Profile Joined June 2010
United States9109 Posts
July 27 2010 01:15 GMT
#8623
On July 27 2010 05:04 barbsq wrote:
in terms of the denying (creeps, champions is a different story), imo, it actually adds quite a bit to the game to remove it. By removing denying, you essentially prevent a strategy of play in which you perpetually farm, since the last hitting will inevitably push the lane. Also, it means that the only effective way to 'win' against your lane opponent is through harassment, which increases player vs player interaction, so while i agree that it adds some 'depth' to the game, i really believe that its a rather superficial method of determining skill level that i honestly dont care one way or another whether or not its there.


I'm at work so I will address these one at a time on my touch

the only wAy to win a lane in dota is toharass too. I'f you just try to last hit and deny and put no pressure on the other guy he's going to ressurwyou and kill you

in fact pressuring balancing harass vs pure creeping is a huge part of Dota laning

I personally don't think forcing a lane to Push is a good thing. In fact holding a lane in place is one of the coolest parts of dota. IMO. I guess that's entirely subjective though
i play ... hearthstone =\^.^/= Winterfox
StuffedTurkey
Profile Joined May 2010
United States859 Posts
July 27 2010 01:18 GMT
#8624
On July 27 2010 10:12 NeoIllusions wrote:
Show nested quote +
On July 27 2010 10:11 StuffedTurkey wrote:
On July 27 2010 10:06 NeoIllusions wrote:
MrTheZebra, who I think is the best Sion in the game, jungle Sion half the time. It's viable but not ideal. There are a ton of better junglers out there.

In short, does your jungler work with Madred's? If not, there are better junglers out there. There are a few exceptions though, like Udyr.

and rammus^^


Rammus is also questionable. You want to max Taunt first on Rammus but Taunt doesn't help much in the Jungle. And there are better Summoner Skills than Smite for Rammus.

rammus is a bit flexible in how you levelup his skills, i usually grab taunt at 4 then gank a lane and max it first, early game hes one of the fastest junglers..although you dont really jungle much after level 4 except for buffs or in between ganks.

very small sample size for my ranked rammus games but im 4wins/0losses atm(also only halfway through 1400s atm)
You can't milk those!
gtrsrs
Profile Joined June 2010
United States9109 Posts
July 27 2010 01:23 GMT
#8625
On July 27 2010 05:07 shawster wrote:
i don't try to compare lol and dota
i play lol because of the low mana costs, the action and how fast paced it is. dota is a better competitive game obviously, but lol is for fun.

the one thing that kinda irks me about dota is the fact that 1 guy can actually carry a team. in lol going 25-6 doesn't mean you can 1v5, in dota having void chronosphere your team while he's like 15-2 means you're all going to die.

supports in dota just get so shafted late game unless they're fed, games end with rhasta having like couple bracers boots and he'll be lucky to get an aghanims. although the one thing i really hate in lol is the fact that towers die in literally 5 seconds. you can have a yi push one lane while his team 4v5's, this never happens in dota. this doesn't effect you much in high elo but in dota the general pubs playstyle involve lots of action and ganking, whereas the mentality in lol is to just push a lane and not gank.


agree- lol is quite fun, I'm not hating on it's entertainment value

disagree- someone earlier in this very thread posted a xin 1v5ing a team. We've all seen it happen. Not as frequent=\=impossible

disagree - a supports role is to support. Rhasta's 3.5 second shackle is invaluable lategame not to mention his hex. He doesn't need kills. Pick a support champ, play a support role IMO

agree- hybrid champs down towers at preposterous rates
i play ... hearthstone =\^.^/= Winterfox
gtrsrs
Profile Joined June 2010
United States9109 Posts
July 27 2010 01:25 GMT
#8626
On July 27 2010 05:15 STS17 wrote:
@gtrsrs

I had to "quote" your post just so I could read it. If you get the time can you please separate that god awful wall of text?


sorry

bro

I'll

add

line

breaks

next

time
i play ... hearthstone =\^.^/= Winterfox
HazMat
Profile Blog Joined October 2009
United States17077 Posts
July 27 2010 01:28 GMT
#8627
On July 27 2010 10:06 NeoIllusions wrote:
MrTheZebra, who I think is the best Sion in the game, jungle Sion half the time. It's viable but not ideal. There are a ton of better junglers out there.

