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League of Legends [New forum, check OP!] - Page 1063

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Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
September 30 2010 19:28 GMT
#21241
Hahaha that sounds hilarious, i guess if this gets more attention people will try to remake this bug and we will have youtube vid kinda soon
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
September 30 2010 19:28 GMT
#21242
On October 01 2010 04:02 Southlight wrote:
Show nested quote +
On October 01 2010 03:59 myopia wrote:
Aegis isn't cost effective? I like it :[


It's not very cost-effective because the armor/mr is negligible 25 minutes into a game. It's a nice rushed item because of its early-mid-game help but mid-late-game it might as well not be there. And mots people nowadays rush HoG or something instead of Aegis, so... yeah, not really seen anymore.

Sorry, but no matter how negligible it is, that doesn't change anything about it's cost-effectiveness. Unless you consider inventory slot usage as cost (sometimes you actually have to).
And even then, Aegis actually becomes stronger as the game progresses because you'll be fighting more 5v5s (assuming you don't use a team composition that avoids teamfights).

If you ignore the 8 AD, then Aegis is worth 3445 gold while it covers 5 people. 418 less for 4 people and so on. For 1925 cost that's pretty damn efficient.

And I don't agree with your statement that it's negligible either. This whole game basically revolves around tiny numbers (and team coordination), throughout the whole length of a match. Aegis adds its fair share; not so much for you as the player who buys it, but for the team.
If you have a good reason to disagree with the above, please tell me. Thank you.
myopia
Profile Blog Joined June 2009
United States2928 Posts
September 30 2010 19:29 GMT
#21243
You know Riot will probly fix this by just removing the ability to buffer, slightly nerfing panth even more :D
it's my first day
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
September 30 2010 19:34 GMT
#21244
I think it is not related to buffering, only to the aegis timing, just like blitz's hook
barbsq
Profile Joined November 2009
United States5348 Posts
September 30 2010 19:37 GMT
#21245
actually, it seems really odd that it would work, since aegis does not traverse terrain, i would think its related to buffering, since ive aegis'd ppl just as they're b'ing and never had this happen before
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
myopia
Profile Blog Joined June 2009
United States2928 Posts
September 30 2010 19:41 GMT
#21246
It'd be easy to test whether you need the ult buffer or not, just get a practice game and try timing the bp over and over.

also, people look over this Shen pseudo guide and tell me where I suck. It's not really a guide so much as some reasoning behind how I play:

Shen legit
+ Show Spoiler +
0/21/9
mpen / energy p5plvl / mres plvl / ms
teleport / ghost


Masteries - Offensive doesn't help Shen at all, utility has the exp mastery for lvl 6 asap. Also get dat Greed mastery for the warm fuzzy.

Runes - mpen works with vorpal/ki/sunfire. energy yellows help stop him from running dry. mres is proest glyph and movespeed is proest quint.

Spells - map control.

skills
qeqeqr / r>q=e>w

items
dshield
hog
merc
(negatron here if needed)
sunfire
sunfire/fon/randuins in some order.

stack sunfires so you can actually do something in teamfights beyond taunting once or twice.

gameplay
MAP AWARENESS. You've got 4 bros out there who need you. You have two jobs: taunting and saving lives.
it's my first day
Southlight
Profile Blog Joined August 2007
United States11767 Posts
September 30 2010 19:41 GMT
#21247
It's a 1900 gold item on a tank that pays for buying Aegis at the cost of other "better" items. I used to rush Aegis on jungle Malph. Now you'd be a fool to open Aegis over HoG. You won't see Amumu open it, and the same goes for Rammus, Shen, et cetera. So then it falls to support heroes like Sona, Jana, Soraka, and Taric, and none of those really want to make Aegis (with the possible exception of Soraka) because it's too expensive and doesn't actually help their skills. It's certainly food for thought on Sona because it increases the effectiveness of her auras, and if you're gonna rely on the auras you might as well go all-in on them (which is a thought I brought up a while ago).

