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League of Legends [New forum, check OP!] - Page 427

Forum Index > General Games
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myopia
Profile Blog Joined June 2009
United States2928 Posts
July 26 2010 15:33 GMT
#8521
Yeah I don't speak from a balanced perspective, I never played nor followed DotA seriously. I just miss the insanity pubbing with friends can bring. 95? heroes with what seems like many more items to work with. LoL doesn't have real pet heroes either, and I loved playing Enigma and Lycan.
it's my first day
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
July 26 2010 15:51 GMT
#8522
have you seen my bear tibbers?



seriously though, it's simply that pet heroes are harder to manage in LoL because it's not built on an RTS platform.
mogwaismusings.wordpress.com
STS17
Profile Joined April 2010
United States1817 Posts
Last Edited: 2010-07-26 15:57:42
July 26 2010 15:56 GMT
#8523
Well there are commands in the game to manage a pet I just feel that the game is not equipped to handle a multitude of pets as they would be difficult for the player to control.

Edit: Personally, I would like to see heimer's turrets be treated as pets because oftentimes they will sit there firing at nothing even though there are things within range of them. Many a time have I dropped a turret and it sits there wasting its super charge by not shooting at a single thing.
Platinum Level Terran - Take my advice from that perspective
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
July 26 2010 15:57 GMT
#8524
right, well, that's what I mean, you have no selection capabilities, so pet management is simply handled with hacky stuff like alt clicking.
mogwaismusings.wordpress.com
g1rg10
Profile Joined October 2007
Italy186 Posts
July 26 2010 15:58 GMT
#8525
I was about to post my Ez stats... then i saw Yiruru's.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
July 26 2010 15:59 GMT
#8526
On July 27 2010 00:56 STS17 wrote:
Well there are commands in the game to manage a pet I just feel that the game is not equipped to handle a multitude of pets as they would be difficult for the player to control.

Edit: Personally, I would like to see heimer's turrets be treated as pets because oftentimes they will sit there firing at nothing even though there are things within range of them. Many a time have I dropped a turret and it sits there wasting its super charge by not shooting at a single thing.

they'd have to nerf his damage... by like, a lot, to compensate for being able to use turrets to consistently harass during laning and being able to appropriately finish fleeing heroes with turrets.
mogwaismusings.wordpress.com
STS17
Profile Joined April 2010
United States1817 Posts
July 26 2010 16:05 GMT
#8527
On July 27 2010 00:59 Mogwai wrote:
Show nested quote +
On July 27 2010 00:56 STS17 wrote:
Well there are commands in the game to manage a pet I just feel that the game is not equipped to handle a multitude of pets as they would be difficult for the player to control.

Edit: Personally, I would like to see heimer's turrets be treated as pets because oftentimes they will sit there firing at nothing even though there are things within range of them. Many a time have I dropped a turret and it sits there wasting its super charge by not shooting at a single thing.

they'd have to nerf his damage... by like, a lot, to compensate for being able to use turrets to consistently harass during laning and being able to appropriately finish fleeing heroes with turrets.


Agreed, and I wouldn't mind that in exchange for an increase in control over my hero. Hell, I wouldn't even mind if they were changed to behave exactly like a Tower but i've had several instances where someone can just move in with a minion wave and attack myself or my laning partner without retaliation of my turrets. Slow from the ulti doesn't help much if they won't attack the right target.

Also, I've had many a case where they are attacking an enemy hero who is like 2 hits from death then a minion shows up and it immediately switches targets allowing the player to escape with his life. Rather frustrating indeed.
Platinum Level Terran - Take my advice from that perspective
Athos
Profile Blog Joined February 2008
United States2484 Posts
July 26 2010 16:06 GMT
#8528
I think they should nerf heimer by reducing the max amount of turrets from 3 to 2. I bet people could still get godlike with him even then.
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
Last Edited: 2010-07-26 16:11:34
July 26 2010 16:07 GMT
#8529
do u guys take the 30% buff increase in utility when u jungle?
"come korea next time... FXO house... 10 korean, 10 korean"
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
July 26 2010 16:15 GMT
#8530
On July 27 2010 01:07 HeavOnEarth wrote:
do u guys take the 30% buff increase in utility when u jungle?

yes, at least 15% if you cant spare 2 points
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
July 26 2010 16:22 GMT
#8531
On July 27 2010 00:26 STS17 wrote:
Show nested quote +
On July 27 2010 00:24 Mogwai wrote:
really? I think expanding the champion base much further is going to do more harm than good for LoL. it's already a pain in the ass trying to figure out what all champions do as a new player and too much diversity makes balance literally impossible.


Agreed. The game currently has balance issues and Riot spends more time releasing new heroes that don't really do anything that the current pool already can then working on bringing the "competitive" game back into line.

Sometimes I feel like the players are their balance lab

What's wrong with that? It's called "feedback" and I think it's a great thing.
I'm on GOLD CHAIN
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
July 26 2010 16:25 GMT
#8532
On July 27 2010 01:22 ZERG_RUSSIAN wrote:
Show nested quote +
On July 27 2010 00:26 STS17 wrote:
On July 27 2010 00:24 Mogwai wrote:
really? I think expanding the champion base much further is going to do more harm than good for LoL. it's already a pain in the ass trying to figure out what all champions do as a new player and too much diversity makes balance literally impossible.


Agreed. The game currently has balance issues and Riot spends more time releasing new heroes that don't really do anything that the current pool already can then working on bringing the "competitive" game back into line.

Sometimes I feel like the players are their balance lab

What's wrong with that? It's called "feedback" and I think it's a great thing.