In short, does your jungler work with Madred's? If not, there are better junglers out there. There are a few exceptions though, like Udyr.

Amumu?
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
Last Edited: 2010-07-27 01:32:40
July 27 2010 01:29 GMT
#8628
On July 27 2010 10:06 NeoIllusions wrote:
MrTheZebra, who I think is the best Sion in the game, jungle Sion half the time. It's viable but not ideal. There are a ton of better junglers out there.

In short, does your jungler work with Madred's? If not, there are better junglers out there. There are a few exceptions though, like Udyr.

Amumu

[edit] FUUUUUUU SHAAAAAAAKE [/edit]
I'm on GOLD CHAIN
gtrsrs
Profile Joined June 2010
United States9109 Posts
July 27 2010 01:30 GMT
#8629
On July 27 2010 05:26 Mogwai wrote:
Show nested quote +
On July 27 2010 04:44 gtrsrs wrote:
for mogwai here's a handful of reasons i think dota is leagues better than LoL (lol leagues).

err, it really just sounds like you want DotA. you have your heart set on it and go into criticizing everything about LoL simply because it's not like DotA... I'll address what I can, but some things like lack of a bottle are just simply design choices that I can't really see as inherently bad.


Show nested quote +
On July 27 2010 04:44 gtrsrs wrote:
1. in the notes for dota players on the lol website, they say they want to take out a lot of the "randomness" of dota - terrain effects is mostly what they're talking about. so in an effort to make the game less "random," they took out the constant 30% miss chance for attacking uphill and instead changed it to a EVERY-CHARACTER-HAS-A-CRIT-AND-DODGE%, and there's a ton of skills/items that have %chance to do more damage. like wtf were they thinking? i've critted with soraka. i've dodged killing blows a multitude of times. LoL is oodles more random than dota. random = bad.

1. no one has base crit or base dodge anymore, they are things that must be specced to be obtained now. I also sorta object to random = bad, but w/e, they're doing what they can while keeping things interesting.


Show nested quote +
On July 27 2010 04:44 gtrsrs wrote:
2. no runes. if mid leaves, he's going to gank. any decently focused and organized team will never get ganked by mid. runes added an element of strategy to the game that LoL didn't inherit. "nevermore leaves mid lane at 4 minutes? he's only level 3, he's probably not going for a gank, just checking for the ru-OH GOD HE'S RIGHT HERE AND HE JUST GOT A DOUBLE KILL" is infinitely more interesting than "ezreal leaves mid lane at 6 minutes? back off a bit. gank saved." i like the epic monsters and i like both buffs in LoL, but there REALLY needs to be an invis and a health regen at the least.

2. he could be sniping wraith camp or getting lizard or golem or taking dragon. runes are an interesting mechanic, but so is the jungle of LoL. Different =/= worse.


Show nested quote +
On July 27 2010 04:44 gtrsrs wrote:
3. no pets/duplicates. illusion rune was a powerful way to play mind games in dota, and pets were a great way to harass. LoL lacks both of these, due to awful UI. this also eliminates a ton of fun champ ideas. no meepo, no chen, no lycan, no phantom lancer, no naga siren, etc

3. byproduct of not being built on an RTS engine. I dunno, I really don't have any trouble with this issue. Shaco's annoying enough as it is, I don't wanna imagine what sorta of balance and confusion issues a meepo or siren or phantom lancer type character would raise in LoL.


Show nested quote +
On July 27 2010 04:44 gtrsrs wrote:
4. no bottle! wtf, bottle was easily best item in dota, and bottling runes was ANOTHER level of depth that LoL can't duplicate in any way right now. h8 it.

4. er, ok and DotA doesn't have merc treads... I dunno, I just don't see how lack of an item that was reliant on a game mechanic that got dropped is the sign of inferiority.


Show nested quote +
On July 27 2010 04:44 gtrsrs wrote:
5. no TP's. again, in the LoL for dota players notes, they said they wanted the game to be more aggressive instead of about turtling. so you give everyone a free escape mechanism (blue pill), and give no item to port back in? isn't that the essence of playing defensively? TPs and boots of travel were some of the most important items FOR aggression in dota. don't carry a TP at all times = bad player in dota. no option to carry TP's = bad game design in LoL?

