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League of Legends [New forum, check OP!] - Page 1014

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Niton
Profile Blog Joined March 2009
United States2395 Posts
September 25 2010 21:04 GMT
#20261
On September 26 2010 05:39 spinesheath wrote:
Show nested quote +
On September 26 2010 04:48 Mogwai wrote:
[image loading]

poppy soloed, we started out down 1-8 and they just started 5 man pushing us at like 10 minutes. then the absurd power of late game tanktheon powered with sona support rapestroyed their face. games are stupid at this elo.

Tanktheon? Ok, you have Mercs and I have Swifties, and I would be working towards IE instead of getting a HoG, but I get GB/B/Veil/Atmas on Ashe too. Am I actually playing Tank Ashe?


no, because you don't have a passive that eats entire physical hits (or a W that procs it), or baseline scaling MR, or anything resembling a survivability option aside from your ult's stun.

Fun fact: Ashe has basically the same baseline EH as Twitch.

Ashe: 1781 hp / 70.5 armor (35% phys DR)
Twitch: 1760 hp / 73.4 armor (36.5 phys DR)
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
myopia
Profile Blog Joined June 2009
United States2928 Posts
Last Edited: 2010-09-25 21:05:09
September 25 2010 21:04 GMT
#20262
Sorry shawster I'm just not following you. Shen deals terrible damage and a Nasus without any items at all will out DPS him with just Siphon Strike.
it's my first day
Rice
Profile Blog Joined July 2007
United States1332 Posts
September 25 2010 21:06 GMT
#20263
On September 26 2010 06:00 shawster wrote:
Show nested quote +
On September 26 2010 05:32 Rice wrote:
On September 26 2010 05:25 shawster wrote:
On September 26 2010 05:23 Rice wrote:
On September 26 2010 05:03 shawster wrote:
On September 26 2010 04:50 myopia wrote:
On September 26 2010 04:41 shawster wrote:
nasus - nasus doesn't do as much damage without ult isn't as mobile doesn't have hard cc


Are you sure? Nasus doesn't do as much damage as Shen? Without the ult, Q + Triforce hits for 700+ every few seconds. With the ult, Nasus is a slayer of entire teams.

Mobility, Nasus has 10 more base ms and I run him with utility and MS quints. He gets around.

Yeah he doesn't have hard CC but he does have a 5 second slow and an AOE armor debuff.



he doesn't have a global ult.

by building sheen you're forgoing crucial tank items imo, i'd prefer a sunfire over sheen. triforce is even more eh, i'd only get it late game.

he's better in team fights not doubt but that's about it


why do people constantly say stuff like this? of course you will prefer a sunfire to a sheen, it costs double.... its like saying youd prefer a sunfire to a heart of gold....


here i'll reword it to bother you less since you seem to be annoyed alot

i would rather have a chain vest(or w/e it's called 700 gold) and a null magic mantle on nasus then a sheen.



well thats probably why your nasus somehow does less damage than shen.....


nasus will always do less damage then shen without his ulti on, with or without his sheen. once he gets triforce then that's another story

anyways that's just my way of thought we'll agree to disagree

anyways stream going on lulz www.livestream.com/shawz


maybe if you forget what last hitting is he does less damage than shen
Freedom will be defended at the cost of civil liberties.
ProV1
Profile Blog Joined September 2010
United States980 Posts
Last Edited: 2010-09-25 21:10:11
September 25 2010 21:09 GMT
#20264
On September 26 2010 05:58 spinesheath wrote:
Show nested quote +
On September 26 2010 05:41 HazMat wrote:
Why the hell would you have swifities.


1) Ashe has very low base speed, many champs that are dangerous for her start off with 10-20 more MSpd than her. With Swifties you can even that out because most of them will take Mercs.
2) If you are CC'd and can't cleanse it (or avoid it in the first place), then you will most likely die even with Mercs because of how squishy Ashe is. I run Ghost/Cleanse, the only other setup I would consider is Ghost/Flash.
3) You can flee much easier if you are about to be ganked while pushing a sidelane etc.
4) Zerkers are pretty much useless in my Volley-centered build.
5) Mobilities will not help you during a fight, Swifties allow you to place better Volleys and avoid danger.