If I have a tank on my team, I'd very much rather them get Sunfire than I would them getting Aegis. What would you think if a Garen on your team sank their first 2k into Aegis instead of Sunfire? It'd make you facepalm. Same thing here.
oraoraoraoraoraoraoraora
sylverfyre
Profile Joined May 2010
United States8298 Posts
September 30 2010 19:45 GMT
#21248
Broken quote pyramid wrote:
Show nested quote +
On October 01 2010 03:50 Unentschieden wrote:
On September 30 2010 23:34 Southlight wrote:
On September 30 2010 18:14 Unentschieden wrote:
On September 30 2010 16:04 Southlight wrote:
On September 30 2010 15:43 Kaneh wrote:
I don't get why AP is so good compared to CDR though. 2250 doesn't get you much more dmg or healing via AP, and most AP leaves her being a little too squishy. The items are relatively cheap for the CDR, or i guess you could just build a glacial and leave it at that while you get some hp.

2250 gold for 430hp, 10% CDR, infinite mana, and some regen to your team doesn't seem like all that bad a deal. it's still a pretty beefy amount of hp

What items do you suggest?


Sorry I forgot to reply to this:

Her skills are terrible on their own (gooooooooooo 150hp heal!) so you need to buff them, low AP ratios be damned. This is urgent because beyond a certain point the only thing she brings to a fight is a dinky heal, a dinky double-nuke, and a CC that lasts like 1 second through Treads. AP also lets her farm faster (provided you can one-shot creep with Q) which is important, and so beyond that she needs to make herself felt in a teamfight.

I'm actually beginning to gravitate towards useful auras (Shroud, Aegis, Frozen, etc.) because her AP ratios are way too bad end-game (hence your skills aren't really doing to do anything) but I'm not sure. I've actually personally gone back to preferring Janna - she just scales better as the game goes on ;/


Something that annoys me about "Terrible AP Ratios" is that hardly anyone correctly compares them. Sonas AP ratios aren´t bad, Q and W hit 2 Targets and her ult is AOE. More importantly she has the luxury of getting the best AP items - Archangels and Soulstealer.
But really, her benefit to the Team is the constant auraspam. It´s subtile but REALLY makes a difference. Her MS boost is the only consistent Team-MS boost. It doesn´t take much CDR and additional Mana for her to provide that, so she is thankfully free to build what is needed instead of relying on a "core item".
AP is good in the situation that the Team doesn´t really need anything else. It´s not capped like CDR or with dimishing returns like mana (500 mana -> 1000? Good. 2000->3000 You never really need that much)


Her auras give 20 of each. They're highly negligible. Movement speed buff is overrated because snares and stuns screw that up and almost every hero played these days will snare one way or another. That means the only way to actually make her worthwhile is to ensure her damage and heal makes an impact (AP) and/or to further her auras (ie. Aegis).


All that stuff adds up though. It´s basically 1/3rd of Singeds ultimate for the whole team.

On September 30 2010 23:34 Southlight wrote:
Her AP ratios are definitively horrible, by the way, and it leads to her being more and more useless as the game goes on. Especially when it comes to that puny 0.5 ratio heal.

Edit:
Let me expound on this, because it sounds a bit unfairly one-sided of an argument.

I play support heroes very defensively - if there're 3 tanks bearing down on my carry, and our three gibbers are running after their carry, I'll backpedal with our carry instead. This may or may not affect how you build certain support heroes.

When Garen flashes and does DEMACIAAAAAA on your carry, your movement speed buff won't help (he runs faster anyways).


That isn´t what actually happens in the game though. First oder is for your Team to scatter so you seperate from Garens AoE and more importantly Garens Team. He can only chase one while Sona increases everyones speed. Same for all the slows, how many slows are Teamwide and applied every 4.2 or even 7 seconds?

On September 30 2010 23:34 Southlight wrote:
What do you need then? a 4.2-second cd on a 150 hp heal isn't going to cut it, you need a burst heal. That's AP. Not only that, to play it right (because her skills are auto-target) you have to wait for that carry to dip under a certain level of HP to heal, or else your heal will go to someone else and all will be sad. So that 4.2 second cd (at max cdr) is vastly overrated.


