|
On October 31 2010 03:54 oberon wrote: Has anyone tried Kayle with all AD runes, offense + utility masteries, opening longsword + E? By my math her E would hit for ~100 per swing with this setup. I recently had a game were the enemy team sent Ashe + Janna to bot, they came with 95 AD with Shield on Ashe and 30 AP on Janna. Obviously running AD and AP heavy runepages.
Tower went down in no time, but luckily that Ashe was terribad and didn't do anything mid to late game.
Imo if you want to do something like that, do it with MF since she is so ridiculous before any real farm. You want to finish the game as quickly as possible with such a setup (and therefore Ashe is a bad choice for this).
|
United States47024 Posts
On October 31 2010 00:26 Shizuru~ wrote:Show nested quote +On October 31 2010 00:09 Senx wrote: Why does every tryndamare think he's rambo and can 2v5 any team? if shit goes wrong, he can prety much gtfo rather easily and let the opposing team munch of his poor team mate that tryn got him into the mess instead? Or he gets CC-ed while he's trying to GTFO and then he Undying Rages on his team for not being there. If you point out that walking into a 2v5 was dumb and it was his fault, he'll probably Undying Ragequit.
|
On October 31 2010 04:56 Haemonculus wrote: OMG i have a new runepage! Yay!! When did you create account?
EDIT: ok got answer at LP, ~year ago. So i guess i won't get mine sooner than tomorrow
|
Now I just need to figure out what new rune page I need to fill... hmmmmm
|
Wow warmog's sivir is pretty amazing. I haven't lost a game yet on her if I can get mid. She fills up that WM so quickly that when you get atma's you get like +65 damage from it alone. Not to mention you're like unkillable once you get BV if you have good spell shield usage.
|
On October 31 2010 05:46 STS17 wrote: Wow warmog's sivir is pretty amazing. I haven't lost a game yet on her if I can get mid. She fills up that WM so quickly that when you get atma's you get like +65 damage from it alone. Not to mention you're like unkillable once you get BV if you have good spell shield usage.
if you have banshee's up while you spell shield, do they both get used? or which one has priority of usage?
|
On October 31 2010 05:46 STS17 wrote: Wow warmog's sivir is pretty amazing. I haven't lost a game yet on her if I can get mid. She fills up that WM so quickly that when you get atma's you get like +65 damage from it alone. Not to mention you're like unkillable once you get BV if you have good spell shield usage.
then during mid game it's like hmmmmmm
why don't i do any damage
|
On October 31 2010 05:58 Navi wrote:Show nested quote +On October 31 2010 05:46 STS17 wrote: Wow warmog's sivir is pretty amazing. I haven't lost a game yet on her if I can get mid. She fills up that WM so quickly that when you get atma's you get like +65 damage from it alone. Not to mention you're like unkillable once you get BV if you have good spell shield usage. if you have banshee's up while you spell shield, do they both get used? or which one has priority of usage?
good question, no idea i just wait to see the BV buff drop before hitting my spell shield. I currently run flash ghost and I think I might change that to flash cleanse to be more immune to CC because I'm tired of getting stunned every time they send that 4th one at me. I want to absorb all five before having to accept being stunned.
|
United States47024 Posts
On October 31 2010 05:58 Navi wrote:Show nested quote +On October 31 2010 05:46 STS17 wrote: Wow warmog's sivir is pretty amazing. I haven't lost a game yet on her if I can get mid. She fills up that WM so quickly that when you get atma's you get like +65 damage from it alone. Not to mention you're like unkillable once you get BV if you have good spell shield usage. if you have banshee's up while you spell shield, do they both get used? or which one has priority of usage? IIRC both get used up when you get hit.
|
On October 31 2010 05:58 Navi wrote:Show nested quote +On October 31 2010 05:46 STS17 wrote: Wow warmog's sivir is pretty amazing. I haven't lost a game yet on her if I can get mid. She fills up that WM so quickly that when you get atma's you get like +65 damage from it alone. Not to mention you're like unkillable once you get BV if you have good spell shield usage. if you have banshee's up while you spell shield, do they both get used? or which one has priority of usage? Afaik know both shields pop. Haven't tried it, but it says so on this page: http://leagueoflegends.wikia.com/wiki/Sivir_The_Battle_Mistress
|
On October 31 2010 06:08 shawster wrote:Show nested quote +On October 31 2010 05:46 STS17 wrote: Wow warmog's sivir is pretty amazing. I haven't lost a game yet on her if I can get mid. She fills up that WM so quickly that when you get atma's you get like +65 damage from it alone. Not to mention you're like unkillable once you get BV if you have good spell shield usage. then during mid game it's like hmmmmmm why don't i do any damage
the point of the build isn't to be doing super redic damage, your job is to absorb CC and deal constant damage via ricochet and BB while the rest of your team is putting the hurt on them. Moreover, WM + Atmas (need to earn roughly 6k gold if you include +1 boots and a D-Blade + hp pot opening) puts you at roughly 230 damage which is fairly respectable for the mid game.