5. no, this really isn't the essence of playing defensively... LoL is quite different in terms of the lethality of fights at low levels and this is really the essence of what they mean when they talk about making it less turtly and defensive. it's about the time that a LoL game takes and how mistakes can be punished in a meaningful way, not so much the fact that you can freely move to base, but not back out to the tower.


Show nested quote +
On July 27 2010 04:44 gtrsrs wrote:
6. brush. initially i thought brush was one of the greatest things about LoL, and used offensively, i believe it can be. and there are even some times when you run in the brush defensively and do a swell juke and everyone is like DOIM 2GUD. but on the other hand, there is SO much brush in the game, that chasing someone becomes impossible at points. you have to check every patch just in case they're in there blue-pilling. and if they aren't, you wasted time checking patches, they get away gg. another move that discourages offensive playing.

6. this criticism pretty much only applies to shaco IMO. in that case, I agree with you, but I think this is a problem with shaco, not with brush.


Show nested quote +
On July 27 2010 04:44 gtrsrs wrote:
7. summoner spells and masteries. they're a bad addition to the game. balance them please. why aren't they item-based instead? flash is a bad spell because it's range is too low to be used offensively on 80% of champs, and so everyone uses it defensively. why not double the range and make it so you can only use it if you haven't been hurt in the last 10 seconds? now it's an initiation tool, not a get-out-of-gank free card, and it makes the game better instead of more defensive (isn't that what they're going for???). masteries are just dumb in general imo. that's more of a personal beef i have with them i suppose. same with rune pages. infinite spammable spells from level 1 due to perma mana regen is dumb.

7. they're in place to allow for customization around your playstyle and I at least find the whole pregame setup pretty intriguing. the fact that they're not item based also makes them kick in way earlier and encourages more fast based play with more powerful early levels.


Show nested quote +
On July 27 2010 04:44 gtrsrs wrote:
8. zzzzzzzzzzboringchampszzzzzzzzz. where is my storm spirit? where is my mirana? where is my strygwyr (don't say warwick, don't even say warwick!)? where's my vengeful spirit? where is my lion? where is my dragon knight? where is my bane? why did they make xin zhao when he's just akali 2.0? why not just rework akali and make a *different* new champ? stuff like kogmaw is great, it does things that you couldn't do on the wc3 engine. now give me more champs like him please. less humanoid champs as well would be nice, though that's definitely a minor gripe

8. this is LoL, not HoN. it's not just trying to be DotA 2.0 and I don't know what else to tell you. I personally miss Kael, I dunno, doesn't seem like a valid criticism of LoL. If you don't find the character interesting, fine, but the way you're framing it just makes it sound like you just wanna play DotA. LoL of course draws from it's predecessor, but unlike HoN, it seems intent of separating itself from DotA too.

Show nested quote +
On July 27 2010 04:44 gtrsrs wrote:
9. denying. i don't need to explain how this simple element separates the wheat from the chaff and teh dota from teh lol, do i? it should be obvious what it adds to the game.

9. actually you do. I found denying to be a really contrived and frankly, fucking annoying, aspect of DotA. you can say it tested skill more or w/e by giving you more things to do, but it also imbalanced ranged vs. melee leading to some really abusive and unfun gameplay early in rough lanes. it also gave an even bigger play advantage to people with better internet connections or more experience with when last hitting was finally possible. I dunno, at first I missed denying, but after thinking about it, I think denying is a terrible mechanic and I'm really happy that LoL removed it.


Show nested quote +
On July 27 2010 04:44 gtrsrs wrote:
10. better items: items that give a true disable please? guinsoo/euls/orchid? anything like those? blink dagger? armlet? starter items that give you well-rounded stats early for survival and you actually have to sell them instead of just investing in late-game items immediately?

10. being disabled sucks. LoL has given enough disables to champions themselves that adding more to items would really break the gameplay. LoL already went through it's "mass disable and blow up the team" metagame phase and I don't think they wanna go back to it. as for starter items to round out your stats that you sell later, see doran's items.