Shure Sona is bad at burst heal. But currently burst heals aren´t all that great anway with everyone running ignite.

On September 30 2010 23:34 Southlight wrote:
Well aside from your crappy 4.2 second heal the only other thing you can really do is Q (we're taking ult out of equation because that's too much of an x-factor when it comes to chaining ults etc.). So yeah you can either poke two people for a measly 270 damage (further affected by MR) every 4.2 seconds, or we can try to make it hit hard by building AP.


Almost everything is migitated by MR or Armor. That is a really weird complaint.
But her Q is all about the aura. I´m still really puzzled how you think 20 Dam and 20 AP for the whole Team is negligible, Tarics ultimate gives his Teammates 30 Dam and if you ever pushed a Tower with it and without you should know the difference.

On September 30 2010 23:34 Southlight wrote:
Your choice.


Which is the biggest advantage - Sona is incredibly flexible regarding her build.

(Trying to fix this quote pyramid ugliness.)
Her power chord damage isnt too terrible either. - it comes up just as often as each of her spells (assuming you're spamming all 3 in a teamfight, which you probably are) and hits for non-negligible damage.

Sona's heal doesn't pull people up from the brink of death the way soraka or Talic can, but it DOES sustain a push much longer than normal, since it's still reasonable HPS. An Aura of 20 AP+ AD + MR + Armor + movespeed is nothing to sneeze at either.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
September 30 2010 19:46 GMT
#21249
WCG LoL started yet?
"trash micro but win - its marine" MC commentary during HSC 4
STS17
Profile Joined April 2010
United States1817 Posts
September 30 2010 19:46 GMT
#21250
Why do I see so many AD Poppys? Is it really better then AP?

Tri Force adds 175.575 damage to your Q when at level 18 while a lich bane can easily add so much more (even ignoring the .6 AP ratio the spell has) because it is so easy to get roughly 180 AP. Not to mention the AP ratio on E

I've hit squishies for roughly 1k sometimes even more with the attack and never seen an AD Poppy come close. Am I missing something or are the Poppys I'm seeing just bad?
Platinum Level Terran - Take my advice from that perspective
ProdT
Profile Joined January 2009
United States170 Posts
Last Edited: 2010-09-30 20:12:28
September 30 2010 19:48 GMT
#21251
All your runes in your shen guide are wrong. Does he really need energy runes? None of your skills are spammable except for q, which you don't need energy runes for. Your e is on a high enough cooldown that you basically regen the energy you wasted to use it. Magic Pen? May I ask why? I dont think 8.5 magic pen is alot, at least not enough to make your sunfire dmg mean anything. I like movespeed quints though.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
Last Edited: 2010-09-30 19:57:59
September 30 2010 19:50 GMT
#21252
On October 01 2010 04:46 Senx wrote:
WCG LoL started yet?

It's tommorow. Counter Strike 1.6, BW, Wc3 today.
Ty senx.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Ecael
Profile Joined February 2008
United States6703 Posts
September 30 2010 19:54 GMT
#21253
On October 01 2010 04:48 ProdT wrote:
All your runes in your shen guide are wrong. Does he really need energy runes? None of your skills are spammable except for q, which you don't need energy runes for. Your e is on a high enough cooldown that you basically regen the energy you wasted to use it. Magic Pen? May I ask why?

I like how you stopped reading it when you saw runes you disagree with and skipped past all the explanations.

Uta, then that wouldn't really be a matter of cost effectiveness as it would be fit, no? Empirically speaking Ageis is highly cost efficient, but in spite of the efficiency it is simply not optimal in a lot of situations for most heroes, so yeah...
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
September 30 2010 19:55 GMT
#21254
Now you have Aegis compete with OP Sunfire. That's not fair.
I claim that Aegis gets better as the game goes into the teamfight stages. No need to rush it.
Garen gets sunfires to kill stuff. Aegis is for making your allies survive.