Plus with your ult you are throwing 2 blades a second so that's still 400+ dps being thrown at the team before factoring in bounces.
|
Marshall Islands3404 Posts
the difference between the build working and not working really depends on how well you use your boomerang mid game, if you cant land it consistently your deadweight, trolled a couple more normals today with it adding to the matchups
twitch: LOL EZ STOMP. he had a rammus coming out of the jungle every 5 secs with flash helping him and I still knocked down his tower by level 9. Lol'd
Vlad: Difficult to block his insta cast Q, luckily you both are weak early game so he is a good match for you. by the time he gets strong you can just throw about 2-3 richochets and boomerang and clear the wave keeping him from ganking. wont get his tower though unless hes bad.
Annie: Easy enough, didnt get her tower but no threat at all and since she cant gank early becomes deadweight.
|
She should probably just back door lanes like Yi or TF. She can push a lane up easily and then run away before they can respond.
|
On October 31 2010 06:22 Blitzkrieg0 wrote: She should probably just back door lanes like Yi or TF. She can push a lane up easily and then run away before they can respond. YI/TF/Nida/Sivir/anything (Pantheon?) BD dreamteam?
|
On October 31 2010 06:22 Blitzkrieg0 wrote: She should probably just back door lanes like Yi or TF. She can push a lane up easily and then run away before they can respond. With Warmogs/Atmas she should be tanky enough to participate in teamfights, where her ricochet should do decent damage over time.
|
On October 31 2010 06:21 Brees wrote: the difference between the build working and not working really depends on how well you use your boomerang mid game, if you cant land it consistently your deadweight, trolled a couple more normals today with it adding to the matchups
twitch: LOL EZ STOMP. he had a rammus coming out of the jungle every 5 secs with flash helping him and I still knocked down his tower by level 9. Lol'd
Vlad: Difficult to block his insta cast Q, luckily you both are weak early game so he is a good match for you. by the time he gets strong you can just throw about 2-3 richochets and boomerang and clear the wave keeping him from ganking. wont get his tower though unless hes bad.
Annie: Easy enough, didnt get her tower but no threat at all and since she cant gank early becomes deadweight.
do you have a stream brees? i just don't know what i'm doing wrong with sivir, i want to see how you play 1v1 with her. like what you level in what order and when you boomerang and ricochet
|
If you have Spell Shield and Veil up, Veil gets used first. BT > Atma's. LW is necessary to do any damage in team-fights. I also level Q last, I don't see how it's worth it before level 4 at all and I've only wished I had a rank in Q at around clvl 6 like 5% of the time.
|
On October 31 2010 07:19 Jazriel wrote: If you have Spell Shield and Veil up, Veil gets used first. BT > Atma's. LW is necessary to do any damage in team-fights. I also level Q last, I don't see how it's worth it before level 4 at all and I've only wished I had a rank in Q at around clvl 6 like 5% of the time.
Atmas > BT when it gives you armor to boost your ehp and lifesteal only works on the initial hit from ricochet and not each of the bounces, meaning you get a better boost to survivability from atmas (ignoring the overall increased damage output from the crit which BT does not offer because that is being changed eventually)
But Atmas will give you 80 damage at 4k health which is easy to reach with this build and it is cheaper then the BT by a fairly significant margin.
Overall I consider it a good way to build her as long as you can farm reasonably well, and warmogs should fill itself really quickly once teamfights start from accidental kills or just picking up minions.
|
On October 31 2010 07:19 Jazriel wrote: If you have Spell Shield and Veil up, Veil gets used first. BT > Atma's. LW is necessary to do any damage in team-fights. I also level Q last, I don't see how it's worth it before level 4 at all and I've only wished I had a rank in Q at around clvl 6 like 5% of the time.
according to the wiki, they both get used up at the same time... which i think have seen happen before
|
+ Show Spoiler +Champions
Akali
* Shadow Dance
o Time to gain Essence of Shadow charges is reduced by cooldown reduction effects.
o Time to gain next charge does not progress while you are at maximum charges.
Blitzcrank
* Magic Resistance per Level increased to 1.25 from 0
Corki
* Valkyrie
o Increased the range to 800 from 700.
o Increased the base speed to 650 from 500.
* Missile Barrage
o Missile Barrage now scales off 20% of his total attack damage in addition to ability power.
o Time to store a missile is reduced by cooldown reduction effects.
o Time to store next missile does not progress while you are at maximum missiles stored.
o Corki respawns with 4 missiles.
Dr. Mundo
* Magic Resistance per Level increased to 0.75 from 0.5
Ezreal
* Essence Flux
o Changed the attack speed increase to be additive rather than multiplicative.
o Reduced the cooldown to 9 seconds from 10 seconds.
* Trueshot Barrage
o Increased the AP ratio to 0.9 from 0.8.
Fiddlesticks
* Dark Wind
o Cooldown reduced to 13 seconds from 14 seconds.
* Drain
o Increased the damage to 60/90/120/150/180 from 50/75/100/130/160.
o Reduced the cooldown to 10/9/8/7/6 from 10.
Galio
* Idol of Durand
o Fixed a bug where Idol of Durand could break a target's Spell Shield or Banshee's Veil and still taunt them.