Well let's say that the feedback has caused Jax and Ryze to become how they are, both used to be fairly fun to play
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
July 26 2010 16:28 GMT
#8533
Eeh. lame. u can't do practice games by urself anymore? i did it like 2 days ago and haven't dl'd any patch ( i think )
Q_Q
"come korea next time... FXO house... 10 korean, 10 korean"
myopia
Profile Blog Joined June 2009
United States2928 Posts
July 26 2010 16:29 GMT
#8534
On July 27 2010 01:28 HeavOnEarth wrote:
Eeh. lame. u can't do practice games by urself anymore? i did it like 2 days ago and haven't dl'd any patch ( i think )
Q_Q


Must've changed it with last night's server maintenance. I was farming games just yesterday.
it's my first day
Sergeras
Profile Joined May 2010
Bulgaria185 Posts
Last Edited: 2010-07-26 16:36:41
July 26 2010 16:35 GMT
#8535
Can someone from Canada Montreal tell me whats the situation with League of Legends here i just came in Montreal not in the city but close im interested about what traffic does League of Legends actually take if someone can tell me i will be grateful Thanks. PM if possible please


PS: Mine maximum traffic is 100GB for a month.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
July 26 2010 16:43 GMT
#8536
On July 27 2010 01:25 Shikyo wrote:
Show nested quote +
On July 27 2010 01:22 ZERG_RUSSIAN wrote:
On July 27 2010 00:26 STS17 wrote:
On July 27 2010 00:24 Mogwai wrote:
really? I think expanding the champion base much further is going to do more harm than good for LoL. it's already a pain in the ass trying to figure out what all champions do as a new player and too much diversity makes balance literally impossible.


Agreed. The game currently has balance issues and Riot spends more time releasing new heroes that don't really do anything that the current pool already can then working on bringing the "competitive" game back into line.

Sometimes I feel like the players are their balance lab

What's wrong with that? It's called "feedback" and I think it's a great thing.

Well let's say that the feedback has caused Jax and Ryze to become how they are, both used to be fairly fun to play

You're citing two cases of arguable balance improvements in comparison to the countless bug/glitch/power level fixes that they've done to this game based on player input, I just feel like it's marginalizing the effect of consensus on balance issues. Seriously, this game is better than it used to be in beta because of player input.
I'm on GOLD CHAIN
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
July 26 2010 16:46 GMT
#8537
On July 27 2010 01:07 HeavOnEarth wrote:
do u guys take the 30% buff increase in utility when u jungle?

100% of the time. that mastery is really strong.
mogwaismusings.wordpress.com
STS17
Profile Joined April 2010
United States1817 Posts
July 26 2010 16:58 GMT
#8538
On July 27 2010 01:43 ZERG_RUSSIAN wrote:
Show nested quote +
On July 27 2010 01:25 Shikyo wrote:
On July 27 2010 01:22 ZERG_RUSSIAN wrote:
On July 27 2010 00:26 STS17 wrote:
On July 27 2010 00:24 Mogwai wrote:
really? I think expanding the champion base much further is going to do more harm than good for LoL. it's already a pain in the ass trying to figure out what all champions do as a new player and too much diversity makes balance literally impossible.


Agreed. The game currently has balance issues and Riot spends more time releasing new heroes that don't really do anything that the current pool already can then working on bringing the "competitive" game back into line.

Sometimes I feel like the players are their balance lab

What's wrong with that? It's called "feedback" and I think it's a great thing.

Well let's say that the feedback has caused Jax and Ryze to become how they are, both used to be fairly fun to play

You're citing two cases of arguable balance improvements in comparison to the countless bug/glitch/power level fixes that they've done to this game based on player input, I just feel like it's marginalizing the effect of consensus on balance issues. Seriously, this game is better than it used to be in beta because of player input.


Nobody is saying they should disregard balance suggestions from the players. What I meant is it feels like they dream up a hero with all sorts of cool abilities and then release them without testing them. Then shortly afterwards they are hit with the nerfbat to be brought back in line with the other heroes.

I've only been playing LoL since the beginning of this year and have yet to see a new hero be released where the players have said "hey this guy is useless and completely underpowered. He needs to be buffed before he can be played" and it is almost always the exact opposite.
Platinum Level Terran - Take my advice from that perspective
suffeli *
Profile Blog Joined October 2002
Finland772 Posts
July 26 2010 16:59 GMT
#8539
I see problem releasing new heroes every month. But it is probably their main income after the skins. The game keeps getting better indeed, but a lot of champions are really bad, and borderline unusable in a serious competitive level example Feedamere, Evelynn, Poppy, Veigar, Cho... and they have been untouched for almost 2-3 moths or even more I guess? Every good player knows ( I would guess Riot too) that these heroes are what they are, but nothing has been done. And some of the most recent nerfs like Pantheon were not that good. This game is getting better, but I would like to see that Riot would put more hours on champion balancing and try to make all the champions playable... even if it isn't possible. After that they can release more heroes when the core champion roster is solid.
STS17
Profile Joined April 2010
United States1817 Posts
July 26 2010 17:03 GMT
#8540
On July 27 2010 01:06 Athos wrote:
I think they should nerf heimer by reducing the max amount of turrets from 3 to 2. I bet people could still get godlike with him even then.



Well considering he used to have six and he fired more missiles then he does now I'd say he has been nerfed in that area quite enough already.

If anything at all needs to be nerfed on him it might simply be his AP ratios. So that things dont scale with his gear as well.

If you asked me though, Heimer doesn't need to be nerfed at all, people just need to learn how to play against him. Most of his strength comes from people not knowing how to play against him properly
Platinum Level Terran - Take my advice from that perspective
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