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[Civ 4] Succession Game 3 - Page 3

Forum Index > General Games
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mcneebs
Profile Blog Joined January 2009
Canada391 Posts
May 31 2010 05:54 GMT
#41
I'm at work now, and I "got it". Judging by the SSs I guess we are going to have to got west. Not going to make a dot map now, but probably do one when I get home. I'll post it in the thread before settling, so that I don't mess up the BFC for everyone else

Sorry randomKo_Orean, I play on steam. GG no CDs.
You do it to yourself. Just you. You and no one else.
randombum
Profile Blog Joined April 2007
United States2378 Posts
May 31 2010 06:35 GMT
#42
These games are awesome, so much fun just to watch.
Keilah
Profile Joined May 2010
731 Posts
May 31 2010 07:58 GMT
#43
Woah I just noticed this thread, and the game just started... can I get in on this?

When I play alone Monarch is too easy, and Emperor is a good challenge but I tend to either completely dominate or get squashed. Been playing Civ4 for 2-3 years but never joined one of these before.
Fen
Profile Blog Joined June 2006
Australia1848 Posts
Last Edited: 2010-05-31 11:38:18
May 31 2010 11:38 GMT
#44
On May 31 2010 07:37 catabowl wrote:
I would be interested in joining. I currently am playing my BTS, but really only a Monarch level player right now. I do struggle in the early game, but get me in the mid-game, I can hold my own.


On May 31 2010 16:58 Keilah wrote:
Woah I just noticed this thread, and the game just started... can I get in on this?

When I play alone Monarch is too easy, and Emperor is a good challenge but I tend to either completely dominate or get squashed. Been playing Civ4 for 2-3 years but never joined one of these before.


You've both been added to the list.

Whats the deal with Mansa? He seems to follow us in every game.
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
Last Edited: 2010-05-31 11:55:24
May 31 2010 11:53 GMT
#45
If we are progressing at this speed, I won't be able to play my turns in time. This week is pretty much planned out with Rock am Ring.

Also, shall we name cities after TL.net members or progamers?
catabowl
Profile Joined November 2009
United States815 Posts
May 31 2010 12:18 GMT
#46
On May 31 2010 20:38 Fen wrote:
Show nested quote +
On May 31 2010 07:37 catabowl wrote:
I would be interested in joining. I currently am playing my BTS, but really only a Monarch level player right now. I do struggle in the early game, but get me in the mid-game, I can hold my own.


Show nested quote +
On May 31 2010 16:58 Keilah wrote:
Woah I just noticed this thread, and the game just started... can I get in on this?

When I play alone Monarch is too easy, and Emperor is a good challenge but I tend to either completely dominate or get squashed. Been playing Civ4 for 2-3 years but never joined one of these before.


You've both been added to the list.

Whats the deal with Mansa? He seems to follow us in every game.


Thanks! I hope not to disappoint. I do like watching these early game moves. I do struggle the most early. (I think I make too many units) Glad how to watch others approach this. I usually have to do an "advance" start on Emperor mode b/c it seems the Computer can expand faster than me.
Jung! Myung! Hoooooooooooooooooon! #TeamPolt
mcneebs
Profile Blog Joined January 2009
Canada391 Posts
May 31 2010 15:08 GMT
#47
This may have been the shortest session of CIV that I've ever played I ended on turn 60 just to keep things simple for the next guy.

Finished up "camping" with the elephants, and farmed the flood plains 2S of there.
On turn 47 we find that
[image loading]
Gandhi has BW!

Then on turn 51, the late 2Pac wrote a song about his greatest homies, and we didn't even get a shout out
[image loading]

Researching BW now, and building a worker in the capital and started a warrior in Antium, but feel free to change it.

On turn 53, Mansa Musa also gets BW/slavery. Here's a great pic of me sending my unescorted settler into the abyss. I was going to wait for that warrior, but I guess I'm an impatient man.
[image loading]

3 turns later, we're greeted by a complex little man, Napoleon. Dunno what direction he came from though. We make formalities and then continue westward.
[image loading]

Lastly, a parting screen shot of our newly founded city and the world as we know it. We'll have to get some culture in there to grab the resources (don't hate me), but once we do we should have a pretty good natural expansion.
[image loading]

Save here.
You do it to yourself. Just you. You and no one else.
ShloobeR
Profile Blog Joined April 2008
Korea (South)3820 Posts
May 31 2010 15:45 GMT
#48
Got it!

