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[Civ 4] Succession Game 3 - Page 4

Forum Index > General Games
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Dobrev
Profile Joined February 2010
Bulgaria30 Posts
June 01 2010 12:18 GMT
#61
Cool idea. I'd love to join in the fun. sign me up.
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
Last Edited: 2010-06-01 12:34:55
June 01 2010 12:25 GMT
#62
In the whole Pyramid argument, I'm inclined to agree with the anti-Pyramid side. I find that building the Pyramids gets really hard once you advance to higher difficulty levels. We're basically trying to out compete the AI, who has a ton of bonuses to help them. Even if we have the best production that we can get early game, it's still really hard, and trying to get them sets back our development by a lot. Aside from that, looking at our starting position, I see pretty much no hills, and a ton of rivers and good commerce land. Given that we have limited production capabilities, I vote for a specialist economy so we have a stronger early game.

I would save the forests around the capital for both the Oracle and/or the Great Library. This is generally true on all difficulties, but I've found that once one AI gets CoL, the others won't really give up too much tech for it. If we want to fill our backlog, then that will be a good priority. Another reason for grabbing Oracle/CoL quickly is because as an Organized leader, we want our double speed Courthouses online faster, especially if we're aiming for a fast smash with Praetorians. The reasoning behind the GL is because Literature is another easy to get tech that the AI usually doesn't prioritize, so we can easily get it, and just looking at the land around the capital, we'd probably want to make that a GP farm or something anyway, and I like my Great Scientists for Academies around our land.

Edit: Oh yeah, and we need to get more scouting done. Praetorians are seriously strong, and we need to know where everyone is and what they have if we want to smash them into the dirt!
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
Keilah
Profile Joined May 2010
731 Posts
Last Edited: 2010-06-01 14:23:13
June 01 2010 14:20 GMT
#63
On June 01 2010 18:01 igotmyown wrote:
Show nested quote +
On June 01 2010 11:13 Keilah wrote:
How is a city near the stone going to be strong production when there are no food tiles... even if we farm all the riverside grassland tiles we'll be able to have a 13-16 hammer city (can't see the map that clearly) at size 9... yay? I guess it's OK, but nothing to shout about. We need to scout north a bit because if those floodplains have a food tile nearby they'll make a great GP pump.

Is it a mistake that I usually try to place my first few cities much closer to home than this one was?

IMO we should try to expand a few times, build plenty of workers, then to get the pyramids we should turbo-chop the forests and whip some population to get it done in a few turns. Added bonus to pyramids is they synergize with forums to give us a good specialist economy.

Little mathcrafting:
pyramids are 750 hammers
Chopping gets us 60 hammers/chop (30 pre-stone)
Slaving gets us 45 hammers/population, unaffected by stone

We have 9 forest tiles of grassland or hills that need to be chopped regardless, and 6 more that are on plains tiles (eww).

9*60=540, leaving 210 to go.
Slave 4 pop = 180 hammers, meaning we have to manually build only 30(15*2) hammers.
Slave 3 pop = 135 hammers, meaning we have to manually build 75 (38*2) hammers.

We could wait for math and get better value from our chops, but that delays the pyramids by a ton and forces us away from better techs so it's probably not a good plan.

EZ game on the pyramids IMO. The real question is, do we want the oracle?



Why do people always call arithmetic mathcrafting?

Whipping has a 100% penalty for wonders, which is multiplied, not added on top of everything. The formula is ... http://forums.civfanatics.com/showpost.php?p=6919506&postcount=100
C = [ H / ( 1+B) * K * W * Z ]
H – Total hammers remaining in production
S – Game speed multipler – 0.66... = quick, 1.0 = normal, 1.5 = epic, 3.0 = marathon
+ Show Spoiler +

Bonuses:
B – Sum of all production bonuses (eg. 0.5 if you have a forge and Organized Religion is applicable)
K – Kremlin Modifier – 0.5 for Kremlin, 1.0 otherwise

Penalties:
W – The wonder modifier – 2.0 for a world wonder, 1.5 for national wonder, 1.0 for everything else
Z – Zero Hammers modifier – 1.5 if this is the first turn of production


The capital has 4 3 hammer tiles, 1 plains/hill, and the wheat and city tile provide 1, so it produces 18 hammers per turn. So in 21 turns it will build the pyramids on epic speed, with each chop saving about 1 turn, which really isn't that impressive. Consider that it will take 15 turns for the monument which has yet to built in the second city to pop the borders.
If you really like wonder spamming so much, don't be surprised when the AI's get all the land.


Mathcrafting sounds waaaay cooler than arithmetic, and it reminds us of the word theorycrafting, which is waaaay cooler than "thinking about the game."

Interesting note about the whipping, but it balances out to be 45 hammers/pop anyways. (45) = (45)(0.5)(2), the (0.5) and (2) coming from wonder penalty and stone bonus respectively.

