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On September 27 2010 22:56 Senx wrote:the whole dota-genre seems to attract alot of immature kids for sure  Although i'll say I had a worse experience in hon than in LoL Its a shame a really, I don't know why this particular genre attracts so many douchebags...its like some hybrid between the mmo crowd and the rts/fps crowd, not a good mix.
Individuals in a team-game psychology, IMO.
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On September 27 2010 20:52 Pikachusc2 wrote: Whats locusts profile. i want to look him up.
l0cust with a zero instead of the o
basically, the same as the tl username he registered
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Just played an epic comeback game, from 4-25 team scores. Udyr dies like 3 times attempting to jungle, runs into 5 man ganks, brave man that he is - but you got to hand it to him, he does die after like 10 seconds. Bar the trash talk from Udyr, memorable game.
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On September 27 2010 22:56 Senx wrote:the whole dota-genre seems to attract alot of immature kids for sure  Although i'll say I had a worse experience in hon than in LoL Its a shame a really, I don't know why this particular genre attracts so many douchebags...its like some hybrid between the mmo crowd and the rts/fps crowd, not a good mix.
obviously, u haven't played WoW before, the amount of douche bags and ego fags are alot less here i find, not saying there's not alot but it is alot less compared to some other stuff that i went through with, WoW and Garena Dota servers, trust me if u don play with some friend in those stuff ur gonna live a few years shorter...
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Since ive started encountering this problem more frequently, i was wondering if any higher level players knew what to do (as a jungler) when the enemy team basically makes it their job to find you and fuck you up. Its immensely frustrating when you keep having to leave buff creatures when you see the enemy leave their lane and head in your direction. The points in time ive been having the most problems is at the early levels where its too early to get oracles or to counterward, but easy enough for them to have gotten some wards placed. So... any tips?
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On September 27 2010 23:34 barbsq wrote: Since ive started encountering this problem more frequently, i was wondering if any higher level players knew what to do (as a jungler) when the enemy team basically makes it their job to find you and fuck you up. Its immensely frustrating when you keep having to leave buff creatures when you see the enemy leave their lane and head in your direction. The points in time ive been having the most problems is at the early levels where its too early to get oracles or to counterward, but easy enough for them to have gotten some wards placed. So... any tips? Oracles for money back and go ward hunting, pick off smaller creeps and don't rely on buffs. Be very attentive to the map and tell your team to just straight outlevel them while they chase you around the jungle until the point you're confident you can get in and out before they can react. If they make a mistake your lanes collapse on them and start a fight in your jungle. It depends what champ you play and what your items are but for the most part if you can see them far ahead of time just keep making them leave their lane. An underleveled jungler is worth an underleveled lane or two, plus the amount of warding they have to do is silly for them to be that on top of it.
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On September 27 2010 23:34 barbsq wrote: Since ive started encountering this problem more frequently, i was wondering if any higher level players knew what to do (as a jungler) when the enemy team basically makes it their job to find you and fuck you up. Its immensely frustrating when you keep having to leave buff creatures when you see the enemy leave their lane and head in your direction. The points in time ive been having the most problems is at the early levels where its too early to get oracles or to counterward, but easy enough for them to have gotten some wards placed. So... any tips? I'm not jungling at all, but as long as you survive and your laners keep farming, you as a team should pull ahead in XP and gold. Of course this would require decent warding and calling of misses. The other option is that your allies follow the enemies into the jungle and then it's a teamfight in your jungle. Getting good positioning when people come from multiple sides is tough though.
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On September 27 2010 23:34 barbsq wrote: Since ive started encountering this problem more frequently, i was wondering if any higher level players knew what to do (as a jungler) when the enemy team basically makes it their job to find you and fuck you up. Its immensely frustrating when you keep having to leave buff creatures when you see the enemy leave their lane and head in your direction. The points in time ive been having the most problems is at the early levels where its too early to get oracles or to counterward, but easy enough for them to have gotten some wards placed. So... any tips?
It's never "too early" to counter-ward. I'm a huge believer in buying Vision Ward to cancel out a golem ward (if you see it placed) just to fuck with half their team, for instance, as opposed to running the risk of getting jobbed over it.
At relatively high-level games you'll often see Vision Ward battles at Dragon from like level 4 ownard, too. Expensive fight, but a necessary one.
Also remember that the 90 gold investment at the start is pretty hefty for everyone except for Warwick.
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On September 27 2010 12:00 HazMat wrote: Meh, I was just messing with ezpz. After beating salce 1v1 and our team almost beating Regi, Chauster etc, I find a lot of the top players underwhelming, Anyways, I was thinking of another AKA, that guy wasn't even ranked in solo q.