Nobody wants to make the aegis, at least not as long as they only think about their own builds. That's obvious. If you get an Aegis, it should be coordinated with the entire team in whatever way. It is a great item, but it doesn't work if you're playing as an individual.
If you have a good reason to disagree with the above, please tell me. Thank you.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
September 30 2010 19:56 GMT
#21255
On October 01 2010 04:50 HazMat wrote:
Show nested quote +
On October 01 2010 04:46 Senx wrote:
WCG LoL started yet?

It's tommorow. Counter Strike 1.6, BW, Wc3 tomorrow.


Those games started today actually ^^
"trash micro but win - its marine" MC commentary during HSC 4
HazMat
Profile Blog Joined October 2009
United States17077 Posts
September 30 2010 19:56 GMT
#21256
On October 01 2010 04:55 spinesheath wrote:
Now you have Aegis compete with OP Sunfire. That's not fair.
I claim that Aegis gets better as the game goes into the teamfight stages. No need to rush it.
Garen gets sunfires to kill stuff. Aegis is for making your allies survive.

Nobody wants to make the aegis, at least not as long as they only think about their own builds. That's obvious. If you get an Aegis, it should be coordinated with the entire team in whatever way. It is a great item, but it doesn't work if you're playing as an individual.

Aegis stats are really bad late game. Aegis is only good for gimmicky 5 man pushes really early, imo
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
September 30 2010 19:56 GMT
#21257
Aegis does give a pretty respectable chunk of all Defensive stats, shrugs, I don't even buy it but I think it's OK.
mogwaismusings.wordpress.com
Southlight
Profile Blog Joined August 2007
United States11767 Posts
September 30 2010 20:03 GMT
#21258
I'm not saying it's a terrible item, it's a great item for what it does, but what it does is highly un-useful, and as the game goes on it's a dead item. 12 armor isn't going to help your 2000 hp 60/60 ranged DPS from dying in 2 seconds to three angry tanks. It's just not.

As such, on a hero subset that generally has crappy farm and literally lives or dies based on its individual item speccing, it's a superduper subpar item, and thus is cost inefficient compared to other items that it should get in stead. Want to talk about something other than Sunfire? Sure. Do you really want to buy Aegis over Heart of Gold and a Negatron (which costs less, amusingly enough) which would you give you better armor, almost the same HP, and vastly superior MR? Which is going to help you do your job better? Or buy HoG and Most of Warden, you're 1000 gold away from Omen which has a nifty snare that for the most part is ironically probably going to help your carry more than a puny 12 armor and 20 MR.

It's that sort of efficiency that's lacking on Aegis.

Sona's auras basically do that, except even LATER because it takes her so many levels to max out the crappy auras that top out at 20/20. So then at level 13 she'll give almost perma 20 to AD/AP/Ar/MR. Whoopdeefucking doo, meanwhile with Kassadin at level 13 I'll be hammering away with 400 damage nukes, not to mention Sorc Treads completely nullifies her aura anyways.
oraoraoraoraoraoraoraora
STS17
Profile Joined April 2010
United States1817 Posts
Last Edited: 2010-09-30 20:07:46
September 30 2010 20:06 GMT
#21259
What with all the Aegis hate? giving 15 MR to someone who has bought none of their own is huge.

30 MR = 23% reduction
45 MR = 31% reduction

That's a lot of extra mitigation for your team, armor is harder to value because it depends on level as armor actually scales but for those who buy no defensive items they gain a lot of benefit from standing near you and your job as the tank is to keep them alive.

that being said 270 HP 30 Armor 39 MR and 8 Damage for appx 2k gold isn't exactly horrible even if its just for yourself.

Edit: all of this is talking in the early and mid game, once your team begins getting their situational items this beings to pale.
Platinum Level Terran - Take my advice from that perspective
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 30 2010 20:08 GMT
#21260
Has anyone tried a Sivir - Starks - Kogmaw - mass broodrazor team vs tanks? =)
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
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