I have tried Mercs, but the loss of speed really makes a huge difference from my experience.
Banshee's Veil also helps avoid CC and is usually the item I get right after GB/B.


Pro build that Xcessiv used to use back in the days to rape face with ashe.

Merc Treads
Infinity Edge
Two Zeals
shawster
Profile Blog Joined May 2010
Canada2485 Posts
September 25 2010 21:10 GMT
#20265
On September 26 2010 06:06 Rice wrote:
Show nested quote +
On September 26 2010 06:00 shawster wrote:
On September 26 2010 05:32 Rice wrote:
On September 26 2010 05:25 shawster wrote:
On September 26 2010 05:23 Rice wrote:
On September 26 2010 05:03 shawster wrote:
On September 26 2010 04:50 myopia wrote:
On September 26 2010 04:41 shawster wrote:
nasus - nasus doesn't do as much damage without ult isn't as mobile doesn't have hard cc


Are you sure? Nasus doesn't do as much damage as Shen? Without the ult, Q + Triforce hits for 700+ every few seconds. With the ult, Nasus is a slayer of entire teams.

Mobility, Nasus has 10 more base ms and I run him with utility and MS quints. He gets around.

Yeah he doesn't have hard CC but he does have a 5 second slow and an AOE armor debuff.



he doesn't have a global ult.

by building sheen you're forgoing crucial tank items imo, i'd prefer a sunfire over sheen. triforce is even more eh, i'd only get it late game.

he's better in team fights not doubt but that's about it


why do people constantly say stuff like this? of course you will prefer a sunfire to a sheen, it costs double.... its like saying youd prefer a sunfire to a heart of gold....


here i'll reword it to bother you less since you seem to be annoyed alot

i would rather have a chain vest(or w/e it's called 700 gold) and a null magic mantle on nasus then a sheen.



well thats probably why your nasus somehow does less damage than shen.....


nasus will always do less damage then shen without his ulti on, with or without his sheen. once he gets triforce then that's another story

anyways that's just my way of thought we'll agree to disagree

anyways stream going on lulz www.livestream.com/shawz


maybe if you forget what last hitting is he does less damage than shen


whaaat

3 second 200 dmg nuke good dmg imo
rredtooth
Profile Blog Joined December 2008
5461 Posts
September 25 2010 21:11 GMT
#20266
#1 LoL metagame and balance thread
[formerly sponsored by the artist formerly known as Gene]
HazMat
Profile Blog Joined October 2009
United States17077 Posts
September 25 2010 21:14 GMT
#20267
On September 26 2010 06:11 redtooth wrote:
#1 LoL metagame and balance thread

Needs more redtooth pointing out idiot posts.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
arb
Profile Blog Joined April 2008
Noobville17921 Posts
September 25 2010 21:15 GMT
#20268
On September 26 2010 05:57 Squallcloud wrote:
Show nested quote +
On September 26 2010 05:41 Flicky wrote:
In my long time experience of playing Nasus, with Preferred Boots, Aegis, Tri-Force you don't do a whole lot of dying. I've quite often gone straight for a Starks afterwards and still tanked entire teams as effectively as any other tank. Nasus doesn't need many items to tank on the grounds that he just doesn't give a fuck.

Shen is a great tank as well. Both of them are really good at what they do and they do things differently. Both good intitiators, both do good damage (Nasus does more) and both have good control (Shen has better).

As for Shawster saying he'd rather have defence over a sheen. Well, it's your choice, but I would rarely consider skipping Sheen on Nasus. The extra mana and damage is crucial to how Nasus should be played.