We were nowhere near almost winning that game LOL. Dan Dihn was having connection problems for like, 5 out of the first 10 minutes and they still romped us in every teamfight except for the one where we got romped and then I quad killed them *flexes*.
But seriously, it just points out that we're good laners and good individual players, but when it comes to teamwork, especially in terms of establishing map presence and positioning for teamfights, we have a long way to go.
On September 27 2010 12:08 L0CUST. wrote:Show nested quote + I mean we've come within one or two mistakes of beating truly top players, not a whole lot fazes me except for my own over-aggressiveness and overconfidence (mainly during laning).
Show nested quote +After beating salce 1v1 and our team almost beating Regi, Chauster etc, I find a lot of the top players underwhelming
should play my crew, we stomp all the boys and girls  just send me a good time to scrim in game warning: playing against my team may cause players to seriously rethink how good they are, and/or quit playing all together (4 teams have disbanded after scrimmaging against my team a few times) I think I remember running into your team pre-season 1 and wanting to quit Pantheon afterwards because of how helpless I felt, LOL.
Still might be fun to get our asses kicked for a night :p.
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On September 27 2010 23:40 Southlight wrote:Show nested quote +On September 27 2010 23:34 barbsq wrote: Since ive started encountering this problem more frequently, i was wondering if any higher level players knew what to do (as a jungler) when the enemy team basically makes it their job to find you and fuck you up. Its immensely frustrating when you keep having to leave buff creatures when you see the enemy leave their lane and head in your direction. The points in time ive been having the most problems is at the early levels where its too early to get oracles or to counterward, but easy enough for them to have gotten some wards placed. So... any tips? It's never "too early" to counter-ward. I'm a huge believer in buying Vision Ward to cancel out a golem ward (if you see it placed) just to fuck with half their team, for instance, as opposed to running the risk of getting jobbed over it. At relatively high-level games you'll often see Vision Ward battles at Dragon from like level 4 ownard, too. Expensive fight, but a necessary one. Also remember that the 90 gold investment at the start is pretty hefty for everyone except for Warwick.
my definition of too early was between lvl 1 and first b, but mybe that just means i should b earlier on my junglers when i start having problems.
i think the real stigma i need to get rid of is that need to get items (hog, razor boots sorta things) over wards on the first b, (im usually a bit better about getting wards after that). When i start having trouble, i try to go straight for the items rather than the counterwards, and its probably that knee-jerk tendency thats killing me.
On a semi related note, vis ward battles are kinda funny, i remember one game i burned at least 6-7 vis wards constantly taking out (and having ours taken out) drag wards for a good 5-10 mins until they gave up when i got oracles, that was amusing.
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On September 27 2010 23:50 Mogwai wrote: But seriously, it just points out that we're good laners and good individual players, but when it comes to teamwork, especially in terms of establishing map presence and positioning for teamfights.
Definitely >_< I feel like sometimes we (I, mainly I definitely) try to make things happen and it backfires, or like EzPz tries to come help when he shouldn't and he gets picked off (play more selfish!), bad team movement (getting caught by weird stuff too much) etc. Can't really fix it except to just play more 5ranked and get better at it :[ I've also picked up some nasty habits from playing Kassadin for so long (lolfacechecking) and I'm still learning 2v2 matchup limitations with Sona (hence why for a while I was hesitant on ranked gaming with her). Nyargh.
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On September 27 2010 22:08 Rice wrote: just be glad you didnt play with soloside, he whines and rages the entire game regardless of whether hes winning or losing then he calls it "trolling"
Nobody here has a problem playing with me. Especially when a good majority of the time I carry. Ask 5hit/south/heav about the recent games they've played with me.
Don't need some random trash talking because of the little drama me and 5hit caused earlier.
ps. what's wrong with being good while having some fun?
On September 27 2010 23:55 Southlight wrote:Show nested quote +On September 27 2010 23:50 Mogwai wrote: But seriously, it just points out that we're good laners and good individual players, but when it comes to teamwork, especially in terms of establishing map presence and positioning for teamfights. Definitely >_< I feel like sometimes we (I, mainly I definitely) try to make things happen and it backfires, or like EzPz tries to come help when he shouldn't and he gets picked off (play more selfish!), bad team movement (getting caught by weird stuff too much) etc. Can't really fix it except to just play more 5ranked and get better at it :[ I've also picked up some nasty habits from playing Kassadin for so long (lolfacechecking) and I'm still learning 2v2 matchup limitations with Sona (hence why for a while I was hesitant on ranked gaming with her). Nyargh.