I'll play tommorow : )
: o )
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
Last Edited: 2010-05-31 16:05:55
May 31 2010 16:05 GMT
#49
School and computer crashes made me drop out from the 2nd game, and unfortunately I'm still in that situation. Good luck though!
Nobody beats the Beater
catabowl
Profile Joined November 2009
United States815 Posts
May 31 2010 22:28 GMT
#50
Looks good so far. I'm so used to doing advanced starts, I'm going to have to get back into starting from scratch. I just hate the waiting game... lol
Jung! Myung! Hoooooooooooooooooon! #TeamPolt
BamBam
Profile Blog Joined November 2009
745 Posts
May 31 2010 22:34 GMT
#51
Guess no pyramids then eh?

Seeing as how we got that city to the west (looks like a strong hybrid), I would love if someone could settle our third city 1 SE of the stone as a major production city. Also, we need those monuments!! needa get our horse so we can just screw someone's day over (though depending if we have any bronze nearby, we will have to alter a bit). On the bright side we wont have to rely to much on archery.

Of course.... those pyrimads... with stone that close, and with that many trees... its like if the holy sid meir WANTS us to get it.
"two is way better than twice as one" - artosis
Keilah
Profile Joined May 2010
731 Posts
Last Edited: 2010-06-01 03:16:21
June 01 2010 02:13 GMT
#52
How is a city near the stone going to be strong production when there are no food tiles... even if we farm all the riverside grassland tiles we'll be able to have a 13-16 hammer city (can't see the map that clearly) at size 9... yay? I guess it's OK, but nothing to shout about. We need to scout north a bit because if those floodplains have a food tile nearby they'll make a great GP pump.

Is it a mistake that I usually try to place my first few cities much closer to home than this one was?

IMO we should try to expand a few times, build plenty of workers, then to get the pyramids we should turbo-chop the forests and whip some population to get it done in a few turns. Added bonus to pyramids is they synergize with forums to give us a good specialist economy.

Little mathcrafting:
pyramids are 750 hammers
Chopping gets us 60 hammers/chop (30 pre-stone)
Slaving gets us 45 hammers/population, unaffected by stone

We have 9 forest tiles of grassland or hills that need to be chopped regardless, and 6 more that are on plains tiles (eww).

9*60=540, leaving 210 to go.
Slave 4 pop = 180 hammers, meaning we have to manually build only 30(15*2) hammers.
Slave 3 pop = 135 hammers, meaning we have to manually build 75 (38*2) hammers.

We could wait for math and get better value from our chops, but that delays the pyramids by a ton and forces us away from better techs so it's probably not a good plan.

EZ game on the pyramids IMO. The real question is, do we want the oracle?
mcneebs
Profile Blog Joined January 2009
Canada391 Posts
June 01 2010 03:47 GMT
#53
Damn we're getting deep already now. Bee-lining for an oracle slingshot is always a good idea, but we should really develop a tech tree path then so we can start preparing for the first war. Pyramids are great too, but I really don't go after them unless they practically throw themselves at me. I'm going to abstain from commenting as to what I think we should do next, I wanna see what the veterans of these games think :D
You do it to yourself. Just you. You and no one else.
Keilah
Profile Joined May 2010
731 Posts
June 01 2010 04:52 GMT
#54
they're being thrown at us IMO. Stone, tons of forests, no useless techs along the way, we can use police state to quickly make up for the lost hammers, we can switch to representation to get an awesome economy post-war, and virtually no chance of being beaten to the wonder.

Srsly, just expand a bit, get plenty of workers (needed anyways), chop out the pyramids, get iron, go kill shit. EZ game.
mcneebs
Profile Blog Joined January 2009
Canada391 Posts
June 01 2010 05:02 GMT
#55
Not saying I don't agree, but I just don't want to voice any opinion this early on. Mmmm...representation....
You do it to yourself. Just you. You and no one else.
BamBam
Profile Blog Joined November 2009
745 Posts
June 01 2010 05:14 GMT
#56
On June 01 2010 11:13 Keilah wrote:
How is a city near the stone going to be strong production when there are no food tiles... even if we farm all the riverside grassland tiles we'll be able to have a 13-16 hammer city (can't see the map that clearly) at size 9... yay? I guess it's OK, but nothing to shout about. We need to scout north a bit because if those floodplains have a food tile nearby they'll make a great GP pump.

Is it a mistake that I usually try to place my first few cities much closer to home than this one was?

IMO we should try to expand a few times, build plenty of workers, then to get the pyramids we should turbo-chop the forests and whip some population to get it done in a few turns. Added bonus to pyramids is they synergize with forums to give us a good specialist economy.

