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Played my fair share of GW1 though, pre-expansions, as one of the top20 guild vs guild teams (at the time, though probably outshadowed by modern players.) Back when I was a young, extremely shy person, spam-healing away whenever needed.
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Nokarot
United States1410 Posts
![]() Played my fair share of GW1 though, pre-expansions, as one of the top20 guild vs guild teams (at the time, though probably outshadowed by modern players.) Back when I was a young, extremely shy person, spam-healing away whenever needed. | ||
r33k
Italy3402 Posts
On August 23 2010 01:06 Liebig wrote: No more 55hp monk in gw2 /me is sad True that, but I remember selling the 55 hp green for 100k+30 ectos back in factions... If I had been the buyer I would definitely be welcoming wow-style farming. | ||
Manit0u
Poland17187 Posts
On August 23 2010 00:36 Chuiu wrote: Show nested quote + On August 22 2010 09:50 r33k wrote: On August 21 2010 20:57 Manit0u wrote: + Show Spoiler + Also, there's quite a few skill movies for various classes: Edit: Found some warrior compilation: I must say that it all looks stunning. What I don't like however is that they entered the path of large numbers (ie: you have thousands of hp, hits do hundreds of dmg etc.) and stats on character. I really liked how the original GW was solved, with skill points you could freely allocate into few skills you had and then re-allocate them at a whim, and the fast pace of game with characters having 400hp tops and stuff like that. I mean, why the hell make a hit do 120 dmg and your character have 700 hp when you can easily cut the last number to make it 12 and 70 which is easier to track. The numbers you're mentioning are pretty funny considering that 600 hp was the average hp for any pvp character, with 630/645 in the overdefensive set (45 in hexway meta), 565 for fire eles in their offensive set (sinfire meta, also used by some aggressive steam ice eles after that), 570 if you're polly. Its true he probably never got much into PvP enough to realize this but he does have a really good point. Since ANET is now going the way of high level caps and making their game more like WoW and less like the Guild Wars we know and love we're going to be seeing a lot of unwelcome changes. When I saw the Charr Necromancer video I both loved and hated some of the things they did. For one, the Necromancer is now a more independent class since they have geared the game to be played solo or with a friend, which is pretty nice. But I hated seeing all those huge numbers on the screen, 7k hit points, hundreds of points of mana, enemies dealing damage in the hundreds. I long for the simplicity of the old Guild Wars where the cap was at 20 and what you worried about after that was what skills you used and where your attributes were set and your party makeup. I'm slowly losing my faith in ANET and I'm slowly losing my interest in the game despite every negative aspect being displaced by something awesome. Its good to finally see the necromancer though, I just hope the Ritualist is in there somewhere too. EDIT: @Manit0u, in PvP players would often wear high HP sets of armor or take the minor runes instead of major or superior because of the health lost from wearing those so while untouched your HP sits at 480, with the runes that add health and such you could easily get up to 600hp for more survivability. For single player most people sit around 450-525hp depending on their class. At least one person got my message ![]() Do we really need to count things in thousands? Does this make our e-penis this much larger? For example, I was one of the persons that welcomed the currency denomination in my country, when they decided to get rid of the 4 zeros at the end (ie: 10000 became 1), it made life so much easier... | ||
Chuiu
3470 Posts
It is now WoW for all I care. | ||
r33k
Italy3402 Posts
On August 27 2010 07:28 Chuiu wrote: And now that they added the fear mechanic to Necromancers I no longer want to play this game. It is now WoW for all I care. You do realize there are no hexes right? They had to put them back into a pvp role, and since GW2 is going to be more individual-based hexes had become obsolete, making the necro a poking character with slight control is going to do the trick. | ||
Chuiu
3470 Posts
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Disciple7
United States198 Posts
On August 31 2010 07:44 Chuiu wrote: r33k, that only makes the game sound worse. hahahah, so extremely true, mostly because of the "game is more individual based" part | ||
r33k
Italy3402 Posts
