League of Legends [New forum, check OP!] - Page 432
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oberon
United States1320 Posts
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Orpheos
United States1663 Posts
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gtrsrs
United States9109 Posts
On July 27 2010 05:04 barbsq wrote: in terms of the denying (creeps, champions is a different story), imo, it actually adds quite a bit to the game to remove it. By removing denying, you essentially prevent a strategy of play in which you perpetually farm, since the last hitting will inevitably push the lane. Also, it means that the only effective way to 'win' against your lane opponent is through harassment, which increases player vs player interaction, so while i agree that it adds some 'depth' to the game, i really believe that its a rather superficial method of determining skill level that i honestly dont care one way or another whether or not its there. I'm at work so I will address these one at a time on my touch the only wAy to win a lane in dota is toharass too. I'f you just try to last hit and deny and put no pressure on the other guy he's going to ressurwyou and kill you in fact pressuring balancing harass vs pure creeping is a huge part of Dota laning I personally don't think forcing a lane to Push is a good thing. In fact holding a lane in place is one of the coolest parts of dota. IMO. I guess that's entirely subjective though | ||
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StuffedTurkey
United States859 Posts
On July 27 2010 10:12 NeoIllusions wrote: Rammus is also questionable. You want to max Taunt first on Rammus but Taunt doesn't help much in the Jungle. And there are better Summoner Skills than Smite for Rammus. rammus is a bit flexible in how you levelup his skills, i usually grab taunt at 4 then gank a lane and max it first, early game hes one of the fastest junglers..although you dont really jungle much after level 4 except for buffs or in between ganks. very small sample size for my ranked rammus games but im 4wins/0losses atm(also only halfway through 1400s atm) | ||
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gtrsrs
United States9109 Posts
On July 27 2010 05:07 shawster wrote: i don't try to compare lol and dota i play lol because of the low mana costs, the action and how fast paced it is. dota is a better competitive game obviously, but lol is for fun. the one thing that kinda irks me about dota is the fact that 1 guy can actually carry a team. in lol going 25-6 doesn't mean you can 1v5, in dota having void chronosphere your team while he's like 15-2 means you're all going to die. supports in dota just get so shafted late game unless they're fed, games end with rhasta having like couple bracers boots and he'll be lucky to get an aghanims. although the one thing i really hate in lol is the fact that towers die in literally 5 seconds. you can have a yi push one lane while his team 4v5's, this never happens in dota. this doesn't effect you much in high elo but in dota the general pubs playstyle involve lots of action and ganking, whereas the mentality in lol is to just push a lane and not gank. agree- lol is quite fun, I'm not hating on it's entertainment value disagree- someone earlier in this very thread posted a xin 1v5ing a team. We've all seen it happen. Not as frequent=\=impossible disagree - a supports role is to support. Rhasta's 3.5 second shackle is invaluable lategame not to mention his hex. He doesn't need kills. Pick a support champ, play a support role IMO agree- hybrid champs down towers at preposterous rates | ||
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gtrsrs
United States9109 Posts
On July 27 2010 05:15 STS17 wrote: @gtrsrs I had to "quote" your post just so I could read it. If you get the time can you please separate that god awful wall of text? sorry bro I'll add line breaks next time | ||
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HazMat
United States17077 Posts
On July 27 2010 10:06 NeoIllusions wrote: MrTheZebra, who I think is the best Sion in the game, jungle Sion half the time. It's viable but not ideal. There are a ton of better junglers out there. In short, does your jungler work with Madred's? If not, there are better junglers out there. There are a few exceptions though, like Udyr. Amumu? | ||
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ZERG_RUSSIAN
10417 Posts
On July 27 2010 10:06 NeoIllusions wrote: MrTheZebra, who I think is the best Sion in the game, jungle Sion half the time. It's viable but not ideal. There are a ton of better junglers out there. In short, does your jungler work with Madred's? If not, there are better junglers out there. There are a few exceptions though, like Udyr. Amumu [edit] FUUUUUUU SHAAAAAAAKE [/edit] | ||
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gtrsrs
United States9109 Posts