And chopping is almost 2 turns saved per chop, not sure how you got 18 = 30? obv we don't just instachop every forest before starting manual construction, if that's what you were thinking.

We need to expand a lot and build workers first. Then, once we have 4-5 workers, we pre-chop the forests, then chop/build/slave the pyramids in 2-4 turns. That way we have almost no chance of wasting turns on the pyramids, we lose nothing at all if someone completes them before we start, and all we really lose is the worker turns and forests that could have been put into more settlers and praetorians and stuff.
mcneebs
Profile Blog Joined January 2009
Canada391 Posts
June 01 2010 15:14 GMT
#64
Are any of you guys using the BUG mod?
You do it to yourself. Just you. You and no one else.
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
June 01 2010 15:18 GMT
#65
Have to wuss out I thought I'd get my turns much later, Rock am Ring and having to finish a presentation = no time for playing and writing up something, so I pmed duckett.
BamBam
Profile Blog Joined November 2009
745 Posts
June 01 2010 16:56 GMT
#66
On June 02 2010 00:14 mcneebs wrote:
Are any of you guys using the BUG mod?


I tried to, but it wouldn't let me load bug mod with the civi game we're playing. Know anyway around that? I REAALLYYY miss my dot maps Along with of course all the other cool bonuses that come with it ^^

And seeing as how we already got mysticism, looks like we'll be going for the oracle haha. Ah well its cheaper anyways ^^

As for the second city, I'm stumped. West seems to be the safest call, but I cant help but notice those floodplains to the north. If the next person could get some scouting done up there that would be AWESOME.
"two is way better than twice as one" - artosis
catabowl
Profile Joined November 2009
United States815 Posts
June 01 2010 19:41 GMT
#67
I think we should decide how many cities we want though before going to war.

Maybe we should also consider going for Statue of Zeus. I find it helpful to always have it in the mid-game so we can get the market/grocer/bank gold production up easier. Don't have to worry as much about going to war once everyone has Feudalism. (Least my experience on Monarch levels)

Also, do we want to be friendly with anyone? Religion is always a good way to be friendly with at least 1 group. Would also help to have a war buddy towards the end to consider the domination victory.

Since my turn is coming up and most likely the "Pyramids" part (go for it or the Oracle). I'll go with the majority. I'm leaning Oracle to get the Fast Forges. But I do see some huge advantages for the Pyramids. Remember, the Pyramids is +2 to great Engineer. And once we get that person, that is a FREE WONDER built on that turn. And thinking down the road, that could be a free Angkor Wat/Notre Dame
Jung! Myung! Hoooooooooooooooooon! #TeamPolt
Nivra
Profile Joined March 2010
37 Posts
June 01 2010 19:54 GMT
#68
Wow. this thread makes me want to play Civ4. I need to see if I can find my version of the game.
BamBam
Profile Blog Joined November 2009
745 Posts
June 01 2010 19:59 GMT
#69
On June 02 2010 04:41 catabowl wrote:
I think we should decide how many cities we want though before going to war.

Maybe we should also consider going for Statue of Zeus. I find it helpful to always have it in the mid-game so we can get the market/grocer/bank gold production up easier. Don't have to worry as much about going to war once everyone has Feudalism. (Least my experience on Monarch levels)

Also, do we want to be friendly with anyone? Religion is always a good way to be friendly with at least 1 group. Would also help to have a war buddy towards the end to consider the domination victory.

Since my turn is coming up and most likely the "Pyramids" part (go for it or the Oracle). I'll go with the majority. I'm leaning Oracle to get the Fast Forges. But I do see some huge advantages for the Pyramids. Remember, the Pyramids is +2 to great Engineer. And once we get that person, that is a FREE WONDER built on that turn. And thinking down the road, that could be a free Angkor Wat/Notre Dame


Poll: What should we go for?

Screw wonders! We shall steal them using our legions! Go expand! (16)
 
55%

Oracle for early forges (11)
 
38%

Pyramids (2)
 
7%

29 total votes

Your vote: What should we go for?

(Vote): Oracle for early forges
(Vote): Pyramids
(Vote): Screw wonders! We shall steal them using our legions! Go expand!