I'm curious how Nasus should be played? I tried him a few times and i can't figure out how to tank with him. Isn't he squishy if you forgo tank items for a sheen later triforce? How can he tank with only an aegis?

i usually start with like
dorans shield + pot
sheen
boots 2(tabi/merc)
triforce
aegis
games usually over by now, but id imagine randuins or something

He can tank like a son o fa bitch because of his ult which not only does a shitload of damage but gives him aloooooot of hp, and he's fucking obnoxiously hard to kill, and with triforce Q (wich you should be farming with) will eat squishys alive, and he does some ridiculous damage if youve farmed it up well
Artillery spawned from the forges of Hell
Phrost
Profile Blog Joined May 2010
United States4008 Posts
Last Edited: 2010-09-25 21:17:29
September 25 2010 21:16 GMT
#20269
team frost, undefeated

[image loading]

ps mordekaiser and Ryze jungled
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
HazMat
Profile Blog Joined October 2009
United States17077 Posts
September 25 2010 21:17 GMT
#20270
haha you ignored wolfy?
That guy is so bad
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Southlight
Profile Blog Joined August 2007
United States11768 Posts
September 25 2010 21:21 GMT
#20271
Atlanta probably hates our guts after we beat him twice last night.
oraoraoraoraoraoraoraora
Squallcloud
Profile Joined February 2008
France466 Posts
September 25 2010 21:27 GMT
#20272
On September 26 2010 06:15 arb wrote:
Show nested quote +
On September 26 2010 05:57 Squallcloud wrote:
On September 26 2010 05:41 Flicky wrote:
In my long time experience of playing Nasus, with Preferred Boots, Aegis, Tri-Force you don't do a whole lot of dying. I've quite often gone straight for a Starks afterwards and still tanked entire teams as effectively as any other tank. Nasus doesn't need many items to tank on the grounds that he just doesn't give a fuck.

Shen is a great tank as well. Both of them are really good at what they do and they do things differently. Both good intitiators, both do good damage (Nasus does more) and both have good control (Shen has better).

As for Shawster saying he'd rather have defence over a sheen. Well, it's your choice, but I would rarely consider skipping Sheen on Nasus. The extra mana and damage is crucial to how Nasus should be played.


I'm curious how Nasus should be played? I tried him a few times and i can't figure out how to tank with him. Isn't he squishy if you forgo tank items for a sheen later triforce? How can he tank with only an aegis?

i usually start with like
dorans shield + pot
sheen
boots 2(tabi/merc)
triforce
aegis
games usually over by now, but id imagine randuins or something

He can tank like a son o fa bitch because of his ult which not only does a shitload of damage but gives him aloooooot of hp, and he's fucking obnoxiously hard to kill, and with triforce Q (wich you should be farming with) will eat squishys alive, and he does some ridiculous damage if youve farmed it up well


Thx i'll give it a try.
Firebathero fanboy - It's not that i'm dumb i'm just controlled by a retarded infestor - Day[9]
HazMat
Profile Blog Joined October 2009
United States17077 Posts
Last Edited: 2010-09-25 21:39:42
September 25 2010 21:38 GMT
#20273
On September 26 2010 06:21 Southlight wrote:
Atlanta probably hates our guts after we beat him twice last night.

He's too good for his teammates imo.
Think we should beat him some more times tonight, want to get my 1500
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Darkchylde
Profile Joined January 2010
United States473 Posts
Last Edited: 2010-09-25 22:12:54
September 25 2010 22:09 GMT
#20274
New champion info:

http://www.gamerzneeds.net/forums/blogs/lllae86lll/league-legends-new-champion-leaked-swain-934/

+ Show Spoiler +

Swain, The Master Tactician

Carrion Renewal[Passive] - Swain gains 150% increased mana regeneration for 5 seconds upon killing a unit.

Decrepify
- Swain sets his raven to cripple an enemy. Over the next three seconds, the target takes damage over time and is slowed

Nevermove
- Swain marks a target area. After a short delay, mighty talons grab hold of enemy units dealing damage and rooting them.

Ravenous Flock - Swain inspires dread in his enemies by temporarily taking the form of a raven. During this time ravens strike out at up to 3 nearby enemies. Each raven deals damage and heals Swain for the same amount.

Torment - Swain afflicts his target, dealing damage over time. Each tick deals additional damage based on a percent of all damage taken from Swain during Torment (this includes the spell's periodic damage).

