League of Legends [New forum, check OP!] - Page 175
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Juicyfruit
Canada5484 Posts
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Southlight
United States11768 Posts
On July 02 2010 23:39 Phrost wrote: i am dissapoint http://yfrog.com/17xenzhaosplash0j he does not look very badass lol, he looks like he's crying D: On July 02 2010 23:43 NB wrote: @backdooring: people like to mistaking as me telling the truft vs me complaining. i totally agree that this game is about tower pushing "safe and sound" instead of killing heavy such as dota/hon. it just that i have been through some really long game (longest would be ~80 mins) where winner would be decided by the art of back door and defend the back door. which is kinda weird consider how immobile most of the champs in LoL are. but still, no complaining Games I play end before the 50-minute mark at the very, very latest. Average games for me are in the 3X minute mark - depending on the hero I play they lean toward either the early 30s or the late 30s. Lowbie players I find (when on my smurf) are definitively worse at being faster at farming etc. and are worse at ending games/taking advantage of when they're ahead (or throwing away advantages), so that's really probably what you're experiencing. Even in DotA/HoN there's a huge emphasis on pushing safe and sound, but the reason for the big change in strategy is because In DotA/HoN there are hard carries that farm for 30 minutes, and both teams engage each other in routine attempts to slow/stop this farm. As a result, instead of seeing big pushes 10-15 minutes into a game (LoL) you see big pushes 30-40 minutes into a game (DotA/HoN). That's pretty much it. Edit: On July 02 2010 23:43 Juicyfruit wrote: God, when there's a big creepwave that needs to be cleared, let ONE person do it. Don't need 3 different people doing it. All it does is, instead of one person getting the exp and gaining a level, and actually becoming stronger for the next teamfight, you have 3 people gaining 1/3 of a level. Duuuuuuuuuuuude I hate when we need someone to clear a creep wave and everyone goes, and the tower they ditched dies. | ||
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myopia
United States2928 Posts
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Vlanitak
Norway3045 Posts
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Mogwai
United States13274 Posts
On July 02 2010 16:44 Juicyfruit wrote: Smash has a negative K/D ratio with Ashe. Wat a nob. Locket Ashe doesn't get kills, duh. | ||
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Southlight
United States11768 Posts
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NB
Netherlands12045 Posts
) but my ashe has incredibly high assit count due to the arrow =.= | ||
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Southlight
United States11768 Posts
Edit: Wow, it's like 0.6, too. FML. | ||
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suffeli
Finland772 Posts
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ZERG_RUSSIAN
10417 Posts
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Southlight
United States11768 Posts
I must say it's taken me a while to get used to seeing people insta-die as soon as her binding hits them, though. | ||
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g1rg10
Italy186 Posts
Quick question about ez, since i bought him the other day: masteries/runes? I'm currently running ap/dodge/mp5lvl/hp quints and a split 15/15/0 for +dmg/+hp masteries. I'm playing around with cleanse, ghost and ignite but i don't really feel what's the better combination of those... | ||
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pokeyAA
United States936 Posts
God Lolbase is sooooo slow | ||
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myopia
United States2928 Posts
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Orpheos
United States1663 Posts
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Shikyo
Finland33997 Posts
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Mogwai
United States13274 Posts
On July 03 2010 01:02 Southlight wrote: Actually my lolbase Ashe is negative, my actual Ashe k/d is just over even (like +6) so it's a matter of time there. Edit: Wow, it's like 0.6, too. FML. I'm gonna say that your Ashe stats are like that because you still play her like a support in that you're basically constantly throwing yourself on the grenade to save someone else on the team (read: me). lol, I dunno if you should be playing carries at your elo at this point... despite how much you bitch about playing tanks and support, that style of play seems to be deeply ingrained in your playstyle at this point. | ||
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Southlight
United States11768 Posts
" because I really, really don't want to have to play one.And yea, throwing myself on the grenade is basically second-nature now -_- I don't think I've ever run into anyone else so willing to take the death instead. Edit: It's also why I tend to get annoyed at dying sometimes, because to me it's very clear that someone else caused my death, whether they want to admit it or not. Edit2: By the way, let it be known that I don't mind playing support, actually I find it fun (Soraka/Janna), and if it weren't for Pokey I'd probably be playing Soraka a lot more than I am now (Janna's kinda fun but she's really tough to handle at this elo, I'm really just not confident in her anymore). It's pure tanking (Amumu/Malphite) that gets really frustrating, but the sadsack winrate (~50%) probably factors into it. Rammus is interesting now to me because I still don't think he really plays like or is a tank. He just happens to have a skill that lets him do it on the side. It's very, very different being able to affect a game from the start, as opposed to having to wait until level 6, then having to wait every 3 minutes. | ||
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Deleted User 3420
24492 Posts
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Southlight
United States11768 Posts
On July 03 2010 03:05 travis wrote: yo southlight, do you play this game like 24/7? lol I actually play less than lots of people O_O I usually only play like 1-2 games a day, and sometimes go a few days without playing (aside from random gaming binges), I'm just bored as fuck at work and end up posting in this thread because I have nothing better to do on a company internet. | ||
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