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League of Legends [New forum, check OP!] - Page 175

Forum Index > General Games
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Juicyfruit
Profile Joined May 2008
Canada5484 Posts
July 02 2010 14:43 GMT
#3481
God, when there's a big creepwave that needs to be cleared, let ONE person do it. Don't need 3 different people doing it. All it does is, instead of one person getting the exp and gaining a level, and actually becoming stronger for the next teamfight, you have 3 people gaining 1/3 of a level.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
Last Edited: 2010-07-02 14:53:57
July 02 2010 14:53 GMT
#3482
On July 02 2010 23:39 Phrost wrote:
i am dissapoint

http://yfrog.com/17xenzhaosplash0j

he does not look very badass


lol, he looks like he's crying D:

On July 02 2010 23:43 NB wrote:
@backdooring: people like to mistaking as me telling the truft vs me complaining. i totally agree that this game is about tower pushing "safe and sound" instead of killing heavy such as dota/hon. it just that i have been through some really long game (longest would be ~80 mins) where winner would be decided by the art of back door and defend the back door. which is kinda weird consider how immobile most of the champs in LoL are. but still, no complaining


Games I play end before the 50-minute mark at the very, very latest. Average games for me are in the 3X minute mark - depending on the hero I play they lean toward either the early 30s or the late 30s. Lowbie players I find (when on my smurf) are definitively worse at being faster at farming etc. and are worse at ending games/taking advantage of when they're ahead (or throwing away advantages), so that's really probably what you're experiencing. Even in DotA/HoN there's a huge emphasis on pushing safe and sound, but the reason for the big change in strategy is because In DotA/HoN there are hard carries that farm for 30 minutes, and both teams engage each other in routine attempts to slow/stop this farm. As a result, instead of seeing big pushes 10-15 minutes into a game (LoL) you see big pushes 30-40 minutes into a game (DotA/HoN). That's pretty much it.

Edit:
On July 02 2010 23:43 Juicyfruit wrote:
God, when there's a big creepwave that needs to be cleared, let ONE person do it. Don't need 3 different people doing it. All it does is, instead of one person getting the exp and gaining a level, and actually becoming stronger for the next teamfight, you have 3 people gaining 1/3 of a level.


Duuuuuuuuuuuude I hate when we need someone to clear a creep wave and everyone goes, and the tower they ditched dies.
oraoraoraoraoraoraoraora
myopia
Profile Blog Joined June 2009
United States2928 Posts
July 02 2010 14:56 GMT
#3483
I've lost many games because my team preferred wandering from lane to lane, looking for another kill, instead of just pushing towers and ending it.
it's my first day
Vlanitak
Profile Joined November 2009
Norway3045 Posts
July 02 2010 14:56 GMT
#3484
so true Juicy, I mean I can clear about 90% of a huge wavecreep with 1 well placed shroom and then as I go to do that (informing my team that I am planning to do so), at least 1-2 other players follow me. It's really annoying, especially when you know that with the money you could have finished an item or gained the a level. makes me sad everytime this happens and I barely don't have enough money for Infinity edge before the next team fight
washed
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
July 02 2010 15:54 GMT
#3485
On July 02 2010 16:44 Juicyfruit wrote:
Smash has a negative K/D ratio with Ashe.

Wat a nob.

Locket Ashe doesn't get kills, duh.
mogwaismusings.wordpress.com
Southlight
Profile Blog Joined August 2007
United States11768 Posts
July 02 2010 15:54 GMT
#3486
I'm about to get negative K/D with Ashe :x
oraoraoraoraoraoraoraora
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
July 02 2010 15:59 GMT
#3487
my top 3 are tris, ashe, ryze and none of them are negative (hvnt play much ashe after latest patch due to ppl dodge me when i pick ashe ) but my ashe has incredibly high assit count due to the arrow =.=
Im daed. Follow me @TL_NB
Southlight
Profile Blog Joined August 2007
United States11768 Posts
Last Edited: 2010-07-02 16:04:49
July 02 2010 16:02 GMT
#3488
Actually my lolbase Ashe is negative, my actual Ashe k/d is just over even (like +6) so it's a matter of time there.

Edit:
Wow, it's like 0.6, too. FML.
oraoraoraoraoraoraoraora
suffeli *
Profile Blog Joined October 2002
Finland772 Posts
July 02 2010 16:12 GMT
#3489
How good / bad are Morgana and Kayle after the patches? I've tried Kayle she seems "ok"... maybe tier 2-3 material, but definately not OP.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
July 02 2010 16:23 GMT
#3490
If you don't rely on Kayle's ult, she's fine, I've only lost one game with her since picking her up and that was post-patch.
I'm on GOLD CHAIN
Southlight
Profile Blog Joined August 2007
United States11768 Posts
Last Edited: 2010-07-02 16:27:54
July 02 2010 16:27 GMT
#3491
Morgana has always been a "gamer-changed in good hands, terrible otherwise" hero, and Kayle seems mostly the same.