Show nested quote +
On July 27 2010 04:44 gtrsrs wrote:
11. not losing gold for deaths. no incentive to have roamers. none. in dota you can commit 1 or even 2 characters to just roaming the map trying to kill the carry/jungler. they lose 200+ gold for a death, it punishes them for pushing out too far. in LoL there is no punishment for playing dumb (i'm talking early game here. if you're on the other side of the map from your teammates late game in either game you get punished by getting ganked and losing 2 towers) and no incentive to have a character just headhunt the carry. a roamer can be underleveled and underfarmed in dota because their goal is to keep the carry underfarmed as well. trading a moderate hero's farm for a superlategameOP hero's farm is strategy. in LoL if you dedicate a roamer, he just loses a lot of exp, and doesn't really slow down the other team, IMO

11. this is about a couple things: a) no buying when you're away from base would make losing half your gold a huge kick in the junk. b) the game really isn't meant to revolve around super carries. LoL doesn't want it's games to be decided by 4 out of 5 players on a team playing 2nd fiddle and focussing on 1 opponent and 1 ally who they want to get fed to the point where they're an unstoppable raping machine. You already set someone back a lot by killing them in LoL, setting them back further trivializes them and turns n00bs off. it makes the game even more snowbally and that's just not conducive to a well rounded and fun gaming experience for the majority of players. Roaming occurs in LoL in the form of jungling, which I think is way more interesting than devoting your game to fucking over faceless void in any way that you can.


Show nested quote +
On July 27 2010 04:44 gtrsrs wrote:
that's just a couple things i wanted to say before i go to work. there's more. there are also things that LoL does better than dota. snowball items (only when used in the right hands plz), AP ratios, shen (:D), matchmaking, etc etc. and i'm still playing LoL. there are just definitely things it can do a lot better IMF

I agree that there's room to change for the better, but I think most of it has to do with managing game modes. The core gameplay, IMO, is pretty great as is.



No way I can do this post on my touch, I'll reserve this space for later

i play ... hearthstone =\^.^/= Winterfox
gtrsrs
Profile Joined June 2010
United States9109 Posts
July 27 2010 01:34 GMT
#8630
On July 27 2010 05:31 Chairman Ray wrote:
Show nested quote +
On July 27 2010 04:44 gtrsrs wrote:
for mogwai here's a handful of reasons i think dota is leagues better than LoL (lol leagues).