Should settle it ;D


"two is way better than twice as one" - artosis
Soda
Profile Joined December 2009
United States66 Posts
June 01 2010 22:21 GMT
#70
I'd like to play, could you please add me to the list?
Manit0u
Profile Blog Joined August 2004
Poland17341 Posts
June 01 2010 22:48 GMT
#71
Nice poll, voted Oracle but I don't think it's going to happen. Remember, it's Emperor difficulty, comps have some crazy bonuses and after reading this thread, I must say the start wasn't so great (early cities too far from each other, units lost in fights etc.).
What should be done in the beginning, was safe expands over perfect grid (ie. as close to home as possible without overlapping) and then creating the military powerhouse (god damn, legs and elephants would freaking own), to grab more land.
Each turn not spent going towards iron and making cities capable of military production, is a turn less legs are going to be awesome.
Time is precious. Waste it wisely.
Keilah
Profile Joined May 2010
731 Posts
Last Edited: 2010-06-02 00:04:20
June 01 2010 23:58 GMT
#72
I voted for go expand, because that's the MOST important thing and what we need to do first. Then, in 80 turns or whatever, once we've got all the best city spots, we've got tons of workers, we've got at least one food tile improved per city, and our capital is size 6-8, we take 4-5 workers and chop out the pyramids in a few turns.

Pyramids are great, but they need to be a luxury that we get if everything else is going well, not the priority.


oh and I think oracle is a mistake because it forces us to get useless techs, spend early worker turns in suboptimal ways, and because we didn't rush it really fast, there's a good chance the AI will beat us to it regardless.
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
June 02 2010 00:08 GMT
#73
If the next person scouts out where everything is, I'm more in favor of the mass expand option. Of course, we'll just have to locate our Iron source for that to happen....
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2010-06-02 00:12:03
June 02 2010 00:10 GMT
#74
haha i love how this game is progressing! lots of discussion and stuff... although it will probably be more than required, since this should be one hell of diffculty lol.

just won prince for my 3rd time (owned the opponents this time), gonna try monarch soon ^^ learned a lot in this thread, since BTS isn't so different (so it seems, i might go get it, still playing without addons)

i voted for expanding + war with legions, since they are really very strong early on and from my experience a early war with a good outcome is the best thing that can happen.
i dunno about religions, sometimes they own me and sometimes they are super helpful. if you have the same religions with like 3-4 others (i dunno how to force that) it rocks, else it can be very bad.
catabowl
Profile Joined November 2009
United States815 Posts
June 02 2010 00:29 GMT
#75
Yeah, if we don't find iron. It may not matter what we want to do. We maybe forced to rush Knights for an early war and that's a gamble.
Jung! Myung! Hoooooooooooooooooon! #TeamPolt
nosliw
Profile Blog Joined December 2008
United States2716 Posts
June 02 2010 00:52 GMT
#76
I would love to join in on this too!
BamBam
Profile Blog Joined November 2009
745 Posts
June 02 2010 02:16 GMT
#77
On June 02 2010 08:58 Keilah wrote:
I voted for go expand, because that's the MOST important thing and what we need to do first. Then, in 80 turns or whatever, once we've got all the best city spots, we've got tons of workers, we've got at least one food tile improved per city, and our capital is size 6-8, we take 4-5 workers and chop out the pyramids in a few turns.

Pyramids are great, but they need to be a luxury that we get if everything else is going well, not the priority.


oh and I think oracle is a mistake because it forces us to get useless techs, spend early worker turns in suboptimal ways, and because we didn't rush it really fast, there's a good chance the AI will beat us to it regardless.


Actually, far from it, as to get oracle you need mysticism (already have that) Polytheism (Need that to get to literature for GRL) and priesthood (again, needed for monarchy because good god we need happiness)

So really, oracle is not that large of a stretch as some other wonders are. Besides, the cpu isnt THAT much rigged at emperor. Its when you get to immortal does it get to be a real cocksmoch.

And again, we have marble and stone, perfect for early wonder building.

and btw keilah, there is no way to catch up in the pyramid race after expanding. Its either one or the other because if we expand, the trees will go to settlers. Even if we dont chop the settlers, the cpu will already be 3/4 the way done. And worst case scenario where we dont have iron, we will always have the option to use our horses to quickly capture the nearest iron resource (Not to kill the civi, just gain the iron)

"two is way better than twice as one" - artosis
BrownBear
Profile Joined March 2010
United States6894 Posts
June 02 2010 02:40 GMT
#78
I would love to join a game at non-Emperor difficulty level... do you think the interest would be there if there was a Noble-difficulty game running simultaneously/are there enough less-skilled people such as myself who would wish to play a Noble succession game?
SUNSFANNED
nosliw
Profile Blog Joined December 2008
United States2716 Posts
June 02 2010 03:09 GMT
#79
I'm pretty noob at civ4. I'm a type of person who doesn't like to lose units in wars, so I always tech to have better units than the computer.
Eben
Profile Blog Joined September 2008
United States769 Posts
June 02 2010 03:15 GMT
#80
On June 02 2010 11:40 BrownBear wrote:
I would love to join a game at non-Emperor difficulty level... do you think the interest would be there if there was a Noble-difficulty game running simultaneously/are there enough less-skilled people such as myself who would wish to play a Noble succession game?


i'd do it brownbear
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