Tips:

* Ravenous Flock has an increasing mana cost to maintain the spell. If you have low life, try waiting until Swain has transformed back into a human.
* Swain can easily disable a single attacker. Coordinate with your allies when ganking him.
* Damage dealt at the start of Torment has a larger effect on the potency of the spell. It's better to use defensive shields when the spell is first applied than wait to block the higher damage values later.
* If you're having trouble rooting an enemy with Nevermove, try using Decrepify to slow them down first.
* Damage dealt at the start of Torment has a larger effect on the potency of the spell. Landing Nevermove after applying Torment is a strong way to start increasing Torment's strength.
* Mana regen items are important for maximizing Carrion Renewal.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
September 25 2010 22:13 GMT
#20275
On September 26 2010 06:09 ProV1 wrote:
Show nested quote +
On September 26 2010 05:58 spinesheath wrote:
On September 26 2010 05:41 HazMat wrote:
Why the hell would you have swifities.


1) Ashe has very low base speed, many champs that are dangerous for her start off with 10-20 more MSpd than her. With Swifties you can even that out because most of them will take Mercs.
2) If you are CC'd and can't cleanse it (or avoid it in the first place), then you will most likely die even with Mercs because of how squishy Ashe is. I run Ghost/Cleanse, the only other setup I would consider is Ghost/Flash.
3) You can flee much easier if you are about to be ganked while pushing a sidelane etc.
4) Zerkers are pretty much useless in my Volley-centered build.
5) Mobilities will not help you during a fight, Swifties allow you to place better Volleys and avoid danger.

I have tried Mercs, but the loss of speed really makes a huge difference from my experience.
Banshee's Veil also helps avoid CC and is usually the item I get right after GB/B.


Pro build that Xcessiv used to use back in the days to rape face with ashe.

Merc Treads
Infinity Edge
Two Zeals

This requires her to be played as an autoattacker (single target DPS) instead of a physical AoE damage dealer/nuker like I do. Imo there are plenty of champs that fit the autoattacker role much better. I'd rather have a dedicated, stronger autoattacker and let my allies/red buff/Mallet take care of the stuns/slows/scouting instead of an Ashe that is mediocre in all those aspects.
That build also burns more money on offense than GB/B. 2200 for 2 zeals? Almost finished my Veil for that.
If you have a good reason to disagree with the above, please tell me. Thank you.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
September 25 2010 22:18 GMT
#20276
On September 26 2010 07:09 Darkchylde wrote:
New champion info:

http://www.gamerzneeds.net/forums/blogs/lllae86lll/league-legends-new-champion-leaked-swain-934/

+ Show Spoiler +

Swain, The Master Tactician

Carrion Renewal[Passive] - Swain gains 150% increased mana regeneration for 5 seconds upon killing a unit.

Decrepify
- Swain sets his raven to cripple an enemy. Over the next three seconds, the target takes damage over time and is slowed

Nevermove
- Swain marks a target area. After a short delay, mighty talons grab hold of enemy units dealing damage and rooting them.

Ravenous Flock - Swain inspires dread in his enemies by temporarily taking the form of a raven. During this time ravens strike out at up to 3 nearby enemies. Each raven deals damage and heals Swain for the same amount.

Torment - Swain afflicts his target, dealing damage over time. Each tick deals additional damage based on a percent of all damage taken from Swain during Torment (this includes the spell's periodic damage).

Tips:

* Ravenous Flock has an increasing mana cost to maintain the spell. If you have low life, try waiting until Swain has transformed back into a human.
* Swain can easily disable a single attacker. Coordinate with your allies when ganking him.
* Damage dealt at the start of Torment has a larger effect on the potency of the spell. It's better to use defensive shields when the spell is first applied than wait to block the higher damage values later.
* If you're having trouble rooting an enemy with Nevermove, try using Decrepify to slow them down first.
* Damage dealt at the start of Torment has a larger effect on the potency of the spell. Landing Nevermove after applying Torment is a strong way to start increasing Torment's strength.
* Mana regen items are important for maximizing Carrion Renewal.

his R and E seem alittle..imbalanced
Artillery spawned from the forges of Hell
oberon
Profile Joined May 2009
United States1320 Posts
September 25 2010 22:22 GMT
#20277
On September 26 2010 07:09 Darkchylde wrote:
New champion info:

http://www.gamerzneeds.net/forums/blogs/lllae86lll/league-legends-new-champion-leaked-swain-934/

+ Show Spoiler +

Swain, The Master Tactician

Carrion Renewal[Passive] - Swain gains 150% increased mana regeneration for 5 seconds upon killing a unit.