1. in the notes for dota players on the lol website, they say they want to take out a lot of the "randomness" of dota - terrain effects is mostly what they're talking about. so in an effort to make the game less "random," they took out the constant 30% miss chance for attacking uphill and instead changed it to a EVERY-CHARACTER-HAS-A-CRIT-AND-DODGE%, and there's a ton of skills/items that have %chance to do more damage. like wtf were they thinking? i've critted with soraka. i've dodged killing blows a multitude of times. LoL is oodles more random than dota. random = bad.
2. no runes. if mid leaves, he's going to gank. any decently focused and organized team will never get ganked by mid. runes added an element of strategy to the game that LoL didn't inherit. "nevermore leaves mid lane at 4 minutes? he's only level 3, he's probably not going for a gank, just checking for the ru-OH GOD HE'S RIGHT HERE AND HE JUST GOT A DOUBLE KILL" is infinitely more interesting than "ezreal leaves mid lane at 6 minutes? back off a bit. gank saved." i like the epic monsters and i like both buffs in LoL, but there REALLY needs to be an invis and a health regen at the least.
3. no pets/duplicates. illusion rune was a powerful way to play mind games in dota, and pets were a great way to harass. LoL lacks both of these, due to awful UI. this also eliminates a ton of fun champ ideas. no meepo, no chen, no lycan, no phantom lancer, no naga siren, etc
4. no bottle! wtf, bottle was easily best item in dota, and bottling runes was ANOTHER level of depth that LoL can't duplicate in any way right now. h8 it.
5. no TP's. again, in the LoL for dota players notes, they said they wanted the game to be more aggressive instead of about turtling. so you give everyone a free escape mechanism (blue pill), and give no item to port back in? isn't that the essence of playing defensively? TPs and boots of travel were some of the most important items FOR aggression in dota. don't carry a TP at all times = bad player in dota. no option to carry TP's = bad game design in LoL?
6. brush. initially i thought brush was one of the greatest things about LoL, and used offensively, i believe it can be. and there are even some times when you run in the brush defensively and do a swell juke and everyone is like DOIM 2GUD. but on the other hand, there is SO much brush in the game, that chasing someone becomes impossible at points. you have to check every patch just in case they're in there blue-pilling. and if they aren't, you wasted time checking patches, they get away gg. another move that discourages offensive playing.
7. summoner spells and masteries. they're a bad addition to the game. balance them please. why aren't they item-based instead? flash is a bad spell because it's range is too low to be used offensively on 80% of champs, and so everyone uses it defensively. why not double the range and make it so you can only use it if you haven't been hurt in the last 10 seconds? now it's an initiation tool, not a get-out-of-gank free card, and it makes the game better instead of more defensive (isn't that what they're going for???). masteries are just dumb in general imo. that's more of a personal beef i have with them i suppose. same with rune pages. infinite spammable spells from level 1 due to perma mana regen is dumb.
8. zzzzzzzzzzboringchampszzzzzzzzz. where is my storm spirit? where is my mirana? where is my strygwyr (don't say warwick, don't even say warwick!)? where's my vengeful spirit? where is my lion? where is my dragon knight? where is my bane? why did they make xin zhao when he's just akali 2.0? why not just rework akali and make a *different* new champ? stuff like kogmaw is great, it does things that you couldn't do on the wc3 engine. now give me more champs like him please. less humanoid champs as well would be nice, though that's definitely a minor gripe
9. denying. i don't need to explain how this simple element separates the wheat from the chaff and teh dota from teh lol, do i? it should be obvious what it adds to the game.
10. better items: items that give a true disable please? guinsoo/euls/orchid? anything like those? blink dagger? armlet? starter items that give you well-rounded stats early for survival and you actually have to sell them instead of just investing in late-game items immediately?
11. not losing gold for deaths. no incentive to have roamers. none. in dota you can commit 1 or even 2 characters to just roaming the map trying to kill the carry/jungler. they lose 200+ gold for a death, it punishes them for pushing out too far. in LoL there is no punishment for playing dumb (i'm talking early game here. if you're on the other side of the map from your teammates late game in either game you get punished by getting ganked and losing 2 towers) and no incentive to have a character just headhunt the carry. a roamer can be underleveled and underfarmed in dota because their goal is to keep the carry underfarmed as well. trading a moderate hero's farm for a superlategameOP hero's farm is strategy. in LoL if you dedicate a roamer, he just loses a lot of exp, and doesn't really slow down the other team, IMO


that's just a couple things i wanted to say before i go to work. there's more. there are also things that LoL does better than dota. snowball items (only when used in the right hands plz), AP ratios, shen (:D), matchmaking, etc etc. and i'm still playing LoL. there are just definitely things it can do a lot better IMF


The heroes in LoL are a lot cuter. Teemo is just sooooo adorable ^_^. When he plops down a mushroom, I am all like awwwwwwwwwwwwwww ^_^ <3. Only problem is that I sometimes can't bring myself to attack him because he's so adorable. My teammates always bitch at me after a failed gank. When I play teemo, my teammates yell at me as well because I would sit in base just plopping down mushrooms. I can't help it, he's so adorable!


this post contiaims much truth
i play ... hearthstone =\^.^/= Winterfox
r33k
Profile Blog Joined March 2009
Italy3402 Posts
July 27 2010 01:39 GMT
#8631
On July 27 2010 09:15 Shikyo wrote:
Something borderline bizarre on Udyr is to get mres/lvl seals and glyphs and then get merc treads and then just get randuins + mass sunfires. Your mres will be fine at the higher levels when it matters the most and the randuins and sunfires give quite a bit of hp for the mres to work while making you almost immune to physical dps.

I was thinking about CDR glyphs because during lv 1 jungling phoenix stance barely doesn't recharge fast enough for you me to get stacks on the passive, I don't even feel like they would be a huge waste lategame.
gtrsrs
Profile Joined June 2010
United States9109 Posts
July 27 2010 01:43 GMT
#8632
On July 27 2010 05:32 travis wrote:
this guy's complaints are so stupid, go play dota if you want to play dota

almost all of your complaints are based in "it's different than dota". and some of them are ridiculous. you list off dota heros that the game doesn't have equivalents too. that's great, it's a different fucking game. it has heros that aren't in dota too.