Heimerdinger
* H28-G Evolution Turret - Improved AI against enemy champions
o Enemy champions who attack Heimerdinger near an H28-G turret will now become the focus of that turret.
o UPGRADE!!! will now cause all H28-G turrets to focus enemy champions for the duration.
Jax
* Empower
o Empower now properly procs Rylai's
Katarina
* Bouncing Blade
o Reduced the cooldown to 9/8.5/8/7.5/7 from 10/9.5/9/8.5/8.
* Killer Instinct
o Reduced the cooldown to 20/18/16/14/12 from 22/20/18/16/14.
Lux
* Updated PVP.Net tags and character ratings
* Updated Recommended Items
* Finales Funkeln
o AP ratio increased to .85 from .75
Malphite
* Ground Slam
o Fixed a bug where Ground Slam would go through spell shields.
* Unstoppable Force
o Fixed a bug where the stun wouldn't last long enough. Unstoppable Force now stuns for 1.5 seconds up from 1 second at all ranks.
* Magic Resistance per Level increased to 1.25 from 0
Miss Fortune
* Ricochet Shot
o Reduced the damage dealt to the secondary target to 115% from 120.
* Make It Rain
o Reduced the slow duration to 1 second from 1.5 seconds.
Mordekaiser
* Mace of Spades
o Base damage increased to 80/110/140/170/200, from 20/40/60/80/100
o Now scales off of only bonus Attack Damage, rather than all Attack Damage (so Q doesn't scale with Mordekaiser's level)
o Now deals 75% bonus damage if Mace of Spades only finds 1 target
o Cost reduced to 20/25/30/35/40 from 30/35/40/45/50
o The main target of Mace of Spades now generates shield for Mordekaiser
* Creeping Death
o Increased base damage to 24/38/52/66/80, from 16/32/48/64/80
o Increased AP ratio to 0.2, from 0.15
o Greatly increased missile travel time when casting it on an ally
* Siphon of Destruction
o Damage reduced to 65/105/145/185/225 from 85/110/155/200/245
o AP ratio increased to 0.6 from 0.4
o Base shield generation reduced to 1/2/3/4/5, from 6/9/12/15/18
* Children of the Grave
o Spell
+ Now steals 24/29/34% of the target's maximum health over the duration, up from 24/28/32%
+ Now deals half damage initially and half damage over time
+ Duration increased to 10 seconds, from 8
+ Total AP ratio over the duration increased to 0.04, from 0.016
+ Fixed a bug where Children of the Grave was improperly blocked by Black Shield
o Pet
+ The pet now gains 75% of Mordekaiser's Ability Power and Damage at all 3 ranks (from 65/75/85%), and the ratio itself no longer increases with Mordekaiser's AP
+ The pet now gains 15% of Mordekaiser's Health, down from 50%
+ Mordekaiser now gains 20% of the pet's Ability Power, down from 25%
+ Mordekaiser now gains 20% of the pet's Attack Damage, down from 25%
+ Fixed a bug where the pet was not generating shield for Mordekaiser when hitting inhibitors
* Iron Man
o Shield generation increased to 30%, from 25%
o Fixed a tooltip bug (his maximum shield value was always 20 lower than the tooltip showed)
* General
o Fixed bugs where several components of some spells generated shield equal to 20% of the damage dealt instead of 25%
o Fixed bugs where several tooltips did not properly reflect cooldown values with cooldown reduction factored in
o Fixed a bug where occasionally Mordekaiser could generate shield multiple times from a single source of damage (causing a huge spike)
o Reworded/simplified several tooltips
Rammus
* Defensive Ball Curl
o Reduced the base damage return to 22/28/34/40/46 from 26/32/38/44/50.
o Fixed a bug where the tooltip was not displaying the proper bonus damage return.
Sivir
* Boomerang Blade
o Boomer Blade now scales with 75% of Sivir's attack damage.
* Increased health per level to 82 from 76.
Sona
* Song of Celerity
o Fixed a bug where song of discord was granting more movespeed than intended. (23% decrease)
* Crescendo
o Cooldown increased to 170/150/130 from 160/140/120.
Teemo
* Noxious Trap
o Noxious Traps no longer give any gold as a bounty when killed, down from 25.
o Noxious Traps show their remaining duration when selected.
Twitch
* Ambush
o Attack speed reduced to 30/40/50/60/70% from 30/45/60/80/100%.
Udyr
* Tiger Stance
o Fixed some bugs where certain items would have their damage cut down to 1/3. They now deal full damage on Tiger Hit. (Affected items are Madred's Razors, Wriggle's Lantern, Sheen, Lich Bane and Trinity Force)
Xin Zhao
* General
o Xin'Zhao is now properly considered melee, so he gains full effect from items like Youmuu's Ghostblade and Frozen Mallet.
Items
* Trinity Force stats modified.
o Cost: Unchanged
o +30 Attack Damage (up from 20)
o +30 Ability Power
o +30% Attack Speed (up from 25%)
o +15% Critical Strike (up from 12%)
o +12% Movement Speed
o +250 Mana (down from 300)
o +250 Health (down from 300)
Summoner Spells
* Exhaust is now properly flagged as a slow + blind.
|
|
|
|