Decrepify
- Swain sets his raven to cripple an enemy. Over the next three seconds, the target takes damage over time and is slowed

Nevermove
- Swain marks a target area. After a short delay, mighty talons grab hold of enemy units dealing damage and rooting them.

Ravenous Flock - Swain inspires dread in his enemies by temporarily taking the form of a raven. During this time ravens strike out at up to 3 nearby enemies. Each raven deals damage and heals Swain for the same amount.

Torment - Swain afflicts his target, dealing damage over time. Each tick deals additional damage based on a percent of all damage taken from Swain during Torment (this includes the spell's periodic damage).

Tips:

* Ravenous Flock has an increasing mana cost to maintain the spell. If you have low life, try waiting until Swain has transformed back into a human.
* Swain can easily disable a single attacker. Coordinate with your allies when ganking him.
* Damage dealt at the start of Torment has a larger effect on the potency of the spell. It's better to use defensive shields when the spell is first applied than wait to block the higher damage values later.
* If you're having trouble rooting an enemy with Nevermove, try using Decrepify to slow them down first.
* Damage dealt at the start of Torment has a larger effect on the potency of the spell. Landing Nevermove after applying Torment is a strong way to start increasing Torment's strength.
* Mana regen items are important for maximizing Carrion Renewal.


Hey, a generic "dark" character with abilities similar to Vladamir and Fiddlesticks. *yawn*
Phrost
Profile Blog Joined May 2010
United States4008 Posts
September 25 2010 22:23 GMT
#20278
On September 26 2010 07:09 Darkchylde wrote:
New champion info:

http://www.gamerzneeds.net/forums/blogs/lllae86lll/league-legends-new-champion-leaked-swain-934/

+ Show Spoiler +

Swain, The Master Tactician

Carrion Renewal[Passive] - Swain gains 150% increased mana regeneration for 5 seconds upon killing a unit.

Decrepify
- Swain sets his raven to cripple an enemy. Over the next three seconds, the target takes damage over time and is slowed

Nevermove
- Swain marks a target area. After a short delay, mighty talons grab hold of enemy units dealing damage and rooting them.

Ravenous Flock - Swain inspires dread in his enemies by temporarily taking the form of a raven. During this time ravens strike out at up to 3 nearby enemies. Each raven deals damage and heals Swain for the same amount.

Torment - Swain afflicts his target, dealing damage over time. Each tick deals additional damage based on a percent of all damage taken from Swain during Torment (this includes the spell's periodic damage).

Tips:

* Ravenous Flock has an increasing mana cost to maintain the spell. If you have low life, try waiting until Swain has transformed back into a human.
* Swain can easily disable a single attacker. Coordinate with your allies when ganking him.
* Damage dealt at the start of Torment has a larger effect on the potency of the spell. It's better to use defensive shields when the spell is first applied than wait to block the higher damage values later.
* If you're having trouble rooting an enemy with Nevermove, try using Decrepify to slow them down first.
* Damage dealt at the start of Torment has a larger effect on the potency of the spell. Landing Nevermove after applying Torment is a strong way to start increasing Torment's strength.
* Mana regen items are important for maximizing Carrion Renewal.


Oh hey warlock
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
Darkchylde
Profile Joined January 2010
United States473 Posts
September 25 2010 22:26 GMT
#20279
Mogwai is a firm supporter of move speed quints. I have the IP saved up, but I'm a little reluctant in actually purchasing them. Any opinions from other people? Also what champs do you guys find it most useful on? I play mainly tanks / support, but trying to learn carries to boost my ELO.
L
Profile Blog Joined January 2008
Canada4732 Posts
September 25 2010 22:27 GMT
#20280
Oh hey WD.
The number you have dialed is out of porkchops.
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