On August 31 2010 07:44 Chuiu wrote: r33k, that only makes the game sound worse. Just think about the alternatives, making the necromancer a degen class wouldn't have appealed to anyone, the creative debuffs are all being shoved into the mesmer in case anyone was missing them. As for the increased health argument, you have to realize that the 20 levels of GW1 weren't enough, even their inspiration for that added 10 more levels with the new edition (yes, I'm taking about dnd) because it is blatant that players need to feel rewarded for completing additional content. With higher levels come more stats, with higher stats comes more health, I don't see anything out of the ordinary. If you think you're annoyed about the higher health and level cap just speak to any 3.5 dnd player and see if you can get out of the conversation without getting punched in the head. This hit other communities way harder than GW's. On August 31 2010 07:51 Disciple7 wrote: hahahah, so extremely true, mostly because of the "game is more individual based" part I wish to remind you that you could not play GW1 PvE on your own, since NF you needed another person and the developers felt the adding of heroes like a big failure. ANet also publicly admitted regretting designing the game for such large groups. Heroes won't be returning in GW2 and you are going to need soloing capabilities on your character. This will be achieved through the implement of fixed self-heals and by overall retuning character classes. | ||
Disciple7
United States198 Posts
yes, player skill matters, but there was a fairly low cap on player skill. by the time you are able to d-shot WoH, quarter-knock, and heal/prot efficiently, there was very little to learn as an individual. the only improvement left was to learn team tactics and synergies. GW1 as a 1st warrior: who do i pressure? when do i spike? is my second warrior charged up on adren? they split back, who should i send? can we defend it without a healer? etc. GW2 as a 1st warrior: "HUURRRRRRR I AM BETTER AT HITTING BUTTONS HURRDURR" i would also like to add that the 'BUTTONS' take less skill to choose also, since most skills are already chosen for you. | ||
Senx
Sweden5901 Posts
Ex DAoC player so really excited about a good pvp mmo finally coming out. Some questions though, does anyone have any more info regarding the "open pvp" GW2 will have? Will it have keep captures / frontier controls etc? It would be nice to have a constant struggle between the factions as its far more dynamic and exciting as its in a open non instanced zone. Also, how exactly does Arenanet keep their games alive ( now GW2 ) with having no sub fee? I mean it doesnt have any purchasable items right? Its a normal box purchase for a mmorpg. ^^ Where does the income come from past box sales? | ||
deth
Australia1757 Posts
On September 12 2010 09:10 Senx wrote: This game looks so fucking good.. excellent atmosphere and graphics, good and fast paced combat, minimal grind.. good instanced pvp aswell as open pvp. Ex DAoC player so really excited about a good pvp mmo finally coming out. Some questions though, does anyone have any more info regarding the "open pvp" GW2 will have? Will it have keep captures / frontier controls etc? It would be nice to have a constant struggle between the factions as its far more dynamic and exciting as its in a open non instanced zone. Also, how exactly does Arenanet keep their games alive ( now GW2 ) with having no sub fee? I mean it doesnt have any purchasable items right? Its a normal box purchase for a mmorpg. ^^ Where does the income come from past box sales? expansions/vanity shop (like what WoW has). | ||
ChaoticLord
United States19 Posts
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TheAntZ
Israel6248 Posts
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GreEny K
Germany7312 Posts
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TheAntZ
Israel6248 Posts
On September 17 2010 00:27 GreEny K wrote: Is this pay to play? I know nothing about the game but would like to play a nice MMO. nope, free to play you just need to pay once (to buy it) :3 | ||
Fontong
United States6454 Posts
Necromancer art just looks plain awesome; I can't wait to play necro again just like in gw1. | ||
irninja
United States1220 Posts
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GreEny K
Germany7312 Posts
On September 17 2010 00:55 TheAntZ wrote: Show nested quote + On September 17 2010 00:27 GreEny K wrote: Is this pay to play? I know nothing about the game but would like to play a nice MMO. nope, free to play you just need to pay once (to buy it) :3 Might consider it then. | ||
Xenophage
United States5 Posts
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Karliath
United States2214 Posts
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