EZ has a tendency to be too brave with WW and takes one for the team.
SHOUTOUT TO DAENIUSZ FOR BEING A BRAVE GAREN.
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soloside was not brave enough to trust my pantheon in the jungle when I ran into him in solo queue. we were brave together anyway and put up a combined 30-6 or something though, lol.
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I took him off ignore because he didn't try to troll me once in the whole time we played. He actually plays a pretty good chogath, too.
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On September 27 2010 23:53 barbsq wrote:Show nested quote +On September 27 2010 23:40 Southlight wrote:On September 27 2010 23:34 barbsq wrote: Since ive started encountering this problem more frequently, i was wondering if any higher level players knew what to do (as a jungler) when the enemy team basically makes it their job to find you and fuck you up. Its immensely frustrating when you keep having to leave buff creatures when you see the enemy leave their lane and head in your direction. The points in time ive been having the most problems is at the early levels where its too early to get oracles or to counterward, but easy enough for them to have gotten some wards placed. So... any tips? It's never "too early" to counter-ward. I'm a huge believer in buying Vision Ward to cancel out a golem ward (if you see it placed) just to fuck with half their team, for instance, as opposed to running the risk of getting jobbed over it. At relatively high-level games you'll often see Vision Ward battles at Dragon from like level 4 ownard, too. Expensive fight, but a necessary one. Also remember that the 90 gold investment at the start is pretty hefty for everyone except for Warwick. my definition of too early was between lvl 1 and first b, but mybe that just means i should b earlier on my junglers when i start having problems.
I have admittedly not jungled in a while, so I'm not sure how much of this applies anymore, but...
1) You should always be aware when they're warding something inside your jungle. Your team should be watching Golem, and if they don't show up you need to check Lizard somehow. If you have a relatively quick hero it's a good idea to set them to watch Liz at start while 4 watches Golem. That way you'll always know if something gets warded. Barring that, if you see movement when you start buff-creeping you know it's warded and you usually want to bail asap. Assuming you know if they warded or not, you need to just take a different route and save the buff creep for later. "But but Amumu needs Golem!" 2) You need to know how to maximize jungling speed when things don't go your way. What's the creeping priority (e.g. stone golems is the highest priority). You need to know what to do when you don't have blue buff, ie. it gets warded or it gets stolen (which WILL happen). If they steal your golem, your teammates need to help you steal theirs, or at least force their team off yours or whatnot. If you don't know how to do these things, go experiment in practice games until you're comfortable with it. 3) Try to learn weaknesses and strengths of various heroes, their creeping patterns, track their CS to guess where they are, et cetera. 4) Also I tend to buy ward on my first B to prevent a level 4 Dragon anyways, and I almost always buy a Vision at level 2/3 if I know they warded, if nothing else to make them give up (aggregate cost of the ward is only like 122 or something anyways after you kill Sight, so it's a -32 but that's not too significant), but if things go well they spend unnecessary time trying to stop you anyways when you're not necessarily even there (I wouldn't recommend dropping Vision and immediately Golem'ing, but that's a mind-games thing so it's up to you).
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On September 28 2010 00:03 ZERG_RUSSIAN wrote: I took him off ignore because he didn't try to troll me once in the whole time we played. He actually plays a pretty good chogath, too.
Infact, it was a PROGATH.
So pro that our game was dropped.
Anyways, someone still needs to convince me why people don't trust me jungling with yi who doesn't run smite :/
On September 28 2010 00:03 Mogwai wrote: soloside was not brave enough to trust my pantheon in the jungle when I ran into him in solo queue. we were brave together anyway and put up a combined 30-6 or something though, lol.
Were you on a smurf? I'm pretty sure I'd let you do whatever if I saw SMASHGIZMO
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maybe it was soner, I dunno, some S-name playing Nidalee.
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On September 28 2010 00:15 Mogwai wrote: maybe it was soner, I dunno, some S-name playing Nidalee.
probably was soner's super brave watchme1v3 nidalee.
But we should play sometime though smash. I haven't actually seen you play pantheon EVER and I've always wondered how well you played him.
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How to tell if some TLer is worth listening to at LoL:
S-class: Southlight Soner Smashgizmo Shakedrizzle StuffedTurkey Shawz (buttering him up because I fed earlier) Soloside (because he wanted in on this list) Spudboy
[List just gets longer and longer. Pretty amazing coincidence]
Wanna-be S-class: 5hitcombo (Looks like an S from far away)
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I think Sparta is a pretty cool guy. Eh throws spears at people and doesn't afraid of anything.
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