Little mathcrafting:
pyramids are 750 hammers
Chopping gets us 60 hammers/chop (30 pre-stone)
Slaving gets us 45 hammers/population, unaffected by stone

We have 9 forest tiles of grassland or hills that need to be chopped regardless, and 6 more that are on plains tiles (eww).

9*60=540, leaving 210 to go.
Slave 4 pop = 180 hammers, meaning we have to manually build only 30(15*2) hammers.
Slave 3 pop = 135 hammers, meaning we have to manually build 75 (38*2) hammers.

We could wait for math and get better value from our chops, but that delays the pyramids by a ton and forces us away from better techs so it's probably not a good plan.

EZ game on the pyramids IMO. The real question is, do we want the oracle?

On June 01 2010 13:52 Keilah wrote:
they're being thrown at us IMO. Stone, tons of forests, no useless techs along the way, we can use police state to quickly make up for the lost hammers, we can switch to representation to get an awesome economy post-war, and virtually no chance of being beaten to the wonder.

Srsly, just expand a bit, get plenty of workers (needed anyways), chop out the pyramids, get iron, go kill shit. EZ game.


Basically this. The fact that we can get stone hooked up so early on, AND that we have enough trees to chop AND enough citizens to whip, means the mids are VERY possible which gives us fast legions to help us expand to make up for whatever land we lost from the mids grab (which shouldnt be by much) by paying a visit to our closet neighbor (Dear god I hope its ghandi... That holy city just looks juicy)

Besides, seeing as how we are JC, we HAVE to war, meaning we will liquidate a lot of assets. To keep up with that, representation shall help quite a large amount, and if we get a fairly early caste system, we will be rolling in beakers and happiness!

alternatively.... can always hope that a industrial civi will gun for it, then take it from him as soon as we get a clear shot to the guy. But theres always the risk he will be on the other side of the map. =[ but we will have a much more stable country with our first war getting preped, and hopefully we could nab oracle for a valuable tech (early forges would help tremendously).

Either way, we have to expand hard westward as that is where the more favorable tiles seem to be located. I fret to the civi who lies beyond that black void as his days are numbered.
"two is way better than twice as one" - artosis
So no fek
Profile Blog Joined June 2005
United States3001 Posts
June 01 2010 08:22 GMT
#57
So, I want to thank everyone who has participated in these few games. I've kept up with the second half of the second game, am up to date on this game, and have been catching up with the first game, and not only is there a wealth of knowledge in the threads, but reading the posts made for a person's turn is highly entertaining. On one hand I'm sad that TL is such an awesome community that there isn't a whole lot of noob bashing/back and forth raging due to stupid decisions, but for the most part I'm amazed at just how awesome and understanding you all are.

I just wanted to toss it out there that these threads have inspired me to learn the game a bit better, as well as actually put some thought into my actions before making big decisions. The posts in these threads have also given me the courage to try the Prince difficulty, despite only playing Chieftain (or Noble if I was cheating and playing two civs) in the past.

Also, not to distract you guys from the game too much, but I just wanted to gloat a bit and show what I believe to be a pretty good start (in my noobish eyes) for my first Prince level game. Posting in spoilers so I don't give those who don't want to see it any trouble.

+ Show Spoiler +
[image loading]
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
June 01 2010 09:01 GMT
#58
On June 01 2010 11:13 Keilah wrote:
How is a city near the stone going to be strong production when there are no food tiles... even if we farm all the riverside grassland tiles we'll be able to have a 13-16 hammer city (can't see the map that clearly) at size 9... yay? I guess it's OK, but nothing to shout about. We need to scout north a bit because if those floodplains have a food tile nearby they'll make a great GP pump.

Is it a mistake that I usually try to place my first few cities much closer to home than this one was?

IMO we should try to expand a few times, build plenty of workers, then to get the pyramids we should turbo-chop the forests and whip some population to get it done in a few turns. Added bonus to pyramids is they synergize with forums to give us a good specialist economy.

Little mathcrafting:
pyramids are 750 hammers
Chopping gets us 60 hammers/chop (30 pre-stone)
Slaving gets us 45 hammers/population, unaffected by stone

We have 9 forest tiles of grassland or hills that need to be chopped regardless, and 6 more that are on plains tiles (eww).

9*60=540, leaving 210 to go.
Slave 4 pop = 180 hammers, meaning we have to manually build only 30(15*2) hammers.
Slave 3 pop = 135 hammers, meaning we have to manually build 75 (38*2) hammers.

We could wait for math and get better value from our chops, but that delays the pyramids by a ton and forces us away from better techs so it's probably not a good plan.

EZ game on the pyramids IMO. The real question is, do we want the oracle?



Why do people always call arithmetic mathcrafting?