On July 27 2010 05:26 Mogwai wrote: err, it really just sounds like you want DotA. you have your heart set on it and go into criticizing everything about LoL simply because it's not like DotA... I'll address what I can, but some things like lack of a bottle are just simply design choices that I can't really see as inherently bad. 1. no one has base crit or base dodge anymore, they are things that must be specced to be obtained now. I also sorta object to random = bad, but w/e, they're doing what they can while keeping things interesting. 2. he could be sniping wraith camp or getting lizard or golem or taking dragon. runes are an interesting mechanic, but so is the jungle of LoL. Different =/= worse. 3. byproduct of not being built on an RTS engine. I dunno, I really don't have any trouble with this issue. Shaco's annoying enough as it is, I don't wanna imagine what sorta of balance and confusion issues a meepo or siren or phantom lancer type character would raise in LoL. 4. er, ok and DotA doesn't have merc treads... I dunno, I just don't see how lack of an item that was reliant on a game mechanic that got dropped is the sign of inferiority. 5. no, this really isn't the essence of playing defensively... LoL is quite different in terms of the lethality of fights at low levels and this is really the essence of what they mean when they talk about making it less turtly and defensive. it's about the time that a LoL game takes and how mistakes can be punished in a meaningful way, not so much the fact that you can freely move to base, but not back out to the tower. 6. this criticism pretty much only applies to shaco IMO. in that case, I agree with you, but I think this is a problem with shaco, not with brush. 7. they're in place to allow for customization around your playstyle and I at least find the whole pregame setup pretty intriguing. the fact that they're not item based also makes them kick in way earlier and encourages more fast based play with more powerful early levels. 8. this is LoL, not HoN. it's not just trying to be DotA 2.0 and I don't know what else to tell you. I personally miss Kael, I dunno, doesn't seem like a valid criticism of LoL. If you don't find the character interesting, fine, but the way you're framing it just makes it sound like you just wanna play DotA. LoL of course draws from it's predecessor, but unlike HoN, it seems intent of separating itself from DotA too. 9. actually you do. I found denying to be a really contrived and frankly, fucking annoying, aspect of DotA. you can say it tested skill more or w/e by giving you more things to do, but it also imbalanced ranged vs. melee leading to some really abusive and unfun gameplay early in rough lanes. it also gave an even bigger play advantage to people with better internet connections or more experience with when last hitting was finally possible. I dunno, at first I missed denying, but after thinking about it, I think denying is a terrible mechanic and I'm really happy that LoL removed it. 10. being disabled sucks. LoL has given enough disables to champions themselves that adding more to items would really break the gameplay. LoL already went through it's "mass disable and blow up the team" metagame phase and I don't think they wanna go back to it. as for starter items to round out your stats that you sell later, see doran's items. 11. this is about a couple things: a) no buying when you're away from base would make losing half your gold a huge kick in the junk. b) the game really isn't meant to revolve around super carries. LoL doesn't want it's games to be decided by 4 out of 5 players on a team playing 2nd fiddle and focussing on 1 opponent and 1 ally who they want to get fed to the point where they're an unstoppable raping machine. You already set someone back a lot by killing them in LoL, setting them back further trivializes them and turns n00bs off. it makes the game even more snowbally and that's just not conducive to a well rounded and fun gaming experience for the majority of players. Roaming occurs in LoL in the form of jungling, which I think is way more interesting than devoting your game to fucking over faceless void in any way that you can. I agree that there's room to change for the better, but I think most of it has to do with managing game modes. The core gameplay, IMO, is pretty great as is. No way I can do this post on my touch, I'll reserve this space for later | ||
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gtrsrs
United States9109 Posts
On July 27 2010 05:31 Chairman Ray wrote: The heroes in LoL are a lot cuter. Teemo is just sooooo adorable ^_^. When he plops down a mushroom, I am all like awwwwwwwwwwwwwww ^_^ <3. Only problem is that I sometimes can't bring myself to attack him because he's so adorable. My teammates always bitch at me after a failed gank. When I play teemo, my teammates yell at me as well because I would sit in base just plopping down mushrooms. I can't help it, he's so adorable! this post contiaims much truth | ||