1 and 11 are the only complaints I actually agree with. the point about denying is arguable, I don't actually think it effects the quality of the game at all but I could see how others might disagree. in particular denying is hard to balance, it gives ranged heros a massive advantage.


lolumad?

I like lol a lot it can be a blast to play. Doesn't mean it can't be made better IMO

what can I say about the heroes? Sure either game has some that the other doesn't. But the fact that lol is missing a true illusion champ, more than one shapeshifting champ, a true pet champ, is silly. Also a champ that has the mobility of storm ie more fin genking, without the op-ness of global tele ie panth shen tf, would be nice. Inb4pitlord
i play ... hearthstone =\^.^/= Winterfox
gtrsrs
Profile Joined June 2010
United States9109 Posts
July 27 2010 01:45 GMT
#8633
On July 27 2010 05:47 Athos wrote:
I wish dota had a friendly interface or tutorial or something. As it is now, I don't think I could ever learn to play that game without getting my ass handed to me hundreds of times. I at least want to play against people as bad as me so i can experiment with the different characters and see what makes them unique. It's hard to do that when you're getting rammed up the ass by a giant golem named tiny that you have no clue how to stop.


that's definitely a plus of lol. The dota community is also p shitty so I cam see frustration with new players there
i play ... hearthstone =\^.^/= Winterfox
gtrsrs
Profile Joined June 2010
United States9109 Posts
July 27 2010 01:51 GMT
#8634
On July 27 2010 05:48 Mogwai wrote:
it's also frustrating when you pull invoker in AR and you have to know the command line to start learning what the hell invokes what :p


speaking of which, where is AR in lol?
Also where is an invoked type champ with like 15 spells?
Anyways your failures as a single champ in dota are irrelevant to this argument much like me saying my ineptness at poppy is why lol is bad
i play ... hearthstone =\^.^/= Winterfox
GranDim
Profile Blog Joined November 2003
Canada1214 Posts
Last Edited: 2010-07-27 04:18:40
July 27 2010 01:53 GMT
#8635
Late to the screenshot party and still mid ELO as I have been trying (mostly unsuccessfully) to train myself with a few more champions in normals but here's my rammus. [image loading]

My unranked elo : 2194
gtrsrs
Profile Joined June 2010
United States9109 Posts
July 27 2010 01:53 GMT
#8636
On July 27 2010 05:56 barbsq wrote:
@ gtrsrs, u say its for mogwai, can u keep it in pm's or something? having this thread derailed into DotA vs LoL is a really bad idea.

On another note, ive been playing a lot of xin and i always tend to have about as many deaths as kills, get focused to hell, and while his ult is a bit op, im kinda finding him a bit more underwhelming than other ppl seem to state. Am i missing something? Btw, im also curious as to what ppl think about laning xin vs jungling xin

edit: and lol at ray's response, tho tbh the cutesy look kinda turned me off at first (its one of the main reasons i dont like wc3, i simply dont like that animation style), ive stuck with it since i enjoy the core gameplay so much and ive kinda started liking it


flow of conversation, bro


User was temp banned for this post.
i play ... hearthstone =\^.^/= Winterfox
radmax86
Profile Joined September 2004
United States437 Posts
July 27 2010 01:58 GMT
#8637
for some context to the unranked ELO ratings see zileas's post: http://www.leagueoflegends.com/board/showthread.php?t=157828

2300+ = top 100
1950+ = top 1500
1900+ = top 3000
520
Profile Blog Joined April 2009
United States2822 Posts
July 27 2010 02:10 GMT
#8638
[image loading]

If only this were in a Ranked game... 20/20/20 stacks as Akali. :x
Writer
Orpheos
Profile Joined April 2010
United States1663 Posts
July 27 2010 02:17 GMT
#8639
i miss my noob days of playing akali. i thought i was so baller.
520
Profile Blog Joined April 2009
United States2822 Posts
July 27 2010 02:18 GMT
#8640
On July 27 2010 11:17 Orpheos wrote:
i miss my noob days of playing akali. i thought i was so baller.

Yeah. I just play her when I'm bored of playing Shen. I can use the same rune page for both of them so it helps. :D
Writer
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