Whipping has a 100% penalty for wonders, which is multiplied, not added on top of everything. The formula is ... http://forums.civfanatics.com/showpost.php?p=6919506&postcount=100
C = [ H / ( 1+B) * K * W * Z ]
H – Total hammers remaining in production
S – Game speed multipler – 0.66... = quick, 1.0 = normal, 1.5 = epic, 3.0 = marathon
+ Show Spoiler +

Bonuses:
B – Sum of all production bonuses (eg. 0.5 if you have a forge and Organized Religion is applicable)
K – Kremlin Modifier – 0.5 for Kremlin, 1.0 otherwise

Penalties:
W – The wonder modifier – 2.0 for a world wonder, 1.5 for national wonder, 1.0 for everything else
Z – Zero Hammers modifier – 1.5 if this is the first turn of production


The capital has 4 3 hammer tiles, 1 plains/hill, and the wheat and city tile provide 1, so it produces 18 hammers per turn. So in 21 turns it will build the pyramids on epic speed, with each chop saving about 1 turn, which really isn't that impressive. Consider that it will take 15 turns for the monument which has yet to built in the second city to pop the borders.
If you really like wonder spamming so much, don't be surprised when the AI's get all the land.
ShloobeR
Profile Blog Joined April 2008
Korea (South)3820 Posts
Last Edited: 2010-06-01 09:11:24
June 01 2010 09:06 GMT
#59
Ok here we go, writing this in real time as the turns progress.

I Should let you all know I'm not a particularly good player so sorry if I mess something up : )

---------------------------

[image loading]

2500 BC :

Having inherited the worst civilisation in the world I think about what we need as a nation. Our 2nd city will have stone and we are surrounded by forests which deserve to be chopped. I want to boost Antium up to 2 people and then start a worker, we'll have BW by then so we'll have lots of options
So for now I'm just going to link our corn and pigs to the capital for that slight increase.


[image loading]

2375 BC :

Scouting is somewhat limited because there are at least 3 barbarian units (1 archer 2 warriors) roaming around antium, and I think I need to keep these guys at least fairly close. our 2nd worker finishes at Rome and I start a settler straight away, I figure we should take advantage of our two traits nice and early.


[image loading]

2100 BC :

Our next warrior finishes in Antium and now we can scout more freely (still lots of barbarians out and about), BW finishes and I choose Mysticism because a monument is going to be needed for Antium very soon.
We have Copper! Or nearish anyway, it sprung up quite close to Rome so that's a relief, I sent our initial worker near antium to farm the flood plains, we had to race against a barbarian warrior for a few turns but we got there.
I signed an open borders agreement with Mansa because he seems friendly enough with most people, we still have no real intel on anyone else except that Ghandi and Napoleon had BW long before us.
Adopted slavery because THE WHIPS. it is good to be king
Next settler pops! I'm really confused about where to go though, I'm going to sit here and have a think.
To the east of Rome there are no rivers, and no food resources
To the north of Rome there are a good amount of flood plains, but combined with peaks and deserts
Further west though, I find this, it looks far too tempting! There are loads of barbs around but it should be no problem. 3 flood plains, 2 wines, a big fat river, sheep and plenty of forests, I send the settlers to Antium to let my successor decide exactly where to go but I think the location marked makes sense, it doesn't reach the wine unfortunately, I'll let my successor decide but I start sending the settlers to that general area.

[image loading]


2025 BC

[image loading]

THEY ARE EVERYWHERE, STALKING US. More barbarians to the south of Rome, luckily they aren't touching our settler : )
Someone Builds the Great Wall, I'm assuming it's Churchill by the massive jump in score but who knows, one less wonder for us to consider.


2000 BC

[image loading]

Upon exploration of a new Oasis near our potential new city, our scout is ambushed by a monstruous Archerbear, he is all but lost.


1975 BC

Solo'd by a bear.

Here's where I will leave off, Mysticism has just finished but I have both cities building workers because I expect a lot of chopping soon. I have started archery because I guess it's about time to beef up the defenses but we'll see!

The empire as we know it

[image loading]

I am sorry Teamliquid, I could not elevate us above last place, and I got crushed by a bear.

PM Sent to miseiler

Game : Here



: o )
miseiler
Profile Blog Joined October 2008
United States1389 Posts
June 01 2010 11:21 GMT
#60
I hate to pass so early, but there's no way I'll be able to play this in the next two days. PMed h3r1n6!
"Jinro soo manly wearing only a T-Shirt while the Koreans freeze in their jackets" -- Double_O
"He's from Sweden, man. We have to fight polar bears on our way to school." -- Yusername
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