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r33k
Italy3402 Posts
On July 27 2010 09:15 Shikyo wrote: Something borderline bizarre on Udyr is to get mres/lvl seals and glyphs and then get merc treads and then just get randuins + mass sunfires. Your mres will be fine at the higher levels when it matters the most and the randuins and sunfires give quite a bit of hp for the mres to work while making you almost immune to physical dps. I was thinking about CDR glyphs because during lv 1 jungling phoenix stance barely doesn't recharge fast enough for you me to get stacks on the passive, I don't even feel like they would be a huge waste lategame. | ||
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gtrsrs
United States9109 Posts
On July 27 2010 05:32 travis wrote: this guy's complaints are so stupid, go play dota if you want to play dota almost all of your complaints are based in "it's different than dota". and some of them are ridiculous. you list off dota heros that the game doesn't have equivalents too. that's great, it's a different fucking game. it has heros that aren't in dota too. 1 and 11 are the only complaints I actually agree with. the point about denying is arguable, I don't actually think it effects the quality of the game at all but I could see how others might disagree. in particular denying is hard to balance, it gives ranged heros a massive advantage. lolumad? I like lol a lot it can be a blast to play. Doesn't mean it can't be made better IMO what can I say about the heroes? Sure either game has some that the other doesn't. But the fact that lol is missing a true illusion champ, more than one shapeshifting champ, a true pet champ, is silly. Also a champ that has the mobility of storm ie more fin genking, without the op-ness of global tele ie panth shen tf, would be nice. Inb4pitlord | ||
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gtrsrs
United States9109 Posts
On July 27 2010 05:47 Athos wrote: I wish dota had a friendly interface or tutorial or something. As it is now, I don't think I could ever learn to play that game without getting my ass handed to me hundreds of times. I at least want to play against people as bad as me so i can experiment with the different characters and see what makes them unique. It's hard to do that when you're getting rammed up the ass by a giant golem named tiny that you have no clue how to stop. that's definitely a plus of lol. The dota community is also p shitty so I cam see frustration with new players there | ||
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gtrsrs
United States9109 Posts
On July 27 2010 05:48 Mogwai wrote: it's also frustrating when you pull invoker in AR and you have to know the command line to start learning what the hell invokes what :p speaking of which, where is AR in lol? Also where is an invoked type champ with like 15 spells? Anyways your failures as a single champ in dota are irrelevant to this argument much like me saying my ineptness at poppy is why lol is bad | ||
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GranDim
Canada1214 Posts
![]() My unranked elo : 2194 | ||
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gtrsrs
United States9109 Posts
On July 27 2010 05:56 barbsq wrote: @ gtrsrs, u say its for mogwai, can u keep it in pm's or something? having this thread derailed into DotA vs LoL is a really bad idea. On another note, ive been playing a lot of xin and i always tend to have about as many deaths as kills, get focused to hell, and while his ult is a bit op, im kinda finding him a bit more underwhelming than other ppl seem to state. Am i missing something? Btw, im also curious as to what ppl think about laning xin vs jungling xin edit: and lol at ray's response, tho tbh the cutesy look kinda turned me off at first (its one of the main reasons i dont like wc3, i simply dont like that animation style), ive stuck with it since i enjoy the core gameplay so much and ive kinda started liking it flow of conversation, bro User was temp banned for this post. | ||
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radmax86
United States437 Posts
2300+ = top 100 1950+ = top 1500 1900+ = top 3000 | ||
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520
United States2822 Posts
![]() If only this were in a Ranked game... 20/20/20 stacks as Akali. :x | ||
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Orpheos
United States1663 Posts
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520
United States2822 Posts
On July 27 2010 11:17 Orpheos wrote: i miss my noob days of playing akali. i thought i was so baller. Yeah. I just play her when I'm bored of playing Shen. I can use the same rune page for both of them so it helps. :D | ||
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