I must say it's taken me a while to get used to seeing people insta-die as soon as her binding hits them, though.
oraoraoraoraoraoraoraora
g1rg10
Profile Joined October 2007
Italy186 Posts
July 02 2010 16:35 GMT
#3492
I am starting to loathe solo queueing so much... every f'ing time i am doing good someone feeds, leaves or plays as retarded as possible... I was almost at +60wins, now i'm struggling to keep up at +40.
Quick question about ez, since i bought him the other day: masteries/runes? I'm currently running ap/dodge/mp5lvl/hp quints and a split 15/15/0 for +dmg/+hp masteries. I'm playing around with cleanse, ghost and ignite but i don't really feel what's the better combination of those...
pokeyAA
Profile Blog Joined February 2004
United States936 Posts
Last Edited: 2010-07-02 17:23:12
July 02 2010 17:22 GMT
#3493
I used to go ignite/flash with Ez

God Lolbase is sooooo slow
myopia
Profile Blog Joined June 2009
United States2928 Posts
July 02 2010 17:24 GMT
#3494
I've heard they're phasing out Flash, but when are they going to kill Revive :|
it's my first day
Orpheos
Profile Joined April 2010
United States1663 Posts
Last Edited: 2010-07-02 17:26:01
July 02 2010 17:24 GMT
#3495
as for sick moves, when ashe first got her hawkshot like a week ago, i played a game where there was a tf running away into the fog of war as i was going to gank him. i flung a hawk to get vision of him and led just enough with long range ECA to get the kill. it was pretty sexy
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
July 02 2010 17:36 GMT
#3496
Kayle is borderline op. Amazing heal and range and damage and harrass in the lanephase, amazing farming and damage that's equal to like perma-crits on most champions, a slow and a haste that makes her impossible to run away, then there's her ulti.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
July 02 2010 17:57 GMT
#3497
On July 03 2010 01:02 Southlight wrote:
Actually my lolbase Ashe is negative, my actual Ashe k/d is just over even (like +6) so it's a matter of time there.

Edit:
Wow, it's like 0.6, too. FML.

I'm gonna say that your Ashe stats are like that because you still play her like a support in that you're basically constantly throwing yourself on the grenade to save someone else on the team (read: me). lol, I dunno if you should be playing carries at your elo at this point... despite how much you bitch about playing tanks and support, that style of play seems to be deeply ingrained in your playstyle at this point.
mogwaismusings.wordpress.com
Southlight
Profile Blog Joined August 2007
United States11768 Posts
Last Edited: 2010-07-02 18:08:20
July 02 2010 18:01 GMT
#3498
I don't ever really want to play Ashe, it's just that I find myself staring at a team of 2 melees (1 token carry) + jungle sometimes and go WTF, uhhhhhhhhhhhhhhhhhhhhhhhh and pick Ashe for the 1v2 lane. Whenever my team is clearly pondering what to choose during champ select I always type "I suck at ranged DPS " because I really, really don't want to have to play one.

And yea, throwing myself on the grenade is basically second-nature now -_- I don't think I've ever run into anyone else so willing to take the death instead.

Edit:
It's also why I tend to get annoyed at dying sometimes, because to me it's very clear that someone else caused my death, whether they want to admit it or not.

Edit2:
By the way, let it be known that I don't mind playing support, actually I find it fun (Soraka/Janna), and if it weren't for Pokey I'd probably be playing Soraka a lot more than I am now (Janna's kinda fun but she's really tough to handle at this elo, I'm really just not confident in her anymore). It's pure tanking (Amumu/Malphite) that gets really frustrating, but the sadsack winrate (~50%) probably factors into it. Rammus is interesting now to me because I still don't think he really plays like or is a tank. He just happens to have a skill that lets him do it on the side. It's very, very different being able to affect a game from the start, as opposed to having to wait until level 6, then having to wait every 3 minutes.
oraoraoraoraoraoraoraora
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
July 02 2010 18:05 GMT
#3499
yo southlight, do you play this game like 24/7? lol
Southlight
Profile Blog Joined August 2007
United States11768 Posts
July 02 2010 18:09 GMT
#3500
On July 03 2010 03:05 travis wrote:
yo southlight, do you play this game like 24/7? lol


I actually play less than lots of people O_O I usually only play like 1-2 games a day, and sometimes go a few days without playing (aside from random gaming binges), I'm just bored as fuck at work and end up posting in this thread because I have nothing better to do on a company internet.
oraoraoraoraoraoraoraora
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